Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
CKC Version 1.09.w3x
Variables
Inicialización
Inicialización de refriega
Cambiar direccion
Subir unidades muertas
Facil
Normal
Dificil
Tiempo
Desaparecer
No trabas en puerta
Video
Ganar
Tieeemmmpooo
Waaa
parte 1
parte 2
parte A
parte 3
Waaa
parte 1 Copiar
parte 2 Copiar
parte 2 Copiar Copiar 2
parte 3 Copiar
Waaa
parte 1 Copiar Copiar
parte 2 Copiar Copiar
parte 2 Copiar Copiar Copiar 2
parte 3 Copiar Copiar
Waaa
parte 1 Copiar Copiar Copiar
parte 2 Copiar Copiar Copiar
parte 2 Copiar Copiar Copiar Copiar
parte 3 Copiar Copiar Copiar
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
dg
integer
Yes
Direccion
integer
Yes
KNAS
integer
No
0
maloooo
player
No
Reloj
timer
No
rfds
leaderboard
No
Wallaaa
unitcode
Yes
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Brewmaster to 1 for (Picked player)
Player - Limit training of Arquera de la noche to 1 for (Picked player)
Player - Limit training of Dark Knight to 1 for (Picked player)
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Player Group - Pick every player in Player Group - Player 12 (Brown) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make (Picked player) treat maloooo as an Enemy
Set Variable Set maloooo = Neutral Hostile
Quest - Create a Required quest titled Creditos with the description Creado por Alowey'tor, de ARCKA Maps, tambien conocido como [Maps]Alowey en 3DGamesAgradecimiento a todos los integrantes del clan ZAF (Zombie Assault Forces): |c00FF0303D-rako|r, |c00FF4F4FEmZiToOo|r, |c00FF4F4Ferics|r, |c00FF4F4Fjokolo13 (the lost brother)|r, |c00FF4F4FACIDblues|r, |c00FF4F4FJuampe13|r, |c00FF4F4FXxDarkneosxX|r, |c00FF9797Hustled|r, |c00FF9797ostigador|r, |c00FF9797megadani|r, |c00FF9797Lubricentro_tc|r, |c00FF9797Nach0|r, |c00FFCCCCBerzeker|r,|c00FFCCCC -_uprising_-|r, |c00FFCCCCboris1112|r, |c00FFCCCCaleish|r y |c00FFCCCC[MoR]-Rathalos|r.Agradecimientos especiales a todos los maperos de la red, que, aunque no me ayudaron, me sirven mucho. , using icon path ReplaceableTextures\CommandButtons\BTNSpiritLink.blp
Quest - Create a Required quest titled Contactos with the description Puedes contactarme en ARCKAMaps.blogspot.com, o envia un e-mail a [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNEngineeringUpgrade.blp
Quest - Create a Optional quest titled Versiones with the description Version 1.00 - Esta version es la primera, con varios errores, como el tiempo y otras pequeñas cosas.Version 1.01 - Se reparo el error del tiempo, y la salida de las unidades es mas organizada.Version 1.02 - Se repararon varios errores en cuanto a las unidades y el detonador que se utilizaba al terminar la partida. , using icon path ReplaceableTextures\CommandButtons\BTNWispSplode.blp
Quest - Create a Optional quest titled Ultima with the description Consigue la ultima version en EpicWar, o en ARCKAMaps.blogspot.com. , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Wait 17.50 seconds
Countdown Timer - Create a timer window for Reloj with title Proxima ola:
Countdown Timer - Start Reloj as a One-shot timer that will expire in 179.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Enemigos matados:
Set Variable Set rfds = (Last created leaderboard)
Wait 0.01 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 1 (Red) to rfds with label (Name of Player 1 (Red)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 2 (Blue) to rfds with label (Name of Player 2 (Blue)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 3 (Teal) to rfds with label (Name of Player 3 (Teal)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 4 (Purple) to rfds with label (Name of Player 4 (Purple)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 5 (Yellow) to rfds with label (Name of Player 5 (Yellow)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 6 (Orange) to rfds with label (Name of Player 6 (Orange)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 7 (Green) to rfds with label (Name of Player 7 (Green)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 8 (Pink) to rfds with label (Name of Player 8 (Pink)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 9 (Gray) to rfds with label (Name of Player 9 (Gray)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 10 (Light Blue) to rfds with label (Name of Player 10 (Light Blue)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 11 (Dark Green) to rfds with label (Name of Player 11 (Dark Green)) and value 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 12 (Brown) to rfds with label (Name of Player 12 (Brown)) and value 0
Else - Actions
Cambiar direccion
Events
Map initialization
Conditions
Actions
Set Variable Set Direccion[0] = "0"
Set Variable Set Direccion[1] = "0"
Set Variable Set Direccion[2] = "0"
Set Variable Set Direccion[3] = "0"
Subir unidades muertas
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to maloooo
Actions
Set Variable Set dg[(Player number of (Owner of (Killing unit)))] = (dg[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in rfds to dg[(Player number of (Owner of (Killing unit)))]
Facil
Events
Player - Player 1 (Red) types a chat message containing -facil (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (El jugador + ((Name of Player 1 (Red)) + ha escogido la dificultad facil. El rey te mandara sus mascotas y criaturas que almacena el las mazmorras del castillo.))
Set Variable Set Wallaaa[1] = "nban"
Set Variable Set Wallaaa[2] = "nhfp"
Set Variable Set Wallaaa[3] = "nkob"
Set Variable Set Wallaaa[4] = "nwiz"
Set Variable Set Wallaaa[5] = "nmrl"
Set Variable Set Wallaaa[6] = "nbrg"
Set Variable Set Wallaaa[7] = "ngrk"
Set Variable Set Wallaaa[8] = "nmrr"
Set Variable Set Wallaaa[9] = "nrog"
Set Variable Set Wallaaa[10] = "nhdc"
Set Variable Set Wallaaa[11] = "nkot"
Set Variable Set Wallaaa[12] = "nkog"
Set Variable Set Wallaaa[13] = "nwzr"
Set Variable Set Wallaaa[14] = "nmrm"
Set Variable Set Wallaaa[15] = "nass"
Set Variable Set Wallaaa[16] = "nenf"
Set Variable Set Wallaaa[17] = "nhhr"
Set Variable Set Wallaaa[18] = "nkol"
Set Variable Set Wallaaa[19] = "nwzg"
Set Variable Set Wallaaa[20] = "ngst"
Set Variable Set Wallaaa[21] = "nbld"
Set Variable Set Wallaaa[22] = "nwzd"
Set Variable Set Wallaaa[23] = "nggr"
Set Variable Set Wallaaa[24] = "nrwm"
Normal
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (El jugador + ((Name of Player 1 (Red)) + ha escogido la dificultad normal. Ten cuidado, el rey te enviara sus mas fieles seguidores y ellos intentaran matarte a cualquier precio.))
Set Variable Set Wallaaa[1] = "nwlt"
Set Variable Set Wallaaa[2] = "ncer"
Set Variable Set Wallaaa[3] = "nkot"
Set Variable Set Wallaaa[4] = "nwzr"
Set Variable Set Wallaaa[5] = "nsgt"
Set Variable Set Wallaaa[6] = "nfrs"
Set Variable Set Wallaaa[7] = "nplb"
Set Variable Set Wallaaa[8] = "nstl"
Set Variable Set Wallaaa[9] = "nhhr"
Set Variable Set Wallaaa[10] = "nkol"
Set Variable Set Wallaaa[11] = "ndqt"
Set Variable Set Wallaaa[12] = "nerd"
Set Variable Set Wallaaa[13] = "nwrg"
Set Variable Set Wallaaa[14] = "nhyd"
Set Variable Set Wallaaa[15] = "ntkc"
Set Variable Set Wallaaa[16] = "nehy"
Set Variable Set Wallaaa[17] = "ntrg"
Set Variable Set Wallaaa[18] = "nfpc"
Set Variable Set Wallaaa[19] = "nfra"
Set Variable Set Wallaaa[20] = "nfot"
Set Variable Set Wallaaa[21] = "ninf"
Set Variable Set Wallaaa[22] = "nwna"
Set Variable Set Wallaaa[23] = "nstw"
Set Variable Set Wallaaa[24] = "nadr"
Dificil
Events
Player - Player 1 (Red) types a chat message containing -dificil (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (El jugador + ((Name of Player 1 (Red)) + ha escogido la dificultad dificil. Preparate para morir, el rey te enviara su guardia de elite.))
Set Variable Set Wallaaa[1] = "nssp"
Set Variable Set Wallaaa[2] = "nowb"
Set Variable Set Wallaaa[3] = "nele"
Set Variable Set Wallaaa[4] = "ngst"
Set Variable Set Wallaaa[5] = "nfrg"
Set Variable Set Wallaaa[6] = "nmmu"
Set Variable Set Wallaaa[7] = "nrvi"
Set Variable Set Wallaaa[8] = "nstw"
Set Variable Set Wallaaa[9] = "nggr"
Set Variable Set Wallaaa[10] = "ngrd"
Set Variable Set Wallaaa[11] = "nina"
Set Variable Set Wallaaa[12] = "ndqs"
Set Variable Set Wallaaa[13] = "nsll"
Set Variable Set Wallaaa[14] = "nahy"
Set Variable Set Wallaaa[15] = "nmgd"
Set Variable Set Wallaaa[16] = "ntrd"
Set Variable Set Wallaaa[17] = "nlrv"
Set Variable Set Wallaaa[18] = "nfod"
Set Variable Set Wallaaa[19] = "nsth"
Set Variable Set Wallaaa[20] = "nrwm"
Set Variable Set Wallaaa[21] = "nerw"
Set Variable Set Wallaaa[22] = "nwna"
Set Variable Set Wallaaa[23] = "nbzd"
Set Variable Set Wallaaa[24] = "nadr"
Tiempo
Events
Time - Every (60.00 x 3.00) seconds of game time
Conditions
KNAS Not equal to 24
Actions
Countdown Timer - Start Reloj as a One-shot timer that will expire in 180.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of Regi__n_000 <gen>) with Z offset 0
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of Regi__n_003 <gen>) with Z offset 0
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of Regi__n_002 <gen>) with Z offset 0
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of Regi__n_001 <gen>) with Z offset 0
Destructible - Open Iron Gate 0002 <gen>
Destructible - Open Iron Gate 0001 <gen>
Destructible - Open Iron Gate 0003 <gen>
Destructible - Open Iron Gate 0000 <gen>
Wait 1.00 seconds
Set Variable Set KNAS = (KNAS + 1)
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wallaaa[KNAS] for maloooo at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of Regi__n_000 <gen>) with Z offset 0
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of Regi__n_003 <gen>) with Z offset 0
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of Regi__n_002 <gen>) with Z offset 0
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of Regi__n_001 <gen>) with Z offset 0
Destructible - Close Iron Gate 0002 <gen>
Destructible - Close Iron Gate 0001 <gen>
Destructible - Close Iron Gate 0003 <gen>
Destructible - Close Iron Gate 0000 <gen>
Desaparecer
Events
Unit - A unit enters Regi__n_011 <gen>
Unit - A unit enters Regi__n_010 <gen>
Unit - A unit enters Regi__n_006 <gen>
Unit - A unit enters Regi__n_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Actions
Unit - Remove (Triggering unit) from the game
No trabas en puerta
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
AI - Ignore the guard positions of all maloooo units
Unit Group - Pick every unit in (Units owned by maloooo.) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Remain awake when unprovoked at night
Unit Group - Pick every unit in (Units in Regi__n_000 <gen> owned by maloooo) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_013 <gen>)
Unit Group - Pick every unit in (Units in Regi__n_003 <gen> owned by maloooo) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_009 <gen>)
Unit Group - Pick every unit in (Units in Regi__n_002 <gen> owned by maloooo) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_007 <gen>)
Unit Group - Pick every unit in (Units in Regi__n_001 <gen> owned by maloooo) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_004 <gen>)
Video
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0044 <gen> named XxDarkneosxX (The Crazy King) : Play No sound and display Hola y bievenidos a mi castillo.Añadidos: - Dificultades: -facil, -normal y -dificil - 1 nuevo heroe para cada raza - 2 unidades especiales para cada raza . Modify duration: Add 10.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 10.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0044 <gen> named XxDarkneosxX (The Crazy King) : Play No sound and display Se el rey o muere.... COMO UN TONTO! . Modify duration: Add 5.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0.50 seconds
Camera - Pan camera for (Picked player) to ((Picked player) start location) over 0 seconds
Wait 0.50 seconds
Unit - Remove Paladin 0044 <gen> from the game
Wait 1.00 seconds
Trigger - Turn on Cambiar_direccion <gen>
Trigger - Turn on Subir_unidades_muertas <gen>
Trigger - Turn on Facil <gen>
Trigger - Turn on Normal <gen>
Trigger - Turn on Dificil <gen>
Trigger - Turn on Tiempo <gen>
Trigger - Turn on Desaparecer <gen>
Trigger - Turn on No_trabas_en_puerta <gen>
Trigger - Turn on Tieeemmmpooo <gen>
Tieeemmmpooo
Events
Map initialization
Conditions
Actions
Wait until (KNAS Equal to 24) , checking every 1 seconds
Wait until ((Number of units in (Units owned by maloooo.)) Equal to 0) , checking every 0.50 seconds
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Animation - Change (Picked unit) 's animation speed to 0.00 % of its original speed
Game - Display to (All players) the text: Has resistido las 24 oleadas de enemigos, y te has convertido en un heroe, ahora, escapa de este lugar antes de que el Rey Loco quiera enviarte mas enemigos para pelear.
Wait 20.00 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Game - Defeat maloooo with the message: ¡Derrota!
parte 1
Events
Unit - A unit enters Regi__n_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_013 <gen>)
parte 2
Events
Unit - A unit enters Regi__n_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Direccion[0] Equal to 0
Actions
Set Variable Set Direccion[0] = "1"
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_012 <gen>)
parte A
Events
Unit - A unit enters Regi__n_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Direccion[0] Equal to 1
Actions
Set Variable Set Direccion[0] = "0"
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_014 <gen>)
parte 3
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_015 <gen>)
parte 1 Copiar
Events
Unit - A unit enters Regi__n_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_004 <gen>)
parte 2 Copiar
Events
Unit - A unit enters Regi__n_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Direccion[1] Equal to 0
Actions
Set Variable Set Direccion[1] = "1"
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_014 <gen>)
parte 2 Copiar Copiar 2
Events
Unit - A unit enters Regi__n_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Direccion[1] Equal to 1
Actions
Set Variable Set Direccion[1] = "0"
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_005 <gen>)
parte 3 Copiar
Events
Unit - A unit enters Regi__n_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_006 <gen>)
parte 1 Copiar Copiar
Events
Unit - A unit enters Regi__n_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_007 <gen>)
parte 2 Copiar Copiar
Events
Unit - A unit enters Regi__n_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Direccion[2] Equal to 0
Actions
Set Variable Set Direccion[2] = "1"
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_005 <gen>)
parte 2 Copiar Copiar Copiar 2
Events
Unit - A unit enters Regi__n_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Direccion[2] Equal to 1
Actions
Set Variable Set Direccion[2] = "0"
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_008 <gen>)
parte 3 Copiar Copiar
Events
Unit - A unit enters Regi__n_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_010 <gen>)
parte 1 Copiar Copiar Copiar
Events
Unit - A unit enters Regi__n_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_009 <gen>)
parte 2 Copiar Copiar Copiar
Events
Unit - A unit enters Regi__n_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Direccion[3] Equal to 0
Actions
Set Variable Set Direccion[3] = "1"
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_008 <gen>)
parte 2 Copiar Copiar Copiar Copiar
Events
Unit - A unit enters Regi__n_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Direccion[3] Equal to 1
Actions
Set Variable Set Direccion[3] = "0"
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_012 <gen>)
parte 3 Copiar Copiar Copiar
Events
Unit - A unit enters Regi__n_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to maloooo
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_011 <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.