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Model validation: Cinder Toad
CinderToad.mdx
0errors0severe4warnings9unused
3
1
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Geoset 0
Number of sequence extents (1) does not match the number of sequences (11)
1
Bone 16 - "LeftShoulder"
1
Rotation
Track 77 at frame 5716 has roughly the same value as tracks 76 and 78
1
Bone 18 - "LeftForeArm"
1
Rotation
Track 56 at frame 4967 has roughly the same value as tracks 55 and 57
2
Bone 22 - "L_finger1_2"
2
Rotation
Track 52 at frame 6300 has roughly the same value as tracks 51 and 53
Track 54 at frame 6583 has roughly the same value as tracks 53 and 55
1
Bone 38 - "R_eye"
1
Rotation
Track 35 at frame 6999 has roughly the same value as tracks 34 and 36
1
Bone 55 - "R_finger4_1"
1
Rotation
Track 39 at frame 5150 has roughly the same value as tracks 38 and 40
2
Bone 57 - "R_thumb_1"
2
Rotation
Track 23 at frame 4967 has roughly the same value as tracks 22 and 24
Track 38 at frame 6932 has roughly the same value as tracks 37 and 39
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