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Triggers
ChuckvsConan2.w3x
Variables
Initialization
Init trigs
laff
Loop Sound
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Just some basic triggers to play sound and apply camera.
Init trigs
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Sound - Use the Outland nighttime ambient theme
Sound - Set music volume to 100 %
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named : Play No sound and display Chuck Norris Vs Conan 'the barbarian' O'Brian! . Modify duration: Add 100000000.00 seconds and Wait
Cinematic - Disable user control for (All players) .
Cinematic - Disable occlusion for (All players)
Cinematic - Disable boundary tinting for (All players)
laff
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Custom script: call EnableUserUI(false)
Sound - Play Patriot__Escape__movie_trailer_01 <gen>
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