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Triggers
(8)Blightn1 - CotC v0.2.w3x
Variables
Initialization
P1 Start
P2 Start
P3 Start
P4 Start
P5 Start
P6 Start
P7 Start
P8 Start
Melee Initialization
Pop Up
Stuff
Items
Chest of Gifts
Barbed Tip Arrows Des
Chest of Gift 10
Scroll of Flame Strike 5
Barbed Tip Arrows
Battle Potion
Short Wand 1
Short Wand 2
Seers Wand 1
Seers Wand 2
Wand of the Serpent 1
Wand of the Serpent 2
Lesser Magic Wand 1
Lesser Magic Wand 2
Spawn
Spawn Ally
Spawn Horde
Spawn2 Ally
Spawn2 Horde
Move
Move Backup
Hero Move
Rez1
Rez2
Rez3
Rez4
Rez5
Rez6
Rez7
Rez8
Teleport
Recall Ally
Recall Horde
Teleport1
Teleport2
Teleport3
Teleport4
Teleport5
Teleport6
Teleport7
Teleport8
Teleport9
Teleport10
Teleport11
Teleport12
Teleport13
Teleport14
Teleport15
Teleport16
Teleport17
Teleport18
Teleport19
Teleport20
Teleport21
Teleport22
Teleport23
Teleport24
Spells
Hunters Mark
Tranquility
Stomp of Fury
Mystical Agility Level
Mystical Agility
Pact of the Hunter
Perfect Reload
Item Mana Heal 15
Buckshot
Greed Ally
Greed Horde
InstaDeath
Gamble Level1
Gamble Level2
Gamble Level3
Gamble Level4
Escape Level1
Escape Level2
Escape Level3
Escape Level4
Escape Level5
Escape Effect1
Escape Effect2
Escape Effect3
Escape Effect4
Escape Effect5
Seal of Divinity
Bloodbath Level1
Bloodbath Level1 Infinite
Bloodbath Level2
Bloodbath Level2 Infinite
Bloodbath Level3
Bloodbath Level3 Infinite
Bloodbath Level4
Bloodbath Level4 Infinite
Bloodbath Level5
Bloodbath Level5 Infinite
Bloodbath Level6
Bloodbath Level6 Infinite
Bloodshield
Bloodsteal Aura
Bloodstrike
Bloodboil
Bloodboil Effect
Hunger
Vampiric Feed
Lord of Vampires
The Hunt
Triggers
Leaderboard
Leaderboard add
RemoveSpellbook
Hide Spellbook
Move Back
Stop Attacking1
Stop Attacking2
Turn off Spawn Ally
Turn off Spawn Horde
Turn on Hero Move
Money Gain Horde
Money Gain Ally
Add Moneygain P1
Add Moneygain P1 2
Add Moneygain P1 3
Add Moneygain P1 4
Add Moneygain P2
Add Moneygain P2 2
Add Moneygain P2 3
Add Moneygain P2 4
Add Moneygain P3
Add Moneygain P3 2
Add Moneygain P3 3
Add Moneygain P3 4
Honor System Ally
Honor System Horde
Hero Death P1
Hero Death P2
Hero Death P3
Hero Death P4
Hero Death P5
Hero Death P6
Hero Death P7
Hero Death P8
Conditions
Win
Lose
Gamble Strategy
P1
P1 2
P1 3
P1 4
P2
P2 2
P2 3
P2 4
P3
P3 2
P3 3
P3 4
Rez
Ressurect1
Cheat
Cheat
AI
Holy Light
Holy Light2
Flag
Undead North
Undead North On
Undead North On B
Undead North Off
Undead South On
Undead South On B
Undead South Off
Undead South
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ab
boolean
No
BloodLord
unit
No
Item
itemcode
No
I017
Kills
integer
No
P1 Start
Events
Map initialization
Conditions
Actions
-------- This trigger determines which building to give a player when starting the map. --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Human
Then - Actions
Unit - Create 1 . Hero Altar for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Orc
Then - Actions
Unit - Create 1 . Hero Altar for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Undead
Then - Actions
Unit - Create 1 . Hero Altar for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Hero Altar for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Else - Actions
P2 Start
Events
Map initialization
Conditions
Actions
-------- This trigger determines which building to give a player when starting the map. --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Human
Then - Actions
Unit - Create 1 . Hero Altar for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Orc
Then - Actions
Unit - Create 1 . Hero Altar for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Undead
Then - Actions
Unit - Create 1 . Hero Altar for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Hero Altar for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
P3 Start
Events
Map initialization
Conditions
Actions
-------- This trigger determines which building to give a player when starting the map. --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 3 (Teal)) Equal to Human
Then - Actions
Unit - Create 1 . Hero Altar for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 3 (Teal)) Equal to Orc
Then - Actions
Unit - Create 1 . Hero Altar for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 3 (Teal)) Equal to Undead
Then - Actions
Unit - Create 1 . Hero Altar for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 3 (Teal)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Hero Altar for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
P4 Start
Events
Map initialization
Conditions
Actions
-------- This trigger determines which building to give a player when starting the map. --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 4 (Purple)) Equal to Human
Then - Actions
Unit - Create 1 . Hero Altar for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 4 (Purple)) Equal to Orc
Then - Actions
Unit - Create 1 . Hero Altar for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 4 (Purple)) Equal to Undead
Then - Actions
Unit - Create 1 . Hero Altar for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 4 (Purple)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Hero Altar for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
P5 Start
Events
Map initialization
Conditions
Actions
-------- This trigger determines which building to give a player when starting the map. --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 5 (Yellow)) Equal to Human
Then - Actions
Unit - Create 1 . Hero Altar for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 5 (Yellow)) Equal to Orc
Then - Actions
Unit - Create 1 . Hero Altar for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 5 (Yellow)) Equal to Undead
Then - Actions
Unit - Create 1 . Hero Altar for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 5 (Yellow)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Hero Altar for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
P6 Start
Events
Map initialization
Conditions
Actions
-------- This trigger determines which building to give a player when starting the map. --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 6 (Orange)) Equal to Human
Then - Actions
Unit - Create 1 . Hero Altar for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 6 (Orange)) Equal to Orc
Then - Actions
Unit - Create 1 . Hero Altar for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 6 (Orange)) Equal to Undead
Then - Actions
Unit - Create 1 . Hero Altar for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 6 (Orange)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Hero Altar for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
P7 Start
Events
Map initialization
Conditions
Actions
-------- This trigger determines which building to give a player when starting the map. --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 7 (Green)) Equal to Human
Then - Actions
Unit - Create 1 . Hero Altar for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 7 (Green)) Equal to Orc
Then - Actions
Unit - Create 1 . Hero Altar for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 7 (Green)) Equal to Undead
Then - Actions
Unit - Create 1 . Hero Altar for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 7 (Green)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Hero Altar for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Else - Actions
P8 Start
Events
Map initialization
Conditions
Actions
-------- This trigger determines which building to give a player when starting the map. --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 8 (Pink)) Equal to Human
Then - Actions
Unit - Create 1 . Hero Altar for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 8 (Pink)) Equal to Orc
Then - Actions
Unit - Create 1 . Hero Altar for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 8 (Pink)) Equal to Undead
Then - Actions
Unit - Create 1 . Hero Altar for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 8 (Pink)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Hero Altar for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Else - Actions
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Pop Up
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Welcome to blightn1's Clash of the Clans Beta!
Stuff
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Quest - Create a Required quest titled Clash of the Clans with the description Made by blightn1Many thanks to all the people who provided the models, ideas, and knowledge for creating my first and incomplete map. Do not redistribute this map in any way, unless if given permission by me. , using icon path ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
Quest - Create a Required quest titled Undead Flag with the description You can acquire the Undead Flag from the middle of the map. Acquire the flag and place it at your Recall Portal to gain 200% extra experience from kills. When you have the flag, you cannot use the Recall Portal. You can also steal the Undead Flag from the enemies base but you have to be careful. , using icon path ReplaceableTextures\CommandButtons\BTNUndeadCaptureFlag.blp
Quest - Create a Optional quest titled Game Features with the description If your character dies, they will instantly be resurrected near the lord.By right-clicking the Recall Portal, it will instantly teleport you there within 5 seconds. Note: Can also be used by enemy players if detected.Circle of Power can only be used by heroes.Allies heroes will be commanded to attack every few seconds.Dead Allied heroes will be ressurected every minute.Stunned units WILL continue to assault the enemy.Heroes provided here are the most complete heroes available at the moment.Also, whenever your character levels up to level 14(any character) your "army" will change to a more "elite" army.Remember, MAP IS NOT COMPLETE!!!Added a new "Capture the Flag" mode.Added 1 Tower builder with 1 available tower.Added a few more heroes. Some heroes may not be fully created.Orcs do not have a hero yet.Added more miscellanous items.Players can play as the army now.Now there can be a total of 10 players playing instead of only 3. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled What is Planned? with the description This map has been in development not for so long. I have released the first beta last year in Novemember and since then I have stopped working on it. For the future i hope to add a complete list of heroes and a huge amount of units and items. Right now, in this map, there are a total of 65 custom units, 56 custom items, 111 custom abilities, and about 90 triggers. I have planned to make about 150 custom units, 300 custom items, and 300 custom abilities but i know it will be pretty hard and take some time because even now, it takes my computer 10 seconds just to load the items list. I have just learned the basics of a Tower Defense so i will start on that part of my map after completing some more custom heroes. I predict the full version of this map will come out sometime in April. If someone wants a shot at adding material to this map, send me a message at hiveworkshop.com , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Chest of Gifts
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Chest of Random Gifts
Actions
Hero - Create (Random level 3 item-type) and give it to (Hero manipulating item)
Barbed Tip Arrows Des
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has an item of type Barbed-Tip Arrows) Equal to True
(Charges remaining in (Item carried by (Attacking unit) of type Barbed-Tip Arrows)) Equal to 0
Actions
Item - Remove (Item carried by (Attacking unit) of type Barbed-Tip Arrows)
Chest of Gift 10
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to +10 Chest of Random Gifts
Actions
Item - Set charges remaining in (Item carried by (Hero manipulating item) of type Chest of Random Gifts) to 10
Scroll of Flame Strike 5
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to +5 Scrolls of Flame Strike
Actions
Item - Set charges remaining in (Item carried by (Hero manipulating item) of type Scroll of Flame Strike) to 5
Barbed Tip Arrows
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has an item of type Barbed-Tip Arrows) Equal to True
Actions
Item - Set charges remaining in (Item carried by (Attacking unit) of type Barbed-Tip Arrows) to ((Charges remaining in (Item carried by (Attacking unit) of type Barbed-Tip Arrows)) - 1)
Battle Potion
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff0000FFBattle Bonus Potion|r
Actions
-------- Level 1 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(gg_item_uflg_0092 is in North_Recall <gen>) Equal to True
Then - Actions
Trigger - Turn on Undead_North_On_B <gen>
Trigger - Turn off Undead_North_On <gen>
Wait 600.00 game-time seconds
Trigger - Turn off Undead_North_On_B <gen>
Trigger - Turn on Undead_North_On <gen>
Quest - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) the Quest Update message: Your Battle Potion has worn off.
Else - Actions
Hero - Make (Owner of (Hero manipulating item)) Heroes gain 150.00 % experience from future kills
Wait 600.00 game-time seconds
Hero - Make (Owner of (Hero manipulating item)) Heroes gain 100.00 % experience from future kills
Quest - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) the Quest Update message: Your Battle Potion has worn off.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(gg_item_uflg_0092 is in South_Recall <gen>) Equal to True
Then - Actions
Trigger - Turn on Undead_South_On_B <gen>
Trigger - Turn off Undead_South_On <gen>
Wait 600.00 game-time seconds
Trigger - Turn off Undead_South_On_B <gen>
Trigger - Turn on Undead_South_On <gen>
Quest - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) the Quest Update message: Your Battle Potion has worn off.
Else - Actions
Hero - Make (Owner of (Hero manipulating item)) Heroes gain 150.00 % experience from future kills
Wait 600.00 game-time seconds
Hero - Make (Owner of (Hero manipulating item)) Heroes gain 100.00 % experience from future kills
Quest - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) the Quest Update message: Your Battle Potion has worn off.
Short Wand 1
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Casting unit) has an item of type Short Wand) Equal to True
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Arcane Blast
(Ability being cast) Equal to Arcane Silence
(Ability being cast) Equal to Arcane Spew
(Ability being cast) Equal to Bloodbath
(Ability being cast) Equal to Bloodstrike
(Ability being cast) Equal to Holy Strike
Actions
Wait 0.50 game-time seconds
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing 15.00 damage of attack type Spells and damage type Normal
Short Wand 2
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacking unit) has an item of type Short Wand) Equal to True
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
(Level of Gamble for (Attacking unit)) Greater than or equal to 1
(Random integer number between 1 and 100) Less than or equal to 15
Actions
Wait 0.50 game-time seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 15.00 damage of attack type Spells and damage type Normal
Seers Wand 1
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Casting unit) has an item of type Seer's Wand) Equal to True
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Arcane Blast
(Ability being cast) Equal to Arcane Silence
(Ability being cast) Equal to Arcane Spew
(Ability being cast) Equal to Bloodbath
(Ability being cast) Equal to Bloodstrike
(Ability being cast) Equal to Holy Strike
Actions
Wait 0.50 game-time seconds
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing 15.00 damage of attack type Spells and damage type Normal
Seers Wand 2
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacking unit) has an item of type Seer's Wand) Equal to True
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
(Level of Gamble for (Attacking unit)) Greater than or equal to 1
(Random integer number between 1 and 100) Less than or equal to 15
Actions
Wait 0.50 game-time seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 15.00 damage of attack type Spells and damage type Normal
Wand of the Serpent 1
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Casting unit) has an item of type Wand of the Serpent) Equal to True
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Arcane Blast
(Ability being cast) Equal to Arcane Silence
(Ability being cast) Equal to Arcane Spew
(Ability being cast) Equal to Bloodbath
(Ability being cast) Equal to Bloodstrike
(Ability being cast) Equal to Holy Strike
Actions
Wait 0.50 game-time seconds
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing 20.00 damage of attack type Spells and damage type Normal
Wand of the Serpent 2
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacking unit) has an item of type Wand of the Serpent) Equal to True
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
(Level of Gamble for (Attacking unit)) Greater than or equal to 1
(Random integer number between 1 and 100) Less than or equal to 15
Actions
Wait 0.50 game-time seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 20.00 damage of attack type Spells and damage type Normal
Lesser Magic Wand 1
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Casting unit) has an item of type Lesser Magic Wand) Equal to True
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Arcane Blast
(Ability being cast) Equal to Arcane Silence
(Ability being cast) Equal to Arcane Spew
(Ability being cast) Equal to Bloodbath
(Ability being cast) Equal to Bloodstrike
(Ability being cast) Equal to Holy Strike
Actions
Wait 0.50 game-time seconds
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing 25.00 damage of attack type Spells and damage type Normal
Lesser Magic Wand 2
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacking unit) has an item of type Lesser Magic Wand) Equal to True
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
(Level of Gamble for (Attacking unit)) Greater than or equal to 1
(Random integer number between 1 and 100) Less than or equal to 15
Actions
Wait 0.50 game-time seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 25.00 damage of attack type Spells and damage type Normal
Spawn Ally
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Swordsman for Player 9 (Gray) at (Center of Alliance_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 9 (Gray) at (Center of Alliance_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Armored Footman for Player 9 (Gray) at (Center of Alliance_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Defense Captain for Player 9 (Gray) at (Center of Alliance_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Infantry Captain for Player 9 (Gray) at (Center of Alliance_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Swordsman for Player 9 (Gray) at (Center of Alliance_Center_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 9 (Gray) at (Center of Alliance_Center_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Armored Footman for Player 9 (Gray) at (Center of Alliance_Center_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Defense Captain for Player 9 (Gray) at (Center of Alliance_Center_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Infantry Captain for Player 9 (Gray) at (Center of Alliance_Center_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 9 (Gray) at (Center of Alliance_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Archer Captain for Player 9 (Gray) at (Center of Alliance_Center_Right <gen>) facing Default building facing degrees
Unit - Create 2 . Armored Huntress for Player 9 (Gray) at (Center of Alliance_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 9 (Gray) at (Center of Alliance_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Defense Captain for Player 9 (Gray) at (Center of Alliance_Center_Right <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 9 (Gray) at (Center of Alliance_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Archer Captain for Player 9 (Gray) at (Center of Alliance_Right <gen>) facing Default building facing degrees
Unit - Create 2 . Armored Huntress for Player 9 (Gray) at (Center of Alliance_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 9 (Gray) at (Center of Alliance_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Defense Captain for Player 9 (Gray) at (Center of Alliance_Right <gen>) facing Default building facing degrees
Spawn Horde
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Armored Grunt for Player 10 (Light Blue) at (Center of Horde_Center_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 10 (Light Blue) at (Center of Horde_Center_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Captain for Player 10 (Light Blue) at (Center of Horde_Center_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 10 (Light Blue) at (Center of Horde_Center_Left <gen>) facing Default building facing degrees
Unit - Create 2 . War Rider for Player 10 (Light Blue) at (Center of Horde_Center_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Armored Grunt for Player 10 (Light Blue) at (Center of Horde_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 10 (Light Blue) at (Center of Horde_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Captain for Player 10 (Light Blue) at (Center of Horde_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 10 (Light Blue) at (Center of Horde_Center_Right <gen>) facing Default building facing degrees
Unit - Create 2 . War Rider for Player 10 (Light Blue) at (Center of Horde_Center_Right <gen>) facing Default building facing degrees
Unit - Create 2 . Armored Grunt for Player 10 (Light Blue) at (Center of Horde_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 10 (Light Blue) at (Center of Horde_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Captain for Player 10 (Light Blue) at (Center of Horde_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 10 (Light Blue) at (Center of Horde_Left <gen>) facing Default building facing degrees
Unit - Create 2 . War Rider for Player 10 (Light Blue) at (Center of Horde_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Armored Grunt for Player 10 (Light Blue) at (Center of Horde_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 10 (Light Blue) at (Center of Horde_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Captain for Player 10 (Light Blue) at (Center of Horde_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 10 (Light Blue) at (Center of Horde_Right <gen>) facing Default building facing degrees
Unit - Create 2 . War Rider for Player 10 (Light Blue) at (Center of Horde_Right <gen>) facing Default building facing degrees
Spawn2 Ally
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dragonhawk Rider for Player 9 (Gray) at (Center of Alliance_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Mortar Team for Player 9 (Gray) at (Center of Alliance_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Armored Knight for Player 9 (Gray) at (Center of Alliance_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 9 (Gray) at (Center of Alliance_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 9 (Gray) at (Center of Alliance_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Dragonhawk Rider for Player 9 (Gray) at (Center of Alliance_Center_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Mortar Team for Player 9 (Gray) at (Center of Alliance_Center_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Armored Knight for Player 9 (Gray) at (Center of Alliance_Center_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 9 (Gray) at (Center of Alliance_Center_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 9 (Gray) at (Center of Alliance_Center_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Dryad for Player 9 (Gray) at (Center of Alliance_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 9 (Gray) at (Center of Alliance_Center_Right <gen>) facing Default building facing degrees
Unit - Create 2 . Bear for Player 9 (Gray) at (Center of Alliance_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Rock Giant for Player 9 (Gray) at (Center of Alliance_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Captain (Night Elf Form) for Player 9 (Gray) at (Center of Alliance_Center_Right <gen>) facing Default building facing degrees
Unit - Create 2 . Dryad for Player 9 (Gray) at (Center of Alliance_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 9 (Gray) at (Center of Alliance_Right <gen>) facing Default building facing degrees
Unit - Create 2 . Bear for Player 9 (Gray) at (Center of Alliance_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Rock Giant for Player 9 (Gray) at (Center of Alliance_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 9 (Gray) at (Center of Alliance_Right <gen>) facing Default building facing degrees
Spawn2 Horde
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Ghoul for Player 10 (Light Blue) at (Center of Horde_Center_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 10 (Light Blue) at (Center of Horde_Center_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 10 (Light Blue) at (Center of Horde_Center_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 10 (Light Blue) at (Center of Horde_Center_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 10 (Light Blue) at (Center of Horde_Center_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 10 (Light Blue) at (Center of Horde_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 10 (Light Blue) at (Center of Horde_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 10 (Light Blue) at (Center of Horde_Center_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 10 (Light Blue) at (Center of Horde_Center_Right <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 10 (Light Blue) at (Center of Horde_Center_Right <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 10 (Light Blue) at (Center of Horde_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 10 (Light Blue) at (Center of Horde_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 10 (Light Blue) at (Center of Horde_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 10 (Light Blue) at (Center of Horde_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 10 (Light Blue) at (Center of Horde_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 10 (Light Blue) at (Center of Horde_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 10 (Light Blue) at (Center of Horde_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 10 (Light Blue) at (Center of Horde_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 10 (Light Blue) at (Center of Horde_Right <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 10 (Light Blue) at (Center of Horde_Right <gen>) facing Default building facing degrees
Move
Events
Time - Every 80.01 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Alliance_Center_Left <gen>) to Patrol To . (Center of Horde1 <gen>)
Unit Group - Order (Units in Alliance_Center_Right <gen>) to Patrol To . (Center of Horde2 <gen>)
Unit Group - Order (Units in Alliance_Left <gen>) to Patrol To . (Center of Warlord <gen>)
Unit Group - Order (Units in Alliance_Right <gen>) to Patrol To . (Center of Warlord <gen>)
Unit Group - Order (Units in Horde_Center_Left <gen>) to Patrol To . (Center of Ally1 <gen>)
Unit Group - Order (Units in Horde_Center_Right <gen>) to Patrol To . (Center of Ally2 <gen>)
Unit Group - Order (Units in Horde_Left <gen>) to Patrol To . (Center of Grand_Marshal <gen>)
Unit Group - Order (Units in Horde_Right <gen>) to Patrol To . (Center of Grand_Marshal <gen>)
This is to backup the units so that none will be left behind.
Move Backup
Events
Time - Every 80.02 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Alliance_Center_Left <gen>) to Patrol To . (Center of Horde1 <gen>)
Unit Group - Order (Units in Alliance_Center_Right <gen>) to Patrol To . (Center of Horde2 <gen>)
Unit Group - Order (Units in Alliance_Left <gen>) to Patrol To . (Center of Warlord <gen>)
Unit Group - Order (Units in Alliance_Right <gen>) to Patrol To . (Center of Warlord <gen>)
Unit Group - Order (Units in Horde_Center_Left <gen>) to Patrol To . (Center of Ally1 <gen>)
Unit Group - Order (Units in Horde_Center_Right <gen>) to Patrol To . (Center of Ally2 <gen>)
Unit Group - Order (Units in Horde_Left <gen>) to Patrol To . (Center of Grand_Marshal <gen>)
Unit Group - Order (Units in Horde_Right <gen>) to Patrol To . (Center of Grand_Marshal <gen>)
Hero Move
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Order Far Seer 0105 <gen> to Patrol To . (Center of Ally1 <gen>)
Unit - Order Dreadlord 0106 <gen> to Patrol To . (Center of Ally2 <gen>)
Unit - Order Priestess of the Moon 0108 <gen> to Patrol To . (Center of Horde2 <gen>)
Unit - Order Paladin 0107 <gen> to Patrol To . (Center of Horde1 <gen>)
Unit - Order Far Seer 0111 <gen> to Patrol To . (Center of Ally1 <gen>)
Unit - Order Paladin 0110 <gen> to Patrol To . (Center of Horde1 <gen>)
Unit - Order Dreadlord 0112 <gen> to Patrol To . (Center of Ally2 <gen>)
Unit - Order Priestess of the Moon 0109 <gen> to Patrol To . (Center of Horde2 <gen>)
Rez1
Events
Unit - Dreadlord 0106 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Dreadlord 0106 <gen> at (Position of Circle of Power 0120 <gen>) , Show revival graphics
Rez2
Events
Unit - Far Seer 0105 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Far Seer 0105 <gen> at (Position of Circle of Power 0119 <gen>) , Show revival graphics
Rez3
Events
Unit - Far Seer 0111 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Far Seer 0111 <gen> at (Position of Circle of Power 0114 <gen>) , Show revival graphics
Rez4
Events
Unit - Dreadlord 0112 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Dreadlord 0112 <gen> at (Position of Circle of Power 0113 <gen>) , Show revival graphics
Rez5
Events
Unit - Priestess of the Moon 0109 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Priestess of the Moon 0109 <gen> at (Position of Circle of Power 0115 <gen>) , Show revival graphics
Rez6
Events
Unit - Priestess of the Moon 0108 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Priestess of the Moon 0108 <gen> at (Position of Circle of Power 0118 <gen>) , Show revival graphics
Rez7
Events
Unit - Paladin 0107 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Paladin 0107 <gen> at (Position of Circle of Power 0117 <gen>) , Show revival graphics
Rez8
Events
Unit - Paladin 0110 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Paladin 0110 <gen> at (Position of Circle of Power 0116 <gen>) , Show revival graphics
Recall Ally
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Target unit of issued order) Equal to Recall Portal 0085 <gen>
Actions
Unit - Order (Ordered unit) to Stop .
Wait 5.00 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of Recall Portal 0085 <gen>)
Recall Horde
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Target unit of issued order) Equal to Recall Portal 0084 <gen>
Actions
Unit - Order (Ordered unit) to Stop .
Wait 5.00 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of Recall Portal 0084 <gen>)
Teleport1
Events
Unit - A unit comes within 10.00 of Circle of Power 0078 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_020 <gen>)
Teleport2
Events
Unit - A unit comes within 10.00 of Circle of Power 0079 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_021 <gen>)
Teleport3
Events
Unit - A unit comes within 10.00 of Circle of Power 0061 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_022 <gen>)
Teleport4
Events
Unit - A unit comes within 10.00 of Circle of Power 0060 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_023 <gen>)
Teleport5
Events
Unit - A unit comes within 10.00 of Circle of Power 0062 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_024 <gen>)
Teleport6
Events
Unit - A unit comes within 10.00 of Circle of Power 0063 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_025 <gen>)
Teleport7
Events
Unit - A unit comes within 10.00 of Circle of Power 0076 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_026 <gen>)
Teleport8
Events
Unit - A unit comes within 10.00 of Circle of Power 0077 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_027 <gen>)
Teleport9
Events
Unit - A unit comes within 10.00 of Circle of Power 0070 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_028 <gen>)
Teleport10
Events
Unit - A unit comes within 10.00 of Circle of Power 0071 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_029 <gen>)
Teleport11
Events
Unit - A unit comes within 10.00 of Circle of Power 0067 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_030 <gen>)
Teleport12
Events
Unit - A unit comes within 10.00 of Circle of Power 0066 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_031 <gen>)
Teleport13
Events
Unit - A unit comes within 10.00 of Circle of Power 0064 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_019 <gen>)
Teleport14
Events
Unit - A unit comes within 10.00 of Circle of Power 0065 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_032 <gen>)
Teleport15
Events
Unit - A unit comes within 10.00 of Circle of Power 0069 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_033 <gen>)
Teleport16
Events
Unit - A unit comes within 10.00 of Circle of Power 0068 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_034 <gen>)
Teleport17
Events
Unit - A unit comes within 10.00 of Circle of Power 0083 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_035 <gen>)
Teleport18
Events
Unit - A unit comes within 10.00 of Circle of Power 0082 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_036 <gen>)
Teleport19
Events
Unit - A unit comes within 10.00 of Circle of Power 0074 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_037 <gen>)
Teleport20
Events
Unit - A unit comes within 10.00 of Circle of Power 0075 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_038 <gen>)
Teleport21
Events
Unit - A unit comes within 10.00 of Circle of Power 0072 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_039 <gen>)
Teleport22
Events
Unit - A unit comes within 10.00 of Circle of Power 0073 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_040 <gen>)
Teleport23
Events
Unit - A unit comes within 10.00 of Circle of Power 0080 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_041 <gen>)
Teleport24
Events
Unit - A unit comes within 10.00 of Circle of Power 0081 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_042 <gen>)
Hunters Mark
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacked unit) has buff Hunter's Mark) Equal to True
(Unit-type of (Attacking unit)) Equal to Sharpshooter
(Level of Hunter's Mark for (Attacking unit)) Greater than or equal to 1
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Hunter's Mark for (Attacking unit)) Equal to 1
Then - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 25.00 damage of attack type Spells and damage type Normal
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Hunter's Mark for (Attacking unit)) Equal to 2
Then - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 50.00 damage of attack type Spells and damage type Normal
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Hunter's Mark for (Attacking unit)) Equal to 3
Then - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 75.00 damage of attack type Spells and damage type Normal
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Hunter's Mark for (Attacking unit)) Equal to 4
Then - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 100.00 damage of attack type Spells and damage type Normal
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Hunter's Mark for (Attacking unit)) Equal to 5
Then - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 125.00 damage of attack type Spells and damage type Normal
Else - Actions
Tranquility
Events
Time - Every 4.00 seconds of game time
Conditions
((Random unit from (Units within 800.00 of (Position of (Matching unit)) matching (Wrath of Nature Equal to (Unit-type of (Matching unit))).)) has buff Tranquility Aura) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Tranquility Aura for (Matching unit)) Equal to 1
Then - Actions
Unit Group - Pick every unit in (Units within 800.00 of (Position of (Matching unit)) matching (((Picked unit) belongs to an ally of (Owner of (Matching unit)).) Equal to True).) and do (Set life of (Picked unit) to ((Life of (Picked unit)) + 25.00))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Tranquility Aura for (Matching unit)) Equal to 2
Then - Actions
Unit Group - Pick every unit in (Units within 800.00 of (Position of (Matching unit)) matching (((Picked unit) belongs to an ally of (Owner of (Matching unit)).) Equal to True).) and do (Set life of (Picked unit) to ((Life of (Picked unit)) + 50.00))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Tranquility Aura for (Matching unit)) Equal to 3
Then - Actions
Unit Group - Pick every unit in (Units within 800.00 of (Position of (Matching unit)) matching (((Picked unit) belongs to an ally of (Owner of (Matching unit)).) Equal to True).) and do (Set life of (Picked unit) to ((Life of (Picked unit)) + 75.00))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Tranquility Aura for (Matching unit)) Equal to 4
Then - Actions
Unit Group - Pick every unit in (Units within 800.00 of (Position of (Matching unit)) matching (((Picked unit) belongs to an ally of (Owner of (Matching unit)).) Equal to True).) and do (Set life of (Picked unit) to ((Life of (Picked unit)) + 100.00))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Tranquility Aura for (Matching unit)) Equal to 5
Then - Actions
Unit Group - Pick every unit in (Units within 800.00 of (Position of (Matching unit)) matching (((Picked unit) belongs to an ally of (Owner of (Matching unit)).) Equal to True).) and do (Set life of (Picked unit) to ((Life of (Picked unit)) + 125.00))
Else - Actions
Stomp of Fury
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Stomp of Fury
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for (Casting unit)) Equal to 1
Then - Actions
Wait 1.00 game-time seconds
Unit - Reset ability cooldowns for (Casting unit) .
Unit - Create 1 . Tornado for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Add a 45.00 second Generic expiration timer to (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for (Casting unit)) Equal to 2
Then - Actions
Wait 1.00 game-time seconds
Unit - Reset ability cooldowns for (Casting unit) .
Unit - Create 1 . Tornado for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Add a 45.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Tornado for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Add a 45.00 second Generic expiration timer to (Last created unit)
Else - Actions
Mystical Agility Level
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Mystical Agility
(Level of Mystical Agility for (Learning Hero)) Greater than or equal to 1
Actions
Unit - Increase level of Entangling Roots (Mystical) for (Learning Hero)
Mystical Agility
Events
Unit - A unit Is attacked
Conditions
(Level of Mystical Agility for (Attacked unit)) Greater than or equal to 1
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Level of Mystical Agility for (Attacking unit)) Equal to 1
(Random integer number between 1 and 100) Less than or equal to 2
Then - Actions
Unit - Order (Attacked unit) to Night Elf Keeper Of The Grove - Entangling Roots . (Attacking unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Level of Mystical Agility for (Attacking unit)) Equal to 2
(Random integer number between 1 and 100) Less than or equal to 4
Then - Actions
Unit - Order (Attacked unit) to Night Elf Keeper Of The Grove - Entangling Roots . (Attacking unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Level of Mystical Agility for (Attacking unit)) Equal to 3
(Random integer number between 1 and 100) Less than or equal to 6
Then - Actions
Unit - Order (Attacked unit) to Night Elf Keeper Of The Grove - Entangling Roots . (Attacking unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Level of Mystical Agility for (Attacking unit)) Equal to 4
(Random integer number between 1 and 100) Less than or equal to 8
Then - Actions
Unit - Order (Attacked unit) to Night Elf Keeper Of The Grove - Entangling Roots . (Attacking unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Level of Mystical Agility for (Attacking unit)) Equal to 5
(Random integer number between 1 and 100) Less than or equal to 10
Then - Actions
Unit - Order (Attacked unit) to Night Elf Keeper Of The Grove - Entangling Roots . (Attacking unit)
Else - Actions
Pact of the Hunter
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Pact of the Hunter
Actions
Unit - Increase level of Pact of the Hunter (1) for (Learning Hero)
Unit - Increase level of Pact of the Hunter (2) for (Learning Hero)
Perfect Reload
Events
Unit - A unit Is attacked
Conditions
(Level of Perfect Reload for (Attacking unit)) Greater than or equal to 1
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Level of Perfect Reload for (Attacking unit)) Equal to 1
(Random integer number between 1 and 100) Less than or equal to 15
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 20.00)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Level of Perfect Reload for (Attacking unit)) Equal to 2
(Random integer number between 1 and 100) Less than or equal to 15
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 40.00)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Level of Perfect Reload for (Attacking unit)) Equal to 3
(Random integer number between 1 and 100) Less than or equal to 15
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 60.00)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Level of Perfect Reload for (Attacking unit)) Equal to 4
(Random integer number between 1 and 100) Less than or equal to 15
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 80.00)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Level of Perfect Reload for (Attacking unit)) Equal to 5
(Random integer number between 1 and 100) Less than or equal to 15
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 100.00)
Else - Actions
Item Mana Heal 15
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Item Mana Heal (15%)
Actions
Unit - Set mana of (Casting unit) to ((Percentage mana of (Casting unit)) + 15.00) %
Buckshot
Events
Unit - A unit Starts the effect of an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Buckshot
Actions
Unit - Remove All buffs from (Target unit of ability being cast)
Greed Ally
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Casting unit) belongs to an ally of Player 9 (Gray).) Equal to True
(Ability being cast) Equal to Greed
Actions
Player - Add 125 to Player 1 (Red) . Current gold
Player - Add 125 to Player 2 (Blue) . Current gold
Player - Add 125 to Player 3 (Teal) . Current gold
Player - Add 125 to Player 4 (Purple) . Current gold
Player - Add -125 to Player 5 (Yellow) . Current gold
Player - Add -125 to Player 6 (Orange) . Current gold
Player - Add -125 to Player 7 (Green) . Current gold
Player - Add -125 to Player 8 (Pink) . Current gold
Greed Horde
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Casting unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
(Ability being cast) Equal to Greed
Actions
Player - Add 125 to Player 5 (Yellow) . Current gold
Player - Add 125 to Player 6 (Orange) . Current gold
Player - Add 125 to Player 7 (Green) . Current gold
Player - Add 125 to Player 8 (Pink) . Current gold
Player - Add -125 to Player 1 (Red) . Current gold
Player - Add -125 to Player 2 (Blue) . Current gold
Player - Add -125 to Player 3 (Teal) . Current gold
Player - Add -125 to Player 4 (Purple) . Current gold
InstaDeath
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Insta-Death
Actions
Wait 0.50 game-time seconds
Unit - Set mana of (Casting unit) to ((Percentage mana of (Casting unit)) - (Random real number between 1.00 and 100.00)) %
Gamble Level1
Events
Unit - A unit Is attacked
Conditions
(Level of Gamble for (Attacking unit)) Equal to 1
(Random integer number between 1 and 100) Less than or equal to 15
Actions
Wait 0.50 game-time seconds
Player - Add 5 to (Owner of (Attacking unit)) . Current gold
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing (Random real number between 1.00 and 100.00) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
((Attacking unit) has an item of type Short Wand) Equal to True
Then - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 15.00 damage of attack type Spells and damage type Normal
Else - Actions
Gamble Level2
Events
Unit - A unit Is attacked
Conditions
(Level of Gamble for (Attacking unit)) Equal to 2
(Random integer number between 1 and 100) Less than or equal to 15
Actions
Wait 0.50 game-time seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing (Random real number between 2.00 and 200.00) damage of attack type Spells and damage type Normal
Player - Add 5 to (Owner of (Attacking unit)) . Current gold
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Gamble Level3
Events
Unit - A unit Is attacked
Conditions
(Level of Gamble for (Attacking unit)) Equal to 3
(Random integer number between 1 and 100) Less than or equal to 15
Actions
Wait 0.50 game-time seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing (Random real number between 3.00 and 300.00) damage of attack type Spells and damage type Normal
Player - Add 5 to (Owner of (Attacking unit)) . Current gold
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Gamble Level4
Events
Unit - A unit Is attacked
Conditions
(Random integer number between 1 and 100) Less than or equal to 15
(Level of Gamble for (Attacking unit)) Equal to 4
Actions
Wait 0.50 game-time seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing (Random real number between 4.00 and 400.00) damage of attack type Spells and damage type Normal
Player - Add 5 to (Owner of (Attacking unit)) . Current gold
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Escape Level1
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Escape
(Level of Escape for (Casting unit)) Equal to 1
Actions
Unit - Create 2 . Bomb for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Escape Level2
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Escape
(Level of Escape for (Casting unit)) Equal to 2
Actions
Unit - Create 2 . Bomb (2) for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Escape Level3
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Escape
(Level of Escape for (Casting unit)) Equal to 3
Actions
Unit - Create 2 . Bomb (3) for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Escape Level4
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Escape
(Level of Escape for (Casting unit)) Equal to 4
Actions
Unit - Create 2 . Bomb (4) for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Escape Level5
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Escape
(Level of Escape for (Casting unit)) Equal to 5
Actions
Unit - Create 2 . Bomb (5) for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Escape Effect1
Events
Unit - A unit Dies
Conditions
(Level of Bomb (1) for (Dying unit)) Equal to 1
Actions
Unit - Cause (Dying unit) to damage circular area after 0 seconds of radius 150.00 at (Position of (Dying unit)) , dealing (Random real number between 5.00 and 200.00) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Escape Effect2
Events
Unit - A unit Dies
Conditions
(Level of Bomb (2) for (Dying unit)) Equal to 1
Actions
Unit - Cause (Dying unit) to damage circular area after 0 seconds of radius 150.00 at (Position of (Dying unit)) , dealing (Random real number between 10.00 and 300.00) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Escape Effect3
Events
Unit - A unit Dies
Conditions
(Level of Bomb (3) for (Dying unit)) Equal to 1
Actions
Unit - Cause (Dying unit) to damage circular area after 0 seconds of radius 150.00 at (Position of (Dying unit)) , dealing (Random real number between 15.00 and 400.00) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Escape Effect4
Events
Unit - A unit Dies
Conditions
(Level of Bomb (4) for (Dying unit)) Equal to 1
Actions
Unit - Cause (Dying unit) to damage circular area after 0 seconds of radius 150.00 at (Position of (Dying unit)) , dealing (Random real number between 20.00 and 500.00) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Escape Effect5
Events
Unit - A unit Dies
Conditions
(Level of Bomb (5) for (Dying unit)) Equal to 1
Actions
Unit - Cause (Dying unit) to damage circular area after 0 seconds of radius 150.00 at (Position of (Dying unit)) , dealing (Random real number between 25.00 and 600.00) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Seal of Divinity
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Seal of Divinity
Actions
Unit - Make (Target unit of ability being cast) Invulnerable
Wait 10.00 game-time seconds
Unit - Make (Target unit of ability being cast) Vulnerable
Bloodbath Level1
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 1
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Greater than or equal to 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Set life of (Casting unit) to ((Percentage life of (Casting unit)) - 3.00) %
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 75.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 75.00)
Bloodbath Level1 Infinite
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 1
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Less than 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 75.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 75.00)
Bloodbath Level2
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 2
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Greater than or equal to 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Set life of (Casting unit) to ((Percentage life of (Casting unit)) - 3.00) %
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 150.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 150.00)
Bloodbath Level2 Infinite
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 2
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Less than 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 150.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 150.00)
Bloodbath Level3
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 3
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Greater than or equal to 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Set life of (Casting unit) to ((Percentage life of (Casting unit)) - 3.00) %
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 225.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 225.00)
Bloodbath Level3 Infinite
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 3
((Ability being cast) Equal to Bloodshield) and ((Life of (Casting unit)) Less than 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 225.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 225.00)
Bloodbath Level4
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 4
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Greater than or equal to 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Set life of (Casting unit) to ((Percentage life of (Casting unit)) - 3.00) %
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 300.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 300.00)
Bloodbath Level4 Infinite
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 4
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Less than 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 300.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 300.00)
Bloodbath Level5
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 5
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Greater than or equal to 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Set life of (Casting unit) to ((Percentage life of (Casting unit)) - 3.00) %
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 375.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 375.00)
Bloodbath Level5 Infinite
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 5
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Less than 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 375.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 375.00)
Bloodbath Level6
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 6
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Greater than or equal to 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Set life of (Casting unit) to ((Percentage life of (Casting unit)) - 3.00) %
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 450.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 450.00)
Bloodbath Level6 Infinite
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Level of Bloodbath for (Casting unit)) Equal to 6
((Ability being cast) Equal to Bloodbath) and ((Life of (Casting unit)) Less than 75.00)
Actions
Wait 0.50 game-time seconds
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) , facing (Position of (Casting unit))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 450.00)
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 450.00)
Bloodshield
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Bloodshield
Actions
Wait 0.50 game-time seconds
Unit - Set life of (Casting unit) to 100 %
Bloodsteal Aura
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Bloodsteal Aura) Equal to True
Actions
Unit - Cause (Attacked unit) to damage (Attacking unit) , dealing 5.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) + 5.00)
Bloodstrike
Events
Unit - A unit Begins casting an ability
Conditions
((Ability being cast) Equal to Bloodstrike) and ((Life of (Casting unit)) Greater than or equal to ((Percentage life of (Casting unit)) - 95.00))
Actions
Wait 0.50 game-time seconds
Unit - Set life of (Casting unit) to ((Percentage life of (Casting unit)) - 4.00) %
Bloodboil
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Bloodboil
Actions
Wait 20.00 game-time seconds
Unit - Set life of (Casting unit) to 100 %
Bloodboil Effect
Events
Unit - A unit Begins casting an ability
Conditions
((Ability being cast) Equal to Bloodboil) and ((Life of (Casting unit)) Greater than or equal to ((Percentage life of (Casting unit)) - 50.00))
Actions
Unit - Set life of (Casting unit) to ((Percentage life of (Casting unit)) - 33.00) %
Hunger
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Hunger
Actions
Wait 0.50 game-time seconds
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast)) , facing (Position of (Target unit of ability being cast))
Sound - Play TichondriusYesAttack1 <gen> at 100 % volume, attached to (Casting unit)
Vampiric Feed
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Killing unit) has buff Vampiric Feed) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Level of Vampiric Feed for (Killing unit)) x 3) + (Random integer number between 1 and 100)) Greater than or equal to 85
Then - Actions
Unit - Create 1 . Lesser Vampire Minion for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Lord of Vampires
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Lord of Vampires
Actions
Wait 1.00 game-time seconds
Unit - Kill (Casting unit)
The Hunt
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(In-game time of day) Greater than or equal to 18.00
(In-game time of day) Less than or equal to 4.00
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Vampire Lord
(Level of The Hunt for (Dying unit)) Greater than or equal to 1
Then - Actions
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Else - Actions
Leaderboard
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0
Leaderboard - Change the color of all labels for (Last created leaderboard) to ( 0.00 %, 100.00 %, 0.00 %) with 0 % transparency
Leaderboard - Show (Last created leaderboard)
Leaderboard add
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set Kills = (Kills + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Then - Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Then - Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to Kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Then - Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to Kills
Else - Actions
RemoveSpellbook
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Trigger - Turn off Hide_Spellbook <gen>
Hide Spellbook
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Remove Spell Book from (Random unit from (Units of type Wrath of Nature))
Move Back
Events
Time - Every 140.00 seconds of game time
Conditions
Actions
Unit - Order Warlord 0122 <gen> to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order Grand Marshal 0121 <gen> to Attack-Move To . (Player 9 (Gray) start location)
Stop Attacking1
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacking unit) belongs to an ally of Player 9 (Gray).) Equal to True
(Attacked unit) Equal to Grand Marshal 0121 <gen>
Actions
Unit - Order (Attacking unit) to Stop .
Stop Attacking2
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
(Attacked unit) Equal to Warlord 0122 <gen>
Actions
Unit - Order (Attacking unit) to Stop .
Turn off Spawn Ally
Events
Unit - A unit Gains a level
Conditions
((Hero level of (Leveling Hero)) Equal to 12) and (((Leveling Hero) belongs to an ally of Player 9 (Gray).) Equal to True)
Actions
Trigger - Turn off Spawn_Ally <gen>
Trigger - Turn on Spawn2_Ally <gen>
Trigger - Turn off (This trigger)
Turn off Spawn Horde
Events
Unit - A unit Gains a level
Conditions
((Hero level of (Leveling Hero)) Equal to 12) and (((Leveling Hero) belongs to an ally of Player 10 (Light Blue).) Equal to True)
Actions
Trigger - Turn off Spawn_Horde <gen>
Trigger - Turn on Spawn2_Horde <gen>
Trigger - Turn off (This trigger)
Turn on Hero Move
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on Hero_Move <gen>
Money Gain Horde
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Dying unit)) Less than or equal to 4
Then - Actions
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Dying unit)) Greater than or equal to 5
Then - Actions
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Else - Actions
Money Gain Ally
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Dying unit)) Less than or equal to 4
Then - Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Dying unit)) Greater than or equal to 5
Then - Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Else - Actions
Add Moneygain P1
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Add Moneygain P1 2
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 6 to Player 1 (Red) . Current gold
Player - Add 6 to Player 2 (Blue) . Current gold
Player - Add 6 to Player 3 (Teal) . Current gold
Player - Add 6 to Player 4 (Purple) . Current gold
Add Moneygain P1 3
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 9 to Player 1 (Red) . Current gold
Player - Add 9 to Player 2 (Blue) . Current gold
Player - Add 9 to Player 3 (Teal) . Current gold
Player - Add 9 to Player 4 (Purple) . Current gold
Add Moneygain P1 4
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 12 to Player 1 (Red) . Current gold
Player - Add 12 to Player 2 (Blue) . Current gold
Player - Add 12 to Player 3 (Teal) . Current gold
Player - Add 12 to Player 4 (Purple) . Current gold
Add Moneygain P2
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Add Moneygain P2 2
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 6 to Player 1 (Red) . Current gold
Player - Add 6 to Player 2 (Blue) . Current gold
Player - Add 6 to Player 3 (Teal) . Current gold
Player - Add 6 to Player 4 (Purple) . Current gold
Add Moneygain P2 3
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 9 to Player 1 (Red) . Current gold
Player - Add 9 to Player 2 (Blue) . Current gold
Player - Add 9 to Player 3 (Teal) . Current gold
Player - Add 9 to Player 4 (Purple) . Current gold
Add Moneygain P2 4
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 12 to Player 1 (Red) . Current gold
Player - Add 12 to Player 2 (Blue) . Current gold
Player - Add 12 to Player 3 (Teal) . Current gold
Player - Add 12 to Player 4 (Purple) . Current gold
Add Moneygain P3
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Add Moneygain P3 2
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 6 to Player 1 (Red) . Current gold
Player - Add 6 to Player 2 (Blue) . Current gold
Player - Add 6 to Player 3 (Teal) . Current gold
Player - Add 6 to Player 4 (Purple) . Current gold
Add Moneygain P3 3
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 9 to Player 1 (Red) . Current gold
Player - Add 9 to Player 2 (Blue) . Current gold
Player - Add 9 to Player 3 (Teal) . Current gold
Player - Add 9 to Player 4 (Purple) . Current gold
Add Moneygain P3 4
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 12 to Player 1 (Red) . Current gold
Player - Add 12 to Player 2 (Blue) . Current gold
Player - Add 12 to Player 3 (Teal) . Current gold
Player - Add 12 to Player 4 (Purple) . Current gold
Honor System Ally
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and (((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True)
Actions
Player - Set Player 1 (Red) . Current lumber to (1 + (Player 1 (Red) Current lumber))
Player - Set Player 2 (Blue) . Current lumber to (1 + (Player 2 (Blue) Current lumber))
Player - Set Player 3 (Teal) . Current lumber to (1 + (Player 3 (Teal) Current lumber))
Player - Set Player 4 (Purple) . Current lumber to (1 + (Player 4 (Purple) Current lumber))
Honor System Horde
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and (((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True)
Actions
Player - Set Player 5 (Yellow) . Current lumber to (1 + (Player 1 (Red) Current lumber))
Player - Set Player 6 (Orange) . Current lumber to (1 + (Player 2 (Blue) Current lumber))
Player - Set Player 7 (Green) . Current lumber to (1 + (Player 3 (Teal) Current lumber))
Player - Set Player 8 (Pink) . Current lumber to (1 + (Player 4 (Purple) Current lumber))
Hero Death P1
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 1 (Red))
Actions
Wait 2 game-time seconds
Sound - Play SoulPreservation <gen>
Quest - Display to (All players) the Warning message: Player 1's hero has died
Hero Death P2
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 2 (Blue))
Actions
Wait 2 game-time seconds
Sound - Play SoulPreservation <gen>
Quest - Display to (All players) the Warning message: Player 2's hero has died
Hero Death P3
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 3 (Teal))
Actions
Wait 2 game-time seconds
Sound - Play SoulPreservation <gen>
Quest - Display to (All players) the Warning message: Player 3's hero has died
Hero Death P4
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 4 (Purple))
Actions
Wait 2 game-time seconds
Sound - Play SoulPreservation <gen>
Quest - Display to (All players) the Warning message: Player 4's hero has died
Hero Death P5
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 5 (Yellow))
Actions
Wait 2 game-time seconds
Sound - Play SoulPreservation <gen>
Quest - Display to (All players) the Warning message: Player 5's hero has died
Hero Death P6
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 6 (Orange))
Actions
Wait 2 game-time seconds
Sound - Play SoulPreservation <gen>
Quest - Display to (All players) the Warning message: Player 6's hero has died
Hero Death P7
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 7 (Green))
Actions
Wait 2 game-time seconds
Sound - Play SoulPreservation <gen>
Quest - Display to (All players) the Warning message: Player 7's hero has died
Hero Death P8
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 8 (Pink))
Actions
Wait 2 game-time seconds
Sound - Play SoulPreservation <gen>
Quest - Display to (All players) the Warning message: Player 8's hero has died
Win
Events
Unit - Warlord 0122 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Lose
Events
Unit - Grand Marshal 0121 <gen> Dies
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
P1
Events
Unit - A unit owned by Player 1 (Red) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P1 <gen>
P1 2
Events
Unit - A unit owned by Player 1 (Red) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 1
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P1_2 <gen>
P1 3
Events
Unit - A unit owned by Player 1 (Red) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 2
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P1_3 <gen>
P1 4
Events
Unit - A unit owned by Player 1 (Red) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 3
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P1_4 <gen>
P2
Events
Unit - A unit owned by Player 2 (Blue) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P2 <gen>
P2 2
Events
Unit - A unit owned by Player 2 (Blue) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 1
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P2_2 <gen>
P2 3
Events
Unit - A unit owned by Player 2 (Blue) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 2
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P2_3 <gen>
P2 4
Events
Unit - A unit owned by Player 2 (Blue) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 3
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P2_4 <gen>
P3
Events
Unit - A unit owned by Player 3 (Teal) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P3 <gen>
P3 2
Events
Unit - A unit owned by Player 3 (Teal) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 1
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P3_2 <gen>
P3 3
Events
Unit - A unit owned by Player 3 (Teal) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 2
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P3_3 <gen>
P3 4
Events
Unit - A unit owned by Player 3 (Teal) . Learns a skill
Conditions
And - All (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Gamble Strategy
(Level of Gamble Strategy for (Learning Hero)) Equal to 3
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Add_Moneygain_P3_4 <gen>
Ressurect1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive (Dying unit) at (Player 1 (Red) start location) , Show revival graphics
Cheat
Events
Player - Player 1 (Red) types a chat message containing bloodlord (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
-------- Only used unti'l after Beta --------
Item - Create |cff400080Helm of the Templar|r at (Player 1 (Red) start location)
Holy Light
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacked unit) belongs to an ally of Player 9 (Gray).) Equal to True
(Percentage life of (Attacked unit)) Less than or equal to 35.00
Actions
-------- Used for healing --------
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Attacked unit)) matching ((Unit-type of (Matching unit)) Equal to Paladin).) and do (Actions)
Loop - Actions
Unit - Order (Matching unit) to Human Paladin - Holy Light . (Attacked unit)
Unit - Order (Matching unit) to Patrol To . (Center of Warlord <gen>)
Holy Light2
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacked unit) is Undead) Equal to True
((Attacked unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Random integer number between 1 and 200) Less than or equal to 25
Actions
-------- Used for attacking --------
Unit Group - Pick every unit in (Units within 800.00 of (Position of (Attacked unit)) matching ((Unit-type of (Matching unit)) Equal to Paladin).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Human Paladin - Holy Light . (Attacked unit)
Unit - Order (Picked unit) to Patrol To . (Center of Warlord <gen>)
Undead North
Events
Unit - A unit Loses an item
Conditions
gg_item_uflg_0092 Equal to (Item being manipulated)
((Item being manipulated) is in North_Recall <gen>) Equal to True
Actions
Quest - Display to (All players) the Warning message: The Alliance has captured the Undead Flag!
Undead North On
Events
Time - Every 15.00 seconds of game time
Conditions
(gg_item_uflg_0092 is in North_Recall <gen>) Equal to True
Actions
Hero - Make Player 1 (Red) Heroes gain 200.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 200.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 200.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 200.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 200.00 % experience from future kills
Undead North On B
Events
Time - Every 15.00 seconds of game time
Conditions
(gg_item_uflg_0092 is in North_Recall <gen>) Equal to True
Actions
Hero - Make Player 1 (Red) Heroes gain 250.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 250.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 250.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 250.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 250.00 % experience from future kills
Undead North Off
Events
Time - Every 15.00 seconds of game time
Conditions
(gg_item_uflg_0092 is in North_Recall <gen>) Equal to False
Actions
Hero - Make Player 1 (Red) Heroes gain 100.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 100.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 100.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 100.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 100.00 % experience from future kills
Undead South On
Events
Time - Every 15.00 seconds of game time
Conditions
(gg_item_uflg_0092 is in South_Recall <gen>) Equal to True
Actions
Hero - Make Player 5 (Yellow) Heroes gain 200.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 200.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 200.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 200.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 200.00 % experience from future kills
Undead South On B
Events
Time - Every 15.00 seconds of game time
Conditions
(gg_item_uflg_0092 is in South_Recall <gen>) Equal to True
Actions
Hero - Make Player 5 (Yellow) Heroes gain 250.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 250.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 250.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 250.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 250.00 % experience from future kills
Undead South Off
Events
Time - Every 15.00 seconds of game time
Conditions
(gg_item_uflg_0092 is in South_Recall <gen>) Equal to False
Actions
Hero - Make Player 5 (Yellow) Heroes gain 100.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 100.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 100.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 100.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 100.00 % experience from future kills
Undead South
Events
Unit - A unit Loses an item
Conditions
gg_item_uflg_0092 Equal to (Item being manipulated)
((Item being manipulated) is in South_Recall <gen>) Equal to True
Actions
Quest - Display to (All players) the Warning message: The Horde has captured the Undead Flag!
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