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Triggers
Click The Sheep 1.0.w3x
Variables
Untitled Category
FOGMASK
Select
SheepWalk
SelectunitMove
MoveSheep
Untitled Trigger 001
Untitled Trigger 002
Game
GetsGold1
MostGoldBottom
MostGoldBottom Copy
Every
Name
Type
is_array
initial_value
Gold1
real
No
LeaderBoard
leaderboard
Yes
TIMER
timer
No
Fixes Visibility
FOGMASK
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
This gives gold to the person selecting the sheep
Select
Events
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
Actions
Player - Add 1 to (Triggering player) . Current gold
Leaderboard - Add (Triggering player) to (Last created leaderboard) with label (Name of (Triggering player)) and value ((Triggering player) Current gold)
This will show some start messages,
It will then wait 20 seconds and start a timer and create the sheep.
SheepWalk
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: GAME WILL BEGIN IN 20 SECONDS! PLEASE DO NOT LEAVE!Welcome to CLICK THE SHEEP!, The point here, (Yay, you guessed right) to click the sheep.If you click the sheep, you get 1 gold, get as much gold as possible, because the player with the most gold at the end of the game WINS!The game will end in rougly 2 minutes
Wait 20.00 seconds
Countdown Timer - Start TIMER as a One-shot timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title TIME LEFT:
Unit - Create 1 Sheep for Player 1 (Red) at (Center of Region_000 <gen>) facing (Random point in Region_000 <gen>)
This just starts the unit-movement trigger (MoveSheep)
SelectunitMove
Events
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
Actions
Trigger - Run MoveSheep <gen> (ignoring conditions)
This trigger orders the sheep to move to a random point whitin the playable map area
MoveSheep
Events
Conditions
Actions
Trigger - Turn off SelectunitMove <gen>
Unit - Order (Random unit from (Units in Region_000 <gen>)) to Move To . (Random point in Region_000 <gen>)
Wait 5.00 seconds
Trigger - Run MoveSheep <gen> (ignoring conditions)
This will run Untitled Trigger 002 afte 20 seconds
Untitled Trigger 001
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Trigger - Run Untitled_Trigger_002 <gen> (checking conditions)
Keeps order and plays the background music
Untitled Trigger 002
Events
Conditions
Actions
Sound - Play war3mapImported\Bubbleglooppp.mp3 (Unexpected type: 'musictheme') .
Wait 54.00 seconds
Sound - Stop the currently playing music theme
Trigger - Run (This trigger) (ignoring conditions)
Creates the leaderboard
Game
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Players Money
The end screen - this will just add some cinematics at the end
GetsGold1
Events
Time - TIMER expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from (Random unit from (Units in (Playable map area))) named : Play No sound and display . Modify duration: Add 0 seconds and Wait
Game - Display to (All players) for 30 seconds the text: ((Name of (Player in position 1 of (Last created leaderboard).)) + |cff0000ffWas Victorious! Congratulations!|r)
Wait 15.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Turns off the automoving off sheep, so a player can control it
MostGoldBottom
Events
Player - Player 1 (Red) types a chat message containing -off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off MoveSheep <gen>
Trigger - Turn off SelectunitMove <gen>
Game - Display to (All players) for 10.00 seconds the text: Sheeps auto moving is now off!
Turns on the automoving off sheep, so a player don't need to control it.
MostGoldBottom Copy
Events
Player - Player 1 (Red) types a chat message containing -on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Sheeps auto moving is now on!
Trigger - Turn on MoveSheep <gen>
Trigger - Turn on SelectunitMove <gen>
Sorts the leaderboard every 1 second
Every
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
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