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Triggers
City for sale.w3x
Variables
Initialization
Melee Initialization
Tree Growth
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Tree Growth
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Tree Spawn
Actions
Wait 1.33 seconds
Region - Center Region_000 <gen> on (Target point of ability being cast)
-------- Change the number os Spawned trees by changing the "For each (Integer A) from 1 to <number of trees> --------
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Region_000 <gen>) facing (Random angle) with scale 0.50 and variation 0
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