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Triggers
Cinematic masterpiece.w3x
Variables
Untitled Category
Untitled Trigger 001
Untitled Trigger 004
Untitled Trigger 002
Untitled Trigger 003
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.01 seconds
Cinematic - Send transmission to (All players) from Captain 0001 <gen> named Captain : Play No sound and display Alright i`ll make this quick the undead is now on there way to our village so we must let you evacuate...the bad thing is that all of the nearby villages are all destroyed . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman : Play No sound and display We also cannot confirm if the undead base is nearby us or not but we are still on standby for our scouts to report it . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0033 <gen> named Scout : Play No sound and display Captain!!! . Modify duration: Set to 1.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Make (Picked unit) face Footman 0033 <gen> over 0.01 seconds)
Unit - Order Footman 0033 <gen> to Move To . (Center of Region_003 <gen>)
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Make (Picked unit) face Footman 0033 <gen> over 0.01 seconds)
Unit - Make Footman 0033 <gen> face Captain 0001 <gen> over 0.01 seconds
Cinematic - Send transmission to (All players) from Footman 0033 <gen> named Footman : Play No sound and display The undead sir they are comming right at us we must be ready they might be here any-- . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.01 seconds
Unit Group - Order (Units in Region_001 <gen>) to Attack . Gate 0000 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Play (Picked unit)'s defend animation)
Sound - Play FootmanWarcry1 <gen> at 100 % volume, attached to Footman 0035 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0030 <gen> named Villager : Play No sound and display NO!!! we are going to die!! . Modify duration: Set to 2.00 seconds and Wait
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_036 <gen>)
Cinematic - Send transmission to (All players) from Captain 0001 <gen> named Captain : Play No sound and display Alright we must evacuate the villagers now!! . Modify duration: Set to 4.00 seconds and Wait
Unit Group - Order (Units in Region_005 <gen>) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Units in Region_004 <gen>) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Units in Region_006 <gen>) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Units in Region_003 <gen>) to Move To . (Center of Region_002 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 7.00 seconds
Wait 20.00 seconds
Unit - Order Footman 0043 <gen> to Attack . Lever 0012 <gen>
Unit - Make Footman 0043 <gen> face Ghoul 0068 <gen> over 0.01 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0043 <gen> named Footman : Play No sound and display N--No...Good God help us . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Unit Group - Order (Units in Region_007 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.01 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Swordsman 0059 <gen> named Royal Guard : Play No sound and display All of you settle down for his lordship comes . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Paladin 0000 <gen> to Move To . (Center of Region_012 <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Unit - Make Paladin 0000 <gen> face Priest 0065 <gen> over 1.00 seconds
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Make (Picked unit) face Paladin 0000 <gen> over 0.01 seconds)
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 2.00 seconds
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Make (Picked unit) face Paladin 0000 <gen> over 0.01 seconds)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named King : Play No sound and display I thank you all personaly for comming to this meeting i would like to disgust about the recent attack to the villages...As king of these Kingdom i shall declare WAR against the undead to stop there cruel Murders and slaughters to my People . Modify duration: Set to 15.00 seconds and Wait
Sound - Play O04Mannoroth38 <gen>
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 1.00 seconds
Special Effect - Create a special effect at (Center of Region_057 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Create 1 Pit Lord for Player 10 (Light Blue) at (Center of Region_057 <gen>) facing (Position of Paladin 0000 <gen>)
Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (Make (Picked unit) face (Last created unit) over 0.01 seconds)
Unit Group - Pick every unit in (Units in Region_059 <gen>) and do (Make (Picked unit) face (Last created unit) over 0.01 seconds)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Make (Picked unit) face (Last created unit) over 0.01 seconds)
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Make (Picked unit) face (Last created unit) over 0.01 seconds)
Unit - Make Swordsman 0059 <gen> face (Last created unit) over 0.01 seconds
Unit - Make Paladin 0000 <gen> face (Last created unit) over 0.01 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Mannoroth : Play No sound and display Do you really think that if you wage war against us you will win? . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named King : Play No sound and display How dare you come over to my kingdom you digusting beast!...SIEZE HIM!!! . Modify duration: Set to 9.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_057 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Last created unit) from the game
Sound - Play O04Mannoroth38 <gen>
Wait 12.00 seconds
Unit - Make Paladin 0000 <gen> face Blood Elf Lieutenant 0013 <gen> over 0.01 seconds
Unit - Make Blood Elf Lieutenant 0013 <gen> face Paladin 0000 <gen> over 0.01 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named King : Play No sound and display Ready out troops we will go now!!!beyond the citygates . Modify duration: Set to 5.00 seconds and Wait
Sound - Play FootmanYes4 <gen> at 100 % volume, attached to Blood Elf Lieutenant 0013 <gen>
Cinematic - Send transmission to (All players) from Blood Elf Lieutenant 0013 <gen> named King`s Guard : Play No sound and display Ofcourse . Modify duration: Set to 1.00 seconds and Wait
Sound - Play War2IntroMusic <gen>
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.01 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0165 <gen> named King : Play O05Cenarius0301 <gen> and display Let battle be joined . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Unit Group - Order (Units in Region_019 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Unit Group - Order (Units in Region_018 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Unit Group - Order (Units in Region_016 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Unit Group - Order (Units in Region_013 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Unit Group - Order (Units in Region_017 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Unit Group - Order (Units in Region_014 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 5.00 seconds
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 20.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 5.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.01 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit - Order Paladin 0070 <gen> to Move To . (Center of Region_021 <gen>)
Wait 2 seconds
Sound - Play UtherWarcry1 <gen> at 100 % volume, attached to Paladin 0070 <gen>
Wait 5.00 seconds
Unit - Create 12 Blood Elf Lieutenant for Player 10 (Light Blue) at (Center of Region_022 <gen>) facing (Position of Ghoul 0239 <gen>)
Unit - Create 12 Blood Elf Lieutenant for Player 10 (Light Blue) at (Center of Region_023 <gen>) facing (Position of Ghoul 0239 <gen>)
Unit - Create 12 Blood Elf Lieutenant for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing (Position of Ghoul 0239 <gen>)
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 5.00 seconds
Unit - Order Paladin 0070 <gen> to Attack-Move To . (Random point in Region_020 <gen>)
Unit Group - Order (Units in Region_022 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Unit Group - Order (Units in Region_023 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Unit Group - Order (Units in Region_024 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0070 <gen> using Abilities\Spells\Other\Doom\DoomTarget.mdl
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 5.00 seconds
Wait 30.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0165 <gen> named King : Play No sound and display We must retreat!!! . Modify duration: Subtract 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.01 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.01 seconds
Wait 5.00 seconds
Unit Group - Order (Units in Region_025 <gen>) to Move To . (Center of Region_026 <gen>)
Unit Group - Order (Units in Region_032 <gen>) to Move To . (Center of Region_029 <gen>)
Unit Group - Pick every unit in (Units in Region_026 <gen>) and do (Make (Triggering unit) face (Random point in Region_028 <gen>) over 1.00 seconds)
Unit Group - Pick every unit in (Units in Region_029 <gen>) and do (Make (Triggering unit) face (Random point in Region_027 <gen>) over 1.00 seconds)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0377 <gen> named Captain : Play No sound and display it is an honor to die at your side sire . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0377 <gen> named Captain : Play CaptainYesAttack1 <gen> and display Foul Beast . Modify duration: Set to 3.00 seconds and Wait
Sound - Play FootmanWarcry1 <gen> at 100 % volume, attached to Footman 0514 <gen>
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 3.00 seconds
Unit Group - Order (Units in Region_026 <gen>) to Attack-Move To . (Random point in Region_028 <gen>)
Unit Group - Order (Units in Region_029 <gen>) to Attack-Move To . (Random point in Region_027 <gen>)
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0.01 seconds
Sound - Play SadMystery <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Chaplain 0381 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Cinematic - Send transmission to (All players) from Chaplain 0381 <gen> named Priest : Play No sound and display Dear Brothers and sisters we gather here that this very moment for us to moarn for the death of the one of the greatest leaders who had ruled this kingdom and may we be blessed by more people who are willing to take their places as the protectors of the weak,ill and the abuse...we blessed them in the name of the father and of the son and of the holy spirit.Amen . Modify duration: Set to 20.00 seconds and Wait
Sound - Play FootmanWarcry1 <gen> at 100 % volume, attached to Blood Elf Lieutenant 0382 <gen>
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0427 <gen> named Footman(offduty) : Play No sound and display We will continue to fight!!!! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
Special Effect - Create a special effect at (Center of Region_034 <gen>) using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
Wait 10.00 seconds
Unit - Create 1 . Pit Lord for Player 12 (Brown) at (Center of Region_044 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Random point in Region_053 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_053 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_054 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_054 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_055 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_055 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_055 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.01 seconds
Unit - Order (Last created unit) to Move To . (Center of Region_056 <gen>)
Sound - Play O02Mannoroth34 <gen> at 100 % volume, attached to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named Mannaroth : Play No sound and display Bah!!!this frail humans offer no real resistance . Modify duration: Set to 6.00 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Untitled Trigger 004
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Region_020 <gen>)
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