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Triggers
USA Vs Chinase.w3x
Variables
Initialization
Melee Initialization
...
TANKCHINA
UnitChina
D Copy
DCoopy coppy
D
UnitUSA
A
A Copy
A Copy Copy
Win/Lose
T
T Copy
Move Unit
Move Unit
Die Player 1234
Hs1
Hs1 Copy
Hs1 Copy Copy
Hs1 Copy Copy Copy
Die Player 6789
Hs1 Copy Copy Copy Copy
Hs1 Copy Copy Copy Copy Copy
Hs1 Copy Copy Copy Copy Copy Copy
Hs1 Copy Copy Copy Copy Copy Copy Copy
Hero
Untitled Trigger 001
Untitled Trigger 001 Copy
Off trig B5
X
X Copy
X Copy Copy
Off P10
trai
Giua
phai
MayBayB5
TraiB5
PhaiB5
OgiuaB5
MayBayB10
TraiB10
Phai B10
oGiua B10
TANK
---------------------------
OgiuaB5
BtraiB5
PhaiB5
B10
OgiuaB10
BtraiB10
BphaiB10
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Divert 5 % of the Gold income of Player 5 (Yellow) to Player 1 (Red)
Player - Divert 5 % of the Gold income of Player 5 (Yellow) to Player 2 (Blue)
Player - Divert 5 % of the Gold income of Player 5 (Yellow) to Player 3 (Teal)
Player - Divert 5 % of the Gold income of Player 5 (Yellow) to Player 4 (Purple)
Player - Divert 5 % of the Gold income of Player 10 (Light Blue) to Player 6 (Orange)
Player - Divert 5 % of the Gold income of Player 10 (Light Blue) to Player 7 (Green)
Player - Divert 5 % of the Gold income of Player 10 (Light Blue) to Player 8 (Pink)
Player - Divert 5 % of the Gold income of Player 10 (Light Blue) to Player 9 (Gray)
TANKCHINA
Events
Time - Every 185.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Tank GO GO GO !
Wait 1.00 seconds
Game - Pause the game
Wait 1.00 seconds
Game - Unpause the game
D Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rifleman China for Player 10 (Light Blue) at (Center of Phai_P10 <gen>) facing Default building facing degrees
Wait 1.75 seconds
Unit - Create 1 . Rifleman China Team for Player 10 (Light Blue) at (Center of Phai_P10 <gen>) facing Default building facing degrees
DCoopy coppy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rifleman China for Player 10 (Light Blue) at (Center of trai_P10 <gen>) facing Default building facing degrees
Wait 1.75 seconds
Unit - Create 1 . Rifleman China Team for Player 10 (Light Blue) at (Center of trai_P10 <gen>) facing Default building facing degrees
D
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rifleman China for Player 10 (Light Blue) at (Center of o_iua_P10 <gen>) facing Default building facing degrees
Wait 1.75 seconds
Unit - Create 1 . Rifleman China Team for Player 10 (Light Blue) at (Center of o_iua_P10 <gen>) facing Default building facing degrees
A
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rifleman USA for Player 5 (Yellow) at (Center of Trai_B5 <gen>) facing Default building facing degrees
Wait 1.75 seconds
Unit - Create 1 . Rifleman USA Team for Player 5 (Yellow) at (Center of Trai_B5 <gen>) facing Default building facing degrees
A Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rifleman USA for Player 5 (Yellow) at (Center of Phai_P5 <gen>) facing Default building facing degrees
Wait 1.75 seconds
Unit - Create 1 . Rifleman USA Team for Player 5 (Yellow) at (Center of Phai_P5 <gen>) facing Default building facing degrees
A Copy Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rifleman USA for Player 5 (Yellow) at (Center of O_giua_B5 <gen>) facing Default building facing degrees
Wait 1.75 seconds
Unit - Create 1 . Rifleman USA Team for Player 5 (Yellow) at (Center of O_giua_B5 <gen>) facing Default building facing degrees
T
Events
Unit - USA 0069 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
T Copy
Events
Unit - China 0068 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Move Unit
Events
Unit - A unit enters trai_P10 <gen>
Unit - A unit enters o_iua_P10 <gen>
Unit - A unit enters Phai_P10 <gen>
Unit - A unit enters O_giua_B5 <gen>
Unit - A unit enters Phai_P5 <gen>
Unit - A unit enters Trai_B5 <gen>
Conditions
Actions
If (((Owner of (Entering unit)) Equal to Player 5 (Yellow)) or ((Phai_P5 <gen> contains (Entering unit)) Equal to True)) then do (Order (Entering unit) to Attack-Move To.(Center of Phai_P10 <gen>)) else do (Do nothing)
If (((Owner of (Entering unit)) Equal to Player 5 (Yellow)) or ((Trai_B5 <gen> contains (Entering unit)) Equal to True)) then do (Order (Entering unit) to Attack-Move To.(Center of trai_P10 <gen>)) else do (Do nothing)
If (((Owner of (Entering unit)) Equal to Player 5 (Yellow)) or ((O_giua_B5 <gen> contains (Entering unit)) Equal to True)) then do (Order (Entering unit) to Attack-Move To.(Center of o_iua_P10 <gen>)) else do (Do nothing)
If (((Owner of (Entering unit)) Equal to Player 10 (Light Blue)) or ((Phai_P10 <gen> contains (Entering unit)) Equal to True)) then do (Order (Entering unit) to Attack-Move To.(Center of Phai_P5 <gen>)) else do (Do nothing)
If (((Owner of (Entering unit)) Equal to Player 10 (Light Blue)) or ((trai_P10 <gen> contains (Entering unit)) Equal to True)) then do (Order (Entering unit) to Attack-Move To.(Center of Trai_B5 <gen>)) else do (Do nothing)
If (((Owner of (Entering unit)) Equal to Player 10 (Light Blue)) or ((o_iua_P10 <gen> contains (Entering unit)) Equal to True)) then do (Order (Entering unit) to Attack-Move To.(Center of O_giua_B5 <gen>)) else do (Do nothing)
Hs1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Owner of (Last created unit)) Equal to Player 1 (Red)
Actions
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Game - Display to Player Group - Player 1 (Red) the text: Hero Die Wait 20s
Wait 20.00 seconds
Hero - Instantly revive XKY 0055 <gen> at (Center of HoiSinh_1234 <gen>) , Show revival graphics
Hero - Instantly revive Hero Crazy X 0017 <gen> at (Center of HoiSinh_1234 <gen>) , Show revival graphics
Camera - Pan camera for Player 1 (Red) to (Center of HoiSinh_1234 <gen>) over 3.00 seconds
Hs1 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Player - Change color of Player 2 (Blue) to Blue , Changing color of existing units
Game - Display to Player Group - Player 2 (Blue) the text: Hero Die Wait 20s
Wait 20.00 seconds
Hero - Instantly revive (Last created unit) at (Center of ) , Show revival graphics
Camera - Pan camera for Player 2 (Blue) to (Center of ) over 3.00 seconds
Hs1 Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Player - Change color of Player 3 (Teal) to Teal , Changing color of existing units
Game - Display to Player Group - Player 3 (Teal) the text: Hero Die Wait 20s
Wait 20.00 seconds
Hero - Instantly revive (Last created unit) at (Center of ) , Show revival graphics
Camera - Pan camera for Player 3 (Teal) to (Center of ) over 3.00 seconds
Hs1 Copy Copy Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Player - Change color of Player 4 (Purple) to Teal , Changing color of existing units
Game - Display to Player Group - Player 4 (Purple) the text: Hero Die Wait 20s
Wait 20.00 seconds
Hero - Instantly revive (Last created unit) at (Center of ) , Show revival graphics
Camera - Pan camera for Player 4 (Purple) to (Center of ) over 3.00 seconds
Hs1 Copy Copy Copy Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Player - Change color of Player 6 (Orange) to Yellow , Changing color of existing units
Game - Display to Player Group - Player 6 (Orange) the text: Hero Die Wait 20s
Wait 20.00 seconds
Hero - Instantly revive (Last created unit) at (Center of HS_6789 <gen>) , Show revival graphics
Camera - Pan camera for Player 6 (Orange) to (Center of HS_6789 <gen>) over 3.00 seconds
Hs1 Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Player - Change color of Player 7 (Green) to Orange , Changing color of existing units
Game - Display to Player Group - Player 7 (Green) the text: Hero Die Wait 20s
Wait 20.00 seconds
Hero - Instantly revive (Last created unit) at (Center of HS_6789 <gen>) , Show revival graphics
Camera - Pan camera for Player 7 (Green) to (Center of HS_6789 <gen>) over 1.00 seconds
Hs1 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Player - Change color of Player 8 (Pink) to Green , Changing color of existing units
Game - Display to Player Group - Player 8 (Pink) the text: Hero Die Wait 20s
Wait 20.00 seconds
Hero - Instantly revive (Last created unit) at (Center of HS_6789 <gen>) , Show revival graphics
Camera - Pan camera for Player 8 (Pink) to (Center of HS_6789 <gen>) over 1.00 seconds
Hs1 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Player - Change color of Player 9 (Gray) to Gray , Changing color of existing units
Game - Display to Player Group - Player 8 (Pink) the text: Hero Die Wait 20s
Wait 20.00 seconds
Hero - Instantly revive (Last created unit) at (Center of HS_6789 <gen>) , Show revival graphics
Camera - Pan camera for Player 9 (Gray) to (Center of HS_6789 <gen>) over 1.00 seconds
Untitled Trigger 001
Events
Unit - A unit enters so_2x_1234 <gen>
Conditions
Actions
Unit - Create 1 . Hero Crazy X for Player 1 (Red) at (Center of HoiSinh_1234 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Remove XX 0025 <gen> from the game
Untitled Trigger 001 Copy
Events
Unit - A unit enters
Conditions
Actions
Unit - Create 1 . XKY for Player 1 (Red) at (Center of HoiSinh_1234 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Remove XX 0025 <gen> from the game
X
Events
Unit - (X) 0090 <gen> Dies
Conditions
Actions
Trigger - Turn off A <gen>
Wait 0.10 seconds
Trigger - Turn off BtraiB5 <gen>
X Copy
Events
Unit - (X) 0091 <gen> Dies
Conditions
Actions
Trigger - Turn off A_Copy_Copy <gen>
Wait 0.10 seconds
Trigger - Turn off OgiuaB5 <gen>
X Copy Copy
Events
Unit - (X) 0092 <gen> Dies
Conditions
Actions
Trigger - Turn off A_Copy <gen>
Trigger - Turn off PhaiB5 <gen>
trai
Events
Unit - (X) 0067 <gen> Dies
Conditions
Actions
Trigger - Turn off DCoopy_coppy <gen>
Wait 0.10 seconds
Trigger - Turn off BtraiB10 <gen>
Giua
Events
Unit - (X) 0065 <gen> Dies
Conditions
Actions
Trigger - Turn off D <gen>
Wait 0.10 seconds
Trigger - Turn off OgiuaB10 <gen>
phai
Events
Unit - (X) 0066 <gen> Dies
Conditions
Actions
Trigger - Turn off D_Copy <gen>
Wait 0.10 seconds
Trigger - Turn off BphaiB10 <gen>
TraiB5
Events
Conditions
Actions
PhaiB5
Events
Conditions
Actions
OgiuaB5
Events
Conditions
Actions
TraiB10
Events
Conditions
Actions
Phai B10
Events
Conditions
Actions
oGiua B10
Events
Conditions
Actions
OgiuaB5
Events
Time - Every 185.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank USA for Player 5 (Yellow) at (Center of O_giua_B5 <gen>) facing Default building facing degrees
BtraiB5
Events
Time - Every 185.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank USA for Player 5 (Yellow) at (Center of Trai_B5 <gen>) facing Default building facing degrees
PhaiB5
Events
Time - Every 185.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank USA for Player 5 (Yellow) at (Center of Phai_P5 <gen>) facing Default building facing degrees
OgiuaB10
Events
Time - Every 185.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank China for Player 10 (Light Blue) at (Center of o_iua_P10 <gen>) facing Default building facing degrees
BtraiB10
Events
Time - Every 185.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank China for Player 10 (Light Blue) at (Center of trai_P10 <gen>) facing Default building facing degrees
BphaiB10
Events
Time - Every 185.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank China for Player 10 (Light Blue) at (Center of Phai_P10 <gen>) facing Default building facing degrees
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