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Model validation: ClassicBat
0
errors
1
severe
4
warnings
30
unused
1
6
ParticleEmitter2 0 - "BlizParticle02firedeath"
Using squirt without animating the emission rate
6
Visibility
Track 0 at frame 167 is not in any sequence
Track 2 at frame 5500 is not in any sequence
Track 3 at frame 9000 is not in any sequence
Track 5 at frame 13700 is not in any sequence
Track 6 at frame 14833 is not in any sequence
Track 8 at frame 17833 is not in any sequence
4
Model
Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
2
Bone 0 - "Bone03"
2
Rotation
Track 21 at frame 26233 has exactly the same value as tracks 20 and 22
Track 22 at frame 26267 has exactly the same value as tracks 21 and 23
1
Bone 6 - "Bone16"
1
Rotation
Track 32 at frame 26267 has roughly the same value as tracks 31 and 33
1
Bone 7 - "Bone15"
1
Rotation
Track 36 at frame 26267 has roughly the same value as tracks 35 and 37
2
Bone 9 - "Bone02"
2
Rotation
Track 25 at frame 26233 has exactly the same value as tracks 24 and 26
Track 26 at frame 26267 has exactly the same value as tracks 25 and 27
2
Bone 10 - "Bone11"
2
Rotation
Track 35 at frame 26233 has roughly the same value as tracks 34 and 36
Track 36 at frame 26267 has roughly the same value as tracks 35 and 37
2
Bone 11 - "Bone12"
2
Rotation
Track 33 at frame 26233 has exactly the same value as tracks 32 and 34
Track 34 at frame 26267 has exactly the same value as tracks 33 and 35
9
Bone 13 - "Bone01"
9
Rotation
Track 1 at frame 2833 has exactly the same value as tracks 0 and 2
Track 2 at frame 3667 has exactly the same value as tracks 1 and 3
Track 3 at frame 4500 has exactly the same value as tracks 2 and 4
Track 11 at frame 16700 has exactly the same value as tracks 10 and 12
Track 12 at frame 16833 has exactly the same value as tracks 11 and 13
Track 20 at frame 25433 has exactly the same value as tracks 19 and 21
Track 21 at frame 25467 has exactly the same value as tracks 20 and 22
Track 22 at frame 26233 has exactly the same value as tracks 21 and 23
Track 23 at frame 26267 has exactly the same value as tracks 22 and 24
5
Helper 17
3
Rotation
Track 10 at frame 25400 has exactly the same value as tracks 9 and 11
Track 11 at frame 25433 has exactly the same value as tracks 10 and 12
Track 12 at frame 26267 has exactly the same value as tracks 11 and 13
2
Scaling
Track 3 at frame 25433 has exactly the same value as tracks 2 and 4
Track 4 at frame 26267 has exactly the same value as tracks 3 and 5