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How to import Cloud Strife: Advent Children

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Cloud Strife: Advent Children of the bundle Cloud Strife: Advent Children. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Cloud Strife Advent Children.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Cloud Strife Advent Children
Cloud Advent Children.mdx
5395b00.blp
337640.blp
346a60.blp
Cweapon_4.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Cloud Advent Children.mdx

Now Click the "Import File" Button:

Next select 'Cloud Advent Children.mdx' in the folder which you extracted from the zip archive:

Cloud Strife Advent Children
Cloud Advent Children.mdx
337640.blp
346a60.blp
5395b00.blp
Cweapon_4.blp

The file has been properly added to the map archive:

Cloud Advent Children.mdx
Model
290
war3mapimported/Cloud Advent Children.mdx

Done, you have imported the file Cloud Advent Children.mdx.

Importing 337640.blp

Now Click the "Import File" Button:

Next select '337640.blp' in the folder which you extracted from the zip archive:

Cloud Strife Advent Children
Cloud Advent Children.mdx
337640.blp
346a60.blp
5395b00.blp
Cweapon_4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Cloud Advent Children.mdx
Model
290
war3mapimported/Cloud Advent Children.mdx
337640.blp
Image / Texture
17
war3mapimported/337640.blp

Double-click the file 337640.blp:

337640.blp
Image / Texture
17
war3mapimported/337640.blp

Tick the box "Use Custom Path" and type in the correct path:

337640.blp
Image / Texture
17
337640.blp

The file has been properly added to the map archive:

Cloud Advent Children.mdx
Model
290
war3mapimported/Cloud Advent Children.mdx
337640.blp
Image / Texture
17
337640.blp

Done, you have imported the file 337640.blp.

Importing 346a60.blp

Now Click the "Import File" Button:

Next select '346a60.blp' in the folder which you extracted from the zip archive:

Cloud Strife Advent Children
Cloud Advent Children.mdx
337640.blp
346a60.blp
5395b00.blp
Cweapon_4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Cloud Advent Children.mdx
Model
290
war3mapimported/Cloud Advent Children.mdx
337640.blp
Image / Texture
17
337640.blp
346a60.blp
Image / Texture
20
war3mapimported/346a60.blp

Double-click the file 346a60.blp:

346a60.blp
Image / Texture
20
war3mapimported/346a60.blp

Tick the box "Use Custom Path" and type in the correct path:

346a60.blp
Image / Texture
20
346a60.blp

The file has been properly added to the map archive:

Cloud Advent Children.mdx
Model
290
war3mapimported/Cloud Advent Children.mdx
337640.blp
Image / Texture
17
337640.blp
346a60.blp
Image / Texture
20
346a60.blp

Done, you have imported the file 346a60.blp.

Importing 5395b00.blp

Now Click the "Import File" Button:

Next select '5395b00.blp' in the folder which you extracted from the zip archive:

Cloud Strife Advent Children
Cloud Advent Children.mdx
337640.blp
346a60.blp
5395b00.blp
Cweapon_4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Cloud Advent Children.mdx
Model
290
war3mapimported/Cloud Advent Children.mdx
337640.blp
Image / Texture
17
337640.blp
346a60.blp
Image / Texture
20
346a60.blp
5395b00.blp
Image / Texture
20
war3mapimported/5395b00.blp

Double-click the file 5395b00.blp:

5395b00.blp
Image / Texture
20
war3mapimported/5395b00.blp

Tick the box "Use Custom Path" and type in the correct path:

5395b00.blp
Image / Texture
20
5395b00.blp

The file has been properly added to the map archive:

Cloud Advent Children.mdx
Model
290
war3mapimported/Cloud Advent Children.mdx
337640.blp
Image / Texture
17
337640.blp
346a60.blp
Image / Texture
20
346a60.blp
5395b00.blp
Image / Texture
20
5395b00.blp

Done, you have imported the file 5395b00.blp.

Importing Cweapon_4.blp

Now Click the "Import File" Button:

Next select 'Cweapon_4.blp' in the folder which you extracted from the zip archive:

Cloud Strife Advent Children
Cloud Advent Children.mdx
337640.blp
346a60.blp
5395b00.blp
Cweapon_4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Cloud Advent Children.mdx
Model
290
war3mapimported/Cloud Advent Children.mdx
337640.blp
Image / Texture
17
337640.blp
346a60.blp
Image / Texture
20
346a60.blp
5395b00.blp
Image / Texture
20
5395b00.blp
Cweapon_4.blp
Image / Texture
46
war3mapimported/Cweapon_4.blp

Double-click the file Cweapon_4.blp:

Cweapon_4.blp
Image / Texture
46
war3mapimported/Cweapon_4.blp

Tick the box "Use Custom Path" and type in the correct path:

Cweapon_4.blp
Image / Texture
46
Cweapon_4.blp

The file has been properly added to the map archive:

Cloud Advent Children.mdx
Model
290
war3mapimported/Cloud Advent Children.mdx
337640.blp
Image / Texture
17
337640.blp
346a60.blp
Image / Texture
20
346a60.blp
5395b00.blp
Image / Texture
20
5395b00.blp
Cweapon_4.blp
Image / Texture
46
Cweapon_4.blp

Done, you have imported the file Cweapon_4.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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