Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model ClassicHighElfLieutenant portrait of the bundle ClassicHighElfLieutenant portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Classic like High Elf lieutenant.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing classic_highelflieutenant_cape_portrait.mdx
Now Click the "Import File" Button:
Next select 'classic_highelflieutenant_cape_portrait.mdx' in the folder which you extracted from the zip archive:
ClassicHighElfLieutenant portrait
classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Human_HighElfSwordman_Main_Diffuse.dds
Human_HighElfSwordsman_Main_Emissive.dds
The file has been properly added to the map archive:
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Done, you have imported the file classic_highelflieutenant_cape_portrait.mdx.
Importing Human_HighElfLieutenant_Helm_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Human_HighElfLieutenant_Helm_Diffuse.dds' in the folder which you extracted from the zip archive:
ClassicHighElfLieutenant portrait
classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Human_HighElfSwordman_Main_Diffuse.dds
Human_HighElfSwordsman_Main_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
war3mapimported/Human_HighElfLieutenant_Helm_Diffuse.dds
Double-click the file Human_HighElfLieutenant_Helm_Diffuse.dds:
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
war3mapimported/Human_HighElfLieutenant_Helm_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
Human_HighElfLieutenant_Helm_Diffuse.dds
The file has been properly added to the map archive:
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
Human_HighElfLieutenant_Helm_Diffuse.dds
Done, you have imported the file Human_HighElfLieutenant_Helm_Diffuse.dds.
Importing Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Human_HighElfLieutenant_Pauldrons_Diffuse.dds' in the folder which you extracted from the zip archive:
ClassicHighElfLieutenant portrait
classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Human_HighElfSwordman_Main_Diffuse.dds
Human_HighElfSwordsman_Main_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Image / Texture
2,731
war3mapimported/Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Double-click the file Human_HighElfLieutenant_Pauldrons_Diffuse.dds:
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Image / Texture
2,731
war3mapimported/Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
The file has been properly added to the map archive:
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Done, you have imported the file Human_HighElfLieutenant_Pauldrons_Diffuse.dds.
Importing Human_HighElfLieutenant_Pauldrons_Emissive.dds
Now Click the "Import File" Button:
Next select 'Human_HighElfLieutenant_Pauldrons_Emissive.dds' in the folder which you extracted from the zip archive:
ClassicHighElfLieutenant portrait
classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Human_HighElfSwordman_Main_Diffuse.dds
Human_HighElfSwordsman_Main_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Image / Texture
2,731
war3mapimported/Human_HighElfLieutenant_Pauldrons_Emissive.dds
Double-click the file Human_HighElfLieutenant_Pauldrons_Emissive.dds:
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Image / Texture
2,731
war3mapimported/Human_HighElfLieutenant_Pauldrons_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Emissive.dds
The file has been properly added to the map archive:
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Done, you have imported the file Human_HighElfLieutenant_Pauldrons_Emissive.dds.
Importing Human_HighElfSwordman_Main_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Human_HighElfSwordman_Main_Diffuse.dds' in the folder which you extracted from the zip archive:
ClassicHighElfLieutenant portrait
classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Human_HighElfSwordman_Main_Diffuse.dds
Human_HighElfSwordsman_Main_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Human_HighElfSwordman_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Human_HighElfSwordman_Main_Diffuse.dds
Double-click the file Human_HighElfSwordman_Main_Diffuse.dds:
Human_HighElfSwordman_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Human_HighElfSwordman_Main_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Human_HighElfSwordman_Main_Diffuse.dds
Image / Texture
1,365
Human_HighElfSwordman_Main_Diffuse.tif
The file has been properly added to the map archive:
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Human_HighElfSwordman_Main_Diffuse.dds
Image / Texture
1,365
Human_HighElfSwordman_Main_Diffuse.tif
Done, you have imported the file Human_HighElfSwordman_Main_Diffuse.dds.
Importing Human_HighElfSwordsman_Main_Emissive.dds
Now Click the "Import File" Button:
Next select 'Human_HighElfSwordsman_Main_Emissive.dds' in the folder which you extracted from the zip archive:
ClassicHighElfLieutenant portrait
classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Human_HighElfSwordman_Main_Diffuse.dds
Human_HighElfSwordsman_Main_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Human_HighElfSwordman_Main_Diffuse.dds
Image / Texture
1,365
Human_HighElfSwordman_Main_Diffuse.tif
Human_HighElfSwordsman_Main_Emissive.dds
Image / Texture
1,365
war3mapimported/Human_HighElfSwordsman_Main_Emissive.dds
Double-click the file Human_HighElfSwordsman_Main_Emissive.dds:
Human_HighElfSwordsman_Main_Emissive.dds
Image / Texture
1,365
war3mapimported/Human_HighElfSwordsman_Main_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Human_HighElfSwordsman_Main_Emissive.dds
Image / Texture
1,365
Human_HighElfSwordsman_Main_Emissive.tif
The file has been properly added to the map archive:
classic_highelflieutenant_cape_portrait.mdx
Model
927
war3mapimported/classic_highelflieutenant_cape_portrait.mdx
Human_HighElfLieutenant_Helm_Diffuse.dds
Image / Texture
5,461
Human_HighElfLieutenant_Helm_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Diffuse.dds
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Image / Texture
2,731
Human_HighElfLieutenant_Pauldrons_Emissive.dds
Human_HighElfSwordman_Main_Diffuse.dds
Image / Texture
1,365
Human_HighElfSwordman_Main_Diffuse.tif
Human_HighElfSwordsman_Main_Emissive.dds
Image / Texture
1,365
Human_HighElfSwordsman_Main_Emissive.tif
Done, you have imported the file Human_HighElfSwordsman_Main_Emissive.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.