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Triggers
Christmas Escape!.w3x
Variables
Start Stuff
Music
Music TURN ON
Weather N Time
Invurnerable
Open Doors
Level One
---LEVEL ONE---
---Big Meat Wagon---
Demon Kill
Keep Walk1
Keep Walk2
Keep Walk3
Keep Walk4
Keep Walk5
Keep Walk6
Keep Walk7
Keep Walk8
Keep Walk9
Demon DIE
---Meat Wagon---
Little Demon Kill
Keep Walk 1
Keep Walk 2
Keep Walk 3
Keep Walk 4
Keep Walk 5
Keep Walk 6
Keep Walk 8
Keep Walk 7
Keep Walk 9
Keep Walk 10
Keep Walk 11
Keep Walk DIE
Little Demon DIE
---Secret Cave---
Enter Cave
Exit Cave
---Open Doors---
Open Door 1
Alien Dies
Alien Boss Dies
Warp
Warp1
Warp2
Warp3
Warp4
Warp5
Warp6
Warp7
Warp8
Warp9
Level Two
--- LEVEL TWO---
---Alien---
Alien
Machine Kill
Alien Die
---Cave---
Enter Alien Cave
---Traps---
Ice Mage
Ice Mage Copy
Ice Mage Boss Dies
Level Three
--- LEVEL THREE---
Level Three fight
Level Three Aliens
Strange Mans Die
Strange Mans
Open Santa Door
Leavers
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
---Leave Game Dialogue---
Red Leaves
Blue Leaves
Teal Leaves
Purple Leaves
Yellow Leaves
Orange Leaves
Green Leaves
Pink Leaves
Traps
Treefall 1
Treefall 2
Spikes
Igloo0
Igloo1
Igloo2
Igloo3
Roots
Fishes
Wererattransform
Wererattransform further
Wererat Copy
Wereratremovelivingplayer
Revive Spots
Level 2 Revive
Graveyard revive
Level 3 Revive
Strange Man
Acolyte
Acolyte Dies
Enter Strange Man House
Exit Strange Man House
Strange Man Talk
Sorceress of Cold
Sorceress of Cold
Enter Sorceress House
Exit Sorceress House
Murdered
Houses
Bar Woman
Enter House 1
Exit House 1
Enter House 2
Exit House 2
Enter House 3
Exit House 3
Burning House
People & Animals
Man
Woman
Bride
Bestman
Priest
Deers
Mafia
Special Effects
Attachment
Animations
Animations each sec
Tree Kills
Tree Kill 1
MeatWagons
peasantmove
peasant kill
Meat Wagon Move
Meat Wagon Kill
MeatWagon Patrol
MeatWagons
MeatWagon Kill
MeatWagon Trap
Ghost Ships
Ghost Ships Kill
Ghost Ship Patrol
Ice Mountain
Teamkill
Teamkillers
Deers
Patrol
Patrol2
Kills
Kills2
Attack Each Other
Get Healed In Battle1
Get Healed In Battle2
Switch & Run From Bosses
Alien Boss
Demon
Platforms
Alien Platform
Map Maker
Tinnesa
Razmataz
End Fight
Murlocs to Help
End Cinematic
Hold Position SANTA
Remove and Move
Move Forward
Hold Position
Gate is Dead 1
Goblins Comes
Goblins Zeppeline Die
Victory
Victory
Defeat
Defeat
Map Maker
Kick CommandoRED
Kick CommandoBLUE
Kick CommandoTEAL
Kick CommandoPURPLE
Kick CommandoYELLOW
Kick CommandoORANGE
Kick CommandoGREEN
Kick CommandoPINK
King Of TinnesaRED
King Of TinnesaBLUE
King Of TinnesaTEAL
King Of TinnesaPURPLE
King Of TinnesaYELLOW
King Of TinnesaORANGE
King Of TinnesaGREEN
King Of TinnesaPINK
Name
Type
is_array
initial_value
Music
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Disable dawn and dusk sounds
Wait 0.10 seconds
Sound - Clear the music list
Wait 0.10 seconds
Sound - Stop the currently playing music theme
Music TURN ON
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Sound - Play Tension01 <gen>
Weather N Time
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Winter Sky
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Invurnerable
Events
Map initialization
Conditions
Actions
Destructible - Make Magical Pen Wall 0126 <gen> Invulnerable
Destructible - Make Icy Gate 0088 <gen> Invulnerable
Destructible - Make Frozen Throne Gate 0041 <gen> Invulnerable
Destructible - Make Rock Chunks 3437 <gen> Invulnerable
Destructible - Make Icy Gate 0089 <gen> Invulnerable
Destructible - Make Magical Pen 4711 <gen> Invulnerable
Destructible - Make Magical Pen 4710 <gen> Invulnerable
Destructible - Make Magical Pen 4703 <gen> Invulnerable
Destructible - Make Magical Pen 4704 <gen> Invulnerable
Destructible - Make Icy Gate 5575 <gen> Invulnerable
Unit - Make Man 0124 <gen> Invulnerable
Unit - Make Deer 0028 <gen> Invulnerable
Unit - Make Deer 0027 <gen> Invulnerable
Unit - Make Strange Man 0318 <gen> Invulnerable
Unit - Make Strange Man 0387 <gen> Invulnerable
Unit - Make Necromancer 0092 <gen> Invulnerable
Unit - Make Woman 0519 <gen> Invulnerable
Open Doors
Events
Map initialization
Conditions
Actions
Destructible - Open Little Door 5000 <gen>
Destructible - Open Little Door 5080 <gen>
Destructible - Open Little Door 4924 <gen>
Destructible - Open Little Door 5123 <gen>
Destructible - Open Little Door 5082 <gen>
Destructible - Open Little Door 5041 <gen>
Destructible - Open Little Door 5080 <gen>
Destructible - Open Little Door 5639 <gen>
Destructible - Open Little Door 0436 <gen>
Destructible - Open Gate 0409 <gen>
Demon Kill
Events
Unit - A unit comes within 100.00 of Meat Wagon 0147 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Ant
Actions
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Owner of (Triggering unit))) + got overrun by the meatwagon!)
Keep Walk1
Events
Unit - A unit enters Demon_Move1 <gen>
Conditions
(Triggering unit) Equal to Meat Wagon 0147 <gen>
Actions
Unit - Order Meat Wagon 0147 <gen> to Move To . (Center of Demon_Move2 <gen>)
Keep Walk2
Events
Unit - A unit enters Demon_Move2 <gen>
Conditions
(Triggering unit) Equal to Meat Wagon 0147 <gen>
Actions
Unit - Order Meat Wagon 0147 <gen> to Move To . (Center of Demon_Move3 <gen>)
Keep Walk3
Events
Unit - A unit enters Demon_Move3 <gen>
Conditions
(Triggering unit) Equal to Meat Wagon 0147 <gen>
Actions
Unit - Order Meat Wagon 0147 <gen> to Move To . (Center of Demon_Move4 <gen>)
Keep Walk4
Events
Unit - A unit enters Demon_Move4 <gen>
Conditions
(Triggering unit) Equal to Meat Wagon 0147 <gen>
Actions
Unit - Order Meat Wagon 0147 <gen> to Move To . (Center of Demon_Move5 <gen>)
Keep Walk5
Events
Unit - A unit enters Demon_Move5 <gen>
Conditions
(Triggering unit) Equal to Meat Wagon 0147 <gen>
Actions
Unit - Order Meat Wagon 0147 <gen> to Move To . (Center of Demon_Move6 <gen>)
Keep Walk6
Events
Unit - A unit enters Demon_Move6 <gen>
Conditions
(Triggering unit) Equal to Meat Wagon 0147 <gen>
Actions
Unit - Order Meat Wagon 0147 <gen> to Move To . (Center of Demon_Move7 <gen>)
Keep Walk7
Events
Unit - A unit enters Demon_Move7 <gen>
Conditions
(Triggering unit) Equal to Meat Wagon 0147 <gen>
Actions
Unit - Order Meat Wagon 0147 <gen> to Move To . (Center of Demon_Move8 <gen>)
Keep Walk8
Events
Unit - A unit enters Demon_Move8 <gen>
Conditions
(Triggering unit) Equal to Meat Wagon 0147 <gen>
Actions
Unit - Order Meat Wagon 0147 <gen> to Move To . (Center of Demon_Move9 <gen>)
Keep Walk9
Events
Unit - A unit enters Demon_Move9 <gen>
Conditions
(Triggering unit) Equal to Meat Wagon 0147 <gen>
Actions
Unit - Order Meat Wagon 0147 <gen> to Move To . (Center of Demon_Move_DIE <gen>)
Demon DIE
Events
Unit - A unit enters Demon_Move_DIE <gen>
Conditions
(Triggering unit) Equal to Meat Wagon 0147 <gen>
Actions
Trigger - Turn off Demon_Kill <gen>
Unit - Kill Meat Wagon 0147 <gen>
Little Demon Kill
Events
Unit - A unit comes within 100.00 of Little Meat Wagon 0282 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Ant
Actions
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Owner of (Triggering unit))) + got overrun by the meatwagon!)
Keep Walk 1
Events
Unit - A unit enters Little_Demon_Move1 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move2 <gen>)
Keep Walk 2
Events
Unit - A unit enters Little_Demon_Move2 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move3 <gen>)
Keep Walk 3
Events
Unit - A unit enters Little_Demon_Move3 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move4 <gen>)
Keep Walk 4
Events
Unit - A unit enters Little_Demon_Move4 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move5 <gen>)
Keep Walk 5
Events
Unit - A unit enters Little_Demon_Move5 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move6 <gen>)
Keep Walk 6
Events
Unit - A unit enters Little_Demon_Move6 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move7 <gen>)
Keep Walk 8
Events
Unit - A unit enters Little_Demon_Move8 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move9 <gen>)
Keep Walk 7
Events
Unit - A unit enters Little_Demon_Move7 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move8 <gen>)
Keep Walk 9
Events
Unit - A unit enters Little_Demon_Move9 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move10 <gen>)
Keep Walk 10
Events
Unit - A unit enters Little_Demon_Move10 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move11 <gen>)
Keep Walk 11
Events
Unit - A unit enters Little_Demon_Move11 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move12 <gen>)
Keep Walk DIE
Events
Unit - A unit enters Little_Demon_Move12 <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move_DIE <gen>)
Little Demon DIE
Events
Unit - A unit enters Little_Demon_Move_DIE <gen>
Conditions
(Triggering unit) Equal to Little Meat Wagon 0282 <gen>
Actions
Trigger - Turn off Little_Demon_Kill <gen>
Unit - Kill Little Meat Wagon 0282 <gen>
Enter Cave
Events
Unit - A unit enters Enter_Cave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Entered_Cave <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Entered_Cave <gen>) over 0 seconds
Exit Cave
Events
Unit - A unit enters Exit_Cave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Exited_Cave <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Exited_Cave <gen>) over 0 seconds
Open Door 1
Events
Unit - A unit enters Open_Door1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) has an item of type Ice Key) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Destructible - Open Icy Gate 0088 <gen>
Game - Display to (All players) for 5.00 seconds the text: Run!
Wait 0.50 seconds
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Pan camera for (Picked player) to (Position of Icy Gate 0088 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Pan camera for (Picked player) to (Position of Icy Gate 0088 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Pan camera for (Picked player) to (Position of Icy Gate 0088 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Pan camera for (Picked player) to (Position of Icy Gate 0088 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Pan camera for (Picked player) to (Position of Icy Gate 0088 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Pan camera for (Picked player) to (Position of Icy Gate 0088 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Pan camera for (Picked player) to (Position of Icy Gate 0088 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Pan camera for (Picked player) to (Position of Icy Gate 0088 <gen>) over 0.50 seconds)
Wait 0.50 seconds
Destructible - Kill Icy Gate 0089 <gen>
Sound - Play GateEpicBash <gen>
Unit - Order Little Meat Wagon 0282 <gen> to Move To . (Center of Little_Demon_Move1 <gen>)
Item - Remove gg_item_kymn_0001
Else - Actions
Game - Display to (All players) for 5.00 seconds the text: You need a key!
Alien Boss Dies
Events
Unit - Alien 0000 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + :Yea! We did it! We killed it!)
Unit - Move (Triggering unit) instantly to (Center of Teleported <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Teleported <gen>) over 1.00 seconds
Warp2
Events
Unit - A unit enters Teleport8 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleported <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Teleported <gen>) over 1.00 seconds
Warp3
Events
Unit - A unit enters Teleport7 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleported <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Teleported <gen>) over 1.00 seconds
Warp4
Events
Unit - A unit enters Teleport6 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleported <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Teleported <gen>) over 1.00 seconds
Warp5
Events
Unit - A unit enters Teleport5 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleported <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Teleported <gen>) over 1.00 seconds
Warp6
Events
Unit - A unit enters Teleport3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleported <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Teleported <gen>) over 1.00 seconds
Warp7
Events
Unit - A unit enters Teleport4 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleported <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Teleported <gen>) over 1.00 seconds
Warp8
Events
Unit - A unit enters Teleport2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleported <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Teleported <gen>) over 1.00 seconds
Warp9
Events
Unit - A unit enters Teleport1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleported <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Teleported <gen>) over 1.00 seconds
Alien
Events
Destructible - Lever 3439 <gen> dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Alien: This is my cave!
Wait 1.00 seconds
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Pan camera for (Picked player) to (Position of Rock Chunks 3437 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Pan camera for (Picked player) to (Position of Rock Chunks 3437 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Pan camera for (Picked player) to (Position of Rock Chunks 3437 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Pan camera for (Picked player) to (Position of Rock Chunks 3437 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Pan camera for (Picked player) to (Position of Rock Chunks 3437 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Pan camera for (Picked player) to (Position of Rock Chunks 3437 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Pan camera for (Picked player) to (Position of Rock Chunks 3437 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Pan camera for (Picked player) to (Position of Rock Chunks 3437 <gen>) over 0.50 seconds)
Wait 0.40 seconds
Destructible - Kill Rock Chunks 3437 <gen>
Wait 1.00 seconds
Unit - Order Infernal Contraption 0068 <gen> to Move To . (Center of Machine_Move <gen>)
Machine Kill
Events
Unit - A unit comes within 170.00 of Infernal Contraption 0068 <gen>
Conditions
(Triggering unit) Not equal to Alien 0039 <gen>
Actions
Unit - Kill (Triggering unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Game - Display to (All players) for 5.00 seconds the text: Crushed by a machine!
Alien Die
Events
Unit - A unit enters Machine_Move <gen>
Conditions
(Triggering unit) Equal to Infernal Contraption 0068 <gen>
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Machine_Kill <gen>
Unit - Kill Infernal Contraption 0068 <gen>
Unit - Kill Alien 0039 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Alien 0039 <gen> using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Trigger - Turn on Enter_Alien_Cave <gen>
Enter Alien Cave
Events
Unit - A unit enters Enter_Alien_Cave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of In_Alien_Cave <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of In_Alien_Cave <gen>) over 0 seconds
Ice Mage
Events
Unit - A unit enters Ice_Mage_Kill <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Pause (Triggering unit)
Animation - Play 0083 <gen> 's Spell animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Unit - Set life of (Triggering unit) to 100 %
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 1.00 seconds
Unit - Explode (Triggering unit) .
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 1.00 seconds
Trigger - Turn on (This trigger)
Ice Mage Copy
Events
Unit - A unit enters Ice_Mage_Talk <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Ice Mage: It must have been hard to get here!Come here i will heal your wounds! above 0083 <gen> with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 100 %), and 0 % transparency
Ice Mage Boss Dies
Events
Unit - 0128 <gen> Dies
Conditions
Actions
Destructible - Kill ForceWall 4593 <gen>
Level Three fight
Events
Unit - A unit enters Warp_Portal <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of 0153 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of 0154 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of 0140 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of 0145 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of 0142 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of 0144 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of 0143 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of 0146 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of 0152 <gen> to Player 10 (Light Blue) and Change color
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + : Hey those undead slaughter our breathren!)
Wait 2 seconds
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + : Kill them!)
Level Three Aliens
Events
Unit - A unit enters Brownies_VS_Aliens <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Brownie Stonethrower 0205 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Brownie Stonethrower 0204 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Brownie Stonethrower 0203 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Brownie Stonethrower 0202 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Brownie Warrior 0290 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Brownie Warrior 0289 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Alien 0208 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Alien 0207 <gen> to Player 12 (Brown) and Change color
Unit - Order Alien 0208 <gen> to Attack . Brownie Stonethrower 0203 <gen>
Unit - Order Alien 0207 <gen> to Attack . Brownie Warrior 0290 <gen>
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + : Alien!)
Wait 2 seconds
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + : Kill them!)
Strange Mans Die
Events
Unit - Strange Man 0130 <gen> Dies
Unit - Strange Man 0132 <gen> Dies
Unit - Strange Man 0129 <gen> Dies
Unit - Strange Man 0131 <gen> Dies
Conditions
Actions
Animation - Play the Stand animation for all doodads of type YOsw (Unexpected type: 'doodadcode') within (Playable map area) .
Strange Mans
Events
Destructible - Lever 4688 <gen> dies
Conditions
Actions
Animation - Play Magical Pen 4710 <gen> 's Death Alternate animation
Animation - Play Magical Pen 4711 <gen> 's Death Alternate animation
Animation - Play Magical Pen 4703 <gen> 's Death Alternate animation
Animation - Play Magical Pen 4704 <gen> 's Death Alternate animation
Wait 2 seconds
Unit - Kill Strange Man 0132 <gen>
Unit - Kill Strange Man 0129 <gen>
Unit - Kill Strange Man 0131 <gen>
Unit - Kill Strange Man 0130 <gen>
Destructible - Kill ForceWall 5574 <gen>
Open Santa Door
Events
Unit - A unit enters Santa_Door <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) has an item of type Ice Key) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Destructible - Open Icy Gate 5575 <gen>
Wait 0.50 seconds
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Pan camera for (Picked player) to (Position of Icy Gate 5575 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Pan camera for (Picked player) to (Position of Icy Gate 5575 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Pan camera for (Picked player) to (Position of Icy Gate 5575 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Pan camera for (Picked player) to (Position of Icy Gate 5575 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Pan camera for (Picked player) to (Position of Icy Gate 5575 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Pan camera for (Picked player) to (Position of Icy Gate 5575 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Pan camera for (Picked player) to (Position of Icy Gate 5575 <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Pan camera for (Picked player) to (Position of Icy Gate 5575 <gen>) over 0.50 seconds)
Item - Remove gg_item_kymn_0394
Else - Actions
Game - Display to (All players) for 5.00 seconds the text: You need a key!
Red
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to Computer
Then - Actions
Unit - Remove 0004 <gen> from the game
Else - Actions
Do nothing
Blue
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) controller) Equal to Computer
Then - Actions
Unit - Remove 0005 <gen> from the game
Else - Actions
Do nothing
Teal
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Unit - Remove 0006 <gen> from the game
Else - Actions
Do nothing
Purple
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Unit - Remove 0009 <gen> from the game
Else - Actions
Do nothing
Yellow
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Unit - Remove 0010 <gen> from the game
Else - Actions
Do nothing
Orange
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to Computer
Then - Actions
Unit - Remove 0008 <gen> from the game
Else - Actions
Do nothing
Green
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to Computer
Then - Actions
Unit - Remove 0007 <gen> from the game
Else - Actions
Do nothing
Pink
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Unit - Remove 0011 <gen> from the game
Else - Actions
Do nothing
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
Unit - Remove 0004 <gen> from the game
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
Unit - Remove 0005 <gen> from the game
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
Unit - Remove 0006 <gen> from the game
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game!)
Unit - Remove 0009 <gen> from the game
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game!)
Unit - Remove 0010 <gen> from the game
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game!)
Unit - Remove 0008 <gen> from the game
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game!)
Unit - Remove 0007 <gen> from the game
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game!)
Unit - Remove 0011 <gen> from the game
Treefall 1
Events
Unit - A unit enters Tree_Fall_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Tree Bridge 3957 <gen>
Destructible - Kill Icecrown Tree Wall 3474 <gen>
Destructible - Kill Icecrown Tree Wall 3475 <gen>
Wait 0.80 seconds
Unit Group - Pick every unit in (Units in Tree_Fall_1 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Tree_Fall_1 <gen>) and do (Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl)
Animation - Play the death animation for all doodads of type JOgr (Unexpected type: 'doodadcode') within Tree_Fall_1 <gen> .
Treefall 2
Events
Unit - A unit enters Tree_Fall_2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Tree Bridge 3989 <gen>
Destructible - Kill Icecrown Tree Wall 3981 <gen>
Destructible - Kill Icecrown Tree Wall 3982 <gen>
Wait 0.80 seconds
Unit Group - Pick every unit in (Units in Tree_Fall_2 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Tree_Fall_2 <gen>) and do (Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl)
Item - Remove gg_item_bspd_0082
Animation - Play the death animation for all doodads of type JOgr (Unexpected type: 'doodadcode') within Tree_Fall_2 <gen> .
Spikes
Events
Unit - A unit enters Spikes1 <gen>
Unit - A unit enters Spikes2 <gen>
Unit - A unit enters Spikes3 <gen>
Unit - A unit enters Spikes4 <gen>
Conditions
Actions
Unit - Pause (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 0.40 seconds
Unit - Kill (Triggering unit)
Igloo0
Events
Destructible - Igloo 0090 <gen> dies
Conditions
Actions
Unit - Create 1 . Ghost for Player 12 (Brown) at (Center of Secret_Ice_Trolls_Igloo <gen>) facing Default building facing degrees
Igloo1
Events
Destructible - Igloo 4051 <gen> dies
Conditions
Actions
Unit - Create 1 . Ghost for Player 12 (Brown) at (Center of Igloo1 <gen>) facing Default building facing degrees
Igloo2
Events
Destructible - Igloo 3358 <gen> dies
Conditions
Actions
Unit - Create 1 . Ghost for Player 12 (Brown) at (Center of Igloo2 <gen>) facing Default building facing degrees
Igloo3
Events
Destructible - Igloo 4057 <gen> dies
Conditions
Actions
Unit - Create 1 . Ghost for Player 12 (Brown) at (Center of Igloo3 <gen>) facing Default building facing degrees
Roots
Events
Unit - A unit enters Roots1 <gen>
Unit - A unit enters Roots2 <gen>
Unit - A unit enters Roots3 <gen>
Unit - A unit enters Roots4 <gen>
Unit - A unit enters Roots5 <gen>
Unit - A unit enters Roots6 <gen>
Unit - A unit enters Roots7 <gen>
Unit - A unit enters Roots8 <gen>
Unit - A unit enters Roots9 <gen>
Unit - A unit enters Roots10 <gen>
Unit - A unit enters Roots11 <gen>
Unit - A unit enters Roots12 <gen>
Unit - A unit enters Roots13 <gen>
Unit - A unit enters Roots14 <gen>
Unit - A unit enters Roots15 <gen>
Unit - A unit enters Roots16 <gen>
Unit - A unit enters Roots17 <gen>
Unit - A unit enters Roots18 <gen>
Unit - A unit enters Roots19 <gen>
Unit - A unit enters Roots20 <gen>
Unit - A unit enters Roots21 <gen>
Unit - A unit enters Roots22 <gen>
Unit - A unit enters Roots23 <gen>
Unit - A unit enters Roots24 <gen>
Unit - A unit enters Roots25 <gen>
Unit - A unit enters Roots26 <gen>
Unit - A unit enters Roots27 <gen>
Unit - A unit enters Roots28 <gen>
Unit - A unit enters Roots29 <gen>
Unit - A unit enters Roots30 <gen>
Unit - A unit enters Roots31 <gen>
Unit - A unit enters Roots32 <gen>
Unit - A unit enters Roots33 <gen>
Unit - A unit enters Roots34 <gen>
Unit - A unit enters Roots35 <gen>
Unit - A unit enters Roots36 <gen>
Unit - A unit enters Roots37 <gen>
Unit - A unit enters Roots38 <gen>
Unit - A unit enters Roots39 <gen>
Unit - A unit enters Roots40 <gen>
Unit - A unit enters Roots41 <gen>
Unit - A unit enters Roots42 <gen>
Unit - A unit enters Roots43 <gen>
Unit - A unit enters Roots44 <gen>
Unit - A unit enters Roots45 <gen>
Unit - A unit enters Roots46 <gen>
Unit - A unit enters Roots47 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl
Game - Display to (All players) for 5.00 seconds the text: Meat eating roots!
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Unit - Kill (Triggering unit)
Fishes
Events
Unit - A unit enters Piraytas <gen>
Unit - A unit enters Pirayas <gen>
Unit - A unit enters Pirayas2 <gen>
Unit - A unit enters Pirayas3 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Ant
Actions
Game - Display to (All players) for 5.00 seconds the text: Pirayas eats you!
Wait 1.00 seconds
Unit - Kill (Triggering unit)
Wererattransform
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Wererat
(Unit-type of (Attacked unit)) Equal to
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Unit - Kill (Attacking unit)
Game - Display to (All players) the text: ((Name of (Owner of (Attacked unit))) + : Damn! That stupid rat bit me!)
Wait 15.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Attacked unit))) + : Ooh... I don´t feel so good...)
Wait 10.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Attacked unit))) + has fallen under the curse of the wererat...)
Unit - Replace (Attacked unit) with a Wererat using The old unit's relative life and mana
Trigger - Turn on Wererattransform_further <gen>
Player Group - Pick every player in (All players) and do (Make (Owner of (Triggering unit)) treat Player 1 (Red) as an Enemy)
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Make (Picked player) treat (Owner of (Triggering unit)) as an Enemy)
Trigger - Turn on Wereratremovelivingplayer <gen>
Wererattransform further
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Wererat
(Unit-type of (Attacked unit)) Equal to
Actions
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Attacked unit))) + : Ow! That stupid rat bit me!)
Wait 15.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Attacked unit))) + : Ooh... I don´t feel too good...)
Wait 10.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Attacked unit))) + has fallen under the curse of the wererat...)
Unit - Replace (Attacked unit) with a Wererat using The old unit's relative life and mana
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Make (Owner of (Triggering unit)) treat (Picked player) as an Enemy)
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Make (Picked player) treat (Owner of (Triggering unit)) as an Enemy)
Wererat Copy
Events
Destructible - Crates 0363 <gen> dies
Conditions
Actions
Unit - Create 1 . Wererat for Player 12 (Brown) at (Center of Rat_in_Crates <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Rat_Attack <gen>) and do (Order (Last created unit) to Attack Once.(Picked unit))
Trigger - Turn off (This trigger)
Wereratremovelivingplayer
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wererat
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + : Yahoo i killed a wererat!)
Wait 2 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (Transformed wererat): Damn my friend killed me!)
Level 2 Revive
Events
Unit - A unit enters Way_gate_spawn <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
If (( 0004 <gen> is dead) Equal to True) then do (Instantly revive 0004 <gen> at (Center of Way_gate_spawn <gen>), Hide revival graphics) else do (Move 0004 <gen> instantly to (Center of Way_gate_spawn <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0004 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0007 <gen> is dead) Equal to True) then do (Instantly revive 0007 <gen> at (Center of Way_gate_spawn <gen>), Hide revival graphics) else do (Move 0007 <gen> instantly to (Center of Way_gate_spawn <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0007 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0005 <gen> is dead) Equal to True) then do (Instantly revive 0005 <gen> at (Center of Way_gate_spawn <gen>), Hide revival graphics) else do (Move 0005 <gen> instantly to (Center of Way_gate_spawn <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0005 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0009 <gen> is dead) Equal to True) then do (Instantly revive 0009 <gen> at (Center of Way_gate_spawn <gen>), Hide revival graphics) else do (Move 0009 <gen> instantly to (Center of Way_gate_spawn <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0009 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0006 <gen> is dead) Equal to True) then do (Instantly revive 0006 <gen> at (Center of Way_gate_spawn <gen>), Hide revival graphics) else do (Move 0006 <gen> instantly to (Center of Way_gate_spawn <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0006 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0010 <gen> is dead) Equal to True) then do (Instantly revive 0010 <gen> at (Center of Way_gate_spawn <gen>), Hide revival graphics) else do (Move 0010 <gen> instantly to (Center of Way_gate_spawn <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0010 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0008 <gen> is dead) Equal to True) then do (Instantly revive 0008 <gen> at (Center of Way_gate_spawn <gen>), Hide revival graphics) else do (Move 0008 <gen> instantly to (Center of Way_gate_spawn <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0008 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0011 <gen> is dead) Equal to True) then do (Instantly revive 0011 <gen> at (Center of Way_gate_spawn <gen>), Hide revival graphics) else do (Move 0011 <gen> instantly to (Center of Way_gate_spawn <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0011 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
-------- -------------- --------
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Pan camera for (Picked player) to (Center of Way_gate_spawn <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Pan camera for (Picked player) to (Center of Way_gate_spawn <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Pan camera for (Picked player) to (Center of Way_gate_spawn <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Pan camera for (Picked player) to (Center of Way_gate_spawn <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Pan camera for (Picked player) to (Center of Way_gate_spawn <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Pan camera for (Picked player) to (Center of Way_gate_spawn <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Pan camera for (Picked player) to (Center of Way_gate_spawn <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Pan camera for (Picked player) to (Center of Way_gate_spawn <gen>) over 0.50 seconds)
Graveyard revive
Events
Unit - A unit enters Revive_Brownies <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Animation - Play Necromancer 0092 <gen> 's Spell Attack animation
If (( 0004 <gen> is dead) Equal to True) then do (Instantly revive 0004 <gen> at (Center of Revive_Brownies <gen>), Show revival graphics) else do (Do nothing)
If (( 0007 <gen> is dead) Equal to True) then do (Instantly revive 0007 <gen> at (Center of Revive_Brownies <gen>), Show revival graphics) else do (Do nothing)
If (( 0005 <gen> is dead) Equal to True) then do (Instantly revive 0005 <gen> at (Center of Revive_Brownies <gen>), Show revival graphics) else do (Do nothing)
If (( 0009 <gen> is dead) Equal to True) then do (Instantly revive 0009 <gen> at (Center of Revive_Brownies <gen>), Show revival graphics) else do (Do nothing)
If (( 0006 <gen> is dead) Equal to True) then do (Instantly revive 0006 <gen> at (Center of Revive_Brownies <gen>), Show revival graphics) else do (Do nothing)
If (( 0010 <gen> is dead) Equal to True) then do (Instantly revive 0010 <gen> at (Center of Revive_Brownies <gen>), Show revival graphics) else do (Do nothing)
If (( 0008 <gen> is dead) Equal to True) then do (Instantly revive 0008 <gen> at (Center of Revive_Brownies <gen>), Show revival graphics) else do (Do nothing)
If (( 0011 <gen> is dead) Equal to True) then do (Instantly revive 0011 <gen> at (Center of Revive_Brownies <gen>), Show revival graphics) else do (Do nothing)
-------- -------------- --------
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Pan camera for (Picked player) to (Center of Revive_Brownies <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Pan camera for (Picked player) to (Center of Revive_Brownies <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Pan camera for (Picked player) to (Center of Revive_Brownies <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Pan camera for (Picked player) to (Center of Revive_Brownies <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Pan camera for (Picked player) to (Center of Revive_Brownies <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Pan camera for (Picked player) to (Center of Revive_Brownies <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Pan camera for (Picked player) to (Center of Revive_Brownies <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Pan camera for (Picked player) to (Center of Revive_Brownies <gen>) over 0.50 seconds)
Animation - Play the death animation for all doodads of type JOgr (Unexpected type: 'doodadcode') within Revive_Brownies <gen> .
Level 3 Revive
Events
Unit - A unit enters Warp_Portal <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
If (( 0004 <gen> is dead) Equal to True) then do (Instantly revive 0004 <gen> at (Center of Warp_Portal <gen>), Hide revival graphics) else do (Move 0004 <gen> instantly to (Center of Warp_Portal <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0004 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0007 <gen> is dead) Equal to True) then do (Instantly revive 0007 <gen> at (Center of Warp_Portal <gen>), Hide revival graphics) else do (Move 0007 <gen> instantly to (Center of Warp_Portal <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0007 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0005 <gen> is dead) Equal to True) then do (Instantly revive 0005 <gen> at (Center of Warp_Portal <gen>), Hide revival graphics) else do (Move 0005 <gen> instantly to (Center of Warp_Portal <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0005 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0009 <gen> is dead) Equal to True) then do (Instantly revive 0009 <gen> at (Center of Warp_Portal <gen>), Hide revival graphics) else do (Move 0009 <gen> instantly to (Center of Warp_Portal <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0009 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0006 <gen> is dead) Equal to True) then do (Instantly revive 0006 <gen> at (Center of Warp_Portal <gen>), Hide revival graphics) else do (Move 0006 <gen> instantly to (Center of Warp_Portal <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0006 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0010 <gen> is dead) Equal to True) then do (Instantly revive 0010 <gen> at (Center of Warp_Portal <gen>), Hide revival graphics) else do (Move 0010 <gen> instantly to (Center of Warp_Portal <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0010 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0008 <gen> is dead) Equal to True) then do (Instantly revive 0008 <gen> at (Center of Warp_Portal <gen>), Hide revival graphics) else do (Move 0008 <gen> instantly to (Center of Warp_Portal <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0008 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0011 <gen> is dead) Equal to True) then do (Instantly revive 0011 <gen> at (Center of Warp_Portal <gen>), Hide revival graphics) else do (Move 0011 <gen> instantly to (Center of Warp_Portal <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0011 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
-------- -------------- --------
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Pan camera for (Picked player) to (Center of Warp_Portal <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Pan camera for (Picked player) to (Center of Warp_Portal <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Pan camera for (Picked player) to (Center of Warp_Portal <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Pan camera for (Picked player) to (Center of Warp_Portal <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Pan camera for (Picked player) to (Center of Warp_Portal <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Pan camera for (Picked player) to (Center of Warp_Portal <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Pan camera for (Picked player) to (Center of Warp_Portal <gen>) over 0.50 seconds)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Pan camera for (Picked player) to (Center of Warp_Portal <gen>) over 0.50 seconds)
Acolyte
Events
Unit - A unit enters Acolyte <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Strange Man: Stop!
Destructible - Create a Dofw (Unexpected type: 'destructablecode') at (Center of Wall_Spawn <gen>) facing 0.00 with scale 1 and variation 0
Animation - Play Strange Man 0317 <gen> 's Stand Work Gold animation
Wait 2 seconds
Animation - Reset Strange Man 0317 <gen> 's animation
Game - Display to (All players) the text: Strange Man: If you want to pass here you have to kill me!Muahaha! I don't think you can!
Wait 2 seconds
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + : Damn he blocks our way!)
Wait 2.00 seconds
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + : Don't we have something ranged in our group?)
Trigger - Turn on Sorceress_of_Cold <gen>
Acolyte Dies
Events
Unit - Strange Man 0317 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make Strange Man 0317 <gen> Invulnerable
Unit - Make Strange Man 0318 <gen> Invulnerable
Game - Display to (All players) the text: Strange Man: Stop!
Wait 2 seconds
Game - Display to (All players) the text: Stange Man: I will let you go for this time! But don't think you can make it next!
Destructible - Kill (Last created destructible)
Animation - Play Strange Man 0317 <gen> 's Stand Work Gold animation
Wait 2 seconds
Animation - Reset Strange Man 0317 <gen> 's animation
Unit - Order Strange Man 0317 <gen> to Move To . (Center of Enter_Strange_Man_House <gen>)
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + : At last we are throught!)
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + : Irritating little guy...)
Wait 1.00 seconds
Unit - Remove Strange Man 0317 <gen> from the game
Game - Display to (All players) the text: ((Name of Sorceress of Cold 0329 <gen>) + : Oh i don't feel so good... so cold... uh... oh... )
Wait 3.00 seconds
Unit - Kill Sorceress of Cold 0329 <gen>
Enter Strange Man House
Events
Unit - A unit enters Enter_Strange_Man_House <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Inside_Strange_Man_House <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Inside_Strange_Man_House <gen>) over 0 seconds
Floating Text - Create floating text that reads Strange Man:Please don't disturb me!I watch football! above Strange Man 0318 <gen> with Z offset 0 , using font size 10 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Exit Strange Man House
Events
Unit - A unit enters Exit_Strange_Man_House <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Outside_Strange_Man_House <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Outside_Strange_Man_House <gen>) over 0 seconds
Strange Man Talk
Events
Unit - A unit enters I_know_everything_about_nothing <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Strange Man:I know everything about nothing! above Strange Man 0387 <gen> with Z offset 0 , using font size 10 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Sorceress of Cold
Events
Unit - A unit enters Sorceress_of_Cold_Talk <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Sorceress: Hello young man!
Wait 2 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + : (Damn shes hot!) Um... want to join us?)
Wait 2 seconds
Game - Display to (All players) the text: Sorceress: Well acctually im sick so i can't go outside.
Wait 2 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + : Oh come an! Please!)
Wait 2 seconds
Game - Display to (All players) the text: Sorceress: Well okay! Who cares if im sick! Some adventure i must have in my life!
Unit - Change ownership of Sorceress of Cold 0329 <gen> to (Owner of (Triggering unit)) and Retain color
Enter Sorceress House
Events
Unit - A unit enters Enter_Sorceress_House <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Inside_Sorceress_Home <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Inside_Sorceress_Home <gen>) over 0 seconds
Exit Sorceress House
Events
Unit - A unit enters Exit_Sorceress_Home <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Outside_Sorceress_House <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Outside_Sorceress_House <gen>) over 0 seconds
Murdered
Events
Time - Every 2 seconds of game time
Conditions
Actions
Animation - Play Man 0206 <gen> 's stand animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Sorceress of Cold 0325 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Bar Woman
Events
Unit - A unit enters Woman_Talk <gen>
Conditions
Actions
Sound - Play SuccubusPissed1 <gen>
Game - Display to (All players) the text: Woman:Mmm... do you work out?
Enter House 1
Events
Unit - A unit enters Enter_House_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Inside_House_1 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Inside_House_1 <gen>) over 0 seconds
Exit House 1
Events
Unit - A unit enters Exit_House_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Outside_House_1 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Outside_House_1 <gen>) over 0 seconds
Enter House 2
Events
Unit - A unit enters Enter_House_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Inside_House_2 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Inside_House_2 <gen>) over 0 seconds
Exit House 2
Events
Unit - A unit enters Exit_House_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Outside_House_2 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Outside_House_2 <gen>) over 0 seconds
Enter House 3
Events
Unit - A unit enters Enter_House_3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Inside_House_3 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Inside_House_3 <gen>) over 0 seconds
Exit House 3
Events
Unit - A unit enters Exit_House_3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Outside_House_3 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Outside_House_3 <gen>) over 0 seconds
Burning House
Events
Unit - A unit enters House_in_Fire <gen>
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has been killed by the fire!)
Man
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Man
Actions
Game - Display to (All players) for 5.00 seconds the text: What has that man ever done to you?
Wait 1.00 seconds
Unit - Create 1 . Skeleton Warrior for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
Woman
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Woman
Actions
Game - Display to (All players) for 5.00 seconds the text: What has that woman ever done to you?
Wait 1.00 seconds
Unit - Create 1 . Skeleton Archer for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
Bride
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Woman
Actions
Game - Display to (All players) for 5.00 seconds the text: What has that bride ever done to you?
Wait 1.00 seconds
Unit - Create 1 . Skeleton Archer for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
Bestman
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Man
Actions
Game - Display to (All players) for 5.00 seconds the text: What has that man ever done to you?
Wait 1.00 seconds
Unit - Create 1 . Skeleton Warrior for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
Priest
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Priest
Actions
Game - Display to (All players) for 5.00 seconds the text: What has that priest ever done to you?
Wait 1.00 seconds
Unit - Create 1 . Skeletal Mage for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
Deers
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Deer
Actions
Game - Display to (All players) for 5.00 seconds the text: What has that reindeer ever done to you!?!?
Wait 1.00 seconds
Unit - Create 1 . Wildkin for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Mafia
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mafia
Actions
Game - Display to (All players) for 5.00 seconds the text: What has that mafia ever done to you?
Wait 1.00 seconds
Unit - Create 1 . Necromancer for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
Attachment
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand (Unexpected type: 'attachpoint') of Man 0058 <gen> using hache.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Man 0096 <gen> using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the hand (Unexpected type: 'attachpoint') of Woman 0334 <gen> using Doodads\Ruins\Plants\Ruins_Flower\Ruins_Flower0.mdl
Animations
Events
Map initialization
Conditions
Actions
Animation - Play the death animation for all doodads of type D001 (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play the Stand Third animation for all doodads of type YOsw (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play Sorceress of Cold 0330 <gen> 's Death animation
Animation - Play Sorceress of Cold 0364 <gen> 's Death animation
Animation - Play Sorceress of Cold 0365 <gen> 's Death animation
Animation - Play Sorceress of Cold 0325 <gen> 's Death animation
Animation - Play Sorceress of Cold 0221 <gen> 's Death animation
Animation - Play Sorceress of Cold 0326 <gen> 's Death animation
Animation - Play Man 0336 <gen> 's Stand Ready animation
Animation - Play Mafia 0370 <gen> 's Stand Ready animation
Animation - Play Mafia 0371 <gen> 's Stand Ready animation
Animation - Play Strange Man 0132 <gen> 's Stand Work animation
Animation - Play Strange Man 0131 <gen> 's Stand Work animation
Animation - Play Strange Man 0129 <gen> 's Stand Work animation
Animation - Play Strange Man 0130 <gen> 's Stand Work animation
Animations each sec
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Man 0124 <gen> 's Stand Work animation
Animation - Play Man 0435 <gen> 's Stand Work animation
Animation - Play Man 0434 <gen> 's Stand Work animation
Animation - Play Man 0433 <gen> 's Stand Work animation
Tree Kill 1
Events
Destructible - Lever 4064 <gen> dies
Conditions
Actions
Unit - Order Tree Killer 0097 <gen> to Attack . Tree Bridge 4065 <gen>
Wait 2 seconds
Unit - Kill Tree Killer 0097 <gen>
peasantmove
Events
Unit - A unit enters Start_Man_Run <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play PeasantWarcry1 <gen>
Unit - Order Man 0096 <gen> to Patrol To . (Center of Peasant_Patrol <gen>)
Wait 0.80 seconds
Trigger - Turn on peasant_kill <gen>
Unit - Order Meat Wagon 0081 <gen> to Patrol To . (Center of Peasant_Patrol <gen>)
peasant kill
Events
Unit - A unit comes within 120.00 of Meat Wagon 0081 <gen>
Conditions
(Triggering unit) Equal to Man 0096 <gen>
Actions
Unit - Explode Meat Wagon 0081 <gen> .
Unit - Explode Man 0096 <gen> .
Wait 0.50 seconds
Unit - Create 1 . Ghost for Player 12 (Brown) at (Position of Man 0096 <gen>) facing Default building facing degrees
Meat Wagon Move
Events
Destructible - Icy Gate 3754 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play PeasantWarcry1 <gen>
Unit - Order Man 0079 <gen> to Patrol To . (Center of Meat_Wagon_Move <gen>)
Wait 0.80 seconds
Trigger - Turn on Meat_Wagon_Kill <gen>
Unit - Order Meat Wagon 0076 <gen> to Patrol To . (Center of Meat_Wagon_Move <gen>)
Meat Wagon Kill
Events
Unit - A unit comes within 120.00 of Meat Wagon 0076 <gen>
Conditions
(Triggering unit) Equal to Man 0079 <gen>
Actions
Unit - Explode Meat Wagon 0076 <gen> .
Unit - Explode Man 0079 <gen> .
Wait 0.50 seconds
Unit - Create 1 . Ghost for Player 12 (Brown) at (Position of Man 0079 <gen>) facing Default building facing degrees
MeatWagon Patrol
Events
Map initialization
Conditions
Actions
Unit - Order to Patrol To . (Center of )
Unit - Order Meat Wagon 0189 <gen> to Patrol To . (Center of Region_157 <gen>)
Unit - Order Meat Wagon 0187 <gen> to Patrol To . (Center of Region_151 <gen>)
Unit - Order Meat Wagon 0186 <gen> to Patrol To . (Center of Region_152 <gen>)
Unit - Order Meat Wagon 0185 <gen> to Patrol To . (Center of Region_153 <gen>)
Unit - Order Meat Wagon 0183 <gen> to Patrol To . (Center of Region_154 <gen>)
Unit - Order Meat Wagon 0184 <gen> to Patrol To . (Center of Region_155 <gen>)
Unit - Order Meat Wagon 0192 <gen> to Patrol To . (Center of Region_175 <gen>)
Unit - Order Meat Wagon 0193 <gen> to Patrol To . (Center of Region_174 <gen>)
Unit - Order Meat Wagon 0194 <gen> to Patrol To . (Center of Region_158 <gen>)
Unit - Order Meat Wagon 0195 <gen> to Patrol To . (Center of Region_159 <gen>)
MeatWagons
Events
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of Meat Wagon 0185 <gen>
Unit - A unit comes within 100.00 of Meat Wagon 0186 <gen>
Unit - A unit comes within 100.00 of Meat Wagon 0183 <gen>
Unit - A unit comes within 100.00 of Meat Wagon 0184 <gen>
Unit - A unit comes within 100.00 of Meat Wagon 0187 <gen>
Unit - A unit comes within 100.00 of Meat Wagon 0189 <gen>
Unit - A unit comes within 100.00 of Meat Wagon 0195 <gen>
Unit - A unit comes within 100.00 of Meat Wagon 0194 <gen>
Unit - A unit comes within 100.00 of Meat Wagon 0193 <gen>
Unit - A unit comes within 100.00 of Meat Wagon 0192 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Meat Wagon
Actions
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Owner of (Triggering unit))) + got overrun by the meatwagon!)
Unit - Kill (Triggering unit)
MeatWagon Kill
Events
Unit - A unit comes within 100.00 of Meat Wagon 0122 <gen>
Conditions
(Triggering unit) Equal to 0196 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Unit - Kill Meat Wagon 0122 <gen>
MeatWagon Trap
Events
Unit - A unit enters Meat_Wagon_Move_To_Kill <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + : Hello Brownie!)
Wait 2 seconds
Unit - Order Meat Wagon 0122 <gen> to Patrol To . (Center of Meat_Wagon_DIE <gen>)
Game - Display to (All players) the text: Brownie: Hello on you self!What you wan...
Wait 2 seconds
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + : Run my away friend!)
Sound - Play PeasantWarcry1 <gen>
Trigger - Turn on MeatWagon_Kill <gen>
Ghost Ships Kill
Events
Unit - A unit comes within 100.00 of Ghost Ship 0093 <gen>
Unit - A unit comes within 100.00 of Ghost Ship 0094 <gen>
Unit - A unit comes within 100.00 of Ghost Ship 0088 <gen>
Unit - A unit comes within 100.00 of Ghost Ship 0089 <gen>
Unit - A unit comes within 100.00 of Ghost Ship 0086 <gen>
Unit - A unit comes within 100.00 of Ghost Ship 0087 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Ghost Ship
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) for 5.00 seconds the text: Crushed by the Ghost Ship!
Ghost Ship Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Ghost Ship 0088 <gen> to Patrol To . (Center of Ghost_Ship_Patrol4 <gen>)
Unit - Order Ghost Ship 0089 <gen> to Patrol To . (Center of Ghost_Ship_Patrol3 <gen>)
Unit - Order Ghost Ship 0086 <gen> to Patrol To . (Center of Ghost_Ship_Patrol5 <gen>)
Unit - Order Ghost Ship 0087 <gen> to Patrol To . (Center of Ghost_Ship_Patrol6 <gen>)
Ice Mountain
Events
Unit - A unit enters Ice_Ship_Kill <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Ghost Ship
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) for 5.00 seconds the text: Didn't you see the ice?!
Teamkillers
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to
(Unit-type of (Attacking unit)) Equal to
Actions
Unit - Replace (Attacking unit) with a I´m a Gay ally killer using The old unit's relative life and mana
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Deer 0027 <gen> to Patrol To . (Center of Reindeer_Patrol1 <gen>)
Patrol2
Events
Map initialization
Conditions
Actions
Unit - Order Deer 0028 <gen> to Patrol To . (Center of Reindeer_Patrol2 <gen>)
Kills
Events
Unit - A unit comes within 50.00 of Deer 0027 <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Crushed by the reindeer!(Silly for a brownie)
Unit - Kill (Triggering unit)
Kills2
Events
Unit - A unit comes within 50.00 of Deer 0028 <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Crushed by the reindeer!(Silly for a brownie)
Unit - Kill (Triggering unit)
Attack Each Other
Events
Map initialization
Conditions
Actions
Unit - Order Deer 0054 <gen> to Attack . Deer 0055 <gen>
Unit - Order Deer 0055 <gen> to Attack . Deer 0054 <gen>
Get Healed In Battle1
Events
Unit - Deer 0054 <gen> Is attacked
Conditions
(Attacking unit) Equal to Deer 0055 <gen>
Actions
Unit - Set life of Deer 0054 <gen> to 100 %
Get Healed In Battle2
Events
Unit - Deer 0055 <gen> Is attacked
Conditions
(Attacking unit) Equal to Deer 0054 <gen>
Actions
Unit - Set life of Deer 0055 <gen> to 100 %
Alien Boss
Events
Unit - A unit enters Switch_Alien_Boss <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 0130 <gen>
Wait 1.00 seconds
Sound - Play Tension01 <gen>
-------- ------------------------------ --------
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Center of Rock_Chunk_Spawn1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Make (Last created destructible) Invulnerable
Wait 0.10 seconds
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Center of Rock_Chunk_Spawn0 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Make (Last created destructible) Invulnerable
Wait 0.10 seconds
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Center of Rock_Chunk_Spawn2 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Make (Last created destructible) Invulnerable
-------- ------------------------------ --------
If (( 0004 <gen> is dead) Equal to True) then do (Do nothing) else do (Move 0004 <gen> instantly to (Center of Switch_Alien_Boss <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0004 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0007 <gen> is dead) Equal to True) then do (Do nothing) else do (Move 0007 <gen> instantly to (Center of Switch_Alien_Boss <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0007 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0005 <gen> is dead) Equal to True) then do (Do nothing) else do (Move 0005 <gen> instantly to (Center of Switch_Alien_Boss <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0005 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0009 <gen> is dead) Equal to True) then do (Do nothing) else do (Move 0009 <gen> instantly to (Center of Switch_Alien_Boss <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0009 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0006 <gen> is dead) Equal to True) then do (Do nothing) else do (Move 0006 <gen> instantly to (Center of Switch_Alien_Boss <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0006 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0010 <gen> is dead) Equal to True) then do (Do nothing) else do (Move 0010 <gen> instantly to (Center of Switch_Alien_Boss <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0010 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0008 <gen> is dead) Equal to True) then do (Do nothing) else do (Move 0008 <gen> instantly to (Center of Switch_Alien_Boss <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0008 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
If (( 0011 <gen> is dead) Equal to True) then do (Do nothing) else do (Move 0011 <gen> instantly to (Center of Switch_Alien_Boss <gen>))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0011 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 2 seconds
-------- ------------------------------ --------
Destructible - Open Frozen Throne Gate 0041 <gen>
Unit - Order Alien 0000 <gen> to Attack . (Random unit from (Units in Alien_Attack <gen>))
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + : What the hell is that?!)
Wait 3.00 seconds
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + : An alien! Ayee!!!)
Wait 3.00 seconds
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + : Kill it!!!)
-------- ------------------------------ --------
Demon
Events
Unit - A unit enters Switch_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 0125 <gen>
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Run!
Destructible - Kill Magical Pen Wall 0126 <gen>
Unit - Order Meat Wagon 0147 <gen> to Move To . (Center of Demon_Move1 <gen>)
Alien Platform
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Destructible - Set height of Elevator 0129 <gen> to 2
Wait 2 seconds
Destructible - Set height of Elevator 0129 <gen> to 1
Tinnesa
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of Player 1 (Red)) Equal to King_of_Tinnesa
Then - Actions
Else - Actions
Razmataz
Events
Conditions
Actions
Murlocs to Help
Events
Destructible - Icy Gate 5573 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: (Thank you for saving us! Now we can help you in the battle for undeads! + )
Unit Group - Pick every unit in (Units in Murlocs_Go_To_War <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 10 (Light Blue) and Change color
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Murlocs_Go_To_War <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Last_Move <gen>)
End Cinematic
Events
Unit - A unit enters End_Movie_Start <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
-------- Fade Out --------
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Revive Brownies --------
If (( 0004 <gen> is dead) Equal to True) then do (Instantly revive 0004 <gen> at (Center of Brownie_Revive <gen>), Hide revival graphics) else do (Move 0004 <gen> instantly to (Center of Brownie_Revive <gen>))
If (( 0007 <gen> is dead) Equal to True) then do (Instantly revive 0007 <gen> at (Center of Brownie_Revive <gen>), Hide revival graphics) else do (Move 0007 <gen> instantly to (Center of Brownie_Revive <gen>))
If (( 0005 <gen> is dead) Equal to True) then do (Instantly revive 0005 <gen> at (Center of Brownie_Revive <gen>), Hide revival graphics) else do (Move 0005 <gen> instantly to (Center of Brownie_Revive <gen>))
If (( 0009 <gen> is dead) Equal to True) then do (Instantly revive 0009 <gen> at (Center of Brownie_Revive <gen>), Hide revival graphics) else do (Move 0009 <gen> instantly to (Center of Brownie_Revive <gen>))
If (( 0006 <gen> is dead) Equal to True) then do (Instantly revive 0006 <gen> at (Center of Brownie_Revive <gen>), Hide revival graphics) else do (Move 0006 <gen> instantly to (Center of Brownie_Revive <gen>))
If (( 0010 <gen> is dead) Equal to True) then do (Instantly revive 0010 <gen> at (Center of Brownie_Revive <gen>), Hide revival graphics) else do (Move 0010 <gen> instantly to (Center of Brownie_Revive <gen>))
If (( 0008 <gen> is dead) Equal to True) then do (Instantly revive 0008 <gen> at (Center of Brownie_Revive <gen>), Hide revival graphics) else do (Move 0008 <gen> instantly to (Center of Brownie_Revive <gen>))
If (( 0011 <gen> is dead) Equal to True) then do (Instantly revive 0011 <gen> at (Center of Brownie_Revive <gen>), Hide revival graphics) else do (Move 0011 <gen> instantly to (Center of Brownie_Revive <gen>))
-------- Set Up Scene --------
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Brownies_Comes for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Brownies_Comes for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Brownies_Comes for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Brownies_Comes for Player 4 (Purple) over 8.00 seconds
Camera - . Apply . gg_cam_Brownies_Enter for Player 5 (Yellow) over 8.00 seconds
Camera - . Apply . gg_cam_Brownies_Comes for Player 6 (Orange) over 8.00 seconds
Camera - . Apply . gg_cam_Brownies_Comes for Player 7 (Green) over 8.00 seconds
Camera - . Apply . gg_cam_Brownies_Comes for Player 8 (Pink) over 8.00 seconds
-------- Fade In --------
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order 0004 <gen> to Move To . (Center of Brownie_Move <gen>)
Unit - Order 0007 <gen> to Move To . (Center of Brownie_Move <gen>)
Unit - Order 0006 <gen> to Move To . (Center of Brownie_Move <gen>)
Unit - Order 0009 <gen> to Move To . (Center of Brownie_Move <gen>)
Unit - Order 0005 <gen> to Move To . (Center of Brownie_Move <gen>)
Unit - Order 0010 <gen> to Move To . (Center of Brownie_Move <gen>)
Unit - Order 0008 <gen> to Move To . (Center of Brownie_Move <gen>)
Unit - Order 0011 <gen> to Move To . (Center of Brownie_Move <gen>)
Cinematic - Send transmission to (All players) from 0009 <gen> named (Name of (Owner of 0009 <gen>)) : Play No sound and display Yahoo! We made it! We got to Santa! . Modify duration: Set to 4.00 seconds and Wait
-------- +++++++ --------
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 8 (Pink) over 0.00 seconds
Cinematic - Send transmission to (All players) from 0011 <gen> named (Name of (Owner of 0011 <gen>)) : Play No sound and display Hello Santa! Could we... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from 0029 <gen> named Santa : Play No sound and display I come with tradicly news dear Brownies!And im glad your here... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from 0029 <gen> named Santa : Play No sound and display You know that throught that gate over there is the fortress which guards my lair here in North! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from 0010 <gen> named (Name of (Owner of 0010 <gen>)) : Play No sound and display But... none has ever found you here! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from 0029 <gen> named Santa : Play No sound and display I know that! But someone called "The fritch ping" or something like that has found me with hes evil magic! Now hes going to kill me and destroy the christmas! For all time!We must defeat hes armie! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from 0029 <gen> named Santa : Play No sound and display ...or all is lost. . Modify duration: Set to 3.00 seconds and Wait
Wait 4.00 seconds
-------- +++++++ --------
Camera - . Apply . gg_cam_Exit_Santa for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Exit_Santa for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Exit_Santa for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Exit_Santa for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Exit_Santa for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Exit_Santa for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Exit_Santa for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Exit_Santa for Player 8 (Pink) over 0.00 seconds
Unit - Order 0029 <gen> to Move To . (Center of Exit_Santa <gen>)
Unit - Order 0036 <gen> to Move To . (Center of Exit_Santa <gen>)
Unit - Order 0037 <gen> to Move To . (Center of Exit_Santa <gen>)
Unit - Order 0035 <gen> to Move To . (Center of Exit_Santa <gen>)
Unit - Order 0034 <gen> to Move To . (Center of Exit_Santa <gen>)
Unit - Order 0136 <gen> to Move To . (Center of Exit_Santa <gen>)
Unit - Order 0139 <gen> to Move To . (Center of Exit_Santa <gen>)
Unit - Order 0032 <gen> to Move To . (Center of Exit_Santa <gen>)
Unit - Order 0033 <gen> to Move To . (Center of Exit_Santa <gen>)
Cinematic - Send transmission to (All players) from 0029 <gen> named Santa : Play No sound and display Come my friends! Let the last war of Brownies... begin! . Modify duration: Set to 5.00 seconds and Wait
Unit - Change ownership of 0133 <gen> to Neutral Passive and Change color
Unit - Change ownership of 0135 <gen> to Neutral Passive and Change color
-------- +++++++ --------
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk_About_Fortress for Player 8 (Pink) over 0.00 seconds
Cinematic - Send transmission to (All players) from 0007 <gen> named (Name of (Owner of 0007 <gen>)) : Play No sound and display So Santa means that we shall fight against undead? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from 0004 <gen> named (Name of (Owner of 0004 <gen>)) : Play No sound and display Sigh... . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Order 0004 <gen> to Move To . (Center of Exit_Santa <gen>)
Wait 0.50 seconds
Unit - Order 0007 <gen> to Move To . (Center of Exit_Santa <gen>)
Wait 0.50 seconds
Unit - Order 0009 <gen> to Move To . (Center of Exit_Santa <gen>)
Wait 0.50 seconds
Unit - Order 0005 <gen> to Move To . (Center of Exit_Santa <gen>)
Wait 0.50 seconds
Unit - Order 0006 <gen> to Move To . (Center of Exit_Santa <gen>)
Wait 0.50 seconds
Unit - Order 0010 <gen> to Move To . (Center of Exit_Santa <gen>)
Wait 0.50 seconds
Unit - Order 0008 <gen> to Move To . (Center of Exit_Santa <gen>)
Wait 0.50 seconds
Unit - Order 0011 <gen> to Move To . (Center of Exit_Santa <gen>)
-------- +++++++ --------
Camera - . Apply . gg_cam_Brownies_Enter for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Brownies_Enter for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Brownies_Enter for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Brownies_Enter for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Brownies_Enter for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Brownies_Enter for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Brownies_Enter for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Brownies_Enter for Player 8 (Pink) over 0.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Santa_Talk for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Santa_Talk for Player 8 (Pink) over 0.00 seconds
Cinematic - Send transmission to (All players) from 0212 <gen> named Santa : Play No sound and display A day may come!When the brothership of Brownies fail! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from 0212 <gen> named Santa : Play No sound and display When we break our alliance with the humans! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from 0212 <gen> named Santa : Play No sound and display But it is not this day! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from 0212 <gen> named Santa : Play No sound and display This day we fight! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brownie Warrior 0292 <gen> named All Brownies : Play No sound and display Wey! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brownie Warrior 0292 <gen> named All Brownies : Play No sound and display For the Brownies!For Santa! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
-------- Cleanup --------
Wait 0.50 seconds
Camera - . Apply . gg_cam_Normal_Camera for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Normal_Camera for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Normal_Camera for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Normal_Camera for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Normal_Camera for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Normal_Camera for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Normal_Camera for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Normal_Camera for Player 8 (Pink) over 0.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units in Change_Ownership <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 10 (Light Blue) and Change color
Unit - Change ownership of 0212 <gen> to Player 10 (Light Blue) and Change color
-------- Fade In --------
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
-------- Start Game --------
Game - Display to (All players) for 10.00 seconds the text: To win:•Don't let Santa die!•Kill the Ice mage
Unit - Order 0363 <gen> to Attack . Frozen Throne Gate 5412 <gen>
Wait 60.00 seconds
Unit - Order Shredder 0512 <gen> to Right-Click . Zeppelin 0511 <gen>
Wait 2 seconds
Unit - Order Shredder 0513 <gen> to Right-Click . Zeppelin 0511 <gen>
Wait 2 seconds
Unit - Order Zeppelin 0511 <gen> to Move To . (Center of Last_Move <gen>)
Trigger - Remove (This trigger) from the trigger queue
Hold Position SANTA
Events
Unit - A unit enters Brownie_Move <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Hold Position .
Unit - Make (Triggering unit) face 0029 <gen> over 1.00 seconds
Remove and Move
Events
Unit - A unit enters Exit_Santa <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Remove (Triggering unit) from the game
Else - Actions
Unit - Move (Triggering unit) instantly to (Center of Outside_Santas_Cave <gen>)
Move Forward
Events
Unit - A unit enters Outside_Santas_Cave <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Last_Move <gen>)
Hold Position
Events
Unit - A unit enters Last_Move <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Hold Position .
Gate is Dead 1
Events
Destructible - Frozen Throne Gate 5412 <gen> dies
Conditions
Actions
Unit - Make 0363 <gen> Invulnerable
Animation - Play 0363 <gen> 's Spell Channel animation
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of 0363 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Wait 0.50 seconds
Unit - Move 0363 <gen> instantly to (Center of Ice_Mage_Warp <gen>)
Wait 2 seconds
Unit - Make 0363 <gen> Vulnerable
Unit Group - Pick every unit in (Units in Undead_Attackers <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Santa_Kill <gen>)
Goblins Comes
Events
Unit - A unit enters Last_Move <gen>
Conditions
(Triggering unit) Equal to Zeppelin 0511 <gen>
Actions
Unit - Order Zeppelin 0511 <gen> to Hold Position .
Camera - Pan camera for Player 1 (Red) to (Center of Last_Move <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Last_Move <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Last_Move <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Last_Move <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Last_Move <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Last_Move <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Last_Move <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Last_Move <gen>) over 1.00 seconds
Wait 1.00 seconds
Unit - Order Zeppelin 0511 <gen> to Unload All At . (Center of Last_Move <gen>)
Wait 1.00 seconds
Game - Display to (All players) the text: Goblin shredder:We have come to help the brownies in this war against undead!
Wait 4.00 seconds
Game - Display to (All players) the text: Goblin shredder #2:Looks like you can't hold em back without helpfrom some goblins huh?
Unit - Order Zeppelin 0511 <gen> to Move To . (Center of Zeppelin_Move <gen>)
Unit - Change ownership of Shredder 0512 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Shredder 0513 <gen> to Player 10 (Light Blue) and Change color
Goblins Zeppeline Die
Events
Unit - A unit enters Zeppelin_Move <gen>
Conditions
(Triggering unit) Equal to Zeppelin 0511 <gen>
Actions
Unit - Kill Zeppelin 0511 <gen>
Victory
Events
Unit - 0363 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 9 (Gray) with the message: How could you lose against those!
Game - Defeat Player 11 (Dark Green) with the message: How could you lose against those!
Game - Defeat Player 12 (Brown) with the message: How could you lose against those!
Defeat
Events
Unit - 0212 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Santa died!The christmas is destroyed!
Game - Defeat Player 2 (Blue) with the message: Santa died!The christmas is destroyed!
Game - Defeat Player 3 (Teal) with the message: Santa died!The christmas is destroyed!
Game - Defeat Player 4 (Purple) with the message: Santa died!The christmas is destroyed!
Game - Defeat Player 5 (Yellow) with the message: Santa died!The christmas is destroyed!
Game - Defeat Player 6 (Orange) with the message: Santa died!The christmas is destroyed!
Game - Defeat Player 7 (Green) with the message: Santa died!The christmas is destroyed!
Game - Defeat Player 8 (Pink) with the message: Santa died!The christmas is destroyed!
Game - Defeat Player 10 (Light Blue) with the message: Santa died!The christmas is destroyed!
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Kick CommandoRED
Events
Player - (Owner of gg_item_I005_0324) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Owner of gg_item_I005_0324)) Equal to King_of_Tinnesa
Actions
Game - Defeat Player 1 (Red) with the message: Fuck a horse!
Kick CommandoBLUE
Events
Player - (Owner of gg_item_I005_0324) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Owner of gg_item_I005_0324)) Equal to King_of_Tinnesa
Actions
Game - Defeat Player 2 (Blue) with the message: Fuck a horse!
Kick CommandoTEAL
Events
Player - (Owner of gg_item_I005_0324) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Owner of gg_item_I005_0324)) Equal to King_of_Tinnesa
Actions
Game - Defeat Player 3 (Teal) with the message: Fuck a horse!
Kick CommandoPURPLE
Events
Player - (Owner of gg_item_I005_0324) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Owner of gg_item_I005_0324)) Equal to King_of_Tinnesa
Actions
Game - Defeat Player 4 (Purple) with the message: Fuck a horse!
Kick CommandoYELLOW
Events
Player - (Owner of gg_item_I005_0324) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Owner of gg_item_I005_0324)) Equal to King_of_Tinnesa
Actions
Game - Defeat Player 5 (Yellow) with the message: Fuck a horse!
Kick CommandoORANGE
Events
Player - (Owner of gg_item_I005_0324) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Owner of gg_item_I005_0324)) Equal to King_of_Tinnesa
Actions
Game - Defeat Player 6 (Orange) with the message: Fuck a horse!
Kick CommandoGREEN
Events
Player - (Owner of gg_item_I005_0324) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Owner of gg_item_I005_0324)) Equal to King_of_Tinnesa
Actions
Game - Defeat Player 7 (Green) with the message: Fuck a horse!
Kick CommandoPINK
Events
Player - (Owner of gg_item_I005_0324) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Owner of gg_item_I005_0324)) Equal to King_of_Tinnesa
Actions
Game - Defeat Player 8 (Pink) with the message: Fuck a horse!
King Of TinnesaRED
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Owner of 0004 <gen>)) Equal to King_of_Tinnesa
Then - Actions
Hero - Give gg_item_I005_0324 to 0004 <gen>
Item - Change ownership of gg_item_I005_0324 to Player 1 (Red) and Retain color
Hero - Learn skill for 0004 <gen> : PowerBall
Else - Actions
Do nothing
King Of TinnesaBLUE
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Owner of 0005 <gen>)) Equal to King_of_Tinnesa
Then - Actions
Hero - Give gg_item_I005_0324 to 0005 <gen>
Item - Change ownership of gg_item_I005_0324 to Player 2 (Blue) and Retain color
Hero - Learn skill for 0005 <gen> : PowerBall
Else - Actions
Do nothing
King Of TinnesaTEAL
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Owner of 0006 <gen>)) Equal to King_of_Tinnesa
Then - Actions
Hero - Give gg_item_I005_0324 to 0006 <gen>
Item - Change ownership of gg_item_I005_0324 to Player 3 (Teal) and Retain color
Hero - Learn skill for 0006 <gen> : PowerBall
Else - Actions
Do nothing
King Of TinnesaPURPLE
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Owner of 0009 <gen>)) Equal to King_of_Tinnesa
Then - Actions
Hero - Give gg_item_I005_0324 to 0009 <gen>
Item - Change ownership of gg_item_I005_0324 to Player 4 (Purple) and Retain color
Hero - Learn skill for 0009 <gen> : PowerBall
Else - Actions
Do nothing
King Of TinnesaYELLOW
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Owner of 0010 <gen>)) Equal to King_of_Tinnesa
Then - Actions
Hero - Give gg_item_I005_0324 to 0010 <gen>
Item - Change ownership of gg_item_I005_0324 to Player 5 (Yellow) and Retain color
Hero - Learn skill for 0010 <gen> : PowerBall
Else - Actions
Do nothing
King Of TinnesaORANGE
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Owner of 0008 <gen>)) Equal to King_of_Tinnesa
Then - Actions
Hero - Give gg_item_I005_0324 to 0008 <gen>
Item - Change ownership of gg_item_I005_0324 to Player 6 (Orange) and Retain color
Hero - Learn skill for 0008 <gen> : PowerBall
Else - Actions
Do nothing
King Of TinnesaGREEN
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Owner of 0007 <gen>)) Equal to King_of_Tinnesa
Then - Actions
Hero - Give gg_item_I005_0324 to 0007 <gen>
Item - Change ownership of gg_item_I005_0324 to Player 7 (Green) and Retain color
Hero - Learn skill for 0007 <gen> : PowerBall
Else - Actions
Do nothing
King Of TinnesaPINK
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Owner of 0011 <gen>)) Equal to King_of_Tinnesa
Then - Actions
Hero - Give gg_item_I005_0324 to 0011 <gen>
Item - Change ownership of gg_item_I005_0324 to Player 8 (Pink) and Retain color
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