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Model validation: Child

VillagerKid1.mdx

1 errors 71 severe 4 warnings 4 unused
  • 1 GeosetAnimation 1
    • Invalid geoset -1
  • 71 Geoset 1
    • Vertex 0: Attached to "Hand Right Ref " which is not a bone
    • Vertex 1: Attached to "Hand Right Ref " which is not a bone
    • Vertex 2: Attached to "Hand Right Ref " which is not a bone
    • Vertex 3: Attached to "Hand Right Ref " which is not a bone
    • Vertex 4: Attached to "Hand Right Ref " which is not a bone
    • Vertex 5: Attached to "Hand Right Ref " which is not a bone
    • Vertex 6: Attached to "Hand Right Ref " which is not a bone
    • Vertex 7: Attached to "Hand Right Ref " which is not a bone
    • Vertex 8: Attached to "Hand Right Ref " which is not a bone
    • Vertex 9: Attached to "Hand Right Ref " which is not a bone
    • Vertex 10: Attached to "Hand Right Ref " which is not a bone
    • Vertex 11: Attached to "Hand Right Ref " which is not a bone
    • Vertex 12: Attached to "Hand Right Ref " which is not a bone
    • Vertex 13: Attached to "Hand Right Ref " which is not a bone
    • Vertex 14: Attached to "Hand Right Ref " which is not a bone
    • Vertex 15: Attached to "Hand Right Ref " which is not a bone
    • Vertex 16: Attached to "Hand Right Ref " which is not a bone
    • Vertex 17: Attached to "Hand Right Ref " which is not a bone
    • Vertex 18: Attached to "Hand Right Ref " which is not a bone
    • Vertex 19: Attached to "Hand Right Ref " which is not a bone
    • Vertex 20: Attached to "Hand Right Ref " which is not a bone
    • Vertex 21: Attached to "Hand Right Ref " which is not a bone
    • Vertex 22: Attached to "Hand Right Ref " which is not a bone
    • Vertex 23: Attached to "Hand Right Ref " which is not a bone
    • Vertex 24: Attached to "Hand Right Ref " which is not a bone
    • Vertex 25: Attached to "Hand Right Ref " which is not a bone
    • Vertex 26: Attached to "Hand Right Ref " which is not a bone
    • Vertex 27: Attached to "Hand Right Ref " which is not a bone
    • Vertex 28: Attached to "Hand Right Ref " which is not a bone
    • Vertex 29: Attached to "Hand Right Ref " which is not a bone
    • Vertex 30: Attached to "Hand Right Ref " which is not a bone
    • Vertex 31: Attached to "Hand Right Ref " which is not a bone
    • Vertex 32: Attached to "Hand Right Ref " which is not a bone
    • Vertex 33: Attached to "Hand Right Ref " which is not a bone
    • Vertex 34: Attached to "Hand Right Ref " which is not a bone
    • Vertex 35: Attached to "Hand Right Ref " which is not a bone
    • Vertex 36: Attached to "Hand Right Ref " which is not a bone
    • Vertex 37: Attached to "Hand Right Ref " which is not a bone
    • Vertex 38: Attached to "Hand Right Ref " which is not a bone
    • Vertex 39: Attached to "Hand Right Ref " which is not a bone
    • Vertex 40: Attached to "Hand Right Ref " which is not a bone
    • Vertex 41: Attached to "Hand Right Ref " which is not a bone
    • Vertex 42: Attached to "Hand Right Ref " which is not a bone
    • Vertex 43: Attached to "Hand Right Ref " which is not a bone
    • Vertex 44: Attached to "Hand Right Ref " which is not a bone
    • Vertex 45: Attached to "Hand Right Ref " which is not a bone
    • Vertex 46: Attached to "Hand Right Ref " which is not a bone
    • Vertex 47: Attached to "Hand Right Ref " which is not a bone
    • Vertex 48: Attached to "Hand Right Ref " which is not a bone
    • Vertex 49: Attached to "Hand Right Ref " which is not a bone
    • Vertex 50: Attached to "Hand Right Ref " which is not a bone
    • Vertex 51: Attached to "Hand Right Ref " which is not a bone
    • Vertex 52: Attached to "Hand Right Ref " which is not a bone
    • Vertex 53: Attached to "Hand Right Ref " which is not a bone
    • Vertex 54: Attached to "Hand Right Ref " which is not a bone
    • Vertex 55: Attached to "Hand Right Ref " which is not a bone
    • Vertex 56: Attached to "Hand Right Ref " which is not a bone
    • Vertex 57: Attached to "Hand Right Ref " which is not a bone
    • Vertex 58: Attached to "Hand Right Ref " which is not a bone
    • Vertex 59: Attached to "Hand Right Ref " which is not a bone
    • Vertex 60: Attached to "Hand Right Ref " which is not a bone
    • Vertex 61: Attached to "Hand Right Ref " which is not a bone
    • Vertex 62: Attached to "Hand Right Ref " which is not a bone
    • Vertex 63: Attached to "Hand Right Ref " which is not a bone
    • Vertex 64: Attached to "Hand Right Ref " which is not a bone
    • Vertex 65: Attached to "Hand Right Ref " which is not a bone
    • Vertex 66: Attached to "Hand Right Ref " which is not a bone
    • Vertex 67: Attached to "Hand Right Ref " which is not a bone
    • Vertex 68: Attached to "Hand Right Ref " which is not a bone
    • Vertex 69: Attached to "Hand Right Ref " which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 1 Bone 0 - "gutz00"
    • There are no vertices attached to this bone
  • 2 Helper 0
    • 1 Translation
      • Track 28 at frame 14167 has exactly the same value as tracks 27 and 29
    • 1 Rotation
      • Track 12 at frame 14167 has exactly the same value as tracks 11 and 13
  • 1 Helper 10
    • 1 Rotation
      • Track 25 at frame 14167 has exactly the same value as tracks 24 and 26
  • unused Material 1
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