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Triggers
City Hero.w3m
Variables
Initialization
Melee Initialization
win
win
Intro
Cam
Guide
First Quest
Message
Message Copy
City units
Guards unit
City Poeples
City Poeples Copy
City Poeples Copy Copy
City Poeples Copy Copy Copy
Hello
Untitled Trigger 001
Club 7
Club time
Club Dance
Club Dance Copy
Club Dance Copy Copy
Club Dance Copy Copy Copy
Club Dance Copy Copy Copy Copy
Club Dance Copy Copy Copy Copy Copy
Club time Copy
Item win
Item win Copy
Guards
Guards
Footmen Upgrade
Upgrade 1
Upgrade Item 1
Obalisk
Park
Park Copy
Music City
Music City
Theives and Bandits
Theives hide out
Theives hide out Copy 2
Theives hide out Copy
Theives hide out Copy Copy
Theives hide out Copy Copy Copy
Bandits dead
Bandits dead
Bandits dead Copy
Bandits dead Copy 2
Bandits dead Copy 3
Bandits dead Copy 4
Theives Alert
Quests
Helping Poor man
Helping Poor man Copy 3 Copy
Helping Poor man Copy 2
Helping Poor man Copy
Helping Poor man Copy Copy
Helping Poor man Copy Copy Copy
BEEP 1
BEEP 1 Copy
Quest 2
Story cinematic king and palaldin
SCRIPT
SCRIPT Copy
Quest 3
Village story
Advice to bandits
Quest 4
His fathers Guide
Advice
Quest 5
Hidden Assasin in the vilage
Night Missions
Night Assassin leader
Night Assassin leader Copy
Night assassin Quest
Midnight Assassin
Time
Time Copy
Mission Mark
Story Mode
Desroy obsa
Story mode
New Land available
New land Unlocked
New land Unlocked Copy
New land Unlocked Copy Copy
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Trigger - Turn off SCRIPT <gen>
Trigger - Turn off Upgrade_1 <gen>
Trigger - Turn off BEEP_1 <gen>
Trigger - Turn off BEEP_1_Copy <gen>
Camera - . Apply . for Player 1 (Red) over 0.00 seconds
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peasant 0503 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
win
Events
Unit - Tauren Chieftain 0625 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Cam
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 4.00 seconds
Guide
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Guide Book with the description Follow Guide( Buy units ) You can buy units from your teams building( Search for shops ) There are differrent shops in the city every were( Build Army ) ( Buy farm animals ) To get more food supply and buy more units( To stay alive ) Find the Altar Of kings somewhere around the city( There are Theives in the city find them to get extra money( Enchated Gem Stone Found will give u a New Power )( Build A wood Camp in the Forest to increase Lumber )Wood camps can also cargo your men but dosen't move( Wood Camps can only be Build by Camp Experst that may only be bought from Workshops )( To Build a Scout Tower you need a tower Specialist who can only be found in Workshops ) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Flash the quest dialog button
Sound - Play Hint <gen>
Quest - Create a quest requirement for (Last created quest) with the description Use Guied for Help To Survive
First Quest
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Go To City Capital Now ! with the description Find him at the Throne Room , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Flash the quest dialog button
Sound - Play Hint <gen>
Quest - Create a quest requirement for (Last created quest) with the description The King Is Waiting For Your Return
Sound - Play MapPing <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_038 <gen>) for 455.00 seconds
Message
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: you are a new peasant who came here to live but life isn't as easy as u think..
Quest - Create a Required quest titled Find a home with the description You must find and buy a home in order to buy other units.You must also buy ( Pigs ) from the Fam yard to increase food capacity , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Message Copy
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Earn Money to buy houses by doing missions and going in the Forest
Sound - Play VillagerF3 <gen>
Guards unit
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Color of Player 1 (Red)) Equal to Red
Actions
Sound - Play FootmanWarcry1 <gen>
City Poeples
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Sound - Play VillagerM1 <gen>
Sound - Play VillagerMAWhat3 <gen>
City Poeples Copy
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Sound - Play VillagerF3 <gen>
Sound - Play VillagerM3 <gen>
Sound - Play CaptainYes1 <gen>
City Poeples Copy Copy
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Sound - Play VillagerF1 <gen>
Sound - Play VillagerMAWhat1 <gen>
City Poeples Copy Copy Copy
Events
Time - Every 16.00 seconds of game time
Conditions
Actions
Sound - Play VillagerCWhat2 <gen>
Sound - Play VillagerCWhat4 <gen>
Untitled Trigger 001
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Club time
Events
Unit - A unit enters Club_7 <gen>
Conditions
Actions
Sound - Play sds <gen>
Camera - Sway the camera source for Player 1 (Red) with magnitude 26.00 and velocity 20.10
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Game - Set the time of day to 21.00
Club Dance
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Animation - Play Paladin 0353 <gen> 's stand victory animation
Animation - Play Orc Warchief 0357 <gen> 's stand victory animation
Animation - Play Knight 0352 <gen> 's stand victory animation
Animation - Play Footman 0351 <gen> 's stand victory animation
Club Dance Copy
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Animation - Play Ranger 0354 <gen> 's stand victory animation
Animation - Play Captain 0355 <gen> 's stand victory animation
Animation - Play Bandit Lord 0312 <gen> 's stand victory animation
Animation - Play Bandit Lord 0311 <gen> 's stand victory animation
Club Dance Copy Copy
Events
Time - Every 17.00 seconds of game time
Conditions
Actions
Animation - Play Far Seer 0065 <gen> 's stand victory animation
Animation - Play Headhunter 0360 <gen> 's stand victory animation
Club Dance Copy Copy Copy
Events
Time - Every 17.00 seconds of game time
Conditions
Actions
Sound - Play HeroMountainKingWarcry1 <gen>
Club Dance Copy Copy Copy Copy
Events
Time - Every 24.00 seconds of game time
Conditions
Actions
Sound - Play MuradinYes1 <gen>
Club Dance Copy Copy Copy Copy Copy
Events
Time - Every 33.00 seconds of game time
Conditions
Actions
Sound - Play FootmanWarcry1 <gen>
Club time Copy
Events
Unit - A unit leaves Club_7 <gen>
Conditions
Actions
Sound - Play Human 1 .
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Game - Set the time of day to 7.00
Item win
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Order Captain 0111 <gen> to Move To . (Center of Region_001 <gen>)
Item win Copy
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order Captain 0111 <gen> to Move To . (Center of Region_001 <gen>)
Guards
Events
Unit - A unit leaves Region_002 <gen>
Conditions
Actions
Unit - Order Captain 0111 <gen> to Move To . (Center of Region_003 <gen>)
Upgrade 1
Events
Unit - Muradin ( Villager ) 0054 <gen> Is selected
Conditions
(Learned Hero Skill) Equal to Human Paladin - Holy Light
Actions
Unit - Replace Paladin 0507 <gen> with a Hero Footman using The old unit's relative life and mana
Upgrade Item 1
Events
Unit - Paladin 0507 <gen> Acquires an item
Conditions
(Item-type of (Last created item)) Equal to (Item-type of gg_item_engs_0514)
Actions
Unit - Replace Paladin 0507 <gen> with a Hero Footman using The old unit's relative life and mana
Park
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Color of Player 1 (Red)) Equal to Red
Actions
Sound - Play Crystal_Music <gen>
Park Copy
Events
Unit - A unit leaves Region_036 <gen>
Conditions
(Color of Player 1 (Red)) Equal to Red
Actions
Sound - Play Human 1 .
Music City
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Color of Player 1 (Red)) Equal to Red
Actions
Sound - Stop music After fading
Theives hide out
Events
Unit - Villager (Male 2) 0604 <gen> Is attacked
Conditions
Actions
Quest - Display to (All players) the Quest Update message: 1 Bandits Cought
Unit - Replace Villager (Male 2) 0604 <gen> with a Rogue Bandit using The old unit's relative life and mana
Unit - Replace Villager 0599 <gen> with a Rogue Bandit using The old unit's relative life and mana
Unit - Change ownership of Villager (Male 2) 0604 <gen> to Neutral Hostile and Change color
Sound - Play H03Bandit52 <gen>
Theives hide out Copy 2
Events
Unit - Villager 0599 <gen> Is attacked
Conditions
Actions
Unit - Replace Villager (Male 2) 0604 <gen> with a Rogue Bandit using The old unit's relative life and mana
Unit - Replace Villager 0599 <gen> with a Rogue Bandit using The old unit's relative life and mana
Unit - Change ownership of Villager (Male 2) 0604 <gen> to Neutral Hostile and Change color
Sound - Play H03Bandit52 <gen>
Theives hide out Copy
Events
Unit - Villager 0598 <gen> Is attacked
Conditions
Actions
Unit - Replace Villager 0598 <gen> with a Rogue Bandit using The old unit's relative life and mana
Unit - Change ownership of Villager 0598 <gen> to Neutral Hostile and Change color
Theives hide out Copy Copy
Events
Unit - Villager 0606 <gen> Is attacked
Conditions
Actions
Unit - Replace Villager 0606 <gen> with a Rogue Bandit using The old unit's relative life and mana
Sound - Play H03Bandit52 <gen>
Theives hide out Copy Copy Copy
Events
Unit - Villager (Male 2) 0605 <gen> Is attacked
Conditions
Actions
Unit - Replace Villager (Male 2) 0605 <gen> with a Assassin using The old unit's relative life and mana
Sound - Play H03Bandit52 <gen>
Bandits dead
Events
Unit - Villager 0598 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: 1 Bandits Cought
Bandits dead Copy
Events
Unit - Villager (Male 2) 0604 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: 1 Bandits Cought
Bandits dead Copy 2
Events
Unit - Villager 0599 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Another Bandits Caught
Bandits dead Copy 3
Events
Unit - Villager 0606 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: 1 Bandits Caught
Bandits dead Copy 4
Events
Unit - Villager (Male 2) 0605 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: 1 Bandits Cought
Theives Alert
Events
Conditions
Actions
Helping Poor man
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Color of Player 1 (Red)) Equal to Red
Actions
Quest - Create a Optional quest titled Help Common Citizens with the description Help this man get to his house in the city , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a quest requirement for (Last created quest) with the description Go To The City And Take Unit To House
Sound - Play VillagerM1 <gen>
Quest - Display to (All players) the Quest Discovered message: Help this man get back to his house SAFELY
Cinematic - Flash a speech indicator for Villager 0498 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0498 <gen> named Smite Legend : Play No sound and display Greeting sir but may you help us to reach the city.the forest is filled with assassins and bandits.I will be sure to pay you if you do ? . Modify duration: Add 10.00 seconds and Wait
Sound - Play QuestActivateWhat1 <gen>
Sound - Play MapPing <gen>
Trigger - Turn off Helping_Poor_man <gen>
Environment - Turn (Last created weather effect) On
Cinematic - Ping minimap for (All players) at (Center of Region_054 <gen>) for 131.00 seconds
Helping Poor man Copy 3 Copy
Events
Unit - Villager 0498 <gen> Takes damage
Conditions
Actions
Sound - Play H03VillagerM50 <gen>
Helping Poor man Copy 2
Events
Unit - A unit leaves Region_052 <gen>
Conditions
(Owner of Paladin 0507 <gen>) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Villager 0498 <gen> to Player 1 (Red) and Change color
Trigger - Turn off Helping_Poor_man <gen>
Special Effect - Destroy (Last created special effect)
Trigger - Turn off Helping_Poor_man_Copy_2 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Helping Poor man Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0498 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Display to (All players) the Quest Update message: Hurry!! And find the king
Trigger - Turn off BEEP_1 <gen>
Trigger - Turn on BEEP_1_Copy <gen>
Quest - Display to (All players) the Quest Completed message: Thank you!
Quest - Mark (Last created quest) as Completed
Destructible - Close Gate 1717 <gen>
Sound - Play H03VillagerM44 <gen>
Unit - Remove Villager 0498 <gen> from the game
Item - Create Tome of Experience at (Center of Region_054 <gen>)
Sound - Play QuestCompleted <gen>
BEEP 1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
BEEP 1 Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Story cinematic king and palaldin
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Owner of Paladin 0507 <gen>) Equal to Player 1 (Red)
(Color of Player 1 (Red)) Equal to Red
Actions
Sound - Play QuestFailed <gen>
Camera - Lock camera target for Player 1 (Red) to Paladin 0507 <gen> , offset by ( 0 , 0 ) using Default rotation
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: ( News Info ) My paladin,Im afraid the council has decided that it not be best if you stay in command....after all losing a battle and losing 800 hundred of my men canot be forgotten so easly
Cinematic - Flash a speech indicator for Mountain King 0210 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Trigger - Turn on SCRIPT <gen>
Trigger - Turn off Story_cinematic_king_and_palaldin <gen>
Unit - Remove Rifleman 0502 <gen> from the game
Unit - Remove Rifleman 0506 <gen> from the game
SCRIPT
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on SCRIPT_Copy <gen>
Trigger - Turn off BEEP_1_Copy <gen>
SCRIPT Copy
Events
Unit - A unit leaves Region_038 <gen>
Conditions
(Owner of Paladin 0507 <gen>) Equal to Player 1 (Red)
(Color of Player 1 (Red)) Equal to Red
Actions
Unit - Move Paladin 0507 <gen> instantly to (Center of Spieacail_land <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Unit - Replace Paladin 0507 <gen> with a Village peasant using The old unit's life and mana
Sound - Play Hint <gen>
Quest - Create a Required quest titled Upgrade Character with the description Gain back your status by Leveling up.which would change your apparance when you reach a certain level , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Unit - Make Paladin 0507 <gen> Sleep when unprovoked at night
Trigger - Turn on Upgrade_1 <gen>
Quest - Display to (All players) the Quest Discovered message: WARNING!!! Go To the village Displayed
Cinematic - Ping minimap for (All players) at (Center of Region_059_Copy_8 <gen>) for 55.00 seconds
Sound - Play MapPing <gen>
Sound - Play QuestActivateWhat1 <gen>
Environment - Turn (Last created weather effect) Off
Village story
Events
Unit - A unit enters Region_070 <gen>
Conditions
(Owner of Paladin 0507 <gen>) Equal to Player 1 (Red)
Actions
Special Effect - Destroy (Last created special effect)
Unit - Change ownership of Villager 0598 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Villager 0606 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Villager (Male 2) 0604 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Villager 0599 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Villager (Male 2) 0605 <gen> to Neutral Hostile and Change color
Quest - Flash the quest dialog button
Quest - Create a Required quest titled ProtectTthe Villagers with the description Keep out the Bandits And theives and keep the poeple alive( Destroy the bandit camps )( Find The Bandits Hidding As Villagers ) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a quest requirement for (Last created quest) with the description Bandits Found./5
Quest - Display to (All players) the Hint message: ( Guards ) The village must be protected ....... see what you can do about the bandits!!
Trigger - Turn off (This trigger)
Sound - Play QuestActivateWhat1 <gen>
Sound - Play H01VillagerM43 <gen>
Advice to bandits
Events
Unit - A unit enters Region_069 <gen>
Conditions
(Owner of Paladin 0507 <gen>) Equal to Player 1 (Red)
Actions
Sound - Play Hint <gen>
Quest - Display to (All players) the Hint message: ( Villager ) hello good SirThere are Bandits hidden Right under our noses.....Find them and Get rid of them where tired of there trouble
Trigger - Turn off (This trigger)
His fathers Guide
Events
Unit - A unit enters Region_069 <gen>
Conditions
(Owner of Paladin 0507 <gen>) Equal to Player 1 (Red)
(Color of Player 1 (Red)) Equal to Red
Actions
Sound - Play QuestCompleted <gen>
Sound - Play H01Uther07 <gen>
Quest - Display to (All players) the Quest Completed message: What is wrong my son why do you not wear our kings Armor....is that tale of your banish ment be true...you are a hero boy..... now!!! Act like it and prove to me that you are me son!!!
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 10.00 seconds
Trigger - Turn off (This trigger)
Cinematic - Flash a speech indicator for Paladin 0477 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Advice
Events
Unit - A unit leaves Region_070 <gen>
Conditions
(Color of Player 1 (Red)) Equal to Red
Actions
Sound - Play Hint <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 4.00 seconds
Quest - Display to (All players) the Quest Update message: ( Uther ) Go help captain Admaril as he gate keeps
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Swordsman 0587 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Hidden Assasin in the vilage
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Color of Player 1 (Red)) Equal to Red
Actions
Night Assassin leader
Events
Game - The in-game time of day becomes Equal to 21.00
Conditions
Actions
Unit - Unhide Medivh 0423 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Medivh 0423 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Night Assassin leader Copy
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit - Hide Medivh 0423 <gen>
Night assassin Quest
Events
Conditions
Actions
Time
Events
Game - The in-game time of day becomes Equal to 21.00
Conditions
Actions
Unit - Order Bandit Legend 0531 <gen> to Move To . (Center of Region_073 <gen>)
Time Copy
Events
Game - The in-game time of day becomes Equal to 0.00
Conditions
Actions
Unit - Order Bandit Legend 0531 <gen> to Move To . (Center of Region_074 <gen>)
Desroy obsa
Events
Conditions
Actions
A great captain returns to his city but do to a batlle lost he was banish from the hire kingdom in the city an now has to live as a peasant and try to earn his respect again
Story mode
Events
Conditions
Actions
for the part to the forest top
New land Unlocked
Events
Destructible - Rock Chunks 5764 <gen> dies
Conditions
Actions
Destructible - Remove Village Tree Wall 3765 <gen>
Destructible - Remove Village Tree Wall 3808 <gen>
Destructible - Remove Village Tree Wall 3767 <gen>
Destructible - Remove Village Tree Wall 3796 <gen>
Sound - Play QuestCompleted <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_075 <gen>) for 5.00 seconds
Quest - Display to (All players) the Quest Discovered message: The Mountain Top has been ( Unlocked )
for the gate by the orge city
New land Unlocked Copy
Events
Destructible - Rock Chunks 5780 <gen> dies
Conditions
Actions
Destructible - Remove Village Tree Wall 5422 <gen>
Destructible - Remove Village Tree Wall 4543 <gen>
Destructible - Remove Village Tree Wall 4542 <gen>
Destructible - Remove Village Tree Wall 4636 <gen>
Destructible - Remove Village Tree Wall 4001 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_076 <gen>) for 5.00 seconds
Sound - Play QuestCompleted <gen>
Quest - Display to (All players) the Quest Discovered message: The ( Orge's Village ) have been Unlocked The land is now AvailableTo Explore !
forest to city
New land Unlocked Copy Copy
Events
Destructible - Rock Chunks 5781 <gen> dies
Conditions
Actions
Destructible - Remove Village Tree Wall 5788 <gen>
Destructible - Remove Village Tree Wall 5789 <gen>
Destructible - Remove Village Tree Wall 5787 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_078 <gen>) for 5.00 seconds
Sound - Play QuestCompleted <gen>
Quest - Display to (All players) the Quest Discovered message: The Way to City Capital is now ( Avialable ) To use
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