• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

ClassicHighElfLieutenantCape

Details

Has team glow
No
Has team color
Yes
Number of polygons
23726
Size
15.73 MB

Textures

  • Human_HighElfLieutenant_Helm_Diffuse.dds
  • Human_HighElfLieutenant_Pauldrons_Diffuse.dds
  • Human_HighElfLieutenant_Pauldrons_Emissive.dds
  • Human_HighElfLieutenant_Weapon_Diffuse.dds
  • Human_HighElfSwordman_Main_Diffuse.tif
  • Human_HighElfSwordsman_Main_Emissive.tif
  • ReplaceableTextures/EnvironmentMap.blp
  • Textures/Black32.blp
  • Textures/Human_Male_Corpse_Diffuse.tif
  • Textures/Human_Male_Corpse_Normal.tif
  • Textures/Human_Male_Corpse_ORM.tif
  • Units/Creeps/Revenant/Revenant_main_Normal.tif
  • Units/Creeps/Revenant/Revenant_main_ORM.tif
  • Units/Human/Arthas/Human_ArthasMenethil_Main_Diffuse.tif
  • Units/Human/Arthas/Human_ArthasMenethil_Main_Emissive.tif
  • Units/Human/Arthas/Human_ArthasMenethil_Main_Normal.tif
  • Units/Human/Arthas/Human_ArthasMenethil_Main_ORM.tif
  • Units/Human/BloodElfDragonHawk/Human_HighElfDragonhawkRider_Shield_Diffuse.tif
  • Units/Human/BloodElfDragonHawk/Human_HighElfDragonhawkRider_Shield_Emissive.tif
  • Units/Human/BloodElfDragonHawk/Human_HighElfDragonhawkRider_Shield_Normal.tif
  • Units/Human/BloodElfDragonHawk/Human_HighElfDragonhawkRider_Shield_ORM.tif
  • Units/Human/BloodElfSpellThief/Human_Spellbreaker_Main_Normal.tif
  • Units/Human/BloodElfSpellThief/Human_Spellbreaker_Main_ORM.tif
  • Units/Human/BloodElfSpellThief/Human_Spellbreaker_Weapon_Emissive.tif
  • Units/Human/BloodElfSpellThief/Human_Spellbreaker_Weapon_Normal.tif
  • Units/Human/BloodElfSpellThief/Human_Spellbreaker_Weapon_ORM.tif
  • Units/Human/HeroPaladin/Human_Paladin_Weapon_Diffuse.tif
  • Units/Human/HeroPaladin/Human_Paladin_Weapon_Normal.tif
  • Units/Human/HeroPaladin/Human_Paladin_Weapon_ORM.tif
  • Units/Human/HighElfSwordsman/Human_highelfSwordsman_Main_Normal.tif
  • Units/Human/HighElfSwordsman/Human_highelfSwordsman_Main_ORM.tif
  • Units/Human/HighElfSwordsman/Human_HighElfSwordsman_Weapon_Diffuse.tif
  • Units/Human/HighElfSwordsman/Human_HighElfSwordsman_Weapon_Emissive.tif
  • Units/Human/HighElfSwordsman/Human_HighElfSwordsman_Weapon_Normal.tif
  • Units/Human/HighElfSwordsman/Human_HighElfSwordsman_Weapon_ORM.tif
  • Units/Other/BloodElfLieutenant/Human_BloodElfLieutenant_Main_Diffuse.tif
  • Units/Other/BloodElfLieutenant/Human_BloodElfLieutenant_Main_Emissive.tif
  • Units/Other/BloodElfLieutenant/Human_BloodElfLieutenant_Main_Normal.tif
  • Units/Other/BloodElfLieutenant/Human_BloodElfLieutenant_Main_ORM.tif

Face effect

  • Units/Human/HighElfSwordsman/HighElfSwordsman.facefx

Animations

  • Attack 1
  • Attack Defend 1
  • Death 1
  • Decay Bone
  • Decay Flesh
  • Stand 1
  • Stand Defend 1
  • Stand Ready 1
  • Walk 1
  • Walk Defend 1
Top