Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Chronomaster (WoW) of the bundle Chronomaster (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Chronomaster (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing chrono master v2 anim fix.mdx
Now Click the "Import File" Button:
Next select 'chrono master v2 anim fix.mdx' in the folder which you extracted from the zip archive:
Chronomaster (WoW)
chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
chronomaster_body.blp
chronomaster_eyes.blp
chronomaster_hair.blp
shoulder_robe_b_04blue.blp
The file has been properly added to the map archive:
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
Done, you have imported the file chrono master v2 anim fix.mdx.
Importing cape_leather_c_01blue.blp
Now Click the "Import File" Button:
Next select 'cape_leather_c_01blue.blp' in the folder which you extracted from the zip archive:
Chronomaster (WoW)
chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
chronomaster_body.blp
chronomaster_eyes.blp
chronomaster_hair.blp
shoulder_robe_b_04blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
Image / Texture
31
war3mapimported/cape_leather_c_01blue.blp
Double-click the file cape_leather_c_01blue.blp:
cape_leather_c_01blue.blp
Image / Texture
31
war3mapimported/cape_leather_c_01blue.blp
Tick the box "Use Custom Path" and type in the correct path:
cape_leather_c_01blue.blp
Image / Texture
31
cape_leather_c_01blue.blp
The file has been properly added to the map archive:
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
Image / Texture
31
cape_leather_c_01blue.blp
Done, you have imported the file cape_leather_c_01blue.blp.
Importing chronomaster_body.blp
Now Click the "Import File" Button:
Next select 'chronomaster_body.blp' in the folder which you extracted from the zip archive:
Chronomaster (WoW)
chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
chronomaster_eyes.blp
chronomaster_hair.blp
shoulder_robe_b_04blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
Image / Texture
31
cape_leather_c_01blue.blp
chronomaster_body.blp
Image / Texture
172
war3mapimported/chronomaster_body.blp
Double-click the file chronomaster_body.blp:
chronomaster_body.blp
Image / Texture
172
war3mapimported/chronomaster_body.blp
Tick the box "Use Custom Path" and type in the correct path:
chronomaster_body.blp
Image / Texture
172
chronomaster_body.blp
The file has been properly added to the map archive:
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
Image / Texture
31
cape_leather_c_01blue.blp
chronomaster_body.blp
Image / Texture
172
chronomaster_body.blp
Done, you have imported the file chronomaster_body.blp.
Importing chronomaster_eyes.blp
Now Click the "Import File" Button:
Next select 'chronomaster_eyes.blp' in the folder which you extracted from the zip archive:
Chronomaster (WoW)
chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
chronomaster_body.blp
chronomaster_hair.blp
shoulder_robe_b_04blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
Image / Texture
31
cape_leather_c_01blue.blp
chronomaster_body.blp
Image / Texture
172
chronomaster_body.blp
chronomaster_eyes.blp
Image / Texture
10
war3mapimported/chronomaster_eyes.blp
Double-click the file chronomaster_eyes.blp:
chronomaster_eyes.blp
Image / Texture
10
war3mapimported/chronomaster_eyes.blp
Tick the box "Use Custom Path" and type in the correct path:
chronomaster_eyes.blp
Image / Texture
10
chronomaster_eyes.blp
The file has been properly added to the map archive:
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
Image / Texture
31
cape_leather_c_01blue.blp
chronomaster_body.blp
Image / Texture
172
chronomaster_body.blp
chronomaster_eyes.blp
Image / Texture
10
chronomaster_eyes.blp
Done, you have imported the file chronomaster_eyes.blp.
Importing chronomaster_hair.blp
Now Click the "Import File" Button:
Next select 'chronomaster_hair.blp' in the folder which you extracted from the zip archive:
Chronomaster (WoW)
chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
chronomaster_body.blp
chronomaster_eyes.blp
shoulder_robe_b_04blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
Image / Texture
31
cape_leather_c_01blue.blp
chronomaster_body.blp
Image / Texture
172
chronomaster_body.blp
chronomaster_eyes.blp
Image / Texture
10
chronomaster_eyes.blp
chronomaster_hair.blp
Image / Texture
44
war3mapimported/chronomaster_hair.blp
Double-click the file chronomaster_hair.blp:
chronomaster_hair.blp
Image / Texture
44
war3mapimported/chronomaster_hair.blp
Tick the box "Use Custom Path" and type in the correct path:
chronomaster_hair.blp
Image / Texture
44
chronomaster_hair.blp
The file has been properly added to the map archive:
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
Image / Texture
31
cape_leather_c_01blue.blp
chronomaster_body.blp
Image / Texture
172
chronomaster_body.blp
chronomaster_eyes.blp
Image / Texture
10
chronomaster_eyes.blp
chronomaster_hair.blp
Image / Texture
44
chronomaster_hair.blp
Done, you have imported the file chronomaster_hair.blp.
Importing shoulder_robe_b_04blue.blp
Now Click the "Import File" Button:
Next select 'shoulder_robe_b_04blue.blp' in the folder which you extracted from the zip archive:
Chronomaster (WoW)
chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
chronomaster_body.blp
chronomaster_eyes.blp
chronomaster_hair.blp
shoulder_robe_b_04blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
Image / Texture
31
cape_leather_c_01blue.blp
chronomaster_body.blp
Image / Texture
172
chronomaster_body.blp
chronomaster_eyes.blp
Image / Texture
10
chronomaster_eyes.blp
chronomaster_hair.blp
Image / Texture
44
chronomaster_hair.blp
shoulder_robe_b_04blue.blp
Image / Texture
12
war3mapimported/shoulder_robe_b_04blue.blp
Double-click the file shoulder_robe_b_04blue.blp:
shoulder_robe_b_04blue.blp
Image / Texture
12
war3mapimported/shoulder_robe_b_04blue.blp
Tick the box "Use Custom Path" and type in the correct path:
shoulder_robe_b_04blue.blp
Image / Texture
12
shoulder_robe_b_04blue.blp
The file has been properly added to the map archive:
chrono master v2 anim fix.mdx
Model
2,312
war3mapimported/chrono master v2 anim fix.mdx
cape_leather_c_01blue.blp
Image / Texture
31
cape_leather_c_01blue.blp
chronomaster_body.blp
Image / Texture
172
chronomaster_body.blp
chronomaster_eyes.blp
Image / Texture
10
chronomaster_eyes.blp
chronomaster_hair.blp
Image / Texture
44
chronomaster_hair.blp
shoulder_robe_b_04blue.blp
Image / Texture
12
shoulder_robe_b_04blue.blp
Done, you have imported the file shoulder_robe_b_04blue.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.