Name | Type | is_array | initial_value |
CentrePoint | location | No | |
Crime | real | No | |
CrimeWave | boolean | No | |
Education | integer | No | |
EducationLevel | real | No | |
EducationLoss | real | No | 0.00 |
Employment | integer | No | 0 |
EmploymentRatio | real | No | |
Famine | boolean | No | |
FireSpreader | unit | No | |
FireVictim | unit | No | |
FoodMaximum | integer | No | |
FoodReal | real | No | |
GoldMaximum | integer | No | |
Housing | integer | No | |
LumberNeeds | integer | No | |
Luxury | integer | No | |
Population | integer | No | 30 |
Productivity | integer | No | |
ProductivityActual | real | No | |
ProductivityEfficiency | real | No | 0.80 |
Rain | weathereffect | No | |
Snow | weathereffect | No | |
SurroundingPoints | location | Yes | |
Techlevel | integer | No | |
Technology | real | No | |
VillagerRandom | integer | No | |
XCounter | integer | No | |
XYCounter | integer | No | |
YCounter | integer | No |