1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  5. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  6. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

Civil War Redone Final .1.w3x
Variables
Initialization
Melee Initialization
Names
Red Spawn
Spawn
Blue Spawn
Blue S
Teal Spawn
T S
Purple Spawn
P S
DG Spawn
DG S
Yellow Spawn
Y S
Orange Spawn
O S
Green Spawn
G S
Pink Spawn
PINK S
Brown Spawn
BROWN S
Battle
Battle Trigs 1 Orig
Battle Trigs 1 City
Battle Trigs 1 Sand
Battle Trigs 1 Snow
Battle Trigs 1 Trench
Battle Trigs 2 Orig
Battle Trigs 2 City
Battle Trigs 2 Sand
Battle Trigs 2 Snow
Battle Trigs 2 Trench
Battle Trigs 3 Orig
Battle Trigs 3 City
Battle Trigs 3 Sand
Battle Trigs 3 Snow
Battle Trigs 3 Trench
Battle Trigs 4 Orig
Battle Trigs 4 City
Battle Trigs 4 Sand
Battle Trigs 4 Snow
Battle Trigs 4 Trench
Battle Trigs 5 Orig
Battle Trigs 5 City
Battle Trigs 5 Sand
Battle Trigs 5 Snow
Battle Trigs 5 Trench
Battle Trigs U1 Orig
Battle Trigs U1 City
Battle Trigs U1 Sand
Battle Trigs U1 Snow
Battle Trigs U1 Trench
Battle Trigs U2 Orig
Battle Trigs U2 City
Battle Trigs U2 Sand
Battle Trigs U2 Snow
Battle Trigs U2 Trench
Battle Trigs U3 Orig
Battle Trigs U3 City
Battle Trigs U3 Sand
Battle Trigs U3 Snow
Battle Trigs U3 Trench
Battle Trigs U4 Orig
Battle Trigs U4 City
Battle Trigs U4 Sand
Battle Trigs U4 Snow
Battle Trigs U4 Trench
Battle Trigs U5 Orig
Battle Trigs U5 City
Battle Trigs U5 Sand
Battle Trigs U5 Snow
Battle Trigs U5 Trench
Retreat
Red R
Red R City
Red R Sand
Red R Snow
Red R Trench
Blue R
Blue R City
Blue R Sand
Blue R Snow
Blue R Trench
Teal R
Teal R City
Teal R Snow
Teal R Sand
Teal R Trench
Purp R
Purp R City
Purp R Sand
Purp R Snow
Purp R Trench
DG R
DG R City
DG R Sand
DG R Snow
DG R Trench
Yellow R
Yellow R City
Yellow R Sand
Yellow R Snow
Yellow R Trench
Orange R
Orange R City
Orange R Sand
Orange R Snow
Orange R Trench
Green R
Green R City
Green R Sand
Green R Snow
Green R Trench
Pink R
Pink R City
Pink R Sand
Pink R Snow
Pink R Trench
Brown R
Brown R City
Brown R Sand
Brown R Snow
Brown R Trench
Un Pause units
Red
Blue
Teal
Purp
DG
Yellow
Orange
Green
Pink
Brown
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Aunits group No
Hmm trigger No
Timer timer No
Trigger trigger No
Willitowrk unit No
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 150)
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Disable user control for (All players).
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Corps_Cam for (Picked player) over 0 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named How to Play!: Play No sound and display This is your Corps, It travels around the US. It Represents your Army. When your Corps comes near another Corps, a Battle starts. Modify duration: Add 10.00 seconds and Wait
    Wait 10.00 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Armies_Cam for (Picked player) over 0 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named How to Play!: Play No sound and display This is your Army. These are the units that fight when your Corps nears an enemy Corps.. Modify duration: Add 6.00 seconds and Wait
    Wait 7.00 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Battle_1 for (Picked player) over 0 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named How to Play!: Play No sound and display This is the Battle Field. This is where your army fights when your Corps has neared another one.. Modify duration: Add 8.00 seconds and Wait
    Wait 12.00 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Battle_1 for (Picked player) over 0 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named How to Play!: Play No sound and display In this version, there are multiple battle maps, your location of the Corps in America will decide the Battle Feild you will battle upon.. Modify duration: Add 6.00 seconds and Wait
    Wait 6.20 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Battle_2 for (Picked player) over 9.00 seconds
    Wait 9.25 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Retreat_Cam_2 for (Picked player) over 0.00 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named How to Play!: Play No sound and display This is the Retreat Footman. If your outnumbered, or need to runa way, take ALL of your units to the footman to retreat your men back into their cage.. Modify duration: Add 10.00 seconds and Don't wait
    Wait 9.25 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Retreat_Cam for (Picked player) over 0.00 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named How to Play!: Play No sound and display Once ALL of your units are off the Battle feild, take the peasant to the Unpauser to allow movement of your Corps again. ALL of your units MUST be off for this to work.. Modify duration: Add 10.00 seconds and Don't wait
    Wait 13.00 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Gathering_Cam for (Picked player) over 0.00 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named How to Play!: Play No sound and display This is where u mine gold to gain resouces. Rescources can buy new troops.. Modify duration: Add 5.00 seconds and Wait
    Wait 7.00 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Purchase_Cam for (Picked player) over 0.00 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named How to Play!: Play No sound and display This is the buyer. You can buy new troops for your army here. Prices vary.. Modify duration: Add 6.00 seconds and Wait
    Wait 9.00 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Corps_Cam for (Picked player) over 0.00 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named How to Play!: Play No sound and display If your Corps is battleing another Corps, you can get reinforments from a fellow army by having their Corps come to the Battle on the World Map. Their Troops will then enter the Battle feild.. Modify duration: Add 10.00 seconds and Wait
    Wait 12.50 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Corps_Cam for (Picked player) over 0.00 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named Special Thanks To:: Play No sound and display NightmareNOR:TriggersFlamesoldier:TriggersTheTurtle:Testing/feedback/suggestionsAll my friends:Testing/feedback. Modify duration: Add 5.00 seconds and Wait
    Wait 6.50 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Camera - .Apply. gg_cam_Corps_Cam for (Picked player) over 0.00 seconds
        Cinematic - Send transmission to (All players) from 1st Corps 0571 <gen> named An Ending Note:: Play No sound and display Ask any question about this map, models/triggers/skins/models fall into this, however do not Spam. Contact: Cheesy_Hunters@Azeroth. Modify duration: Add 5.00 seconds and Wait
    Wait 6.50 seconds
    Cinematic - Turn cinematic mode Off for (All players)
Names
  Events
    Map initialization
  Conditions
  Actions
    Player - Set name of Player 1 (Red) to Confederate Commander
    Player - Set name of Player 2 (Blue) to Confederate Officer
    Player - Set name of Player 3 (Teal) to Confederate Officer
    Player - Set name of Player 4 (Purple) to Confederate Officer
    Player - Set name of Player 11 (Dark Green) to Confederate Officer
    Player - Set name of Player 5 (Yellow) to Union Commander
    Player - Set name of Player 6 (Orange) to Union Officer
    Player - Set name of Player 7 (Green) to Union Officer
    Player - Set name of Player 8 (Pink) to Union Officer
    Player - Set name of Player 12 (Brown) to Union Officer
Spawn
  Events
    Unit - Army Buyer 0024 <gen> Finishes training a unit
  Conditions
  Actions
    Unit - Move (Trained unit) instantly to (Center of W_Cmmndr_z_spawn <gen>)
Blue S
  Events
    Unit - Army Buyer 0025 <gen> Finishes training a unit
  Conditions
  Actions
    Unit - Move (Trained unit) instantly to (Center of X_Officer_z_spawn <gen>)
T S
  Events
    Unit - Army Buyer 0026 <gen> Finishes training a unit
  Conditions
  Actions
    Unit - Move (Trained unit) instantly to (Center of Y_Officer_z_Spawn <gen>)
P S
  Events
    Unit - Army Buyer 0027 <gen> Finishes training a unit
  Conditions
  Actions
    Unit - Move (Trained unit) instantly to (Center of Z_Officer_z_spawn <gen>)
DG S
  Events
    Unit - Army Buyer 0032 <gen> Finishes training a unit
  Conditions
  Actions
    Unit - Move (Trained unit) instantly to (Center of V_Officer_z_spawn <gen>)
Y S
  Events
    Unit - Army Buyer 0028 <gen> Finishes training a unit
  Conditions
  Actions
    Unit - Move (Trained unit) instantly to (Center of A_Cmmndr_z_spawn <gen>)
O S
  Events
    Unit - Army Buyer 0029 <gen> Finishes training a unit
  Conditions
  Actions
    Unit - Move (Trained unit) instantly to (Center of B_U_Officer_z_spawn <gen>)
G S
  Events
    Unit - Army Buyer 0030 <gen> Finishes training a unit
  Conditions
  Actions
    Unit - Move (Trained unit) instantly to (Center of C_U_Officer_z_spawn <gen>)
PINK S
  Events
    Unit - Army Buyer 0031 <gen> Finishes training a unit
  Conditions
  Actions
    Unit - Move (Trained unit) instantly to (Center of D_U_Officer_z_spawn <gen>)
BROWN S
  Events
    Unit - Army Buyer 0581 <gen> Finishes training a unit
  Conditions
  Actions
    Unit - Move (Trained unit) instantly to (Center of E_Officer_z_spawn <gen>)
Battle Trigs 1 Orig
  Events
    Unit - A unit comes within 250.00 of 1st Corps 0571 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_original_Battle_Map_1 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in W_Cmmndr_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 1_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 10.00 seconds the text: BATTLE !!!
    Unit - Pause 1st Corps 0571 <gen>
Battle Trigs 1 City
  Events
    Unit - A unit comes within 250.00 of 1st Corps 0571 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_to_Cities_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in W_Cmmndr_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 11_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 10.00 seconds the text: BATTLE !!!
    Unit - Pause 1st Corps 0571 <gen>
Battle Trigs 1 Sand
  Events
    Unit - A unit comes within 250.00 of 1st Corps 0571 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_sand_battle_Map_2 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in W_Cmmndr_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 4_Sand_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 10.00 seconds the text: BATTLE !!!
    Unit - Pause 1st Corps 0571 <gen>
Battle Trigs 1 Snow
  Events
    Unit - A unit comes within 250.00 of 1st Corps 0571 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_snow_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in W_Cmmndr_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 8_Snow_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 10.00 seconds the text: BATTLE !!!
    Unit - Pause 1st Corps 0571 <gen>
Battle Trigs 1 Trench
  Events
    Unit - A unit comes within 250.00 of 1st Corps 0571 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_Trench_Battle_Map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in W_Cmmndr_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 6_trench_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 10.00 seconds the text: BATTLE !!!
    Unit - Pause 1st Corps 0571 <gen>
Battle Trigs 2 Orig
  Events
    Unit - A unit comes within 250.00 of 2nd Corps 0572 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_original_Battle_Map_1 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in X_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 1_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 2nd Corps 0572 <gen>
Battle Trigs 2 City
  Events
    Unit - A unit comes within 250.00 of 2nd Corps 0572 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True)), checking every 0.30 seconds
    If ((1A_to_Cities_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in X_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 11_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 2nd Corps 0572 <gen>
Battle Trigs 2 Sand
  Events
    Unit - A unit comes within 250.00 of 2nd Corps 0572 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_sand_battle_Map_2 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in X_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 4_Sand_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 2nd Corps 0572 <gen>
Battle Trigs 2 Snow
  Events
    Unit - A unit comes within 250.00 of 2nd Corps 0572 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_snow_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in X_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 8_Snow_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 2nd Corps 0572 <gen>
Battle Trigs 2 Trench
  Events
    Unit - A unit comes within 250.00 of 2nd Corps 0572 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_Trench_Battle_Map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in X_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 6_trench_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 2nd Corps 0572 <gen>
Battle Trigs 3 Orig
  Events
    Unit - A unit comes within 250.00 of 3rd Corps 0573 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_original_Battle_Map_1 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in Y_Officer_z_Spawn <gen>) and do (Move (Picked unit) instantly to (Center of 1_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 3rd Corps 0573 <gen>
Battle Trigs 3 City
  Events
    Unit - A unit comes within 250.00 of 3rd Corps 0573 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_to_Cities_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in Y_Officer_z_Spawn <gen>) and do (Move (Picked unit) instantly to (Center of 11_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 3rd Corps 0573 <gen>
Battle Trigs 3 Sand
  Events
    Unit - A unit comes within 250.00 of 3rd Corps 0573 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_sand_battle_Map_2 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in Y_Officer_z_Spawn <gen>) and do (Move (Picked unit) instantly to (Center of 4_Sand_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 3rd Corps 0573 <gen>
Battle Trigs 3 Snow
  Events
    Unit - A unit comes within 250.00 of 3rd Corps 0573 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_snow_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in Y_Officer_z_Spawn <gen>) and do (Move (Picked unit) instantly to (Center of 8_Snow_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 3rd Corps 0573 <gen>
Battle Trigs 3 Trench
  Events
    Unit - A unit comes within 250.00 of 3rd Corps 0573 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_Trench_Battle_Map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in Y_Officer_z_Spawn <gen>) and do (Move (Picked unit) instantly to (Center of 6_trench_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 3rd Corps 0573 <gen>
Battle Trigs 4 Orig
  Events
    Unit - A unit comes within 250.00 of 4th Corps 0574 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_original_Battle_Map_1 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in Z_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 1_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 4th Corps 0574 <gen>
Battle Trigs 4 City
  Events
    Unit - A unit comes within 250.00 of 4th Corps 0574 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_to_Cities_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in Z_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 11_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 4th Corps 0574 <gen>
Battle Trigs 4 Sand
  Events
    Unit - A unit comes within 250.00 of 4th Corps 0574 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_sand_battle_Map_2 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in Z_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 4_Sand_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 4th Corps 0574 <gen>
Battle Trigs 4 Snow
  Events
    Unit - A unit comes within 250.00 of 4th Corps 0574 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_snow_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in Z_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 8_Snow_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 4th Corps 0574 <gen>
Battle Trigs 4 Trench
  Events
    Unit - A unit comes within 250.00 of 4th Corps 0574 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_Trench_Battle_Map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in Z_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 6_trench_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 4th Corps 0574 <gen>
Battle Trigs 5 Orig
  Events
    Unit - A unit comes within 250.00 of 5th Corps 0575 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_original_Battle_Map_1 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in V_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 1_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 5th Corps 0575 <gen>
Battle Trigs 5 City
  Events
    Unit - A unit comes within 250.00 of 5th Corps 0575 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_to_Cities_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in V_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 11_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 5th Corps 0575 <gen>
Battle Trigs 5 Sand
  Events
    Unit - A unit comes within 250.00 of 5th Corps 0575 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_sand_battle_Map_2 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in V_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 4_Sand_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 5th Corps 0575 <gen>
Battle Trigs 5 Snow
  Events
    Unit - A unit comes within 250.00 of 5th Corps 0575 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_snow_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in V_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 8_Snow_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 5th Corps 0575 <gen>
Battle Trigs 5 Trench
  Events
    Unit - A unit comes within 250.00 of 5th Corps 0575 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_Trench_Battle_Map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in V_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 6_trench_C_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 5th Corps 0575 <gen>
Battle Trigs U1 Orig
  Events
    Unit - A unit comes within 250.00 of 1st Corps 0576 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_original_Battle_Map_1 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in A_Cmmndr_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 2_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 1st Corps 0576 <gen>
Battle Trigs U1 City
  Events
    Unit - A unit comes within 250.00 of 1st Corps 0576 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_to_Cities_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in A_Cmmndr_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 12_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 1st Corps 0576 <gen>
Battle Trigs U1 Sand
  Events
    Unit - A unit comes within 250.00 of 1st Corps 0576 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_sand_battle_Map_2 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in A_Cmmndr_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 3_Sand_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 1st Corps 0576 <gen>
Battle Trigs U1 Snow
  Events
    Unit - A unit comes within 250.00 of 1st Corps 0576 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_snow_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in A_Cmmndr_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 7_Snow_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 1st Corps 0576 <gen>
Battle Trigs U1 Trench
  Events
    Unit - A unit comes within 250.00 of 1st Corps 0576 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_Trench_Battle_Map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in A_Cmmndr_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 5_Trench_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 1st Corps 0576 <gen>
Battle Trigs U2 Orig
  Events
    Unit - A unit comes within 250.00 of 2nd Corps 0577 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_original_Battle_Map_1 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in B_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 2_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 2nd Corps 0577 <gen>
Battle Trigs U2 City
  Events
    Unit - A unit comes within 250.00 of 2nd Corps 0577 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_to_Cities_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in B_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 12_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 2nd Corps 0577 <gen>
Battle Trigs U2 Sand
  Events
    Unit - A unit comes within 250.00 of 2nd Corps 0577 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_sand_battle_Map_2 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in B_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 3_Sand_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 2nd Corps 0577 <gen>
Battle Trigs U2 Snow
  Events
    Unit - A unit comes within 250.00 of 2nd Corps 0577 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_snow_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in B_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 7_Snow_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 2nd Corps 0577 <gen>
Battle Trigs U2 Trench
  Events
    Unit - A unit comes within 250.00 of 2nd Corps 0577 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_Trench_Battle_Map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in B_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 5_Trench_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 2nd Corps 0577 <gen>
Battle Trigs U3 Orig
  Events
    Unit - A unit comes within 250.00 of 3rd Corps 0578 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_original_Battle_Map_1 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in C_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 2_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 3rd Corps 0578 <gen>
Battle Trigs U3 City
  Events
    Unit - A unit comes within 250.00 of 3rd Corps 0578 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_to_Cities_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in C_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 12_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 3rd Corps 0578 <gen>
Battle Trigs U3 Sand
  Events
    Unit - A unit comes within 250.00 of 3rd Corps 0578 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_sand_battle_Map_2 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in C_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 3_Sand_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 3rd Corps 0578 <gen>
Battle Trigs U3 Snow
  Events
    Unit - A unit comes within 250.00 of 3rd Corps 0578 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_snow_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in C_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 7_Snow_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 3rd Corps 0578 <gen>
Battle Trigs U3 Trench
  Events
    Unit - A unit comes within 250.00 of 3rd Corps 0578 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_Trench_Battle_Map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in C_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 5_Trench_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 3rd Corps 0578 <gen>
Battle Trigs U4 Orig
  Events
    Unit - A unit comes within 250.00 of 4th Corps 0579 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_original_Battle_Map_1 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in D_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 2_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 4th Corps 0579 <gen>
Battle Trigs U4 City
  Events
    Unit - A unit comes within 250.00 of 4th Corps 0579 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_to_Cities_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in D_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 12_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 4th Corps 0579 <gen>
Battle Trigs U4 Sand
  Events
    Unit - A unit comes within 250.00 of 4th Corps 0579 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_sand_battle_Map_2 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in D_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 3_Sand_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 4th Corps 0579 <gen>
Battle Trigs U4 Snow
  Events
    Unit - A unit comes within 250.00 of 4th Corps 0579 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_snow_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in D_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 7_Snow_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 4th Corps 0579 <gen>
Battle Trigs U4 Trench
  Events
    Unit - A unit comes within 250.00 of 4th Corps 0579 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_Trench_Battle_Map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in D_U_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 5_Trench_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 4th Corps 0579 <gen>
Battle Trigs U5 Orig
  Events
    Unit - A unit comes within 250.00 of 5th Corps 0580 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_original_Battle_Map_1 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in E_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 2_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 5th Corps 0580 <gen>
Battle Trigs U5 City
  Events
    Unit - A unit comes within 250.00 of 5th Corps 0580 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_to_Cities_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in E_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 12_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 5th Corps 0580 <gen>
Battle Trigs U5 Sand
  Events
    Unit - A unit comes within 250.00 of 5th Corps 0580 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_sand_battle_Map_2 <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in E_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 3_Sand_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 5th Corps 0580 <gen>
Battle Trigs U5 Snow
  Events
    Unit - A unit comes within 250.00 of 5th Corps 0580 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_snow_battle_map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in E_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 7_Snow_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 5th Corps 0580 <gen>
Battle Trigs U5 Trench
  Events
    Unit - A unit comes within 250.00 of 5th Corps 0580 <gen>
  Conditions
  Actions
    Wait until ((((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True)), checking every 0.30 seconds
    If ((1A_To_Trench_Battle_Map <gen> contains (Triggering unit)) Equal to True) then do (Pick every unit in (Units in E_Officer_z_spawn <gen>) and do (Move (Picked unit) instantly to (Center of 5_Trench_U_BM <gen>))) else do (Skip remaining actions)
    Wait 2.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: BATTLE !!!
    Unit - Pause 5th Corps 0580 <gen>
Red R
  Events
    Unit - A unit enters AA_Confed_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Move (Entering unit) instantly to (Center of W_Cmmndr_z_spawn <gen>)
Red R City
  Events
    Unit - A unit enters AA_City_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Move (Entering unit) instantly to (Center of W_Cmmndr_z_spawn <gen>)
Red R Sand
  Events
    Unit - A unit enters AA_Sand_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Move (Entering unit) instantly to (Center of W_Cmmndr_z_spawn <gen>)
Red R Snow
  Events
    Unit - A unit enters AA_Snow_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Move (Entering unit) instantly to (Center of W_Cmmndr_z_spawn <gen>)
Red R Trench
  Events
    Unit - A unit enters AA_Trench_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Move (Entering unit) instantly to (Center of W_Cmmndr_z_spawn <gen>)
Blue R
  Events
    Unit - A unit enters AA_Confed_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Move (Entering unit) instantly to (Center of X_Officer_z_spawn <gen>)
Blue R City
  Events
    Unit - A unit enters AA_City_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Move (Entering unit) instantly to (Center of X_Officer_z_spawn <gen>)
Blue R Sand
  Events
    Unit - A unit enters AA_Sand_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Move (Entering unit) instantly to (Center of X_Officer_z_spawn <gen>)
Blue R Snow
  Events
    Unit - A unit enters AA_Snow_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Move (Entering unit) instantly to (Center of X_Officer_z_spawn <gen>)
Blue R Trench
  Events
    Unit - A unit enters AA_Trench_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Move (Entering unit) instantly to (Center of X_Officer_z_spawn <gen>)
Teal R
  Events
    Unit - A unit enters AA_Confed_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 3 (Teal)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Y_Officer_z_Spawn <gen>)
Teal R City
  Events
    Unit - A unit enters AA_City_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 3 (Teal)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Y_Officer_z_Spawn <gen>)
Teal R Snow
  Events
    Unit - A unit enters AA_Snow_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 3 (Teal)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Y_Officer_z_Spawn <gen>)
Teal R Sand
  Events
    Unit - A unit enters AA_Sand_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 3 (Teal)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Y_Officer_z_Spawn <gen>)
Teal R Trench
  Events
    Unit - A unit enters AA_Trench_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 3 (Teal)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Y_Officer_z_Spawn <gen>)
Purp R
  Events
    Unit - A unit enters AA_Confed_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 4 (Purple)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Z_Officer_z_spawn <gen>)
Purp R City
  Events
    Unit - A unit enters AA_City_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 4 (Purple)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Z_Officer_z_spawn <gen>)
Purp R Sand
  Events
    Unit - A unit enters AA_Sand_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 4 (Purple)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Z_Officer_z_spawn <gen>)
Purp R Snow
  Events
    Unit - A unit enters AA_Snow_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 4 (Purple)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Z_Officer_z_spawn <gen>)
Purp R Trench
  Events
    Unit - A unit enters AA_Trench_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 4 (Purple)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Z_Officer_z_spawn <gen>)
DG R
  Events
    Unit - A unit enters AA_Confed_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Move (Entering unit) instantly to (Center of V_Officer_z_spawn <gen>)
DG R City
  Events
    Unit - A unit enters AA_City_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Move (Entering unit) instantly to (Center of V_Officer_z_spawn <gen>)
DG R Sand
  Events
    Unit - A unit enters AA_Sand_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Move (Entering unit) instantly to (Center of V_Officer_z_spawn <gen>)
DG R Snow
  Events
    Unit - A unit enters AA_Snow_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Move (Entering unit) instantly to (Center of V_Officer_z_spawn <gen>)
DG R Trench
  Events
    Unit - A unit enters AA_Trench_C_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Move (Entering unit) instantly to (Center of V_Officer_z_spawn <gen>)
Yellow R
  Events
    Unit - A unit enters AA_Union_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Move (Entering unit) instantly to (Center of A_Cmmndr_z_spawn <gen>)
Yellow R City
  Events
    Unit - A unit enters AA_City_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Move (Entering unit) instantly to (Center of A_Cmmndr_z_spawn <gen>)
Yellow R Sand
  Events
    Unit - A unit enters AA_Sand_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Move (Entering unit) instantly to (Center of A_Cmmndr_z_spawn <gen>)
Yellow R Snow
  Events
    Unit - A unit enters AA_Snow_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Move (Entering unit) instantly to (Center of A_Cmmndr_z_spawn <gen>)
Yellow R Trench
  Events
    Unit - A unit enters AA_Trench_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Move (Entering unit) instantly to (Center of A_Cmmndr_z_spawn <gen>)
Orange R
  Events
    Unit - A unit enters AA_Union_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 6 (Orange)
  Actions
    Unit - Move (Entering unit) instantly to (Center of B_U_Officer_z_spawn <gen>)
Orange R City
  Events
    Unit - A unit enters AA_City_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 6 (Orange)
  Actions
    Unit - Move (Entering unit) instantly to (Center of B_U_Officer_z_spawn <gen>)
Orange R Sand
  Events
    Unit - A unit enters AA_Sand_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 6 (Orange)
  Actions
    Unit - Move (Entering unit) instantly to (Center of B_U_Officer_z_spawn <gen>)
Orange R Snow
  Events
    Unit - A unit enters AA_Snow_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 6 (Orange)
  Actions
    Unit - Move (Entering unit) instantly to (Center of B_U_Officer_z_spawn <gen>)
Orange R Trench
  Events
    Unit - A unit enters AA_Trench_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 6 (Orange)
  Actions
    Unit - Move (Entering unit) instantly to (Center of B_U_Officer_z_spawn <gen>)
Green R
  Events
    Unit - A unit enters AA_Union_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Move (Entering unit) instantly to (Center of C_U_Officer_z_spawn <gen>)
Green R City
  Events
    Unit - A unit enters AA_City_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Move (Entering unit) instantly to (Center of C_U_Officer_z_spawn <gen>)
Green R Sand
  Events
    Unit - A unit enters AA_Sand_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Move (Entering unit) instantly to (Center of C_U_Officer_z_spawn <gen>)
Green R Snow
  Events
    Unit - A unit enters AA_Snow_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Move (Entering unit) instantly to (Center of C_U_Officer_z_spawn <gen>)
Green R Trench
  Events
    Unit - A unit enters AA_Trench_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Move (Entering unit) instantly to (Center of C_U_Officer_z_spawn <gen>)
Pink R
  Events
    Unit - A unit enters AA_Union_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 8 (Pink)
  Actions
    Unit - Move (Entering unit) instantly to (Center of D_U_Officer_z_spawn <gen>)
Pink R City
  Events
    Unit - A unit enters AA_City_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 8 (Pink)
  Actions
    Unit - Move (Entering unit) instantly to (Center of D_U_Officer_z_spawn <gen>)
Pink R Sand
  Events
    Unit - A unit enters AA_Sand_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 8 (Pink)
  Actions
    Unit - Move (Entering unit) instantly to (Center of D_U_Officer_z_spawn <gen>)
Pink R Snow
  Events
    Unit - A unit enters AA_Snow_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 8 (Pink)
  Actions
    Unit - Move (Entering unit) instantly to (Center of D_U_Officer_z_spawn <gen>)
Pink R Trench
  Events
    Unit - A unit enters AA_Trench_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 8 (Pink)
  Actions
    Unit - Move (Entering unit) instantly to (Center of D_U_Officer_z_spawn <gen>)
Brown R
  Events
    Unit - A unit enters AA_Union_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Move (Entering unit) instantly to (Center of E_Officer_z_spawn <gen>)
Brown R City
  Events
    Unit - A unit enters AA_City_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Move (Entering unit) instantly to (Center of E_Officer_z_spawn <gen>)
Brown R Sand
  Events
    Unit - A unit enters AA_Sand_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Move (Entering unit) instantly to (Center of E_Officer_z_spawn <gen>)
Brown R Snow
  Events
    Unit - A unit enters AA_Snow_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Move (Entering unit) instantly to (Center of E_Officer_z_spawn <gen>)
Brown R Trench
  Events
    Unit - A unit enters AA_Trench_U_Retreat <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Move (Entering unit) instantly to (Center of E_Officer_z_spawn <gen>)
Red
  Events
    Unit - A unit enters ZZ_1_R <gen>
  Conditions
  Actions
    Set VariableSet Aunits = (Units in W_Cmmndr_z_spawn <gen>)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Display to (All players) the text: An Army is trying to retreat...) else do (Do nothing)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Unpause 1st Corps 0571 <gen>) else do (Do nothing)
Blue
  Events
    Unit - A unit enters ZZ_2_R <gen>
  Conditions
  Actions
    Set VariableSet Aunits = (Units in X_Officer_z_spawn <gen>)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Display to (All players) the text: An Army is trying to retreat...) else do (Do nothing)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Unpause 2nd Corps 0572 <gen>) else do (Do nothing)
Teal
  Events
    Unit - A unit enters ZZ_3_R <gen>
  Conditions
  Actions
    Set VariableSet Aunits = (Units in Y_Officer_z_Spawn <gen>)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Display to (All players) the text: An Army is trying to retreat...) else do (Do nothing)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Unpause 3rd Corps 0573 <gen>) else do (Do nothing)
Purp
  Events
    Unit - A unit enters ZZ_4_R <gen>
  Conditions
  Actions
    Set VariableSet Aunits = (Units in Z_Officer_z_spawn <gen>)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Display to (All players) the text: An Army is trying to retreat...) else do (Do nothing)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Unpause 4th Corps 0574 <gen>) else do (Do nothing)
DG
  Events
    Unit - A unit enters ZZ_5_R <gen>
  Conditions
  Actions
    Set VariableSet Aunits = (Units in V_Officer_z_spawn <gen>)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Display to (All players) the text: An Army is trying to retreat...) else do (Do nothing)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Unpause 5th Corps 0575 <gen>) else do (Do nothing)
Yellow
  Events
    Unit - A unit enters ZZ_6_R <gen>
  Conditions
  Actions
    Set VariableSet Aunits = (Units in A_Cmmndr_z_spawn <gen>)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Display to (All players) the text: An Army is trying to retreat...) else do (Do nothing)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Unpause 1st Corps 0576 <gen>) else do (Do nothing)
Orange
  Events
    Unit - A unit enters ZZ_7_R <gen>
  Conditions
  Actions
    Set VariableSet Aunits = (Units in B_U_Officer_z_spawn <gen>)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Display to (All players) the text: An Army is trying to retreat...) else do (Do nothing)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Unpause 2nd Corps 0577 <gen>) else do (Do nothing)
Green
  Events
    Unit - A unit enters ZZ_8_R <gen>
  Conditions
  Actions
    Set VariableSet Aunits = (Units in C_U_Officer_z_spawn <gen>)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Display to (All players) the text: An Army is trying to retreat...) else do (Do nothing)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Unpause 3rd Corps 0578 <gen>) else do (Do nothing)
Pink
  Events
    Unit - A unit enters ZZ_9_R <gen>
  Conditions
  Actions
    Set VariableSet Aunits = (Units in D_U_Officer_z_spawn <gen>)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Display to (All players) the text: An Army is trying to retreat...) else do (Do nothing)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Unpause 4th Corps 0579 <gen>) else do (Do nothing)
Brown
  Events
    Unit - A unit enters ZZ_10_R <gen>
  Conditions
  Actions
    Set VariableSet Aunits = (Units in E_Officer_z_spawn <gen>)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Display to (All players) the text: An Army is trying to retreat...) else do (Do nothing)
    If (((AAA_Trench_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Snow_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_Sand_battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or (((AAA_City_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False) or ((AAA_Battle_Map <gen> contains (Random unit from Aunits)) Equal to False))))) then do (Unpause 5th Corps 0580 <gen>) else do (Do nothing)