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Triggers
Cinematic Dora Da Explorer.w3x
Variables
Initialization
Intil
Jetpack
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Effect_1
effect
No
JetpackEffect
effect
No
JetpackEffect_Copy
effect
No
Jetpacker
unit
No
Point
location
No
Intil
Events
Map initialization
Conditions
Actions
Unit - Pause Demon Hunter 0000 <gen>
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Actions)
Loop - Actions
Player - Make Player 1 (Red) treat (Picked player) as an Ally with shared vision
Player - Make Player 2 (Blue) treat (Picked player) as an Ally with shared vision
Sound - Play Credits .
Sound - Set volume of (Last played sound) to 20.00 %
Unit - Make Demon Hunter 0000 <gen> Invulnerable
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Disable user control for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 3.00 seconds
Cinematic - Send transmission to (All players) from Priestess of the Moon 0009 <gen> named Bootz : Play No sound and display HEY U ASSHOLE GIMME MY BOOTS BACK . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Dora : Play No sound and display Like NAH!. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Priestess of the Moon 0009 <gen> named Bootz : Play No sound and display IM GONNA KILL U WITH MY CATS! . Modify duration: Add 0 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 3.00 seconds
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_002 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 3.00 seconds
Wait 5.00 seconds
Unit - Unpause Demon Hunter 0000 <gen>
Unit - Order Demon Hunter 0000 <gen> to Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Dora : Play No sound and display Guess ma Homies are better!LOL SUCKA . Modify duration: Add 0 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_004 for (Picked player) over 3.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Dora : Play No sound and display MUAHAHA.. MUAHAHAHAHA . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Dora : Play No sound and display Note*I'm laughing like ManDark . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_005 for (Picked player) over 3.00 seconds
Unit - Order Demon Hunter 0000 <gen> to Move To . (Center of Region_003 <gen>)
Wait 5.00 seconds
Unit - Order Demon Hunter 0000 <gen> to Move To . (Center of Region_004 <gen>)
Wait 1.00 seconds
Unit - Pause Demon Hunter 0000 <gen>
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Center of Region_000 <gen>) facing 90.00 degrees
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Dora : Play No sound and display SNIPER! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Sniper : Play No sound and display *Grins and holds up his Sniper . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Dora : Play No sound and display Uh Oh.. What was that sentence again.. Oh Yeah! Sniper No Sniping Sniper No Snip--- . Modify duration: Add 0 seconds and Wait
Sound - Set volume of (Last played sound) to 100.00 %
Unit - Make Demon Hunter 0000 <gen> Vulnerable
Unit - Order (Last created unit) to Attack . Demon Hunter 0000 <gen>
Lightning - Create a Finger of Death lightning effect from source (Position of (Last created unit)) to target (Position of Demon Hunter 0000 <gen>)
Unit - Kill Demon Hunter 0000 <gen>
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Skip dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Skip dialogs, Skip scores)
Game - Victory Player 7 (Green) ( Skip dialogs, Skip scores)
Game - Victory Player 8 (Pink) ( Skip dialogs, Skip scores)
Game - Victory Player 9 (Gray) ( Skip dialogs, Skip scores)
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Skip scores)
Game - Victory Player 11 (Dark Green) ( Skip dialogs, Skip scores)
Game - Victory Player 12 (Brown) ( Skip dialogs, Skip scores)
Jetpack
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to JetPack
Then - Actions
Set Variable Set Jetpacker = (Casting unit)
Set Variable Set Point = (Position of Jetpacker)
Unit - Pause Jetpacker
Unit - Make (Casting unit) Invulnerable
Unit - Turn collision for Jetpacker Off .
Unit - Add Crow Form to Jetpacker
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Set Variable Set JetpackEffect = (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Set Variable Set JetpackEffect_Copy = (Last created special effect)
Animation - Change Jetpacker 's animation speed to 40.00 % of its original speed
Animation - Change Jetpacker flying height to 750.00 at 750.00
Wait 0.50 seconds
Unit Group - Pick every unit in (Units within 512 of (Position of (Triggering unit)).) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units within 512 of (Position of (Triggering unit)).) and do (Pause (Picked unit))
Lightning - Create a Finger of Death lightning effect from source (Position of (Triggering unit)) to target (Position of (Picked unit))
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Lightning - Destroy (Last created lightning effect)
Unit Group - Pick every unit in (Units within 512 of (Position of (Triggering unit)).) and do (Unpause (Picked unit))
Unit - Cause (Triggering unit) to damage (Picked unit) , dealing 1000.00 damage of attack type Spells and damage type Normal
Animation - Change Jetpacker flying height to 0.00 at 750.00
Wait 0.50 seconds
Unit - Unpause Jetpacker
Animation - Change Jetpacker 's animation speed to 100.00 % of its original speed
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