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Triggers
Civil ARENA II.w3x
Variables
Repick
repick
Musique
Musique
Zone Invincible
Vulnerable
Region Copier 2
Revive
Revive
Portes / Zones
porte ouverte
porte fermer
anti retour
Initialisation
Initialisation
Selection
Kill
Victoire
Name
Type
is_array
initial_value
Compteur_kill
integer
Yes
Deja_clic
boolean
Yes
Deja_selec
boolean
Yes
repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Set Variable Set Deja_selec[(Player number of (Triggering player))] = "false"
Musique
Events
Player - Player 1 (Red) types a chat message containing -musique (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Vulnerable
Events
Unit - A unit enters Sortie <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Region Copier 2
Events
Unit - A unit enters Zone_Neutre <gen>
Conditions
Equal to True
Actions
Unit - Make (Triggering unit) Invulnerable
Revive
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Rez <gen>) , Show revival graphics
porte ouverte
Events
Unit - A unit enters Sortie <gen>
Conditions
Actions
Destructible - Open Gate 0026 <gen>
porte fermer
Events
Unit - A unit leaves Sortie <gen>
Conditions
(Number of units in (Units in Sortie <gen>)) Equal to 0
Actions
Destructible - Close Gate 0026 <gen>
Destructible - Make Gate 0026 <gen> Invulnerable
anti retour
Events
Unit - A unit enters Sortie <gen>
Conditions
((Triggering unit) is in (Units in Zone_Neutre <gen>).) Equal to False
Actions
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by (0.00, 50.00))
Initialisation
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: Double-cliquez sur le héro de votre choix pour l'avoir.
Leaderboard - Create a leaderboard for (All players) titled Kill counter
Leaderboard - Show (Last created leaderboard)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across VU <gen>
Selection
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
(VU <gen> contains (Triggering unit)) Equal to True
Deja_selec[(Player number of (Triggering player))] Equal to False
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Deja_clic[(Player number of (Triggering player))] Equal to True
Then - Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for (Triggering player) at (Center of Arene <gen>) facing Default building facing degrees
Set Variable Set Deja_selec[(Player number of (Triggering player))] = "true"
Else - Actions
Set Variable Set Deja_clic[(Player number of (Triggering player))] = "true"
Wait 0.50 seconds
Set Variable Set Deja_clic[(Player number of (Triggering player))] = "false"
Kill
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set Compteur_kill[(Player number of (Owner of (Killing unit)))] = (Compteur_kill[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Compteur_kill[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Victoire
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Victory (Player in position 1 of (Last created leaderboard).) ( Show dialogs, Show scores)
For each (Integer A) from 2 to 12 , do (Actions)
Loop - Actions
Game - Defeat (Player in position (Integer A) of (Last created leaderboard).) with the message: Défaite !
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