Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Civilizations.w3x
Variables
Initialization
Melee Initialization
zanbi
Cheats secret
Cheat Sattilite
Cheats secret Copy
Cheats secret Copy Copy
Cheats secret Copy 2
Remmember TIPS
Zombies ZEDZ
Zombies ZEDZ Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Set starting resources (for all players)
zanbi
Events
Map initialization
Conditions
Actions
Unit - Create 5 . Zombie for Neutral Hostile at (Center of Region_002 <gen>) facing Default building facing degrees
Cheats secret
Events
Player - Player 1 (Red) types a chat message containing SHOWMETHEMONEY (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Cheat enabled (dont tell anyone)
Player - Add 10000 to Player 1 (Red) . Current gold
Player - Add 10000 to Player 1 (Red) . Current lumber
Cheat Sattilite
Events
Player - Player 1 (Red) types a chat message containing SATTILITE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Game - Display to Player Group - Player 1 (Red) the text: Cheat enabled (dont tell anyone)
Cheats secret Copy
Events
Player - Player 1 (Red) types a chat message containing ZOMBIESSPAWNATPLAYER2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Cheat enabled (dont tell anyone)
Unit - Create 30 . Zombie for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Cheats secret Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing ZOMBIESSPAWNATPLAYER1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Cheat enabled (dont tell anyone)
Unit - Create 30 . Zombie for Neutral Hostile at (Center of Region_001 <gen>) facing Default building facing degrees
Cheats secret Copy 2
Events
Player - Player 2 (Blue) types a chat message containing SHOWMETHEMONEY (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Cheat enabled (dont tell anyone)
Player - Add 10000 to Player 2 (Blue) . Current gold
Player - Add 10000 to Player 2 (Blue) . Current lumber
Remmember TIPS
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Game - Display to (All players) the text: Tips:Build Burger Houses around worker units because they die slowly.For Rushers Try to make multiple bases as well as attacking because Zombies spawn throughout the map and also LIL JIMMY (Lil Jimmy = 666) . Have fun and enjoy this tacticle game(Made by Cl0nEMaN117)
Zombies ZEDZ
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 10 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 5 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 5 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 5 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 5 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 5 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 10 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 5 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 5 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 5 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 20 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 10 Zombie for Neutral Hostile at (Random point in (Playable map area)) facing (Center of (Playable map area))
Zombies ZEDZ Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Lil Jimmy for Player 3 (Teal) at (Random point in (Playable map area)) facing (Center of (Playable map area))
Unit - Create 1 Lil Jimmy for Player 3 (Teal) at (Random point in (Playable map area)) facing (Center of (Playable map area))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.