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Triggers
Clan Wars.w3x
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 005
CINNAMATIC
Untitled Trigger 004
Untitled Trigger 003
Untitled Trigger 007
Untitled Trigger 009
Fire DMG TOURNY MODE
Win/Loss
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Untitled Trigger 006
Untitled Trigger 006 Copy 2
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Untitled Trigger 008
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Untitled Trigger 010
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Untitled Trigger 011
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Canapults ATTACK!
Untitled Trigger 012
Attack position
Untitled Trigger 013
FLames
Untitled Trigger 014
War
Untitled Trigger 015
Clan Info
Untitled Trigger 016
SHop
Untitled Trigger 017
Gate Entrance
Untitled Trigger 018
Untitled Trigger 019
Camera Change
Untitled Trigger 020
Money
Untitled Trigger 022
Untitled Trigger 021
Unit is Attacked
Untitled Trigger 023
Untitled Trigger 023 Copy
Untitled Trigger 023 Copy 2
Untitled Trigger 023 Copy 3
Untitled Trigger 023 Copy 4
Untitled Trigger 023 Copy 5
Untitled Trigger 023 Copy 6
Untitled Trigger 023 Copy 7
Untitled Trigger 023 Copy 8
Untitled Trigger 023 Copy 9
Untitled Trigger 023 Copy 10
Untitled Trigger 023 Copy 11
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Healing
Untitled Trigger 024
Dummy
Untitled Trigger 025
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Different Defeat
Untitled Trigger 026
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Tourny Options
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Untitled Trigger 027
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GATES
open Close
open Close Copy
Untitled Trigger 028
Untitled Trigger 028 Copy
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Creep Respawn
Untitled Trigger 029
Untitled Trigger 029 Copy
Untitled Trigger 029 Copy Copy
Untitled Trigger 029 Copy Copy Copy
Untitled Trigger 029 Copy Copy Copy Copy
Untitled Trigger 029 Copy Copy Copy Copy Copy
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EXP UPS
Untitled Trigger 030
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Tourny Mod COntinued
Untitled Trigger 031
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No Health Pools
Untitled Trigger 032
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No player in so kill
Untitled Trigger 033
Untitled Trigger 033 Copy
Untitled Trigger 033 Copy 2
Untitled Trigger 033 Copy 3
Untitled Trigger 033 Copy 4
Untitled Trigger 033 Copy 5
Untitled Trigger 033 Copy 6
Untitled Trigger 033 Copy 7
Untitled Trigger 033 Copy 8
Untitled Trigger 033 Copy 9
Untitled Trigger 033 Copy 10
Untitled Trigger 033 Copy 11
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Unit Kill Remove If Not Available
Untitled Trigger 034
Untitled Trigger 034 Copy
Untitled Trigger 034 Copy 2
Untitled Trigger 034 Copy 3
Untitled Trigger 034 Copy 4
Untitled Trigger 034 Copy 5
Untitled Trigger 034 Copy 6
Untitled Trigger 034 Copy 7
Untitled Trigger 034 Copy 8
Untitled Trigger 034 Copy 9
Untitled Trigger 034 Copy 10
Untitled Trigger 034 Copy 11
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Untitled Trigger 035
Untitled Trigger 036
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using war3mapImported\Shoulderplates(Lowpoly).mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using war3mapImported\FootmansHelmet.mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using war3mapImported\4cornes.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using war3mapImported\SoulReavar.mdx
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using war3mapImported\SoulReavar.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using war3mapImported\IronMail.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using war3mapImported\Shoulderplates(Lowpoly).mdx
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 11 (Dark Green) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 12 (Brown) over 20.00 seconds
Wait 20.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 0.00 seconds
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Blademaster 0002 <gen> using war3mapImported\FootmansHelmet.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0002 <gen> using war3mapImported\IronMail.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Blademaster 0002 <gen> using war3mapImported\TrollHammer.mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Blademaster 0002 <gen> using war3mapImported\4cornes.mdx
Untitled Trigger 004
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Pause the game
Wait 20.00 seconds
Game - Unpause the game
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 20.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0077 <gen> named Announcer : Play No sound and display Welcome to Clan Wars this game is balanced and all you need to win is skill and stratagy . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0077 <gen> named Announcer : Play No sound and display Good Luck and Have Fun You blood Thursty Clans! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0077 <gen> named Announcer : Play No sound and display Alright...Get Ready and...Begin . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0077 <gen> named Announcer : Play No sound and display Player Red Type -Tourny To Engage Tourny Mode And Type -NoPool to Take out all the Health Wells to make game more fair . Modify duration: Add 10.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Sound - Play PursuitTheme01 <gen>
Sound - Play PursuitTheme <gen>
Untitled Trigger 009
Events
Unit - Blademaster 0001 <gen> Takes damage
Conditions
Actions
Untitled Trigger 006
Events
Unit - Blademaster 0001 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All players) from Peasant 0077 <gen> named Announcer : Play No sound and display And so it was the Great Clan From the North was Defeated! Leader Dead (Team 1) Leader Dead . Modify duration: Add 15.00 seconds and Wait
Wait 15.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Defeat Player 1 (Red) with the message: Your Chieftain Died!
Game - Defeat Player 3 (Teal) with the message: Your Chieftain Died!
Game - Defeat Player 4 (Purple) with the message: Your Chieftain Died!
Game - Defeat Player 5 (Yellow) with the message: Your Chieftain Died!
Game - Defeat Player 6 (Orange) with the message: Your Chieftain Died!
Game - Defeat Player 7 (Green) with the message: Your Chieftain Died!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Untitled Trigger 006 Copy 2
Events
Unit - Blademaster 0002 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_DefeatTeam_1 for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All players) from Peasant 0077 <gen> named Announcer : Play No sound and display And so it was the Great Clan From the South was Defeated! Leader Dead (Team 2) Leader Dead . Modify duration: Add 15.00 seconds and Wait
Wait 15.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Defeat Player 8 (Pink) with the message: Your Chieftain Died!
Game - Defeat Player 9 (Gray) with the message: Your Chieftain Died!
Game - Defeat Player 10 (Light Blue) with the message: Your Chieftain Died!
Game - Defeat Player 11 (Dark Green) with the message: Your Chieftain Died!
Game - Defeat Player 12 (Brown) with the message: Your Chieftain Died!
Game - Defeat Player 2 (Blue) with the message: Your Chieftain Died!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Untitled Trigger 008
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Visibility - Disable fog of war
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Shaman 0010 <gen> using war3mapImported\Spawnblade.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Shaman 0006 <gen> using war3mapImported\Spawnblade.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Shaman 0005 <gen> using war3mapImported\Spawnblade.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Shaman 0009 <gen> using war3mapImported\Spawnblade.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Shaman 0011 <gen> using war3mapImported\Spawnblade.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Shaman 0004 <gen> using war3mapImported\Spawnblade.mdx
Untitled Trigger 011
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Grunt 0007 <gen> using war3mapImported\Axe.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Grunt 0012 <gen> using war3mapImported\Axe.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Grunt 0013 <gen> using war3mapImported\Axe.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Grunt 0008 <gen> using war3mapImported\Axe.mdx
Untitled Trigger 012
Events
Map initialization
Conditions
Actions
Unit - Cause to damage circular area after 0 seconds of radius 500 at (Center of Gate_Entrance <gen>) , dealing 1000.00 damage of attack type Siege and damage type Demolition
Unit - Cause to damage circular area after 0 seconds of radius 500 at (Center of SHOP <gen>) , dealing 1000.00 damage of attack type Siege and damage type Demolition
Unit - Cause to damage circular area after 0 seconds of radius 500 at (Center of Open_or_Close_Gate <gen>) , dealing 1000.00 damage of attack type Siege and damage type Demolition
Unit - Cause to damage circular area after 0 seconds of radius 500 at (Center of Healing <gen>) , dealing 1000.00 damage of attack type Siege and damage type Demolition
Untitled Trigger 013
Events
Map initialization
Conditions
Actions
Unit - Order to Attack Ground . (Center of Gate_Entrance <gen>)
Unit - Order to Attack Ground . (Center of SHOP <gen>)
Unit - Order to Attack Ground . (Center of Open_or_Close_Gate <gen>)
Unit - Order to Attack Ground . (Center of Healing <gen>)
Untitled Trigger 014
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of ) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of ) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Untitled Trigger 015
Events
Map initialization
Conditions
Actions
Unit - Create 150 . Footman for Player 1 (Red) at (Center of ) facing Default building facing degrees
Unit - Create 150 . Footman for Player 2 (Blue) at (Center of ) facing Default building facing degrees
Untitled Trigger 016
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Want to Join Clan BoS? Then go to Channel Clan BoS and if a Shaman is there or a Clan Bot whisper them and they will get you in the Clan if Possible.
Game - Display to (All players) the text: Remember to type -Tourny to Enter TOURNY mode. and -NoPool To Remove the Fountains
Game - Display to (All players) the text: TIP: Shop at the Top left of the screen that holds tombs for a curtain price also various items.
Untitled Trigger 017
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Item Shop at (Center of SHOP <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 018
Events
Unit - A unit enters Open_or_Close_Gate <gen>
Conditions
Actions
Destructible - Open City Entrance 0006 <gen>
Untitled Trigger 019
Events
Unit - A unit leaves Open_or_Close_Gate <gen>
Conditions
Actions
Destructible - Close City Entrance 0006 <gen>
Untitled Trigger 020
Events
Unit - A unit enters Gate_Entrance <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for (Picked player) over 0 seconds
Untitled Trigger 022
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: A random player Recieved 500 Gold!
Player - Add 500 to (Random player from (All players)) . Current gold
Untitled Trigger 021
Events
Unit - A unit leaves Gate_Entrance <gen>
Conditions
Actions
Camera - Reset camera for (Picked player) to standard game-view over 0 seconds
Untitled Trigger 023
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0002 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Grunt 0007 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Grunt 0012 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Grunt 0013 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0004 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0005 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0006 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0009 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0009 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0010 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 023 Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0011 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 024
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Healing Mound at (Center of Healing2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 025
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Pick Me UP! at (Center of Region_006 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 026
Events
Conditions
Actions
Untitled Trigger 027
Events
Player - Player 1 (Red) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -Tourny (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 40 . Footman for Player 1 (Red) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 40 . Footman for Player 2 (Blue) at (Center of Region_020 <gen>) facing Default building facing degrees
Game - Pause the game
Game - Display to (All players) the text: Alright Player Red You have selected tourny Settings Everything is locked and no where to hide Also a Mini war With 40 Footman was added to each side of the Army to make it look more like a Clan War so use ur best Stratagys to fight off your opponents and Win!
Game - Display to (All players) the text: Loading Please Wait... Game will Start in 20 Seconds
Wait 20.00 seconds
Game - Unpause the game
Destructible - Make Gate 0345 <gen> Invulnerable
Destructible - Make Gate 0391 <gen> Invulnerable
Trigger - Turn off Untitled_Trigger_028 <gen>
Trigger - Turn off open_Close <gen>
open Close
Events
Unit - A unit enters Open_Close <gen>
Conditions
Actions
Destructible - Open Gate 0345 <gen>
open Close Copy
Events
Unit - A unit leaves Open_Close <gen>
Conditions
Actions
Destructible - Close Gate 0345 <gen>
Untitled Trigger 028
Events
Unit - A unit enters Open_n_Close <gen>
Conditions
Actions
Destructible - Open Gate 0391 <gen>
Untitled Trigger 028 Copy
Events
Unit - A unit leaves Open_n_Close <gen>
Conditions
Actions
Destructible - Close Gate 0391 <gen>
Untitled Trigger 029
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Untitled Trigger 029 Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Untitled Trigger 029 Copy Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Region_015 <gen>) facing Default building facing degrees
Untitled Trigger 029 Copy Copy Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Region_016 <gen>) facing Default building facing degrees
Untitled Trigger 029 Copy Copy Copy Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Region_017 <gen>) facing Default building facing degrees
Untitled Trigger 029 Copy Copy Copy Copy Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Healing <gen>) facing Default building facing degrees
Untitled Trigger 030
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Hero - Add 2000 experience to Blademaster 0001 <gen> , Show level-up graphics
Hero - Add 2000 experience to Blademaster 0002 <gen> , Show level-up graphics
Hero - Add 2000 experience to Grunt 0007 <gen> , Show level-up graphics
Hero - Add 2000 experience to Grunt 0008 <gen> , Show level-up graphics
Hero - Add 2000 experience to Grunt 0012 <gen> , Show level-up graphics
Hero - Add 2000 experience to Grunt 0013 <gen> , Show level-up graphics
Hero - Add 2000 experience to Shaman 0004 <gen> , Show level-up graphics
Hero - Add 2000 experience to Shaman 0005 <gen> , Show level-up graphics
Hero - Add 2000 experience to Shaman 0006 <gen> , Show level-up graphics
Hero - Add 2000 experience to Shaman 0009 <gen> , Show level-up graphics
Hero - Add 2000 experience to Shaman 0010 <gen> , Show level-up graphics
Hero - Add 2000 experience to Shaman 0011 <gen> , Show level-up graphics
Untitled Trigger 031
Events
Conditions
Actions
Untitled Trigger 032
Events
Player - Player 1 (Red) types a chat message containing -nopool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: All Fountai/Healing pools Are Removed
Unit - Remove Fountain of Health 0057 <gen> from the game
Unit - Remove Fountain of Health 0023 <gen> from the game
Untitled Trigger 033
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit - Kill Shaman 0006 <gen>
Untitled Trigger 033 Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit - Kill Shaman 0011 <gen>
Untitled Trigger 033 Copy 2
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit - Kill Shaman 0005 <gen>
Untitled Trigger 033 Copy 3
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit - Kill Grunt 0007 <gen>
Untitled Trigger 033 Copy 4
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit - Kill Grunt 0008 <gen>
Untitled Trigger 033 Copy 5
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit - Kill Shaman 0009 <gen>
Untitled Trigger 033 Copy 6
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit - Kill Shaman 0010 <gen>
Untitled Trigger 033 Copy 7
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit - Kill Shaman 0004 <gen>
Untitled Trigger 033 Copy 8
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit - Kill Grunt 0012 <gen>
Untitled Trigger 033 Copy 9
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit - Kill Grunt 0013 <gen>
Untitled Trigger 033 Copy 10
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit - Kill Blademaster 0001 <gen>
Untitled Trigger 033 Copy 11
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit - Kill Blademaster 0002 <gen>
Untitled Trigger 034
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Unit - Kill Blademaster 0001 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) controller) Equal to User
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Unit - Kill Blademaster 0002 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy 2
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to User
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Unit - Kill Shaman 0011 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy 3
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to User
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Unit - Kill Shaman 0005 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy 4
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to User
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Unit - Kill Shaman 0006 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy 5
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to User
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Unit - Kill Grunt 0007 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy 6
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to User
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Unit - Kill Grunt 0008 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy 7
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to User
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Unit - Kill Shaman 0009 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy 8
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to User
(Player 9 (Gray) slot status) Equal to Is unused
Then - Actions
Unit - Kill Shaman 0010 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy 9
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to User
(Player 10 (Light Blue) slot status) Equal to Is unused
Then - Actions
Unit - Kill Shaman 0004 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy 10
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) controller) Equal to User
(Player 11 (Dark Green) slot status) Equal to Is unused
Then - Actions
Unit - Kill Grunt 0012 <gen>
Else - Actions
Do nothing
Untitled Trigger 034 Copy 11
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) controller) Equal to User
(Player 12 (Brown) slot status) Equal to Is unused
Then - Actions
Unit - Kill Grunt 0013 <gen>
Else - Actions
Do nothing
Untitled Trigger 035
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
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