Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Chronicles of Heroes.w3x
Variables
Triggered Spells
Hackslash
Initialization
You have FAILED
The Game End
Map Initialization
Resources
Music
Music On
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
BladeDancer
button
No
ClockWorkGoblin
integer
No
100
Counter
integer
No
100
Hackslasher
unit
Yes
HackVictim
unit
Yes
Target
unit
No
Time
timer
No
Victim
unit
Yes
Hackslash
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Omnislash
Actions
Set Variable Set Target = (Target unit of ability being cast)
Unit - Hide (Casting unit)
Unit - Pause (Casting unit)
Unit - Create 1 . Omnislasher for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 28.50 % transparency
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
Set Variable Set Hackslasher[(Player number of (Owner of (Casting unit)))] = (Last created unit)
Animation - Change Hackslasher[(Player number of (Owner of (Casting unit)))] 's animation speed to 250.00 % of its original speed
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Play Hackslasher[(Player number of (Owner of (Casting unit)))] 's slam animation
Unit - Move Hackslasher[(Player number of (Owner of (Casting unit)))] instantly to ((Position of Target) offset by -25.00 towards (Facing of Hackslasher[(Player number of (Owner of (Casting unit)))]) degrees.) , facing (Facing of Hackslasher[(Player number of (Owner of (Casting unit)))]) degrees
Special Effect - Create a special effect at (Position of HackVictim[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage Target , dealing 500.00 damage of attack type Normal and damage type Normal
Sound - Play MetalHeavySliceFlesh2 <gen> at 100 % volume, located at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) with Z offset 0
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 660.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of Hackslasher[(Player number of (Owner of (Casting unit)))]).) Equal to True) and (((Matching unit) is alive) Equal to True))).)) Equal to 0
Then - Actions
Unit - Move (Casting unit) instantly to (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) , facing (Facing of (Casting unit)) degrees
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Unit - Remove Hackslasher[(Player number of (Owner of (Casting unit)))] from the game
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Play Hackslasher[(Player number of (Owner of (Casting unit)))] 's slam animation
Set Variable Set HackVictim[(Player number of (Owner of (Casting unit)))] = (Random unit from (Units within 650.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit)).) Equal to True) and (((Matching unit) is dead) Equal to False))).))
Unit - Move Hackslasher[(Player number of (Owner of (Casting unit)))] instantly to ((Position of HackVictim[(Player number of (Owner of (Casting unit)))]) offset by -25.00 towards (Random angle) degrees.) , facing (Position of HackVictim[(Player number of (Owner of (Casting unit)))])
Special Effect - Create a special effect at (Position of HackVictim[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage HackVictim[(Player number of (Owner of (Casting unit)))] , dealing 500.00 damage of attack type Normal and damage type Normal
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 660.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of Hackslasher[(Player number of (Owner of (Casting unit)))]).) Equal to True) and (((Matching unit) is alive) Equal to True))).)) Equal to 0
Then - Actions
Unit - Move (Casting unit) instantly to (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) , facing (Facing of (Casting unit)) degrees
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Unit - Remove Hackslasher[(Player number of (Owner of (Casting unit)))] from the game
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Play Hackslasher[(Player number of (Owner of (Casting unit)))] 's slam animation
Set Variable Set HackVictim[(Player number of (Owner of (Casting unit)))] = (Random unit from (Units within 650.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit)).) Equal to True) and (((Matching unit) is dead) Equal to False))).))
Unit - Move Hackslasher[(Player number of (Owner of (Casting unit)))] instantly to ((Position of HackVictim[(Player number of (Owner of (Casting unit)))]) offset by -25.00 towards (Random angle) degrees.) , facing (Position of HackVictim[(Player number of (Owner of (Casting unit)))])
Special Effect - Create a special effect at (Position of HackVictim[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage HackVictim[(Player number of (Owner of (Casting unit)))] , dealing 500.00 damage of attack type Normal and damage type Normal
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 660.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of Hackslasher[(Player number of (Owner of (Casting unit)))]).) Equal to True) and (((Matching unit) is alive) Equal to True))).)) Equal to 0
Then - Actions
Unit - Move (Casting unit) instantly to (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) , facing (Facing of (Casting unit)) degrees
Wait 0.10 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove Hackslasher[(Player number of (Owner of (Casting unit)))] from the game
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Play Hackslasher[(Player number of (Owner of (Casting unit)))] 's slam animation
Set Variable Set HackVictim[(Player number of (Owner of (Casting unit)))] = (Random unit from (Units within 650.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit)).) Equal to True) and (((Matching unit) is dead) Equal to False))).))
Unit - Move Hackslasher[(Player number of (Owner of (Casting unit)))] instantly to ((Position of HackVictim[(Player number of (Owner of (Casting unit)))]) offset by -25.00 towards (Random angle) degrees.) , facing (Position of HackVictim[(Player number of (Owner of (Casting unit)))])
Special Effect - Create a special effect at (Position of HackVictim[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage HackVictim[(Player number of (Owner of (Casting unit)))] , dealing 500.00 damage of attack type Normal and damage type Normal
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 660.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of Hackslasher[(Player number of (Owner of (Casting unit)))]).) Equal to True) and (((Matching unit) is alive) Equal to True))).)) Equal to 0
Then - Actions
Unit - Move (Casting unit) instantly to (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) , facing (Facing of (Casting unit)) degrees
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Unit - Remove Hackslasher[(Player number of (Owner of (Casting unit)))] from the game
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Play Hackslasher[(Player number of (Owner of (Casting unit)))] 's slam animation
Set Variable Set HackVictim[(Player number of (Owner of (Casting unit)))] = (Random unit from (Units within 650.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit)).) Equal to True) and (((Matching unit) is dead) Equal to False))).))
Unit - Move Hackslasher[(Player number of (Owner of (Casting unit)))] instantly to ((Position of HackVictim[(Player number of (Owner of (Casting unit)))]) offset by -25.00 towards (Random angle) degrees.) , facing (Position of HackVictim[(Player number of (Owner of (Casting unit)))])
Special Effect - Create a special effect at (Position of HackVictim[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage HackVictim[(Player number of (Owner of (Casting unit)))] , dealing 500.00 damage of attack type Normal and damage type Normal
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 660.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of Hackslasher[(Player number of (Owner of (Casting unit)))]).) Equal to True) and (((Matching unit) is alive) Equal to True))).)) Equal to 0
Then - Actions
Unit - Move (Casting unit) instantly to (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) , facing (Facing of (Casting unit)) degrees
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Unit - Remove Hackslasher[(Player number of (Owner of (Casting unit)))] from the game
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Play Hackslasher[(Player number of (Owner of (Casting unit)))] 's slam animation
Set Variable Set HackVictim[(Player number of (Owner of (Casting unit)))] = (Random unit from (Units within 650.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit)).) Equal to True) and (((Matching unit) is dead) Equal to False))).))
Unit - Move Hackslasher[(Player number of (Owner of (Casting unit)))] instantly to ((Position of HackVictim[(Player number of (Owner of (Casting unit)))]) offset by -25.00 towards (Random angle) degrees.) , facing (Position of HackVictim[(Player number of (Owner of (Casting unit)))])
Special Effect - Create a special effect at (Position of HackVictim[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage HackVictim[(Player number of (Owner of (Casting unit)))] , dealing 500.00 damage of attack type Normal and damage type Normal
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 660.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of Hackslasher[(Player number of (Owner of (Casting unit)))]).) Equal to True) and (((Matching unit) is alive) Equal to True))).)) Equal to 0
Then - Actions
Unit - Move (Casting unit) instantly to (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) , facing (Facing of (Casting unit)) degrees
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Unit - Remove Hackslasher[(Player number of (Owner of (Casting unit)))] from the game
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Play Hackslasher[(Player number of (Owner of (Casting unit)))] 's slam animation
Set Variable Set HackVictim[(Player number of (Owner of (Casting unit)))] = (Random unit from (Units within 650.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit)).) Equal to True) and (((Matching unit) is dead) Equal to False))).))
Unit - Move Hackslasher[(Player number of (Owner of (Casting unit)))] instantly to ((Position of HackVictim[(Player number of (Owner of (Casting unit)))]) offset by -25.00 towards (Random angle) degrees.) , facing (Position of HackVictim[(Player number of (Owner of (Casting unit)))])
Special Effect - Create a special effect at (Position of HackVictim[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage HackVictim[(Player number of (Owner of (Casting unit)))] , dealing 500.00 damage of attack type Normal and damage type Normal
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 660.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of Hackslasher[(Player number of (Owner of (Casting unit)))]).) Equal to True) and (((Matching unit) is alive) Equal to True))).)) Equal to 0
Then - Actions
Unit - Move (Casting unit) instantly to (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) , facing (Facing of (Casting unit)) degrees
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Unit - Remove Hackslasher[(Player number of (Owner of (Casting unit)))] from the game
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Play Hackslasher[(Player number of (Owner of (Casting unit)))] 's slam animation
Set Variable Set HackVictim[(Player number of (Owner of (Casting unit)))] = (Random unit from (Units within 650.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit)).) Equal to True) and (((Matching unit) is dead) Equal to False))).))
Unit - Move Hackslasher[(Player number of (Owner of (Casting unit)))] instantly to ((Position of HackVictim[(Player number of (Owner of (Casting unit)))]) offset by -25.00 towards (Random angle) degrees.) , facing (Position of HackVictim[(Player number of (Owner of (Casting unit)))])
Special Effect - Create a special effect at (Position of HackVictim[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage HackVictim[(Player number of (Owner of (Casting unit)))] , dealing 500.00 damage of attack type Normal and damage type Normal
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 660.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of Hackslasher[(Player number of (Owner of (Casting unit)))]).) Equal to True) and (((Matching unit) is alive) Equal to True))).)) Equal to 0
Then - Actions
Unit - Move (Casting unit) instantly to (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) , facing (Facing of (Casting unit)) degrees
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Unit - Remove Hackslasher[(Player number of (Owner of (Casting unit)))] from the game
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Play Hackslasher[(Player number of (Owner of (Casting unit)))] 's slam animation
Set Variable Set HackVictim[(Player number of (Owner of (Casting unit)))] = (Random unit from (Units within 650.00 of (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) matching ((((Matching unit) is A ground unit) Equal to True) and ((((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit)).) Equal to True) and (((Matching unit) is dead) Equal to False))).))
Unit - Move Hackslasher[(Player number of (Owner of (Casting unit)))] instantly to ((Position of HackVictim[(Player number of (Owner of (Casting unit)))]) offset by -25.00 towards (Random angle) degrees.) , facing (Position of HackVictim[(Player number of (Owner of (Casting unit)))])
Special Effect - Create a special effect at (Position of HackVictim[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage HackVictim[(Player number of (Owner of (Casting unit)))] , dealing 500.00 damage of attack type Normal and damage type Normal
Special Effect - Create a special effect at (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move (Casting unit) instantly to (Position of Hackslasher[(Player number of (Owner of (Casting unit)))]) , facing (Facing of (Casting unit)) degrees
Wait 0.10 seconds
Unit - Remove Hackslasher[(Player number of (Owner of (Casting unit)))] from the game
Unit - Unhide (Casting unit)
Unit - Unpause (Casting unit)
Wait 0.45 seconds
Animation - Reset (Casting unit) 's animation
You have FAILED
Events
Time - Time expires
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 15.00 seconds the text: You are too late! The enemies had arrives...
Sound - Play VarimathrasPissed6 <gen>
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: YOU FOOLS!!
Game - Defeat Player 2 (Blue) with the message: YOU FOOLS!!
Game - Defeat Player 3 (Teal) with the message: YOU FOOLS!!
Game - Defeat Player 4 (Purple) with the message: YOU FOOLS!!
Game - Defeat Player 5 (Yellow) with the message: YOU FOOLS!!
Game - Defeat Player 6 (Orange) with the message: YOU FOOLS!!
Game - Defeat Player 7 (Green) with the message: YOU FOOLS!!
Game - Defeat Player 8 (Pink) with the message: YOU FOOLS!!
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
The Game End
Events
Unit - Dreadlord 0372 <gen> Dies
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 15.00 seconds the text: Congratulations! You had defeat The Evil Ones! The game will end in 10 seconds.
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 9 (Gray) with the message: Defeat!
Default melee game initialization for all players
Map Initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 200.00% experience from future kills)
Hero - Create Potion of Invisibility and give it to (Picked unit)
Game - Display to (All players) for 20.00 seconds the text: Welcome to Chronicles of HeroesMade by HippoDefeat the final boss (Balnazzar) before the their ARMIES arrives.
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Hero - Set (Last created unit) experience to 5000 , Show level-up graphics
Melee Game - Remove creeps and critters from used start locations (for all players)
Wait 1.00 seconds
Countdown Timer - Create a timer window for Time with title Time Remaining
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Time as a One-shot timer that will expire in 2700.00 seconds
Resources
Events
Map initialization
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 1500)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 1)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.