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hero death Copia Copia Copia Copia Copia Copia 2 Copia
hero death Copia Copia Copia Copia Copia Copia 2
ravvicinato
hero death Copia Copia Copia Copia Copia
hero death Copia Copia Copia Copia
hero death Copia Copia Copia
hero death Copia Copia
hero death Copia
hero death Copia 2
hero death Copia 2 Copia
hero death
pattuglia rav
map
map
win and lost
players win
lost
rescuscitare
revive
revive 2
revive 3
revive 4
music
Trigger senza nome 002
Trigger senza nome 002 Copia
Trigger senza nome 002 Copia 2
Trigger senza nome 002 Copia 2 Copia
Trigger senza nome 002 Copia 2 Copia 2
Trigger senza nome 002 Copia 2 Copia 3
Trigger senza nome 002 Copia 2 Copia 4
info
command
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Players
force
No
Force00
Inizializzazione predefinita della partita Assalto per tutti i giocatori
pattuglia 1
Events
Map initialization
Conditions
Actions
Unit - Order City killer 0002 <gen> to Patrol To . (Center of Regione_026 <gen>)
Inizializzazione predefinita della partita Assalto per tutti i giocatori
pattuglia 1 Copia
Events
Map initialization
Conditions
Actions
Unit - Order City Killer 0003 <gen> to Patrol To . (Center of Regione_027 <gen>)
Inizializzazione predefinita della partita Assalto per tutti i giocatori
pattuglia 1 Copia 2
Events
Map initialization
Conditions
Actions
Unit - Order City Killer 0004 <gen> to Patrol To . (Center of Regione_028 <gen>)
Inizializzazione predefinita della partita Assalto per tutti i giocatori
pattuglia 1 Copia 2 Copia
Events
Map initialization
Conditions
Actions
Unit - Order Guardian 0005 <gen> to Patrol To . (Center of Regione_135 <gen>)
Inizializzazione predefinita della partita Assalto per tutti i giocatori
pattuglia 1 Copia 2 Copia Copia
Events
Map initialization
Conditions
Actions
Unit - Order Guardian 0006 <gen> to Patrol To . (Center of Regione_139 <gen>)
Inizializzazione predefinita della partita Assalto per tutti i giocatori
pattuglia 1 Copia 2 Copia Copia Copia
Events
Map initialization
Conditions
Actions
Unit - Order Guardian 0007 <gen> to Patrol To . (Center of Regione_137 <gen>)
Inizializzazione predefinita della partita Assalto per tutti i giocatori
pattuglia 1 Copia 2 Copia Copia Copia Copia
Events
Map initialization
Conditions
Actions
Unit - Order City killer 0024 <gen> to Patrol To . (Center of Regione_127 <gen>)
Inizializzazione predefinita della partita Assalto per tutti i giocatori
pattuglia 1 Copia 2 Copia Copia Copia Copia Copia
Events
Map initialization
Conditions
Actions
Unit - Order City killer 0021 <gen> to Patrol To . (Center of Regione_133 <gen>)
Inizializzazione predefinita della partita Assalto per tutti i giocatori
hero death Copia Copia Copia Copia Copia Copia 2 Copia
Events
Unit - A unit comes within 80.00 of City killer 0024 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
hero death Copia Copia Copia Copia Copia Copia 2
Events
Unit - A unit comes within 80.00 of City killer 0022 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
ravvicinato
Events
Unit - A unit comes within 80.00 of City killer 0021 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
hero death Copia Copia Copia Copia Copia
Events
Unit - A unit comes within 80.00 of Guardian 0007 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
hero death Copia Copia Copia Copia
Events
Unit - A unit comes within 80.00 of Guardian 0006 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
hero death Copia Copia Copia
Events
Unit - A unit comes within 80.00 of Guardian 0005 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
hero death Copia Copia
Events
Unit - A unit comes within 80.00 of City Killer 0004 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
hero death Copia
Events
Unit - A unit comes within 80.00 of City Killer 0003 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
hero death Copia 2
Events
Unit - A unit comes within 80.00 of City killer 0025 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
hero death Copia 2 Copia
Events
Unit - A unit comes within 80.00 of City killer 0026 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
hero death
Events
Unit - A unit comes within 80.00 of City killer 0002 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
pattuglia rav
Events
Unit - A unit comes within 80.00 of City killer 0035 <gen>
Unit - A unit comes within 80.00 of City killer 0036 <gen>
Unit - A unit comes within 80.00 of City killer 0037 <gen>
Unit - A unit comes within 80.00 of Tractor 0041 <gen>
Unit - A unit comes within 80.00 of Tractor 0042 <gen>
Unit - A unit comes within 80.00 of City killer 0038 <gen>
Unit - A unit comes within 80.00 of City killer 0039 <gen>
Unit - A unit comes within 80.00 of City killer 0018 <gen>
Unit - A unit comes within 80.00 of Tractor 0034 <gen>
Unit - A unit comes within 80.00 of Tractor 0033 <gen>
Unit - A unit comes within 80.00 of City killer 0043 <gen>
Unit - A unit comes within 80.00 of Tractor 0032 <gen>
Unit - A unit comes within 80.00 of City killer 0043 <gen>
Unit - A unit comes within 80.00 of Tractor 0032 <gen>
Unit - A unit comes within 80.00 of Guardian 0030 <gen>
Unit - A unit comes within 80.00 of Guardian 0031 <gen>
Unit - A unit comes within 80.00 of City Killer 0046 <gen>
Unit - A unit comes within 80.00 of City killer 0045 <gen>
Unit - A unit comes within 80.00 of City killer 0044 <gen>
Unit - A unit comes within 80.00 of Tractor 0048 <gen>
Unit - A unit comes within 80.00 of Tractor 0047 <gen>
Unit - A unit comes within 80.00 of Knight Killer city 0049 <gen>
Unit - A unit comes within 80.00 of Knight Killer city 0051 <gen>
Unit - A unit comes within 80.00 of Knight Killer city 0050 <gen>
Unit - A unit comes within 80.00 of City killer 0037 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
map
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area))
players win
Events
Unit - A unit enters Finish_ext_city <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to You
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
lost
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to You
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in mappa <gen>)) Equal to 0
Then - Actions
Game - Defeat Player 1 (Red) with the message: Sorry You have failed to escape from city!!!!
Game - Defeat Player 2 (Blue) with the message: Sorry You have failed to escape from city!!!!
Game - Defeat Player 3 (Teal) with the message: Sorry You have failed to escape from city!!!!
Game - Defeat Player 4 (Purple) with the message: Sorry You have failed to escape from city!!!!
Game - Defeat Player 5 (Yellow) with the message: Sorry You have failed to escape from city!!!!
Game - Defeat Player 6 (Orange) with the message: Sorry You have failed to escape from city!!!!
Game - Defeat Player 7 (Green) with the message: Sorry You have failed to escape from city!!!!
Game - Defeat Player 8 (Pink) with the message: Sorry You have failed to escape from city!!!!
Game - Defeat Player 9 (Gray) with the message: Sorry You have failed to escape from city!!!!
Game - Defeat Player 10 (Light Blue) with the message: Sorry You have failed to escape from city!!!!
Else - Actions
revive
Events
Unit - A unit enters point_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to You
Actions
Unit - Remove You 0001 <gen> from the game
Unit - Remove You 0008 <gen> from the game
Unit - Remove You 0009 <gen> from the game
Unit - Remove You 0010 <gen> from the game
Unit - Remove You 0011 <gen> from the game
Unit - Remove You 0012 <gen> from the game
Unit - Remove You 0013 <gen> from the game
Unit - Remove You 0014 <gen> from the game
Unit - Remove You 0015 <gen> from the game
Unit - Remove You 0016 <gen> from the game
Unit - Remove You 0020 <gen> from the game
Wait 1.00 seconds
Unit - Create 1 . You for Player 1 (Red) at (Center of Regione_171 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 2 (Blue) at (Center of Regione_171 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 3 (Teal) at (Center of Regione_171 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 4 (Purple) at (Center of Regione_171 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 5 (Yellow) at (Center of Regione_171 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 6 (Orange) at (Center of Regione_171 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 7 (Green) at (Center of Regione_171 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 8 (Pink) at (Center of Regione_171 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 9 (Gray) at (Center of Regione_171 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 10 (Light Blue) at (Center of Regione_171 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 11 (Dark Green) at (Center of Regione_171 <gen>) facing Default building facing degrees
revive 2
Events
Unit - A unit enters point_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to You
Actions
Unit - Remove You 0001 <gen> from the game
Unit - Remove You 0008 <gen> from the game
Unit - Remove You 0009 <gen> from the game
Unit - Remove You 0010 <gen> from the game
Unit - Remove You 0011 <gen> from the game
Unit - Remove You 0012 <gen> from the game
Unit - Remove You 0013 <gen> from the game
Unit - Remove You 0014 <gen> from the game
Unit - Remove You 0015 <gen> from the game
Unit - Remove You 0016 <gen> from the game
Unit - Remove You 0020 <gen> from the game
Wait 1.00 seconds
Unit - Create 1 . You for Player 1 (Red) at (Center of Regione_172 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 2 (Blue) at (Center of Regione_172 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 3 (Teal) at (Center of Regione_172 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 4 (Purple) at (Center of Regione_172 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 5 (Yellow) at (Center of Regione_172 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 6 (Orange) at (Center of Regione_172 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 7 (Green) at (Center of Regione_172 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 8 (Pink) at (Center of Regione_172 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 9 (Gray) at (Center of Regione_172 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 10 (Light Blue) at (Center of Regione_172 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 11 (Dark Green) at (Center of Regione_172 <gen>) facing Default building facing degrees
revive 3
Events
Unit - A unit enters point_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to You
Actions
Unit - Remove You 0001 <gen> from the game
Unit - Remove You 0008 <gen> from the game
Unit - Remove You 0009 <gen> from the game
Unit - Remove You 0010 <gen> from the game
Unit - Remove You 0011 <gen> from the game
Unit - Remove You 0012 <gen> from the game
Unit - Remove You 0013 <gen> from the game
Unit - Remove You 0014 <gen> from the game
Unit - Remove You 0015 <gen> from the game
Unit - Remove You 0016 <gen> from the game
Unit - Remove You 0020 <gen> from the game
Wait 1.00 seconds
Unit - Create 1 . You for Player 1 (Red) at (Center of point_3 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 2 (Blue) at (Center of point_3 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 3 (Teal) at (Center of point_3 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 4 (Purple) at (Center of point_3 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 5 (Yellow) at (Center of point_3 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 6 (Orange) at (Center of point_3 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 7 (Green) at (Center of point_3 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 8 (Pink) at (Center of point_3 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 9 (Gray) at (Center of point_3 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 10 (Light Blue) at (Center of point_3 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 11 (Dark Green) at (Center of point_3 <gen>) facing Default building facing degrees
revive 4
Events
Unit - A unit enters Regione_170 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to You
Actions
Unit - Remove You 0001 <gen> from the game
Unit - Remove You 0008 <gen> from the game
Unit - Remove You 0009 <gen> from the game
Unit - Remove You 0010 <gen> from the game
Unit - Remove You 0011 <gen> from the game
Unit - Remove You 0012 <gen> from the game
Unit - Remove You 0013 <gen> from the game
Unit - Remove You 0014 <gen> from the game
Unit - Remove You 0015 <gen> from the game
Unit - Remove You 0016 <gen> from the game
Unit - Remove You 0020 <gen> from the game
Wait 1.00 seconds
Unit - Create 1 . You for Player 1 (Red) at (Center of Regione_170 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 2 (Blue) at (Center of Regione_170 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 3 (Teal) at (Center of Regione_170 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 4 (Purple) at (Center of Regione_170 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 5 (Yellow) at (Center of Regione_170 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 6 (Orange) at (Center of Regione_170 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 7 (Green) at (Center of Regione_170 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 8 (Pink) at (Center of Regione_170 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 9 (Gray) at (Center of Regione_170 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 10 (Light Blue) at (Center of Regione_170 <gen>) facing Default building facing degrees
Unit - Create 1 . You for Player 11 (Dark Green) at (Center of Regione_170 <gen>) facing Default building facing degrees
Trigger senza nome 002
Events
Player - Player 1 (Red) types a chat message containing -play sound 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PursuitTheme <gen>
Trigger senza nome 002 Copia
Events
Player - Player 1 (Red) types a chat message containing -play sound 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tension <gen>
Trigger senza nome 002 Copia 2
Events
Player - Player 1 (Red) types a chat message containing -play sound 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
Trigger senza nome 002 Copia 2 Copia
Events
Player - Player 1 (Red) types a chat message containing -play sound 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Trigger senza nome 002 Copia 2 Copia 2
Events
Player - Player 1 (Red) types a chat message containing -play sound 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Trigger senza nome 002 Copia 2 Copia 3
Events
Player - Player 1 (Red) types a chat message containing -play sound 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PH1 <gen>
Trigger senza nome 002 Copia 2 Copia 4
Events
Player - Player 1 (Red) types a chat message containing -play sound 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play War2IntroMusic <gen>
command
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Command with the description Hello here there is the commands(only red can use):-play sound <number of music if you don t know list go to other info> , using icon path ReplaceableTextures\CommandButtons\BTNManual.blp
Quest - Create a Required quest titled List Music: with the description List music:1-PersuitTheme2-Tension3-SadMistery4-TragicConfrontation5-Credits6-PH17-war2intromusic , using icon path ReplaceableTextures\CommandButtons\BTNManual3.blp
Quest - Create a Required quest titled Credits with the description Thank all for playing in my map, I made this map :D,I have made other map,go in this Web for download:www.epicwar.com my name map is Demonizer , using icon path ReplaceableTextures\CommandButtons\BTNHarpyQueen.blp
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