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Triggers
Cinematic contest.w3x
Variables
Initialization
Leave
Melee Initialization
BOOM
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
blink
timer
No
Leave
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: Sorry, but due to a trigger error you'll have to turn on your music if you would like to hear music. I apologize.
Wait 5.00 seconds
Unit - Hide Blood Mage 0005 <gen>
Sound - Play BloodElfTheme <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_cam_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit Group - Order (Units in Unit_group <gen>) to Move To . (Center of move_here <gen>)
Camera - . Apply . gg_cam_cam_2 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_cam_3 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Sir Harrison : Play No sound and display I knew it! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Sir Harrison : Play No sound and display I knew it! The mage refused to show. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Sir Harrison : Play No sound and display I knew it! The mage refused to show. What waste of my time to come here. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Pally_speak for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Blink <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Sound - Play BlinkArrival1 <gen>
Wait 0.40 seconds
Unit - Unhide Blood Mage 0005 <gen>
Unit - Make Blood Mage 0005 <gen> face Paladin 0004 <gen> over 0.00 seconds
Wait 0.30 seconds
Unit - Make Paladin 0004 <gen> face Blood Mage 0005 <gen> over 0.30 seconds
Animation - Play Paladin 0004 <gen> 's ready animation
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Sir Harrison : Play No sound and display Keal? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Animation - Reset Paladin 0004 <gen> 's animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_mage_speak for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display Greetings Harrison. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display Greetings Harrison. I'm sorry I startled you. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pally_speak for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Sir Harrison : Play No sound and display Your the mage I was sent here to meet? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Sir Harrison : Play No sound and display Your the mage I was sent here to meet? Surely you know this a terrible... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_mage_speak for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display We don't have time for this Harrison. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display We don't have time for this Harrison. There is much at state. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display The demons have returned Harrison. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Pally_speak for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Sir Harrison : Play No sound and display No... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_mage_speak for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display Enough! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display Enough! We must speak quickly as even now I am being hunt.. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Animation - Lock Blood Mage 0005 <gen> 's Head to face Priest 0006 <gen> , offset by ( 0 , 0 , 90 )
Wait 2.00 seconds
Unit - Make Blood Mage 0005 <gen> face Priest 0006 <gen> over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display What is that! . Modify duration: Set to 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Death for Player 1 (Red) over 0.00 seconds
Animation - Change Priest 0006 <gen> flying height to 10.00 at 100.00
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display No! . Modify duration: Set to 1.30 seconds and Don't wait
Camera - . Apply . gg_cam_mage_speak for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit - Order Priest 0006 <gen> to Move To . (Center of Blink <gen>)
BOOM
Events
Unit - A unit comes within 10.00 of Blood Mage 0005 <gen>
Conditions
Actions
Sound - Stop music After fading
Unit - Remove (Triggering unit) from the game
Sound - Play DoomTarget <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blood Mage 0005 <gen> using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Wait 1.30 seconds
Animation - Play Blood Mage 0005 <gen> 's death animation
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Sir Harrison : Play No sound and display Keal!!!! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Sound - Play SadMystery <gen>
Camera - . Apply . gg_cam_cam_3 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Demon <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Unit - Move Dreadlord 0007 <gen> instantly to (Center of Demon <gen>)
Unit - Make Dreadlord 0007 <gen> face Paladin 0004 <gen> over 0.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named ??? : Play No sound and display I believe it is yourself you should be worried about, human. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play Paladin 0004 <gen> 's ready animation
Unit - Make Paladin 0004 <gen> face Dreadlord 0007 <gen> over 1.00 seconds
Unit - Make Footman 0001 <gen> face Dreadlord 0007 <gen> over 1.00 seconds
Unit - Make Footman 0003 <gen> face Dreadlord 0007 <gen> over 1.00 seconds
Unit - Make Footman 0002 <gen> face Dreadlord 0007 <gen> over 1.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named ??? : Play No sound and display You will not deliver this news to your king. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Animation - Play Dreadlord 0007 <gen> 's spell animation
Special Effect - Create a special effect at (Center of move_here <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Wait 2.00 seconds
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Unit - Kill Footman 0001 <gen>
Unit - Kill Footman 0002 <gen>
Unit - Kill Footman 0003 <gen>
Animation - Play Paladin 0004 <gen> 's Death animation
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of move_here <gen>) facing Default building facing degrees
Sound - Stop music After fading
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Make Dreadlord 0007 <gen> face Blood Mage 0005 <gen> over 1.00 seconds
Unit - Make (Last created unit) face Blood Mage 0005 <gen> over 1.00 seconds
Sound - Play Doom <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named ??? : Play No sound and display Enough tricks Keal! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named ??? : Play No sound and display Enough tricks Keal! One bolt is not enough to kill a mage like you. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named ??? : Play No sound and display Enough tricks Keal! One bolt is not enough to kill a mage like you. Stand and face me. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pally_speak for Player 1 (Red) over 0.00 seconds
Wait 0.30 seconds
Animation - Play Blood Mage 0005 <gen> 's stand animation
Unit - Make Blood Mage 0005 <gen> face Dreadlord 0007 <gen> over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named ??? : Play No sound and display Get him. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_cam_4 for Player 1 (Red) over 0 seconds
Unit - Order (Last created unit) to Attack . Blood Mage 0005 <gen>
Wait 1.00 seconds
Animation - Play Blood Mage 0005 <gen> 's spell animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Kill (Last created unit)
Wait 3.00 seconds
Animation - Play Dreadlord 0007 <gen> 's spell animation
Sound - Play BlinkBirth1 <gen>
Special Effect - Create a special effect at (Center of Blink <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Hide Blood Mage 0005 <gen>
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Blink <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Camera - . Apply . gg_cam_cam_2 for Player 1 (Red) over 0 seconds
Unit - Move Blood Mage 0005 <gen> instantly to (Center of move_here <gen>) , facing Default building facing degrees
Sound - Play BlinkArrival1 <gen>
Special Effect - Create a special effect at (Center of move_here <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Unhide Blood Mage 0005 <gen>
Unit - Make Blood Mage 0005 <gen> face Dreadlord 0007 <gen> over 1.00 seconds
Wait 2.00 seconds
Animation - Play Blood Mage 0005 <gen> 's spell animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Demon_death for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Dreadlord 0007 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named ??? : Play No sound and display Noooooo! Noooooooo! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Kill Dreadlord 0007 <gen>
Cinematic - Fade out over 8.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display The humans will be warned of your return. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0005 <gen> named Keal : Play No sound and display The humans will be warned of your return. I only hope I am not too late. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Thanks for watching, this was created for HardGamerDz's 32x32 cinematic contest.
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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