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Triggers
Observatory Defense.w3x
Variables
Spells
DashCast
DashLoop
Thunderstorm
SlaveCollar
pitLordUlti
TheForgotten
Win
Win Copy
Birds
Guardian
Guardian Copy
Guardian Copy 2
Guardian Copy 3
Recipes
AxeOfWind2
Blessed Blade
Golems Armor
Enchanted Staff
Epidemic Claw
Mask of the Destroyer
Arcanite Armor
Staff of Sauron
Game
Experience
Send Bob And Alok to work
KickWhenILeaveImABoss
Beastmaster quest
End
Rewards
Bounty
GameStart
Boss1Reward
Boss2Reward
Boss3Reward
Boss4Reward
Gold200
Selection
Circle
BloodyMage
ShadowHunter
Junkie
Mastermind
BladeMaster
PitLord
DarkArcher
FireLord
UndeadBase
NecropolisDeath
HolderDeath
Spawns
GoldTest
KingOfTanaris
TrueMastermind
Enemies
DeathHero
Untitled Trigger 001
Zombies
schyte
schyte Copy
Ghouls
Necromancers
Abominations
Boss1
CryptSpider
CryptSpider Copy
CryptSpider Copy 2
LordOfDisease
SkeletalOverlord
Horseman
DarkKnight
SauronEnraged
Revives
ReviveHeroes
ReviveEnemies
TanarisBrave
TanarisArcher
OverpoweredItems
DoomLordNerf
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Angle
real
No
Caster
unit
No
Distance
real
No
Increment
real
No
Point
location
Yes
DashCast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Dash [E]
Actions
Set Variable Set Caster = (Triggering unit)
Set Variable Set Point[0] = (Position of Caster)
Set Variable Set Point[1] = (Target point of ability being cast)
Set Variable Set Distance = (Distance between (Position of Caster) and (Target point of ability being cast))
Set Variable Set Increment = "35.00"
Set Variable Set Angle = (Angle from (Position of Caster) to Point[1])
Trigger - Turn on DashLoop <gen>
DashLoop
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Set Variable Set Distance = (Distance - Increment)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Distance Greater than 0.00
Then - Actions
Set Variable Set Point[2] = (Position of Caster)
Set Variable Set Point[3] = (Point[1] offset by Increment towards Angle degrees.)
Unit - Move Caster instantly to Point[3]
Special Effect - Create a special effect at Point[3] using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Else - Actions
Thunderstorm
Events
Unit - A unit Begins channeling an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Witch Doctor
Actions
Set Variable Set Caster = (Triggering unit)
Set Variable Set Point[0] = (Position of Caster)
Unit - Move Chain 0097 <gen> instantly to Point[0]
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
Wait 0.50 seconds
Unit - Order Chain 0097 <gen> to Orc Far Seer - Chain Lightning . (Random unit from (Units within 700.00 of Point[0].))
lag
my good censo nice xd thx
SlaveCollar
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Slave Collar
Actions
Unit - Add Reincarnation (Neutral Hostile) to (Target unit of ability being cast)
pitLordUlti
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Unit-type of (Triggering unit)) Equal to Pit Lord
Actions
Hero - Learn skill for Pit Lord 0204 <gen> : Demon Form
Win
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Forgotten One
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Win Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mage Tower
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Birds
Events
Player - Player 1 (Red) types a chat message containing Iwanttwilight (Unexpected type: 'stringnoformat') as An exact match
Unit - Portal Holder 0010 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: |c00FF9696During an earthquaqe, the huge beast bursts out of the ground and starts attacking the heroes.|r
Unit - Create 1 . Forgotten One for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Trigger - Turn off Abominations <gen>
Trigger - Turn off Necromancers <gen>
Trigger - Turn off CryptSpider <gen>
Trigger - Turn off CryptSpider_Copy_2 <gen>
Trigger - Turn off CryptSpider_Copy <gen>
Trigger - Turn off Horseman <gen>
Trigger - Turn off
Trigger - Turn off DarkKnight <gen>
Trigger - Turn off Ghouls <gen>
Trigger - Turn on Guardian <gen>
Trigger - Turn on Guardian_Copy_2 <gen>
Trigger - Turn on Guardian_Copy_3 <gen>
Trigger - Turn on Guardian_Copy <gen>
Environment - Create at (Playable map area) the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Change water tinting color to ( 22.00 %, 2.00 %, 45.00 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 500.00 , z-end 8000 , density 0 and color ( 29.00 %, 0.00 %, 51.00 %)
Visibility - Enable black mask
Game - Turn the day/night cycle Off
Game - Set the time of day to 0.00
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Faceless bird for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Tentacle for Neutral Passive at (Random point in (Playable map area)) facing (X of (Random point in (Playable map area))) degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Primordial for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Guardian
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Faceless One Guardian for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Guardian Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Seer for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Guardian Copy 2
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Faceless Destroyer for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Guardian Copy 3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Draconic Abomination for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
AxeOfWind2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Sword) Equal to True
((Hero manipulating item) has an item of type Claws of Agility) Equal to True
((Hero manipulating item) has an item of type Bloody Claws) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Sword)
Item - Remove (Item carried by (Hero manipulating item) of type Bloody Claws)
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Agility)
Hero - Create Axe of Wind and give it to (Hero manipulating item)
Else - Actions
Do nothing
Blessed Blade
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Axe of Wind) Equal to True
((Hero manipulating item) has an item of type Assasin's blade) Equal to True
((Hero manipulating item) has an item of type Crown of Kings +5) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Axe of Wind)
Item - Remove (Item carried by (Hero manipulating item) of type Assasin's blade)
Item - Remove (Item carried by (Hero manipulating item) of type Crown of Kings +5)
Hero - Create |c00fEBA0EBlessed Blade of the Wind Seeker|r and give it to (Hero manipulating item)
Else - Actions
Do nothing
Golems Armor
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Maul of Giant Strenght) Equal to True
((Hero manipulating item) has an item of type Epic Shield) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Epic Shield)
Item - Remove (Item carried by (Hero manipulating item) of type Maul of Giant Strenght)
Hero - Create Golem's armor and give it to (Hero manipulating item)
Else - Actions
Do nothing
Enchanted Staff
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Pendant of Mana) Equal to True
((Hero manipulating item) has an item of type Corrupted Wand) Equal to True
((Hero manipulating item) has an item of type Orb of Frost) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Frost)
Item - Remove (Item carried by (Hero manipulating item) of type Pendant of Mana)
Item - Remove (Item carried by (Hero manipulating item) of type Corrupted Wand)
Hero - Create Enchanted Staff and give it to (Hero manipulating item)
Else - Actions
Do nothing
Epidemic Claw
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Orb of Darkness) Equal to True
((Hero manipulating item) has an item of type Shield) Equal to True
((Hero manipulating item) has an item of type Maul of Strenght) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Darkness)
Item - Remove (Item carried by (Hero manipulating item) of type Maul of Strenght)
Item - Remove (Item carried by (Hero manipulating item) of type Shield)
Hero - Create |c0000FF00Epidemic Claw|r and give it to (Hero manipulating item)
Else - Actions
Do nothing
Mask of the Destroyer
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |c00FFFF00Arcanite Armor|r) Equal to True
((Hero manipulating item) has an item of type |c00fEBA0EBlessed Blade of the Wind Seeker|r) Equal to True
((Hero manipulating item) has an item of type |c00fEBA0EStaff of Jadus|r) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |c00FFFF00Arcanite Armor|r)
Item - Remove (Item carried by (Hero manipulating item) of type Blessed Blade of the Wind Seeker Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type |c00fEBA0EStaff of Jadus|r)
Hero - Create Mask of the Destroyer and give it to (Hero manipulating item)
Else - Actions
Do nothing
Arcanite Armor
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |c0000FF00Epidemic Claw|r) Equal to True
((Hero manipulating item) has an item of type Golem's armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |c0000FF00Epidemic Claw|r)
Item - Remove (Item carried by (Hero manipulating item) of type Golem's armor)
Hero - Create |c00FFFF00Arcanite Armor|r and give it to (Hero manipulating item)
Else - Actions
Do nothing
Staff of Sauron
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Enchanted Staff) Equal to True
((Hero manipulating item) has an item of type Corrupted Wand) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Enchanted Staff)
Item - Remove (Item carried by (Hero manipulating item) of type Corrupted Wand)
Hero - Create |c00fEBA0EStaff of Jadus|r and give it to (Hero manipulating item)
Else - Actions
Do nothing
Experience
Events
Player - Player 1 (Red) types a chat message containing iwantahigherlevel (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Add 500000 experience to (Random unit from (Units currently selected by Player 1 (Red))) , Hide level-up graphics
Send Bob And Alok to work
Events
Map initialization
Conditions
Actions
Unit - Order Bob 0137 <gen> to Harvest . Fall Tree Wall 0208 <gen>
Unit - Order Alok 0138 <gen> to Harvest . Fall Tree Wall 0207 <gen>
ok
lag ?
ok
no but im trying to cpy/paste it
lol nvm ill work it
dun
what how is making a pack horse pick up an item gonna crash the game ?
yes.
pack horses usually have no agility
when u give them agility they explode yep
ok then lemme just add a new wave or somethin
so
lemme get this going
i dont even know what kind of items to add
probably stats items
KickWhenILeaveImABoss
Events
Player - Player 1 (Red) types a chat message containing -crash (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit - Create 1 . Pack Horse for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Item - Create Tome of Agility +2 at (Center of (Playable map area))
Unit - Add Inventory (Hero) to (Last created unit)
Unit - Order (Last created unit) to Right-Click . (Last created item)
Beastmaster quest
Events
Unit - A unit enters BeastMaster <gen>
Conditions
(Sauron 0110 <gen> is alive) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Greetings, Hero. I've been living here for a long while, hunting. But, as you can see, the land ahead is scorched by some demon spawn. Kill it and you'll get it's soul gem, an orb enchanted with extraordinary powers. above Beastmaster 0126 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 15.00 seconds
Floating Text - Destroy (Last created floating text)
End
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Dissconected
Bounty
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) is an enemy of (Owner of (Dying unit)).) Equal to True
Actions
Player - Add 3 to (Owner of (Killing unit)) . Current gold
GameStart
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 900 to (Picked player).Current gold))
Boss1Reward
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The Summoner (Necromancer)
Actions
Quest - Display to (All players) the Quest Completed message: The Summoner has fallen! All players receive 500 gold.
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 500 to (Picked player).Current gold))
Item - Create |c00FF0000Demonic Tome|r at (Position of (Triggering unit))
Boss2Reward
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gluttonus
Actions
Quest - Display to (All players) the Quest Completed message: Gluttonus has been destroyed. All players receive 1000 gold.
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1000 to (Picked player).Current gold))
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of Rune (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of Rupc (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Quest - Display to (All players) the Hint message: With their commander defeated, the undead now see you as a real threat. Therefore, they'll have upgraded tech.
Trigger - Turn off Zombies <gen>
Trigger - Turn on Horseman <gen>
Item - Create |c0000FF00Epidemic Claw|r at (Position of (Triggering unit))
Boss3Reward
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Skeletal Overlord
Actions
Quest - Display to (All players) the Quest Completed message: The Skeletal Overlord has been killed for good. All players receive 2000 gold.
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 2000 to (Picked player).Current gold))
Trigger - Turn off Abominations <gen>
Trigger - Turn on DarkKnight <gen>
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Item - Create |c00FFFF00Remains of the Overlord|r at (Position of (Triggering unit))
Boss4Reward
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sauron the Enraged
Actions
Quest - Display to (All players) the Quest Completed message: Sauron The Enraged has been defeated!. All players receive 3000 gold.
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 3000 to (Picked player).Current gold))
Player - Set the current research level of Rune (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Item - Create |c00FF7F00Eye of Sauron|r at (Position of (Triggering unit))
Trigger - Turn on
Gold200
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: The town pays you 200 gold
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 200 to (Picked player).Current gold))
BloodyMage
Events
Unit - A unit enters BloodMage <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Bloody Mage for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Unit - Remove Bloody Mage 0200 <gen> from the game
Trigger - Turn off (This trigger)
ShadowHunter
Events
Unit - A unit enters ShadowHunter <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Witch Doctor for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Unit - Remove Witch Doctor 0094 <gen> from the game
Trigger - Turn off (This trigger)
Junkie
Events
Unit - A unit enters DemonHunter <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Demon Hunter for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Unit - Remove Demon Hunter 0201 <gen> from the game
Trigger - Turn off (This trigger)
Mastermind
Events
Unit - A unit enters Mastermind <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Mastermind for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Unit - Remove Mastermind 0202 <gen> from the game
Trigger - Turn off (This trigger)
BladeMaster
Events
Unit - A unit enters BladeMaster <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Blademaster for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Unit - Remove Blademaster 0203 <gen> from the game
Trigger - Turn off (This trigger)
PitLord
Events
Unit - A unit enters PitLord <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Pit Lord for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Unit - Remove Pit Lord 0204 <gen> from the game
Trigger - Turn off (This trigger)
DarkArcher
Events
Unit - A unit enters DarkRanger <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Dark Archer for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Unit - Remove Dark Archer 0025 <gen> from the game
Trigger - Turn off (This trigger)
FireLord
Events
Unit - A unit enters FireLord <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Lord of Fire for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Unit - Remove Lord of Fire 0205 <gen> from the game
Trigger - Turn off (This trigger)
NecropolisDeath
Events
Unit - Necropolis 0005 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Portal Holder 0010 <gen>
HolderDeath
Events
Unit - Portal Holder 0010 <gen> Dies
Conditions
Actions
Wait 2 seconds
Unit - Explode Dark Portal 0011 <gen> .
GoldTest
Events
Player - Player 1 (Red) types a chat message containing ExTeZzi_ (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 80000
KingOfTanaris
Events
Unit - Mage Tower 0000 <gen> 's life becomes Less than 500.00
Conditions
Actions
Quest - Display to (All players) the Warning message: In a last effort to protect the Arcane Observatory, the mages summon the Golem they've been working on for years.
Unit - Create 1 . Arcane Golem (Level 3) for Player 9 (Gray) at (Random point in Region_000 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Explode (Last created unit) .
TrueMastermind
Events
Player - Player 1 (Red) types a chat message containing popcorn123 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . True Mastermind for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
DeathHero
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Death Knight
Actions
Player - Add 1000 to Player 11 (Dark Green) . Current gold
Untitled Trigger 001
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Zombies
Events
Time - Every 5.00 seconds of game time
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
schyte
Events
Time - Every 26.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Restless Spirit for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
schyte Copy
Events
Time - Every 36.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Ghouls
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
Necromancers
Events
Time - Every 24.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Necromancer for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
Abominations
Events
Time - Every 19.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
Boss1
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Unit - Create 1 . The Summoner (Necromancer) for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit - Create 3 . Avatar of Corruption for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
CryptSpider
Events
Time - Every 16.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Arachnid for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
CryptSpider Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
CryptSpider Copy 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Frost Wyrm for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
LordOfDisease
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 1 . Gluttonus for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
SkeletalOverlord
Events
Player - Player 1 (Red) types a chat message containing givemesomebones (Unexpected type: 'stringnoformat') as An exact match
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Unit - Create 1 . Skeletal Overlord for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Horseman
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Flesh Golem for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
DarkKnight
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Knight for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
Player Group - Pick every player in (All players) and do (Pick every player in (All players) and do (Add 1 to (Picked player).Current gold))
SauronEnraged
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Unit - Create 1 . Sauron the Enraged for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Unit - Create 6 . Sandworm of Tanaris for Player 12 (Brown) at (Center of EnemyBase <gen>) facing Default building facing degrees
Player - Set the current research level of Rune (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Unit Group - Pick every unit in (Units in EnemyBase <gen>) and do (Order (Units in EnemyBase <gen>) to Attack-Move To.(Center of Region_000 <gen>))
ReviveHeroes
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Drug Lord
(Unit-type of (Triggering unit)) Not equal to Death Knight
((Triggering unit) is A Hero) Equal to True
Actions
Wait 25.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of Mage Tower 0000 <gen>) , Show revival graphics
ReviveEnemies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Wait 120.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of EnemyBase <gen>) , Show revival graphics
TanarisBrave
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tanaris Brave
Actions
Wait 120.00 seconds
Unit - Create 1 . Tanaris Brave for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in BaseFront <gen>)
TanarisArcher
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tanaris Archer
Actions
Wait 120.00 seconds
Unit - Create 1 . Tanaris Archer for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in ArcherBase <gen>)
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