Model validation: Circle Buffs

CircleOutBuff.mdx

0 errors 0 severe 6 warnings 28 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • Number of sequence extents (2) does not match the number of sequences (3)
  • 1 Geoset 1
    • Number of sequence extents (2) does not match the number of sequences (3)
  • 1 Geoset 2
    • Number of sequence extents (2) does not match the number of sequences (3)
  • 1 Geoset 3
    • Number of sequence extents (2) does not match the number of sequences (3)
  • 1 Geoset 4
    • Number of sequence extents (2) does not match the number of sequences (3)
  • 1 Material 0
    • 1 Layer 0
      • 1 Alpha
        • Track 10 at frame 6000 has exactly the same value as tracks 9 and 11
  • 4 GeosetAnimation 0
    • 4 Alpha
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 3000 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 5000 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 5500 has exactly the same value as tracks 12 and 14
  • 6 GeosetAnimation 1
    • 6 Alpha
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 1000 has exactly the same value as tracks 1 and 3
      • Track 7 at frame 3000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 3500 has exactly the same value as tracks 7 and 9
      • Track 12 at frame 5000 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 5500 has exactly the same value as tracks 12 and 14
  • 7 GeosetAnimation 2
    • 7 Alpha
      • Track 2 at frame 1000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1500 has exactly the same value as tracks 2 and 4
      • Track 7 at frame 3000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 3500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4000 has exactly the same value as tracks 8 and 10
      • Track 13 at frame 5500 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 6000 has exactly the same value as tracks 13 and 15
  • 6 GeosetAnimation 3
    • 6 Alpha
      • Track 3 at frame 1500 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2000 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 3500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4000 has exactly the same value as tracks 8 and 10
      • Track 14 at frame 6000 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 6500 has exactly the same value as tracks 14 and 16
  • 4 GeosetAnimation 4
    • 4 Alpha
      • Track 4 at frame 2000 has exactly the same value as tracks 3 and 5
      • Track 9 at frame 4000 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 5000 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 6500 has exactly the same value as tracks 14 and 16
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