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Model validation: Chinese Temple II
ChinaTownV2.mdx
0errors74severe2warnings32unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 28
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 29
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 30
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 31
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 32
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 33
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 34
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 35
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 36
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 37
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 38
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 39
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 40
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 41
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 42
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 43
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 44
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 45
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 46
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 47
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 48
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 49
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 50
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 51
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 52
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 53
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 54
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 55
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 56
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 57
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 58
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 59
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 60
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 61
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 62
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 63
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 64
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 65
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 66
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 67
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 68
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 69
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 70
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 71
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 72
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 73
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 74
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 75
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 76
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 77
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 78
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 79
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 80
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 81
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 84
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 85
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 86
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 87
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 88
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 89
Alpha is 1.000 at end of "Decay" (frame 104166); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
11
Bone 0 - "2"
3
Translation
Track 4 at frame 6086 is not in any sequence
Track 8 at frame 58120 is not in any sequence
Track 11 at frame 62931 is not in any sequence
4
Rotation
Track 4 at frame 6086 is not in any sequence
Track 8 at frame 58120 is not in any sequence
Track 11 at frame 62931 is not in any sequence
Track 6 at frame 34165 has exactly the same value as tracks 5 and 7
4
Scaling
Track 4 at frame 6086 is not in any sequence
Track 8 at frame 58120 is not in any sequence
Track 11 at frame 62931 is not in any sequence
Track 6 at frame 34165 has exactly the same value as tracks 5 and 7
9
Bone 1 - "3"
3
Translation
Track 4 at frame 6086 is not in any sequence
Track 7 at frame 58120 is not in any sequence
Track 10 at frame 62931 is not in any sequence
3
Rotation
Track 4 at frame 6086 is not in any sequence
Track 7 at frame 58120 is not in any sequence
Track 10 at frame 62931 is not in any sequence
3
Scaling
Track 4 at frame 6086 is not in any sequence
Track 7 at frame 58120 is not in any sequence
Track 10 at frame 62931 is not in any sequence
11
Bone 3 - "1"
3
Translation
Track 4 at frame 6086 is not in any sequence
Track 8 at frame 58120 is not in any sequence
Track 11 at frame 62931 is not in any sequence
4
Rotation
Track 4 at frame 6086 is not in any sequence
Track 8 at frame 58120 is not in any sequence
Track 11 at frame 62931 is not in any sequence
Track 6 at frame 23070 has exactly the same value as tracks 5 and 7
4
Scaling
Track 4 at frame 6086 is not in any sequence
Track 8 at frame 58120 is not in any sequence
Track 11 at frame 62931 is not in any sequence
Track 6 at frame 23070 has exactly the same value as tracks 5 and 7
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