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Model validation: Cinder Toad

CinderToad.mdx

0 errors 0 severe 4 warnings 9 unused
  • 3 1 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Geoset 0
    • Number of sequence extents (1) does not match the number of sequences (11)
  • 1 Bone 16 - "LeftShoulder"
    • 1 Rotation
      • Track 77 at frame 5716 has roughly the same value as tracks 76 and 78
  • 1 Bone 18 - "LeftForeArm"
    • 1 Rotation
      • Track 56 at frame 4967 has roughly the same value as tracks 55 and 57
  • 2 Bone 22 - "L_finger1_2"
    • 2 Rotation
      • Track 52 at frame 6300 has roughly the same value as tracks 51 and 53
      • Track 54 at frame 6583 has roughly the same value as tracks 53 and 55
  • 1 Bone 38 - "R_eye"
    • 1 Rotation
      • Track 35 at frame 6999 has roughly the same value as tracks 34 and 36
  • 1 Bone 55 - "R_finger4_1"
    • 1 Rotation
      • Track 39 at frame 5150 has roughly the same value as tracks 38 and 40
  • 2 Bone 57 - "R_thumb_1"
    • 2 Rotation
      • Track 23 at frame 4967 has roughly the same value as tracks 22 and 24
      • Track 38 at frame 6932 has roughly the same value as tracks 37 and 39
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