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Triggers
Lol.w3x
Variables
Initialisierung
Start
Visiblity
Hero Choosing
Tinker
GoblinShredder
Golem
Goliath
Motor Bike
Spider Roboter
Tank 1
Tank2
Trick
Trick 1
Trick 1 part 2
Trick 2
Tele
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . RoboterChooser named Group Leader at (Center of Anfangs_spawn <gen>) : Play AnfangsSoundxD <gen> and display Lets find a way out of this shit... . Modify duration: Add 7.00 seconds and Don't wait
Wait 3.54 game-time seconds
Sound - Play (Last played sound)
Unit - Create 1 . RoboterChooser for Player 1 (Red) at (Center of Anfangs_spawn <gen>) facing 70.00 degrees
If ((Owner of (Last created unit)) Equal to Player 1 (Red)) then do (Order (Last created unit) to Move To.(Center of Gebiet_001 <gen>)) else do (Do nothing)
Wait 1.00 game-time seconds
Unit - Create 1 . RoboterChooser for Player 2 (Blue) at (Center of Anfangs_spawn <gen>) facing 70.00 degrees
If ((Owner of (Last created unit)) Equal to Player 2 (Blue)) then do (Order (Last created unit) to Move To.(Center of Gebiet_002 <gen>)) else do (Do nothing)
Wait 1.00 game-time seconds
Unit - Create 1 . RoboterChooser for Player 3 (Teal) at (Center of Anfangs_spawn <gen>) facing 70.00 degrees
If ((Owner of (Last created unit)) Equal to Player 3 (Teal)) then do (Order (Last created unit) to Move To.(Center of Gebiet_003 <gen>)) else do (Do nothing)
Wait 1.00 game-time seconds
Unit - Create 1 . RoboterChooser for Player 4 (Purple) at (Center of Anfangs_spawn <gen>) facing 70.00 degrees
If ((Owner of (Last created unit)) Equal to Player 4 (Purple)) then do (Order (Last created unit) to Move To.(Center of Gebiet_004 <gen>)) else do (Do nothing)
Wait 1.00 game-time seconds
Unit - Create 1 . RoboterChooser for Player 5 (Yellow) at (Center of Anfangs_spawn <gen>) facing 70.00 degrees
If ((Owner of (Last created unit)) Equal to Player 5 (Yellow)) then do (Order (Last created unit) to Move To.(Center of Gebiet_005 <gen>)) else do (Do nothing)
Wait 1.00 game-time seconds
Unit - Create 1 . RoboterChooser for Player 6 (Orange) at (Center of Anfangs_spawn <gen>) facing 70.00 degrees
If ((Owner of (Last created unit)) Equal to Player 6 (Orange)) then do (Order (Last created unit) to Move To.(Center of Gebiet_006 <gen>)) else do (Do nothing)
Wait 1.00 game-time seconds
Unit - Create 1 . RoboterChooser for Player 7 (Green) at (Center of Anfangs_spawn <gen>) facing 70.00 degrees
If ((Owner of (Last created unit)) Equal to Player 7 (Green)) then do (Order (Last created unit) to Move To.(Center of Gebiet_007 <gen>)) else do (Do nothing)
Wait 1.00 game-time seconds
Camera - Pan camera for Player 1 (Red) to (Center of Gebiet_001 <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Gebiet_002 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Gebiet_003 <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Gebiet_004 <gen>) over 2.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Gebiet_005 <gen>) over 2.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Gebiet_006 <gen>) over 2.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Gebiet_007 <gen>) over 2.00 seconds
Wait 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 2.00 seconds
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Visiblity
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_1 <gen>
Tinker
Events
Unit - A unit enters Tinker <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Roboman for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
GoblinShredder
Events
Unit - A unit enters Goblin_Shredder <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Goblin-Shredder for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Golem
Events
Unit - A unit enters Golem <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Golem for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Goliath
Events
Unit - A unit enters Goliath <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Goliath for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Motor Bike
Events
Unit - A unit enters Motor_Biker <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Bike for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Spider Roboter
Events
Unit - A unit enters SpiderRobo <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spider-Roboter for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Tank 1
Events
Unit - A unit enters Tank_1 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tank for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Tank2
Events
Unit - A unit enters Tank_2 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tank 2.0 for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Trick 1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Are you stupid?? at (Center of Areyoustupid <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trick 1 part 2
Events
Unit - A unit enters MUAHAHHAHAHHAHAA <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Trick 2
Events
Unit - A unit enters xD_2 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Tele
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of Teleport_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
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