Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Clash of the Races v3.2.w3x
Variables
Spawn Units and attack
Undead
Undead move
Human
Human move
Night Elf
Night Elf Move
Orc
Orc Move
Text on Ground
Arena Text
Hero Respawn
Player 1 red
Player 2 blue
Player 3 teal
Player 4 purple
Player 5 yellow
Player 6 orange
Player 7 green
Player 8 pink
Cheats
Davids sword
Greedy Host
Turn off spawns
Undead off
Human off
Night Elf off
Orc off
Resource Settings
All gold
All lumber
All food
Destroy Altars
Kill P1
Kill p2
kill p3
kill p4
kill p5
kill p6
kill p7
kill p8
Victory
Undead win
Night elf win
Orc win
Human win
Map Start
Start Text1
Quest Things
Help
Bounty
On
Time to gvie gold
Gold
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Undead
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 12 (Brown) at (Center of Undead_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Undead_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Center of Undead_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of Undead_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Undead_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Undead_Unit_Spawn <gen>) facing Default building facing degrees
Undead move
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Undead_Unit_Spawn <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Move_undead_to_human <gen>)
Human
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 9 (Gray) at (Center of Human_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Gryphon Rider for Player 9 (Gray) at (Center of Human_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 9 (Gray) at (Center of Human_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 9 (Gray) at (Center of Human_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 9 (Gray) at (Center of Human_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Player 9 (Gray) at (Center of Human_Unit_Spawn <gen>) facing Default building facing degrees
Human move
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Human_Unit_Spawn <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Move_human_to_undead <gen>)
Night Elf
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Archer for Player 10 (Light Blue) at (Center of Night_Elf_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Huntress for Player 10 (Light Blue) at (Center of Night_Elf_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 10 (Light Blue) at (Center of Night_Elf_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dryad for Player 10 (Light Blue) at (Center of Night_Elf_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Giant for Player 10 (Light Blue) at (Center of Night_Elf_Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Keeper of the Grove for Player 10 (Light Blue) at (Center of Night_Elf_Unit_Spawn <gen>) facing Default building facing degrees
Night Elf Move
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Night_Elf_Unit_Spawn <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Move_Night_Elf_to_human <gen>)
Orc
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Grunt for Player 11 (Dark Green) at (Center of Orc_Units_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Wind Rider for Player 11 (Dark Green) at (Center of Orc_Units_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Batrider for Player 11 (Dark Green) at (Center of Orc_Units_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren for Player 11 (Dark Green) at (Center of Orc_Units_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 11 (Dark Green) at (Center of Orc_Units_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Blademaster for Player 11 (Dark Green) at (Center of Orc_Units_Spawn <gen>) facing Default building facing degrees
Orc Move
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Orc_Units_Spawn <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Move_orc_to_night_elf <gen>)
Arena Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Ancient Arena at (Center of ARENA_text <gen>) with Z offset 0 , using font size 14.00 , color ( 100 %, 15.00 %, 15.00 %), and 15.00 % transparency
Player 1 red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The red undead player has had his hero killed!
Wait 15.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Player_1_unit_respawn <gen>) over 0.01 seconds
Hero - Instantly revive (Dying unit) at (Center of Player_1_unit_respawn <gen>) , Show revival graphics
Player 2 blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The blue undead player has had his hero killed!
Wait 15.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Player_2_unit_respawn <gen>) over 0.01 seconds
Hero - Instantly revive (Dying unit) at (Center of Player_2_unit_respawn <gen>) , Show revival graphics
Player 3 teal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The teal human player has had his hero killed!
Wait 15.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Player_3_unit_respawn <gen>) over 0.01 seconds
Hero - Instantly revive (Dying unit) at (Center of Player_3_unit_respawn <gen>) , Show revival graphics
Player 4 purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The purple human player has had his hero killed!
Wait 15.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Player_4_unit_respawn <gen>) over 0.01 seconds
Hero - Instantly revive (Dying unit) at (Center of Player_4_unit_respawn <gen>) , Show revival graphics
Player 5 yellow
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The yellow night elf player has had his hero killed!
Wait 15.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Player_5_unit_respawn <gen>) over 0.01 seconds
Hero - Instantly revive (Dying unit) at (Center of Player_5_unit_respawn <gen>) , Show revival graphics
Player 6 orange
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The orange night elf player has had his hero killed!
Wait 15.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Player_6_unit_respawn <gen>) over 0.01 seconds
Hero - Instantly revive (Dying unit) at (Center of Player_6_unit_respawn <gen>) , Show revival graphics
Player 7 green
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The green orc player has had his hero killed!
Wait 15.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Player_7_unit_respawn <gen>) over 0.01 seconds
Hero - Instantly revive (Dying unit) at (Center of Player_7_unit_respawn <gen>) , Show revival graphics
Player 8 pink
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The pink orc player has had his hero killed!
Wait 15.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Player_8_unit_respawn <gen>) over 0.01 seconds
Hero - Instantly revive (Dying unit) at (Center of Player_8_unit_respawn <gen>) , Show revival graphics
Davids sword
Events
Player - Player 1 (Red) types a chat message containing -davidsword911 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: David's Sword has been unlocked.
Item - Create |cffff0000David's Sword|r at (Center of Davids_sword_cheat <gen>)
Trigger - Turn off (This trigger)
Greedy Host
Events
Player - Player 1 (Red) types a chat message containing -showmethegold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Undead off
Events
Unit - Black Citadel 0061 <gen> Dies
Conditions
Actions
Trigger - Turn off Undead <gen>
Human off
Events
Unit - Castle 0051 <gen> Dies
Conditions
Actions
Trigger - Turn off Human <gen>
Night Elf off
Events
Unit - Tree of Eternity 0108 <gen> Dies
Conditions
Actions
Trigger - Turn off Night_Elf <gen>
Orc off
Events
Unit - Fortress 0125 <gen> Dies
Conditions
Actions
Trigger - Turn off Night_Elf <gen>
All gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Player - Set Player 7 (Green) . Current gold to 1000
Player - Set Player 8 (Pink) . Current gold to 1000
All lumber
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 100
Player - Set Player 2 (Blue) . Current lumber to 100
Player - Set Player 3 (Teal) . Current lumber to 100
Player - Set Player 4 (Purple) . Current lumber to 100
Player - Set Player 5 (Yellow) . Current lumber to 100
Player - Set Player 6 (Orange) . Current lumber to 100
Player - Set Player 7 (Green) . Current lumber to 100
Player - Set Player 8 (Pink) . Current lumber to 100
All food
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 5
Player - Set Player 2 (Blue) . Food cap to 5
Player - Set Player 3 (Teal) . Food cap to 5
Player - Set Player 4 (Purple) . Food cap to 5
Player - Set Player 5 (Yellow) . Food cap to 5
Player - Set Player 6 (Orange) . Food cap to 5
Player - Set Player 7 (Green) . Food cap to 5
Player - Set Player 8 (Pink) . Food cap to 5
Kill P1
Events
Unit - Altar of Darkness 0126 <gen> Finishes training a unit
Conditions
Actions
Unit - Kill Altar of Darkness 0126 <gen>
Kill p2
Events
Unit - Altar of Darkness 0127 <gen> Finishes training a unit
Conditions
Actions
Unit - Kill Altar of Darkness 0127 <gen>
kill p3
Events
Unit - Altar of Kings 0129 <gen> Finishes training a unit
Conditions
Actions
Unit - Kill Altar of Kings 0129 <gen>
kill p4
Events
Unit - Altar of Kings 0128 <gen> Finishes training a unit
Conditions
Actions
Unit - Kill Altar of Kings 0128 <gen>
kill p5
Events
Unit - Altar of Elders 0131 <gen> Finishes training a unit
Conditions
Actions
Unit - Kill Altar of Elders 0131 <gen>
kill p6
Events
Unit - Altar of Elders 0130 <gen> Finishes training a unit
Conditions
Actions
Unit - Kill Altar of Elders 0130 <gen>
kill p7
Events
Unit - Altar of Storms 0132 <gen> Finishes training a unit
Conditions
Actions
Unit - Kill Altar of Storms 0132 <gen>
kill p8
Events
Unit - Altar of Storms 0133 <gen> Finishes training a unit
Conditions
Actions
Unit - Kill Altar of Storms 0133 <gen>
Undead win
Events
Unit - Castle 0051 <gen> Dies
Unit - Tree of Eternity 0108 <gen> Dies
Unit - Fortress 0125 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Night elf win
Events
Unit - Castle 0051 <gen> Dies
Unit - Fortress 0125 <gen> Dies
Unit - Black Citadel 0061 <gen> Dies
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Orc win
Events
Unit - Castle 0051 <gen> Dies
Unit - Black Citadel 0061 <gen> Dies
Unit - Tree of Eternity 0108 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Human win
Events
Unit - Black Citadel 0061 <gen> Dies
Unit - Tree of Eternity 0108 <gen> Dies
Unit - Fortress 0125 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Start Text1
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to |cffff0000Clash of the Races|r. This map was created by srbgodsmack, and has been tested by Duran17 and others.
Wait 18.00 seconds
Game - Display to (All players) the text: |cff995500Quick Note:|r Your hero revives by your base. I'm just telling you because many people always ask: Do I revive?
Wait 22.00 seconds
Game - Display to (All players) the text: Take this time to level up once or twice with your team member, for the spawns will come soon. Make sure to purchase items from shops and make brief attacks on the enemy for experience.
Wait 22.00 seconds
Game - Display to (All players) the text: |cff995500Quick Note:|r The "Boss" creeps on the map also drop 250 gold, experience tomes, and occasionaly (if your lucky) some helpful items such as orbs or potions.
Wait 22.00 seconds
Game - Display to (All players) the text: |cff995500Quick Note:|r Every 10 minutes of the game everyone gets 500 gold so that the battles can include some new item elements and not be boring.
Wait 22.00 seconds
Game - Display to (All players) the text: |cff995500Quick Note:|r Use the Town Shops located by your bases. They offer tomes for good prices.
Wait 24.00 seconds
Game - Display to (All players) the text: |cff995500IMPORTANT NOTE:|r |c000000FFWhen your hero dies, ALL items that are not soulbound will be dropped!|r
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Help with the description |cffff0000Help:|r|cff32cd32Leveling:|r Leveling is easy when your only about level 1-5, then it starts getting a little harder. But dont' worry, it will all pay off for your best spells come at high levels. First, try creeping. Creeping is located in the North, East, South, and West parts of the map. Boss creeps drop experience tomes and 250 gold. Usually a second assistant creep will also hold items. Second, going to the middle where the Clash begins offers great masses of experience as strong and weak opponents die left and right. As you level up, remember to buy items that will help your hero improve in killing other enemies.|cff32cd32Items:|r Items take a great role in CotR(Clash of the Races). Some items offer mana bonuses, armor bonuses, attack bonuses, and even some ability bonuses. Taking advantage of items sold in CotR will grant you a big upper-hand in killing enemy heroes, units, etc. Make sure to often purchase tomes at town shops so your hero has better health, mana, armor, or attack.|cff32cd32Some item tips:|r- Get good armor so you can take alot of hits from foes. (agi tomes)- Get health for more durability in battle. (str tomes)- Remember to purchase inteligence tomes for boosted mana.- Get swords, axes, etc. for better damage so that you can pick off enemies one by one.- (FOR MAGES) Get a staff or lots of int. tomes so that you can cast your awsome spells to defeat enemies.For more information or even help, whisper |cff32cd32srbgodsmack|r when I am on. Or email me at |[email protected]|r , using icon path ReplaceableTextures\CommandButtons\BTNFelGuard.blp
On
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Gold
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: The time of this game is lasting a while.... SO EVERYONE GETS 500 FREE GOLD!
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.