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Triggers
Kill The Diablo v1.50 (Final Version).w3x
Variables
Inicio
Oro
Oro 2
Oro 3
Oro 4
Boss 1
Trimonica 1
Trimonica 2
Trimonica 3
Boss 2
Blademaster of Blackrock Clan 1
Blademaster of Blackrock Clan 2
Undeads salen
Undeas se mueven 1
Undeas se mueven 2
Undeas se mueven 3
Undeas se mueven 4
Undeas se mueven 5
Undeas se mueven 6
Blademaster of Blackrock Clan 3
Boss 3
Heros enter
Heros enter 2
Heros enter 2B
Boss 3 1
Boss 3 2
Boss 3 3
Boss 3 Ogrimar
Ogrimar Boss 3 1
Ogrimar Boss 3 2
Boss 3 Fin
Boss 4
General Azgalor 1
General Azgalor 2
General Azgalor 2B
General Azgalor 3
Boss 5
Heros entran 3
Daemonic Doom Guard Zombies
Daemonic Doom Guard 1
Daemonic Doom Guard 1B
Daemonic Doom Guard 1C
Daemonic Doom Guard 2
Boss 6
Dracula 1
Dracula 2
Hell Hounds 1
Hell Hounds 2
Hell Hounds 3
Dracula 4
Dracula 5
Boss 7
Gemelos 1
Gemelos 2
Gemelos 2B
Gemelos 2C
Gemelos 3
Gemelos 3B
Gemelos 3C
Boss 8
General Dameon 1
General Dameon 5
Daemonic Death Revenant 1
Daemonic Death Revenant 2
General Dameon 2
General Dameon 3
Guantelete
Guantelete unidades
Heros entran 6
Guantelete unidades 2
Abrir puerta guantelete
Movimiento unidades 1
Movimiento unidades 2
Movimiento unidades 3
Movimiento unidades 4
Movimiento unidades 5
Movimiento unidades 6
Boss 9
Enter Muradin
Frost Wyrm 1
Frost Wyrm 2
Creep Frost Wyrm
Frost Wyrm 3
Frost Wyrm 4
Frost Wyrm 5
Boss 10
Diablo 1
Diablo 2
Diablo unidades
Diablo 3
Diablo unidades 2
Diablo 4
Diablo 5
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code. Edit by:WorldEdit
Name
Type
is_array
initial_value
Oro
Events
Map initialization
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Player - Add 500 to Player 1 (Red) . Current lumber
Player - Add 500 to Player 2 (Blue) . Current lumber
Player - Add 500 to Player 3 (Teal) . Current lumber
Player - Add 500 to Player 4 (Purple) . Current lumber
Player - Add 500 to Player 5 (Yellow) . Current lumber
Player - Add 500 to Player 6 (Orange) . Current lumber
Player - Add 500 to Player 7 (Green) . Current lumber
Player - Add 500 to Player 8 (Pink) . Current lumber
Oro 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 60 to Player 1 (Red) . Current gold
Player - Add 60 to Player 2 (Blue) . Current gold
Player - Add 60 to Player 3 (Teal) . Current gold
Player - Add 60 to Player 4 (Purple) . Current gold
Player - Add 60 to Player 5 (Yellow) . Current gold
Player - Add 60 to Player 6 (Orange) . Current gold
Player - Add 60 to Player 7 (Green) . Current gold
Player - Add 60 to Player 8 (Pink) . Current gold
Oro 3
Events
Map initialization
Conditions
Actions
Wait 241.00 seconds
Trigger - Turn off Oro_2 <gen>
Oro 4
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Trimonica 1
Events
Unit - Lesser Daemonic 0346 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) the text: Trimonica:You Die!!!
Game - Display to (All players) the text: Trimonica:hahahahahahahahaha!!!
Trigger - Turn off Trimonica_1 <gen>
Trimonica 2
Events
Unit - Lesser Daemonic 0346 <gen> 's life becomes Less than 4500.00
Conditions
Actions
Game - Display to (All players) the text: Trimonica:Attack!!!
Trimonica 3
Events
Unit - Lesser Daemonic 0346 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Trimonica:You No Win!!!
Game - Display to (All players) the text: Trimonica:You Never Defeat Blademaster of Blackrock!!!
Blademaster of Blackrock Clan 1
Events
Unit - Blademaster 0127 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) the text: Blademaster of Blackrock Clan:You me defeat?
Game - Display to (All players) the text: Blademaster of Blackrock Clan:hahahahahahahahaha!!!
Trigger - Turn off Blademaster_of_Blackrock_Clan_1 <gen>
Blademaster of Blackrock Clan 2
Events
Unit - Blademaster 0127 <gen> 's life becomes Less than 7500.00
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) the text: Blademaster of Blackrock Clan:Attack!!!
Trigger - Turn on Undeads_salen <gen>
Wait 2 seconds
Unit - Unpause all units
Undeads salen
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blue Dragonspawn Warrior for Player 11 (Dark Green) at (Center of Boss_2A <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Boss_2A <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Faceless One Trickster for Player 11 (Dark Green) at (Center of Boss_2B <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Boss_2B <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 2 . Ghoul for Player 11 (Dark Green) at (Center of Boss_2C <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Boss_2C <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 2 . Ghoul for Player 11 (Dark Green) at (Center of Boss_2D <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Boss_2D <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 2 . Faceless One Trickster for Player 11 (Dark Green) at (Center of Boss_2E <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Boss_2E <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 2 . Blue Dragonspawn Warrior for Player 11 (Dark Green) at (Center of Boss_2F <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Boss_2F <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Undeas se mueven 1
Events
Unit - A unit enters Boss_2D <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Boss_2Centro <gen>)
Undeas se mueven 2
Events
Unit - A unit enters Boss_2E <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Boss_2Centro <gen>)
Undeas se mueven 3
Events
Unit - A unit enters Boss_2F <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Boss_2Centro <gen>)
Undeas se mueven 4
Events
Unit - A unit enters Boss_2A <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Boss_2Centro <gen>)
Undeas se mueven 5
Events
Unit - A unit enters Boss_2B <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Boss_2Centro <gen>)
Undeas se mueven 6
Events
Unit - A unit enters Boss_2C <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Boss_2Centro <gen>)
Blademaster of Blackrock Clan 3
Events
Unit - Blademaster 0127 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Blademaster of Blackrock Clan: No.....!!!
Trigger - Turn off Undeads_salen <gen>
Heros enter
Events
Unit - A unit enters Heros_entran_1 <gen>
Conditions
Actions
Unit - Create 5 . Footman for Player 12 (Brown) at (Center of Soldados_Rasos <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 12 (Brown) at (Center of Fusileros_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Player 12 (Brown) at (Center of Sacerdotes <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 12 (Brown) at (Center of Fusileros_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Soldado raso: Héroes, necesitamos su apoyo. Eliminemos a estos cerdos orcos, nuestro capitan necesita refuerzos en el frente
Trigger - Turn off Heros_enter <gen>
Heros enter 2
Events
Unit - A unit enters Heros_entran_2 <gen>
Conditions
Actions
Trigger - Turn on Boss_3_Ogrimar <gen>
Trigger - Turn on Boss_3_1 <gen>
Heros enter 2B
Events
Unit - A unit enters Heros_entran_2 <gen>
Conditions
Actions
Game - Display to (All players) the text: Muradin Barbabronce: No dejaremos que interrumpan nuestra operacion
Game - Display to (All players) the text: General Orco: Enano tonto, no tienen la fuerza necesaria para matar al Rey Exanime. La Horda es la unica que puede detenerlo.
Game - Display to (All players) the text: Hellscream: Ya basta! Es hora de acabar con estos humanos. Por la Horda!
Game - Display to (All players) the text: Muradin Barbabronce: Herores destruyan la nave de guerra enemiga antes de que traspasen nuestras defensas.
Trigger - Turn off Heros_enter_2B <gen>
Boss 3 1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Footman for Player 12 (Brown) at (Center of Ventormenta_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Ventormenta_2 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 2 . Rifleman for Player 12 (Brown) at (Center of Ventormenta_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Ventormenta_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Priest for Player 12 (Brown) at (Center of Ventormenta_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Ventormenta_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Boss 3 2
Events
Unit - A unit enters Ventormenta_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Barco_Ogrimar <gen>)
Boss 3 3
Events
Unit - A unit enters Ventormenta_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Barco_Ogrimar <gen>)
Boss 3 Ogrimar
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Ogrimar_2 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 5 . Grunt for Player 10 (Light Blue) at (Center of Ogrimar_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Ogrimar_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 3 . Headhunter for Player 10 (Light Blue) at (Center of Ogrimar_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Ogrimar_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 2 . Shaman for Player 10 (Light Blue) at (Center of Ogrimar_1 <gen>) facing Default building facing degrees
Ogrimar Boss 3 1
Events
Unit - A unit enters Ogrimar_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Barco_Ventormenta <gen>)
Ogrimar Boss 3 2
Events
Unit - A unit enters Ogrimar_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Barco_Ventormenta <gen>)
Boss 3 Fin
Events
Unit - Barco de guerra de Ogrimar 0013 <gen> Dies
Conditions
Actions
Trigger - Turn off Boss_3_1 <gen>
Trigger - Turn off Boss_3_Ogrimar <gen>
General Azgalor 1
Events
Unit - General Azgalor 0170 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) the text: General Azgalor:You Me Defeat?
Trigger - Turn on General_Azgalor_2 <gen>
Trigger - Turn off General_Azgalor_1 <gen>
General Azgalor 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Daemonic Doom Guard (Standard) for Player 11 (Dark Green) at (Center of Boss_4A <gen>) facing Default building facing degrees
Game - Display to (All players) the text: General Azgalor: Attack!!!
General Azgalor 2B
Events
Unit - A unit enters Boss_4A <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Boss_4B <gen>)
General Azgalor 3
Events
Unit - General Azgalor 0170 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: General Azgalor: No Me Defeat!!!
Trigger - Turn off General_Azgalor_2 <gen>
Heros entran 3
Events
Unit - A unit enters Heros_entran_3 <gen>
Conditions
Actions
Game - Display to (All players) the text: Profesor Putricidio: Mmm.. al parecer tenemos comida fresca
Game - Display to (All players) the text: Profesor Putricidio: Coman hijos mios...
Game - Display to (All players) the text: Caraputrea: Uaaaaahhhhh...
Game - Display to (All players) the text: Panzachancro: Me alimentar ja...ja
Trigger - Turn off Heros_entran_3 <gen>
Daemonic Doom Guard Zombies
Events
Unit - Panzachancro 0271 <gen> Takes damage
Conditions
Actions
Trigger - Turn on Daemonic_Doom_Guard_1 <gen>
Daemonic Doom Guard 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Zombies_2 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Unit - Create 1 . Daemonic Doom Guard (Standard) for Player 11 (Dark Green) at (Center of Zombies_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Zombies_1 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Unit - Create 1 . Daemonic Doom Guard (Standard) for Player 11 (Dark Green) at (Center of Zombies_1 <gen>) facing Default building facing degrees
Daemonic Doom Guard 1B
Events
Unit - A unit enters Zombies_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Peste <gen>)
Daemonic Doom Guard 1C
Events
Unit - A unit enters Zombies_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Peste <gen>)
Daemonic Doom Guard 2
Events
Unit - Panzachancro 0271 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Profesor Putricidio: Pagaran por la muerte de mis pequeños
Trigger - Turn off Daemonic_Doom_Guard_1 <gen>
Dracula 1
Events
Unit - Dracula 0280 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) the text: Dracula: You me Defeat?
Trigger - Turn off Dracula_1 <gen>
Dracula 2
Events
Unit - Dracula 0280 <gen> 's life becomes Less than 40000.00
Conditions
Actions
Game - Display to (All players) the text: Dracula: Attack!!!
Trigger - Turn on Hell_Hounds_1 <gen>
Hell Hounds 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Mutantes_1 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Unit - Create 1 . Hell Hounds for Player 11 (Dark Green) at (Center of Mutantes_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Mutantes_2 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Unit - Create 1 . Hell Hounds for Player 11 (Dark Green) at (Center of Mutantes_2 <gen>) facing Default building facing degrees
Hell Hounds 2
Events
Unit - A unit enters Mutantes_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Peste_2 <gen>)
Hell Hounds 3
Events
Unit - A unit enters Mutantes_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Peste_2 <gen>)
Dracula 4
Events
Unit - Dracula 0280 <gen> 's life becomes Less than 15000.00
Conditions
Actions
Game - Display to (All players) the text: Dracula: Attack Hell Hounds!!!
Special Effect - Create a special effect at (Center of Peste_2 <gen>) using Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl
Unit - Create 5 . Hell Hounds for Player 11 (Dark Green) at (Center of Peste_2 <gen>) facing Default building facing degrees
Dracula 5
Events
Unit - Dracula 0280 <gen> Dies
Conditions
Actions
Trigger - Turn off Hell_Hounds_1 <gen>
Game - Display to (All players) the text: Dracula: No Me Hero Defeat!!!
Destructible - Open Icy Gate Invulnerable 0395 <gen>
Gemelos 1
Events
Unit - Elfo mago psicotico 0253 <gen> Takes damage
Unit - Elfo mago psicotico 0291 <gen> Takes damage
Unit - Elfo mago psicotico 0254 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) the text: Rey Exanime: Saluden a mis queridos magos elfos, espero que se diviertan con ellos
Game - Display to (All players) the text: Keleshet: Sera un placer sevirles
Game - Display to (All players) the text: Taldaram: Al fin! Sangre fresca
Game - Display to (All players) the text: Valanar: Lluvia...DE SANGRE JAJA!
Trigger - Turn off Gemelos_1 <gen>
Gemelos 2
Events
Unit - Elfo mago psicotico 0253 <gen> 's life becomes Less than 20000.00
Conditions
Actions
Game - Display to (All players) the text: Keleshet: No me mataran! Esferas de mana vengan por mi!
Special Effect - Create a special effect at (Center of Heros_4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 2 . Esfera de Energia for Player 11 (Dark Green) at (Center of Heros_4 <gen>) facing Default building facing degrees
Gemelos 2B
Events
Unit - Elfo mago psicotico 0254 <gen> 's life becomes Less than 20000.00
Conditions
Actions
Game - Display to (All players) the text: Taldaram: No me mataran! Esferas de mana vengan por mi!
Special Effect - Create a special effect at (Center of Heros_4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 2 . Esfera de Energia for Player 11 (Dark Green) at (Center of Heros_4 <gen>) facing Default building facing degrees
Gemelos 2C
Events
Unit - Elfo mago psicotico 0291 <gen> 's life becomes Less than 20000.00
Conditions
Actions
Game - Display to (All players) the text: Valanar: No me mataran! Esferas de mana vengan por mi!
Special Effect - Create a special effect at (Center of Heros_4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 2 . Esfera de Energia for Player 11 (Dark Green) at (Center of Heros_4 <gen>) facing Default building facing degrees
Gemelos 3
Events
Unit - Elfo mago psicotico 0253 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Keleshet: Fue divertido...
Gemelos 3B
Events
Unit - Elfo mago psicotico 0291 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Valanar: Tomare mi sangre en el infierno jaja...
Gemelos 3C
Events
Unit - Elfo mago psicotico 0254 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Taldaram: Alimenten a mi...ahh carajo...
General Dameon 1
Events
Unit - General Dameon 0303 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) the text: General Dameon: Hahahahahahahaaaaa!!! You Me Defeat?
Trigger - Turn off General_Dameon_1 <gen>
General Dameon 5
Events
Unit - A unit enters Heros_5 <gen>
Conditions
Actions
Trigger - Turn on Daemonic_Death_Revenant_1 <gen>
Daemonic Death Revenant 1
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Elfos_salen <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Create 1 . Daemonic Death Revenant for Player 11 (Dark Green) at (Center of Elfos_salen <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Elfos_salen <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Create 1 . Daemonic Overlord for Player 11 (Dark Green) at (Center of Elfos_salen <gen>) facing Default building facing degrees
Daemonic Death Revenant 2
Events
Unit - A unit enters Elfos_salen <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Heros_5 <gen>)
General Dameon 2
Events
Unit - General Dameon 0303 <gen> 's life becomes Less than 40000.00
Conditions
Actions
Game - Display to (All players) the text: General Dameon: Attack!!!
Special Effect - Create a special effect at (Center of Heros_5 <gen>) using Abilities\Spells\Items\AIma\AImaTarget.mdl
Unit - Create 2 . Daemonic Death Revenant for Player 11 (Dark Green) at (Center of Heros_5 <gen>) facing Default building facing degrees
General Dameon 3
Events
Unit - General Dameon 0303 <gen> Dies
Conditions
Actions
Trigger - Turn off Daemonic_Death_Revenant_1 <gen>
Game - Display to (All players) the text: General Dameon:No Father Me Defeat!!!
Destructible - Open Icy Gate Invulnerable 0393 <gen>
Guantelete unidades
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Guantelete_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Daemonic Infernal for Player 11 (Dark Green) at (Center of Guantelete_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Guantelete_2 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Daemonic Death Revenant for Player 11 (Dark Green) at (Center of Guantelete_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Guantelete_3 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Daemonic Overlord for Player 11 (Dark Green) at (Center of Guantelete_3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Guantelete_4 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Hell Hounds for Player 11 (Dark Green) at (Center of Guantelete_4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Guantelete_5 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Daemonic Doom Guard (Standard) for Player 11 (Dark Green) at (Center of Guantelete_5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Guantelete_6 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Daemonic Death Revenant for Player 11 (Dark Green) at (Center of Guantelete_6 <gen>) facing Default building facing degrees
Heros entran 6
Events
Unit - A unit enters Guantelete_Centro <gen>
Conditions
Actions
Wait 5.00 seconds
Destructible - Close Icy Gate Invulnerable 0393 <gen>
Trigger - Turn on Guantelete_unidades <gen>
Trigger - Turn on Guantelete_unidades_2 <gen>
Trigger - Turn off Heros_entran_6 <gen>
Guantelete unidades 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Guantelete_2 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Daemonic Infernal for Player 11 (Dark Green) at (Center of Guantelete_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Guantelete_5 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Daemonic Death Revenant for Player 11 (Dark Green) at (Center of Guantelete_5 <gen>) facing Default building facing degrees
Trigger - Turn off Guantelete_unidades <gen>
Abrir puerta guantelete
Events
Unit - A unit enters Guantelete_Centro <gen>
Conditions
Actions
Wait 70.00 seconds
Destructible - Open Icy Gate Invulnerable 0393 <gen>
Destructible - Open Icy Gate Invulnerable 0394 <gen>
Movimiento unidades 1
Events
Unit - A unit enters Guantelete_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Guantelete_Centro <gen>)
Movimiento unidades 2
Events
Unit - A unit enters Guantelete_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Guantelete_Centro <gen>)
Movimiento unidades 3
Events
Unit - A unit enters Guantelete_3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Guantelete_Centro <gen>)
Movimiento unidades 4
Events
Unit - A unit enters Guantelete_4 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Guantelete_Centro <gen>)
Movimiento unidades 5
Events
Unit - A unit enters Guantelete_5 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Guantelete_Centro <gen>)
Movimiento unidades 6
Events
Unit - A unit enters Guantelete_6 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Guantelete_Centro <gen>)
Enter Muradin
Events
Unit - A unit enters Centro_Sindragosa <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 11 (Dark Green)
Actions
Game - Display to (All players) the text: Soldado Raso: Héroes, venimos a ayudarlos. Muradin nos envia.
Special Effect - Create a special effect at (Center of Soldados_Muradin <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 10 . Elfo psicosiado guerrero for Player 12 (Brown) at (Center of Soldados_Muradin <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Soldados_Muradin <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 8 . Priest for Player 12 (Brown) at (Center of Soldados_Muradin <gen>) facing Default building facing degrees
Trigger - Turn off Enter_Muradin <gen>
Frost Wyrm 1
Events
Unit - A unit enters Soldados_Muradin <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Soldados_muradin_move <gen>)
Frost Wyrm 2
Events
Unit - Frost Wyrm 0314 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) the text: Sindragosa: Ahoguense en la escarcha!
Trigger - Turn on Creep_Frost_Wyrm <gen>
Trigger - Turn off Frost_Wyrm_2 <gen>
Creep Frost Wyrm
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Sindragosa: Vengan hijos mios
Special Effect - Create a special effect at (Center of Huevos_Sindragosa <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Create 1 . Daemonic Infernal for Player 11 (Dark Green) at (Center of Huevos_Sindragosa <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Huevos_Sindragosa <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Create 2 . Frost Wyrm for Player 11 (Dark Green) at (Center of Huevos_Sindragosa <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Huevos_Sindragosa_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Create 1 . Daemonic Death Revenant for Player 11 (Dark Green) at (Center of Huevos_Sindragosa_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Huevos_Sindragosa_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Create 2 . Frost Wyrm for Player 11 (Dark Green) at (Center of Huevos_Sindragosa_2 <gen>) facing Default building facing degrees
Frost Wyrm 3
Events
Unit - A unit enters Huevos_Sindragosa <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Centro_Sindragosa <gen>)
Frost Wyrm 4
Events
Unit - A unit enters Huevos_Sindragosa_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Centro_Sindragosa <gen>)
Frost Wyrm 5
Events
Unit - Frost Wyrm 0314 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Sindragosa: Vuelvo a... soñar ahh...
(Owner of (Entering unit)) Not equal to Player 11 (Dark Green)
Actions
Game - Display to (All players) the text: Diablo: Hahahahahahaaaaaa!You Die!!!
Diablo 2
Events
Unit - Diablo 0309 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) the text: Diablo: You defeat!!!
Trigger - Turn on Diablo_unidades <gen>
Trigger - Turn off Diablo_2 <gen>
Diablo unidades
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Diablo: Attack!!!
Special Effect - Create a special effect at (Center of Diablo_center_1 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Unit - Create 1 . Daemonic Overlord for Player 11 (Dark Green) at (Center of Diablo_center_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Diablo_center_1 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Unit - Create 1 . Hell Hounds for Player 11 (Dark Green) at (Center of Diablo_center_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Diablo_center_2 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Unit - Create 1 . Frost Wyrm for Player 11 (Dark Green) at (Center of Diablo_center_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Diablo_center_2 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Unit - Create 2 . Daemonic Doom Guard (Standard) for Player 11 (Dark Green) at (Center of Diablo_center_2 <gen>) facing Default building facing degrees
Diablo 3
Events
Unit - Diablo 0309 <gen> 's life becomes Less than 400000.00
Conditions
Actions
Game - Display to (All players) the text: Diablo: You Me defeat? No! Me defeat!!!
Trigger - Turn off Diablo_unidades <gen>
Trigger - Turn on Diablo_unidades_2 <gen>
Diablo unidades 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: : Attack!!!
Special Effect - Create a special effect at (Center of Diablo_center_1 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Unit - Create 1 . Frost Wyrm for Player 11 (Dark Green) at (Center of Diablo_center_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Diablo_center_1 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Unit - Create 1 . Daemonic Angel (Standard) for Player 11 (Dark Green) at (Center of Diablo_center_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Diablo_center_2 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Unit - Create 1 . Daemonic Death Revenant for Player 11 (Dark Green) at (Center of Diablo_center_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Diablo_center_2 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Unit - Create 1 . Daemonic Infernal for Player 11 (Dark Green) at (Center of Diablo_center_2 <gen>) facing Default building facing degrees
Diablo 4
Events
Unit - Diablo 0309 <gen> 's life becomes Less than 100000.00
Conditions
Actions
Game - Display to (All players) the text: Diablo: NO! NO You Me defeat?
Unit - Add Avatar (Boss) to Diablo 0309 <gen>
Diablo 5
Events
Unit - Diablo 0309 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Diablo: No......!!!
Unit - Pause all units
Wait 5.00 seconds
Game - Display to (All players) the text: Victory! ( 30 sec to End Game)
Sound - Play HeroicVictory <gen>
Wait 30.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
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