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Triggers
Chieftain Tower Defence Unprotected.w3x
Variables
=Basic Stuff=
Initialization
AddPoints
For Less Lag
Timers
Comp Gives Bounty
Intro
Bonus Gold
---------------------------
Lose
Beggining Stuff
---------------------------
Attack When in Region
FinalMovements
---------------------------
Locate Hero Buildings
Anti Ally Attack
If Player Leaves
Sell Towers
Movements
Movement Triggers
Movement Triggers 1
Movement Triggers 2
Movement Triggers 3
Movement Triggers 4
Movement Triggers 5
Movement Triggers 6
Movement Triggers 7
Movement Triggers 8
Movement Triggers 9
Movement Triggers 10
Movement Triggers 11
Movement Triggers 12
Movement Triggers 13
Movements
Movement Triggers Copy
Movement Triggers 1 Copy
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Movement Triggers 6 Copy
Movement Triggers 7 Copy
Movement Triggers 8 Copy
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Movement Triggers 10 Copy
Movement Triggers 11 Copy
Movement Triggers 12 Copy
Movement Triggers 13 Copy
Movements
Movement Triggers Copy Copy
Movement Triggers 1 Copy Copy
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Movements
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Movements
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Movements
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Movements
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Movement Triggers 13 Copy Copy Copy Copy Copy Copy
Movements
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Movement Triggers 2 Copy Copy Copy Copy Copy Copy Copy
Movement Triggers 3 Copy Copy Copy Copy Copy Copy Copy
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Movement Triggers 10 Copy Copy Copy Copy Copy Copy Copy
Movement Triggers 11 Copy Copy Copy Copy Copy Copy Copy
Movement Triggers 12 Copy Copy Copy Copy Copy Copy Copy
Movement Triggers 13 Copy Copy Copy Copy Copy Copy Copy
Auto Cast Spells
Faerie Fire Auto
Freezing Cluster Auto
Level Spawns
Starting Level 1
Starting Level 2
Starting Level 3
Starting Level 4
Starting Level 5
Starting Level 6
Starting Level 7
Starting Level 8
Starting Level 9
Starting Level 10
Starting Level 11
Starting Level 12
Starting Level 13
Starting Level 14
Starting Level 15
Starting Level 16
Starting Level 17
Starting Level 18
Starting Level 19
Starting Level 20
Starting Level 21
Starting Level 22
Starting Level 23
Starting Level 24
Starting Level 25
Starting Level 26
Starting Level 27
Starting Level 28
Starting Level 29
Starting Level 30
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Leaderboard
leaderboard
No
LevelCount
integer
No
PlyrKills
integer
Yes
SpellTarget
unit
No
TargetPoint
location
No
Timer
timer
No
Initialization
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kill Count
Set Variable Set Leaderboard = (Last created leaderboard)
Game - Set the time of day to 20.00
Game - Turn the day/night cycle Off
Custom script: set bj_wantDestroyGroup=true
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Player - Set (Picked player) . Current gold to 50
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Leaderboard - Show (Last created leaderboard)
AddPoints
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Actions
Set Variable Set PlyrKills[(Player number of (Owner of (Killing unit)))] = (PlyrKills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in Leaderboard to PlyrKills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort Leaderboard by Value in Descending order
For Less Lag
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to False
Actions
Wait 1.00 seconds
Unit - Remove (Dying unit) from the game
Timers
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set Variable Set Timer = (Last started timer)
-------- COUNTDOWN TIMER --------
Countdown Timer - Start Timer as a One-shot timer that will expire in 35.00 seconds
Countdown Timer - Create a timer window for Timer with title Timer
Comp Gives Bounty
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to Computer
Then - Actions
Player - Turn Gives bounty On for (Picked player)
Else - Actions
Intro
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Defend the tauren in the middle for 40 rounds of creeps and win. Let him die and you lose! Use the summoners to get heros.
Bonus Gold
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
LevelCount Less than or equal to 12
Then - Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
LevelCount Greater than 12
Then - Actions
Player - Add 3 to (Owner of (Killing unit)) . Current gold
Else - Actions
Lose
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Chieftan 0000 <gen>
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Game - Display to (All players) the text: You were unable to protect the chieftan..You Lose!
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Position of Chieftan 0000 <gen>) over 0.30 seconds
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: You have lost
Beggining Stuff
Events
Map initialization
Conditions
Actions
Hero - Set Chieftan 0000 <gen> Hero-level to 14 , Hide level-up graphics
Hero - Learn skill for Chieftan 0000 <gen> : Big Blow
Hero - Learn skill for Chieftan 0000 <gen> : Lets Get Pissed!
Hero - Learn skill for Chieftan 0000 <gen> : Stomp
Hero - Learn skill for Chieftan 0000 <gen> : Tremor
Hero - Learn skill for Chieftan 0000 <gen> : Bash
Attack When in Region
Events
Unit - A unit enters Battle_Region <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Chieftan 0000 <gen>
FinalMovements
Events
Unit - A unit enters FINAL_LEFT_MOVEMENT <gen>
Unit - A unit enters FINAL_MOVEMENT_NORTH <gen>
Unit - A unit enters FINAL_MOVEMENT_BOTTOM <gen>
Unit - A unit enters FINAL_MOVEMENT_RIGHT <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Battle_Region <gen>)
Locate Hero Buildings
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Get your heros at those locations!
Cinematic - Ping minimap for (All players) at (Position of Hero Summoner 0012 <gen>) for 3.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Hero Summoner 0018 <gen>) for 3.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Hero Summoner 0015 <gen>) for 3.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Hero Summoner 0016 <gen>) for 3.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Anti Ally Attack
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) belongs to an ally of (Owner of (Attacking unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
If Player Leaves
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + has left the game!)
Sell Towers
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sell Tower
Actions
Player - Add ((Point-value of (Casting unit)) / 2) to (Owner of (Casting unit)) . Current gold
Unit - Remove (Casting unit) from the game
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Other\Transmute\PileofGold.mdl
Special Effect - Destroy (Last created special effect)
Movement Triggers
Events
Unit - A unit enters Spawn_1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Order (Entering unit) to Move To . (Center of P1M <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Order (Entering unit) to Move To . (Center of P8M1 <gen>)
Else - Actions
Movement Triggers 1
Events
Unit - A unit enters P1M <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M2 <gen>)
Movement Triggers 2
Events
Unit - A unit enters P1M2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M3 <gen>)
Movement Triggers 3
Events
Unit - A unit enters P1M3 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M4 <gen>)
Movement Triggers 4
Events
Unit - A unit enters P1M4 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M5 <gen>)
Movement Triggers 5
Events
Unit - A unit enters P1M5 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M6 <gen>)
Movement Triggers 6
Events
Unit - A unit enters P1M6 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M7 <gen>)
Movement Triggers 7
Events
Unit - A unit enters P1M7 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M8 <gen>)
Movement Triggers 8
Events
Unit - A unit enters P1M8 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M9 <gen>)
Movement Triggers 9
Events
Unit - A unit enters P1M9 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M10 <gen>)
Movement Triggers 10
Events
Unit - A unit enters P1M10 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M11 <gen>)
Movement Triggers 11
Events
Unit - A unit enters P1M11 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M12 <gen>)
Movement Triggers 12
Events
Unit - A unit enters P1M12 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P1M13 <gen>)
Movement Triggers 13
Events
Unit - A unit enters P1M13 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of FINAL_LEFT_MOVEMENT <gen>)
Movement Triggers Copy
Events
Unit - A unit enters Spawn_4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Order (Entering unit) to Move To . (Center of P2M1 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Order (Entering unit) to Move To . (Center of P3M1 <gen>)
Else - Actions
Movement Triggers 1 Copy
Events
Unit - A unit enters P2M1 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M2 <gen>)
Movement Triggers 2 Copy
Events
Unit - A unit enters P2M2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M3 <gen>)
Movement Triggers 3 Copy
Events
Unit - A unit enters P2M3 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M4 <gen>)
Movement Triggers 4 Copy
Events
Unit - A unit enters P2M4 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M5 <gen>)
Movement Triggers 5 Copy
Events
Unit - A unit enters P2M5 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M6 <gen>)
Movement Triggers 6 Copy
Events
Unit - A unit enters P2M6 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M7 <gen>)
Movement Triggers 7 Copy
Events
Unit - A unit enters P2M7 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M8 <gen>)
Movement Triggers 8 Copy
Events
Unit - A unit enters P2M8 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M9 <gen>)
Movement Triggers 9 Copy
Events
Unit - A unit enters P2M9 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M10 <gen>)
Movement Triggers 10 Copy
Events
Unit - A unit enters P2M10 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M11 <gen>)
Movement Triggers 11 Copy
Events
Unit - A unit enters P2M11 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M12 <gen>)
Movement Triggers 12 Copy
Events
Unit - A unit enters P2M12 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P2M13 <gen>)
Movement Triggers 13 Copy
Events
Unit - A unit enters P2M13 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of FINAL_LEFT_MOVEMENT <gen>)
Movement Triggers Copy Copy
Events
Unit - A unit enters Spawn_2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Order (Entering unit) to Move To . (Center of P7M1 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Order (Entering unit) to Move To . (Center of P6M1 <gen>)
Else - Actions
Movement Triggers 1 Copy Copy
Events
Unit - A unit enters P7M1 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M2 <gen>)
Movement Triggers 2 Copy Copy
Events
Unit - A unit enters P7M2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M3 <gen>)
Movement Triggers 3 Copy Copy
Events
Unit - A unit enters P7M3 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M4 <gen>)
Movement Triggers 4 Copy Copy
Events
Unit - A unit enters P7M4 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M5 <gen>)
Movement Triggers 5 Copy Copy
Events
Unit - A unit enters P7M5 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M6 <gen>)
Movement Triggers 6 Copy Copy
Events
Unit - A unit enters P7M6 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M7 <gen>)
Movement Triggers 7 Copy Copy
Events
Unit - A unit enters P7M7 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M8 <gen>)
Movement Triggers 8 Copy Copy
Events
Unit - A unit enters P7M8 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M9 <gen>)
Movement Triggers 9 Copy Copy
Events
Unit - A unit enters P7M9 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M10 <gen>)
Movement Triggers 10 Copy Copy
Events
Unit - A unit enters P7M10 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M11 <gen>)
Movement Triggers 11 Copy Copy
Events
Unit - A unit enters P7M11 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M12 <gen>)
Movement Triggers 12 Copy Copy
Events
Unit - A unit enters P7M12 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P7M13 <gen>)
Movement Triggers 13 Copy Copy
Events
Unit - A unit enters P7M13 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of FINAL_MOVEMENT_NORTH <gen>)
Movement Triggers 1 Copy Copy Copy
Events
Unit - A unit enters P8M1 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M2 <gen>)
Movement Triggers 2 Copy Copy Copy
Events
Unit - A unit enters P8M2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M3 <gen>)
Movement Triggers 3 Copy Copy Copy
Events
Unit - A unit enters P8M3 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M4 <gen>)
Movement Triggers 4 Copy Copy Copy
Events
Unit - A unit enters P8M4 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M5 <gen>)
Movement Triggers 5 Copy Copy Copy
Events
Unit - A unit enters P8M5 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M6 <gen>)
Movement Triggers 6 Copy Copy Copy
Events
Unit - A unit enters P8M6 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M7 <gen>)
Movement Triggers 7 Copy Copy Copy
Events
Unit - A unit enters P8M7 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M8 <gen>)
Movement Triggers 8 Copy Copy Copy
Events
Unit - A unit enters P8M8 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M9 <gen>)
Movement Triggers 9 Copy Copy Copy
Events
Unit - A unit enters P8M9 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M10 <gen>)
Movement Triggers 10 Copy Copy Copy
Events
Unit - A unit enters P8M10 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M11 <gen>)
Movement Triggers 11 Copy Copy Copy
Events
Unit - A unit enters P8M11 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M12 <gen>)
Movement Triggers 12 Copy Copy Copy
Events
Unit - A unit enters P8M12 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P8M13 <gen>)
Movement Triggers 13 Copy Copy Copy
Events
Unit - A unit enters P8M13 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of FINAL_MOVEMENT_NORTH <gen>)
Movement Triggers 1 Copy Copy Copy Copy
Events
Unit - A unit enters P3M1 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M2 <gen>)
Movement Triggers 2 Copy Copy Copy Copy
Events
Unit - A unit enters P3M2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M3 <gen>)
Movement Triggers 3 Copy Copy Copy Copy
Events
Unit - A unit enters P3M3 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M4 <gen>)
Movement Triggers 4 Copy Copy Copy Copy
Events
Unit - A unit enters P3M4 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M5 <gen>)
Movement Triggers 5 Copy Copy Copy Copy
Events
Unit - A unit enters P3M5 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M6 <gen>)
Movement Triggers 6 Copy Copy Copy Copy
Events
Unit - A unit enters P3M6 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M7 <gen>)
Movement Triggers 7 Copy Copy Copy Copy
Events
Unit - A unit enters P3M7 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M8 <gen>)
Movement Triggers 8 Copy Copy Copy Copy
Events
Unit - A unit enters P3M8 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M9 <gen>)
Movement Triggers 9 Copy Copy Copy Copy
Events
Unit - A unit enters P3M9 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M10 <gen>)
Movement Triggers 10 Copy Copy Copy Copy
Events
Unit - A unit enters P3M10 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M11 <gen>)
Movement Triggers 11 Copy Copy Copy Copy
Events
Unit - A unit enters P3M11 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M12 <gen>)
Movement Triggers 12 Copy Copy Copy Copy
Events
Unit - A unit enters P3M12 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P3M13 <gen>)
Movement Triggers 13 Copy Copy Copy Copy
Events
Unit - A unit enters P3M13 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of FINAL_MOVEMENT_BOTTOM <gen>)
Movement Triggers Copy Copy Copy
Events
Unit - A unit enters Spawn_3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Order (Entering unit) to Move To . (Center of P4M1 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Order (Entering unit) to Move To . (Center of P5M1 <gen>)
Else - Actions
Movement Triggers 1 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M1 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M2 <gen>)
Movement Triggers 2 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M3 <gen>)
Movement Triggers 3 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M3 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M4 <gen>)
Movement Triggers 4 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M4 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M5 <gen>)
Movement Triggers 5 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M5 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M6 <gen>)
Movement Triggers 6 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M6 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M7 <gen>)
Movement Triggers 7 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M7 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M8 <gen>)
Movement Triggers 8 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M8 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M9 <gen>)
Movement Triggers 9 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M9 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M10 <gen>)
Movement Triggers 10 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M10 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M11 <gen>)
Movement Triggers 11 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M11 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M12 <gen>)
Movement Triggers 12 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M12 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P4M13 <gen>)
Movement Triggers 13 Copy Copy Copy Copy Copy
Events
Unit - A unit enters P4M13 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of FINAL_MOVEMENT_BOTTOM <gen>)
Movement Triggers 1 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M1 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M2 <gen>)
Movement Triggers 2 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M3 <gen>)
Movement Triggers 3 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M3 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M5 <gen>)
Movement Triggers 4 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M5 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M6 <gen>)
Movement Triggers 5 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M6 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M7 <gen>)
Movement Triggers 6 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M7 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M8 <gen>)
Movement Triggers 7 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M8 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M9 <gen>)
Movement Triggers 8 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M9 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M10 <gen>)
Movement Triggers 9 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M10 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M11 <gen>)
Movement Triggers 10 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M11 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M12 <gen>)
Movement Triggers 11 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M12 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M13 <gen>)
Movement Triggers 12 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M13 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P5M14 <gen>)
Movement Triggers 13 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P5M14 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of FINAL_MOVEMENT_RIGHT <gen>)
Movement Triggers 1 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M1 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M2 <gen>)
Movement Triggers 2 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M3 <gen>)
Movement Triggers 3 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M3 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M4 <gen>)
Movement Triggers 4 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M4 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M5 <gen>)
Movement Triggers 5 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M5 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M6 <gen>)
Movement Triggers 6 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M6 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M7 <gen>)
Movement Triggers 7 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M7 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M8 <gen>)
Movement Triggers 8 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M8 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M9 <gen>)
Movement Triggers 9 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M9 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M10 <gen>)
Movement Triggers 10 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M10 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M11 <gen>)
Movement Triggers 11 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M11 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M12 <gen>)
Movement Triggers 12 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M12 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of P6M13 <gen>)
Movement Triggers 13 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters P6M13 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of FINAL_MOVEMENT_RIGHT <gen>)
Faerie Fire Auto
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Faerie Fire Tower
Actions
Set Variable Set SpellTarget = (Attacked unit)
Unit - Order (Attacking unit) to Night Elf Druid Of The Talon - Faerie Fire . (Attacked unit)
Custom script: set udg_SpellTarget=null
Freezing Cluster Auto
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacked unit)) controller) Equal to Computer
(Unit-type of (Attacking unit)) Equal to Blizzard Tower
Actions
Set Variable Set TargetPoint = (Position of (Attacked unit))
Unit - Order (Attacking unit) to Neutral Tinker - Cluster Rockets . TargetPoint
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