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Model validation: Chimaera (Ancient)

ChimaeraAncientV1.00.mdx

0 errors 0 severe 22 warnings 8 unused
  • 4 Model
    • Collision shape "collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "collision2" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (8) does not match the number of sequences (10)
  • 1 Geoset 1
    • Number of sequence extents (8) does not match the number of sequences (10)
  • 8 Geoset 2
    • Number of sequence extents (8) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 8 Geoset 3
    • Number of sequence extents (8) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 3 Helper 0
    • 1 Translation
      • Track 34 at frame 18300 has exactly the same value as tracks 33 and 35
    • 1 Rotation
      • Track 29 at frame 18300 has exactly the same value as tracks 28 and 30
    • 1 Scaling
      • Track 3 at frame 18300 has exactly the same value as tracks 2 and 4
  • 1 Helper 24
    • 1 Rotation
      • Track 27 at frame 16600 has exactly the same value as tracks 26 and 28
  • 1 Helper 26
    • 1 Rotation
      • Track 9 at frame 16667 has exactly the same value as tracks 8 and 10
  • 1 Helper 27
    • 1 Rotation
      • Track 18 at frame 23067 has exactly the same value as tracks 17 and 19
  • 2 Helper 32
    • 2 Rotation
      • Track 9 at frame 16533 has exactly the same value as tracks 8 and 10
      • Track 18 at frame 23067 has exactly the same value as tracks 17 and 19
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