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Triggers
City Survival Overrated.w3x
Variables
Abilities
RAGE
Startup
Setup
Start Cinematic
Pillar Of F
Pillar Of T
Pillar Of W
Red Tower Lost
Magic Guys
Gnoll Attack First
Gate to the Undead
Gate to the Undead No
Gnoll Forrest Attack
Cheats
Cheat Blue
Cheat Teal
Cheat Purple
Demon Attack
Footman Spawn
Book Of Demon Gates
Book Of Demon Gates 3
Book Of Demon Gates 2
Demon Spawn1
Demon Siege
Orc Attack City
Attack 2
Attack 2 Orge
Catapult Copy
Special 1
Special 2
Special 3
City Gate Attack
Undead and Orc Stop
Undead Night
Zombie Spawn 1
Zombie Spawn 2
Zombie Night
Zombie Night 2
Orc Attack Town
First Attack
Orge First Attack
Catapult
Attack 1
First Attack Wave 1
Quests
Quest Survive Orc
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
RAGE
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Gold Digger
(Ability being cast) Equal to RAGE!
Actions
Sound - Play AbominationPissed5 <gen>
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Default melee game initialization for all players
Setup
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 10.00
Unit - Make Gnoll 0415 <gen> Remain awake when unprovoked
Unit - Make Gnoll Overseer 0416 <gen> Remain awake when unprovoked
Unit - Make Gnoll Brute 0417 <gen> Remain awake when unprovoked
Unit - Make Gnoll Assassin 0418 <gen> Remain awake when unprovoked
Destructible - Make City Entrance 0489 <gen> Invulnerable
Trigger - Turn off Attack_1 <gen>
Trigger - Turn off Footman_Spawn <gen>
Trigger - Turn off Zombie_Spawn_1 <gen>
Trigger - Turn off Demon_Spawn1 <gen>
Trigger - Turn off Zombie_Spawn_2 <gen>
Trigger - Turn off Catapult <gen>
Trigger - Turn off Special_1 <gen>
Trigger - Turn off Special_2 <gen>
Trigger - Turn off Special_3 <gen>
Trigger - Turn off First_Attack_Wave_1 <gen>
Trigger - Turn off Attack_2 <gen>
Trigger - Turn off Attack_2_Orge <gen>
Trigger - Turn off Catapult_Copy <gen>
Quest - Display to (All players) the Warning message: 5 min left for the Horde to arrive
Wait 240.00 seconds
Quest - Display to (All players) the Warning message: 1 min left for the Horde to arrive!
Wait 50.00 seconds
Quest - Display to (All players) the Warning message: 10 Sec left for the Horde to arrive
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: THE HORDE HAS ARRIVED!!!
Trigger - Turn on First_Attack_Wave_1 <gen>
Wait 20.00 seconds
Trigger - Turn on Attack_1 <gen>
Wait 250.00 seconds
Trigger - Turn on Attack_2 <gen>
Trigger - Turn on Attack_2_Orge <gen>
Trigger - Turn on Catapult_Copy <gen>
Trigger - Turn on Special_1 <gen>
Trigger - Turn on Special_2 <gen>
Trigger - Turn on Special_3 <gen>
Wait 300.00 seconds
Trigger - Turn off Attack_2_Orge <gen>
Trigger - Turn off Catapult_Copy <gen>
Trigger - Turn off Special_1 <gen>
Trigger - Turn off Special_2 <gen>
Trigger - Turn off Attack_2 <gen>
Trigger - Turn off Special_3 <gen>
Start Cinematic
Events
Map initialization
Conditions
Actions
Sound - Play PursuitTheme <gen>
Sound - Set music volume to 100 %
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Red_Tower for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Red_Tower for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Red_Tower for Player 4 (Purple) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Shop for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Shop for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Shop for Player 4 (Purple) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Gate for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Gate for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Gate for Player 4 (Purple) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Town_1 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Town_1 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Town_1 for Player 4 (Purple) over 4.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Town_2 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Town_2 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Town_2 for Player 4 (Purple) over 5.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Town_3 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Town_3 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Town_3 for Player 4 (Purple) over 4.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Town_4 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Town_4 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Town_4 for Player 4 (Purple) over 6.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Top_Of_Start for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Top_Of_Start for Player 3 (Teal) over 8.00 seconds
Camera - . Apply . gg_cam_Top_Of_Start for Player 4 (Purple) over 8.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Start_1 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Start_1 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Start_1 for Player 4 (Purple) over 6.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Start_2 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Start_2 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Start_2 for Player 4 (Purple) over 3.00 seconds
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Sound - Set music volume to 0.00 %
Wait 2 seconds
Quest - Display to (All players) the Hint message: Pick a hero from the pillars!And please keep in mind that the only way earning gold is by destroying barrels around the city.
Trigger - Turn off (This trigger)
Pillar Of F
Events
Unit - Pillar Of Fighters 0000 <gen> Sells a unit
Conditions
Actions
Unit - Move (Sold unit) instantly to (Random point in Region_019 <gen>)
Hero - Give gg_item_ankh_0855 to (Sold unit)
Unit - Remove (Buying unit) from the game
Pillar Of T
Events
Unit - Pillar Of Tanks 0001 <gen> Sells a unit
Conditions
Actions
Unit - Move (Sold unit) instantly to (Random point in Region_019 <gen>)
Hero - Give gg_item_ankh_0855 to (Sold unit)
Unit - Remove (Buying unit) from the game
Pillar Of W
Events
Unit - Pillar Of Wizards 0002 <gen> Sells a unit
Conditions
Actions
Unit - Move (Sold unit) instantly to (Random point in Region_019 <gen>)
Hero - Give gg_item_ankh_0855 to (Sold unit)
Unit - Remove (Buying unit) from the game
Red Tower Lost
Events
Unit - Arcane Observatory 0226 <gen> Dies
Conditions
Actions
Sound - Play Human Defeat .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Red_Tower for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Red_Tower for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Red_Tower for Player 4 (Purple) over 4.00 seconds
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Game - Defeat Player 2 (Blue) with the message: The Red Tower Was Destroeyd!
Game - Defeat Player 3 (Teal) with the message: The Red Tower Was Destroeyd!
Game - Defeat Player 4 (Purple) with the message: The Red Tower Was Destroeyd!
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Magic Guys
Events
Map initialization
Conditions
Actions
Unit - Make Emissary 0272 <gen> Invulnerable
Unit - Make Emissary 0860 <gen> Invulnerable
Unit - Make Emissary 0858 <gen> Invulnerable
Unit - Pause Emissary 0272 <gen>
Unit - Pause Emissary 0860 <gen>
Unit - Pause Emissary 0858 <gen>
Gnoll Attack First
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Unit - Order Gnoll Brute 0473 <gen> to Move To . (Random point in Region_018 <gen>)
Unit - Order Gnoll Poacher 0477 <gen> to Move To . (Random point in Region_018 <gen>)
Unit - Order Gnoll Poacher 0475 <gen> to Move To . (Random point in Region_018 <gen>)
Unit - Order Gnoll Assassin 0476 <gen> to Move To . (Random point in Region_018 <gen>)
Unit - Order Gnoll 0474 <gen> to Move To . (Random point in Region_018 <gen>)
Wait 30.00 seconds
Unit - Remove Gnoll Brute 0473 <gen> from the game
Unit - Remove Gnoll Poacher 0477 <gen> from the game
Unit - Remove Gnoll Poacher 0475 <gen> from the game
Unit - Remove Gnoll 0474 <gen> from the game
Unit - Remove Gnoll Assassin 0476 <gen> from the game
Gate to the Undead
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 2908 <gen> Invulnerable
Gate to the Undead No
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Floating Text - Create floating text that reads You Shall Not Enter! Yet! at (Center of Region_027 <gen>) with Z offset 0 , using font size 100.00 , color ( 100 %, 100 %, 100 %), and 100.00 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Gnoll Forrest Attack
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Unit - Order Gnoll 0415 <gen> to Move To . (Center of Region_022 <gen>)
Unit - Order Gnoll Overseer 0416 <gen> to Move To . (Center of Region_022 <gen>)
Unit - Order Gnoll Brute 0417 <gen> to Move To . (Center of Region_022 <gen>)
Unit - Order Gnoll Assassin 0418 <gen> to Move To . (Center of Region_022 <gen>)
Cheat Blue
Events
Player - Player 2 (Blue) types a chat message containing BokkerPlaysWar3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Dark Savior for Player 2 (Blue) at (Center of City_Top_Point <gen>) facing Default building facing degrees
Hero - Give gg_item_I000_0225 to (Last created unit)
Trigger - Turn off (This trigger)
Cheat Teal
Events
Player - Player 3 (Teal) types a chat message containing BokkerPlaysWar3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Dark Savior for Player 3 (Teal) at (Center of City_Top_Point <gen>) facing Default building facing degrees
Hero - Give gg_item_I000_0201 to (Last created unit)
Trigger - Turn off (This trigger)
Cheat Purple
Events
Player - Player 4 (Purple) types a chat message containing BokkerPlaysWar3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Dark Savior for Player 4 (Purple) at (Center of City_Top_Point <gen>) facing Default building facing degrees
Hero - Give gg_item_I000_0224 to (Last created unit)
Trigger - Turn off (This trigger)
Footman Spawn
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Random point in Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Footman for Player 1 (Red) at (Random point in Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Region_024 <gen>)
Unit - Create 1 . Knight for Player 1 (Red) at (Random point in Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Region_024 <gen>)
Wait 120.00 seconds
Trigger - Turn off (This trigger)
Book Of Demon Gates
Events
Map initialization
Conditions
Actions
Unit - Make Book Of Demon Gates 0478 <gen> Invulnerable
Book Of Demon Gates 3
Events
Unit - Book Of Demon Gates 0478 <gen> Dies
Conditions
Actions
Trigger - Turn off Demon_Spawn1 <gen>
Trigger - Turn off Footman_Spawn <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Gate_For_Siege for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Gate_For_Siege for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Gate_For_Siege for Player 4 (Purple) over 5.00 seconds
Wait 6.00 seconds
Unit - Remove Demon Portal 0495 <gen> from the game
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 0.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Book Of Demon Gates 2
Events
Unit - Tresh's Servent 0490 <gen> Dies
Conditions
Actions
Unit - Make Book Of Demon Gates 0478 <gen> Vulnerable
Demon Spawn1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bloodfiend for Player 12 (Brown) at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Bloodfiend for Player 12 (Brown) at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Fel Stalker for Player 12 (Brown) at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Demon Siege
Events
Map initialization
Conditions
Actions
Wait 1500.00 seconds
Destructible - Make Demonic Gate 2908 <gen> Vulnerable
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 2.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 0.60 seconds
Unit - Move Demon Portal 0495 <gen> instantly to (Center of Region_024 <gen>) , facing 90.00 degrees
Unit - Make Demon Portal 0495 <gen> Invulnerable
Wait 2 seconds
Unit - Move Doom Guard 0496 <gen> instantly to (Random point in Region_024 <gen>)
Unit - Order Doom Guard 0496 <gen> to Patrol To . (Random point in City_Top_Point <gen>)
Unit - Order Fel Stalker 0500 <gen> to Patrol To . (Random point in City_Top_Point <gen>)
Unit - Move Fel Stalker 0499 <gen> instantly to (Random point in Region_024 <gen>)
Unit - Order Fel Stalker 0499 <gen> to Patrol To . (Random point in City_Top_Point <gen>)
Unit - Move Bloodfiend 0497 <gen> instantly to (Random point in Region_024 <gen>)
Unit - Order Bloodfiend 0497 <gen> to Patrol To . (Random point in City_Top_Point <gen>)
Unit - Move Bloodfiend 0498 <gen> instantly to (Random point in Region_024 <gen>)
Unit - Order Bloodfiend 0498 <gen> to Patrol To . (Random point in City_Top_Point <gen>)
Trigger - Turn on Demon_Spawn1 <gen>
Trigger - Turn on Footman_Spawn <gen>
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Footman 0262 <gen> named Footman : Play No sound and display The only way to destroy a Demon gate is to destroy the book creating it! You must get it done before it's too late! . Modify duration: Add 6.00 seconds and Don't wait
Wait 1.80 seconds
Camera - Rotate camera 360.00 degrees around (Center of Region_026 <gen>) for Player 2 (Blue) over 14.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Region_026 <gen>) for Player 3 (Teal) over 14.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Region_026 <gen>) for Player 4 (Purple) over 14.00 seconds
Wait 13.50 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 4 (Purple) over 4.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 4 (Purple) over 6.00 seconds
Wait 7.00 seconds
Destructible - Kill Demonic Gate 2908 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 4 (Purple) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 4 (Purple) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Gate_2 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Gate_2 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Gate_2 for Player 4 (Purple) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Attack 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Orc Warlock for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Fel Orc Kodo Beast for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Tauren for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 400.00 seconds
Trigger - Turn off (This trigger)
Attack 2 Orge
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Orge Warlord for Player 11 (Dark Green) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 400.00 seconds
Trigger - Turn off (This trigger)
Catapult Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demolisher for Player 11 (Dark Green) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 400.00 seconds
Trigger - Turn off (This trigger)
Special 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blood Thrister for Player 11 (Dark Green) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 400.00 seconds
Trigger - Turn off (This trigger)
Special 2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bladmaster for Player 11 (Dark Green) at (Random point in Region_016 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 400.00 seconds
Trigger - Turn off (This trigger)
Special 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Gnoll Overseer for Player 11 (Dark Green) at (Random point in Attack_Hero <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 400.00 seconds
Trigger - Turn off (This trigger)
City Gate Attack
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Destructible - Kill City Entrance 0489 <gen>
Trigger - Turn off (This trigger)
Undead and Orc Stop
Events
Unit - Black Citadel 0399 <gen> Dies
Conditions
Actions
Trigger - Turn off Attack_2 <gen>
Trigger - Turn off Attack_2_Orge <gen>
Trigger - Turn off Catapult_Copy <gen>
Trigger - Turn off Special_1 <gen>
Trigger - Turn off Special_2 <gen>
Trigger - Turn off Special_3 <gen>
Zombie Spawn 1
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Create 1 . Fast Zombie for Player 12 (Brown) at (Random point in Orge_Attack <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 300.00 seconds
Trigger - Turn off (This trigger)
Zombie Spawn 2
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abonination for Player 12 (Brown) at (Random point in Special_Attack_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 300.00 seconds
Trigger - Turn off (This trigger)
Zombie Night
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Trigger - Turn on Zombie_Spawn_1 <gen>
Trigger - Turn on Zombie_Spawn_2 <gen>
Wait 10.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Gate for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Gate for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Gate for Player 4 (Purple) over 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0229 <gen> named Footman : Play No sound and display Zombies! . Modify duration: Add 3.00 seconds and Don't wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Gate_2 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Gate_2 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Gate_2 for Player 4 (Purple) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
Zombie Night 2
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off Zombie_Spawn_1 <gen>
Trigger - Turn off Zombie_Spawn_2 <gen>
Trigger - Turn off Zombie_Night <gen>
Trigger - Turn off Zombie_Night_2 <gen>
First Attack
Events
Map initialization
Conditions
Actions
Wait 300.00 seconds
Unit - Order Blademaster 0155 <gen> to Patrol To . (Center of City_Top_Point <gen>)
Orge First Attack
Events
Map initialization
Conditions
Actions
Wait 295.00 seconds
Unit - Order Orge Warlord 0400 <gen> to Patrol To . (Random point in City_Top_Point <gen>)
Catapult
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demolisher for Player 11 (Dark Green) at (Random point in Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 200.00 seconds
Trigger - Turn off (This trigger)
Attack 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Attack_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Random point in Attack_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Orc Warlock for Player 11 (Dark Green) at (Random point in Attack_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 300.00 seconds
Trigger - Turn off (This trigger)
First Attack Wave 1
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Attack_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Orc Warlock for Player 11 (Dark Green) at (Random point in Attack_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Orc Warlock for Player 11 (Dark Green) at (Random point in Attack_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Random point in Attack_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of City_Top_Point <gen>)
Wait 20.00 seconds
Trigger - Turn off (This trigger)
Quest Survive Orc
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Survive the Orcs with the description Survive the orcs without losing the red tower. Slay all the orcs or destrory the undead citadel. , using icon path ReplaceableTextures\CommandButtons\BTNGrunt.blp
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