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Triggers
Chicken Dodger! V.14.w3x
Variables
Chcken Triggers
cam lock
win after 3 min
towers dont shoot in start
cam shake
zoomin cam
fixes
You not there you die
You not there you die Copy
You not there you die Copy 2
You not there you die Copy 3
You not there you die Copy 4
You not there you die Copy 5
You not there you die Copy 6
invurnarable chickens
the song
move
kill
spell
owner of towers
die
die Copy
die Copy 2
die Copy 3
die Copy 4
die Copy 5
diplay
time 30 sec
time 1 min
time 2 min
ll 30 left
multii player work
invurnerable
Untitled Trigger 001
Version stuff
Chat time work
You acctually loose
Leader Board Kills
min2 deform on
min2 deform off
min2 deformation
Terrain Deformaition
Game end Timer
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
leaderboard
No
Snow
terraindeformation
No
timer
timer
No
cam lock
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Dodger 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 2 (Blue) to Dodger 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 3 (Teal) to Dodger 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to Dodger 0014 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 5 (Yellow) to Dodger 0018 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 6 (Orange) to Dodger 0019 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 7 (Green) to Dodger 0020 <gen> , offset by ( 0 , 0 ) using The unit's rotation
win after 3 min
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Game - Display to (All players) for 6.00 seconds the text: You now have 45 seconds of "Chat Time" during this time you can say rms gn of just talk...
Unit - Create 1 Blademaster for Player 1 (Red) at (Random point in Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Blademaster for Player 2 (Blue) at (Random point in Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Blademaster for Player 3 (Teal) at (Random point in Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Blademaster for Player 4 (Purple) at (Random point in Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Blademaster for Player 6 (Orange) at (Random point in Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Blademaster for Player 5 (Yellow) at (Random point in Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Blademaster for Player 7 (Green) at (Random point in Region_005 <gen>) facing (Position of (Triggering unit))
Wait 15.00 seconds
Sound - Stop music After fading
Sound - Stop the currently playing music theme
Wait 30.00 seconds
Game - Defeat Player 1 (Red) with the message: If you have survived the whole game /w 1st_Vampire and you will be on the "honor list"
Game - Defeat Player 2 (Blue) with the message: If you have survived the whole game /w 1st_Vampire and you will be on the "honor list"
Game - Defeat Player 3 (Teal) with the message: If you have survived the whole game /w 1st_Vampire and you will be on the "honor list"
Game - Defeat Player 4 (Purple) with the message: If you have survived the whole game /w 1st_Vampire and you will be on the "honor list"
Game - Defeat Player 5 (Yellow) with the message: If you have survived the whole game /w 1st_Vampire and you will be on the "honor list"
Game - Defeat Player 6 (Orange) with the message: If you have survived the whole game /w 1st_Vampire and you will be on the "honor list"
Game - Defeat Player 7 (Green) with the message: If you have survived the whole game /w 1st_Vampire and you will be on the "honor list"
towers dont shoot in start
Events
Map initialization
Conditions
Actions
Unit - Make Dodger 0000 <gen> Invulnerable
Unit - Make Dodger 0012 <gen> Invulnerable
Unit - Make Dodger 0013 <gen> Invulnerable
Unit - Make Dodger 0014 <gen> Invulnerable
Unit - Make Dodger 0018 <gen> Invulnerable
Unit - Make Dodger 0019 <gen> Invulnerable
Unit - Make Dodger 0020 <gen> Invulnerable
Wait 10.50 seconds
Unit - Make Dodger 0000 <gen> Vulnerable
Unit - Make Dodger 0012 <gen> Vulnerable
Unit - Make Dodger 0013 <gen> Vulnerable
Unit - Make Dodger 0014 <gen> Vulnerable
Unit - Make Dodger 0018 <gen> Vulnerable
Unit - Make Dodger 0019 <gen> Vulnerable
Unit - Make Dodger 0020 <gen> Vulnerable
cam shake
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 45.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 45.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 45.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 45.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 45.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 45.00
Camera - Shake the camera for Player 7 (Green) with magnitude 45.00
zoomin cam
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Camera - Shrink the camera bounds for Player 1 (Red) west by 10.00 , east by 10.00 , north by 10.00 , and south by 10.00
Camera - Shrink the camera bounds for Player 2 (Blue) west by 10.00 , east by 10.00 , north by 10.00 , and south by 10.00
Camera - Shrink the camera bounds for Player 3 (Teal) west by 10.00 , east by 10.00 , north by 10.00 , and south by 10.00
Camera - Shrink the camera bounds for Player 4 (Purple) west by 10.00 , east by 10.00 , north by 10.00 , and south by 10.00
Camera - Shrink the camera bounds for Player 5 (Yellow) west by 10.00 , east by 10.00 , north by 10.00 , and south by 10.00
Camera - Shrink the camera bounds for Player 6 (Orange) west by 10.00 , east by 10.00 , north by 10.00 , and south by 10.00
Camera - Shrink the camera bounds for Player 7 (Green) west by 10.00 , east by 10.00 , north by 10.00 , and south by 10.00
You not there you die
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
You not there you die Copy
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Dodger 0012 <gen> from the game
You not there you die Copy 2
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
You not there you die Copy 3
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
You not there you die Copy 4
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
You not there you die Copy 5
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
You not there you die Copy 6
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
invurnarable chickens
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Make (Picked unit) Invulnerable)
the song
Events
Map initialization
Conditions
Actions
Sound - Stop the currently playing music theme
Wait 0.01 seconds
Sound - Play hampton_the_hampstor_dance01 <gen>
Sound - Play war3mapImported\hampton the hampstor dance.mp3 (Unexpected type: 'musictheme') .
move
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Move (Picked unit) instantly to (Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Patrol To . (Random point in Region_001 <gen>)
kill
Events
Unit - A unit comes within 80.00 of Chicken 0025 <gen>
Unit - A unit comes within 80.00 of Chicken 0026 <gen>
Unit - A unit comes within 80.00 of Chicken 0027 <gen>
Unit - A unit comes within 80.00 of Chicken 0028 <gen>
Unit - A unit comes within 80.00 of Chicken 0029 <gen>
Unit - A unit comes within 80.00 of Chicken 0030 <gen>
Unit - A unit comes within 80.00 of Chicken 0031 <gen>
Unit - A unit comes within 80.00 of Chicken 0032 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dodger
Actions
Unit - Kill (Triggering unit)
spell
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
owner of towers
Events
Map initialization
Conditions
Actions
Unit - Change ownership of Shooter 0003 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Shooter 0004 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Shooter 0011 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Shooter 0005 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Shooter 0010 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Shooter 0006 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Shooter 0009 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Shooter 0007 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Shooter 0008 <gen> to Player 8 (Pink) and Change color
die
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of (Owner of (Triggering unit))) + |c00FF0303 Has Died!|r)
die Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of (Owner of (Triggering unit))) + |c00FF0303 Has Died!|r)
die Copy 2
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of (Owner of (Triggering unit))) + |c00FF0303 Has Died!|r)
die Copy 3
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of (Owner of (Triggering unit))) + |c00FF0303 Has Died!|r)
die Copy 4
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of (Owner of (Triggering unit))) + |c00FF0303 Has Died!|r)
die Copy 5
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of (Owner of (Triggering unit))) + |c00FF0303 Has Died!|r)
time 30 sec
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: You've been playing for |c00FF030330|r seconds.
time 1 min
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: You've been playing for |c00FF03036|c00F3060E0|c00E8091A |c00DC0C25s|c00D10E31e|c00C5113Cc|c00B91448o|c00AE1753n|c00A21A5Fd|c00971D6As|c008B2076 |c00802381t|c0074258Ch|c00682898a|c005D2BA3t|c00512EAFs|c004631BA |c003A34C61|c002E37D1 |c002339DDM|c00173CE8I|c000C3FF4N|c000042FF.|r
time 2 min
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: |c008000FFNow you have been playing for|r |c00FFFFFF2|c00FBFBFB |c00F7F7F7m|c00F3F3F3i|c00F0F0F0n|c00ECECECu|c00E8E8E8t|c00E4E4E4e|c00E0E0E0s|c00DCDCDC |c00D8D8D81|c00D5D5D5 |c00D1D1D1m|c00CDCDCDo|c00C9C9C9r|c00C5C5C5e|c00C1C1C1 |c00BDBDBDa|c00B9B9B9n|c00B6B6B6d|c00B2B2B2 |c00AEAEAEy|c00AAAAAAo|c00A6A6A6u|c00A2A2A2l|c009E9E9El|c009B9B9B |c00979797w|c00939393i|c008F8F8Fn|c008B8B8B |c00878787t|c00838383h|c00808080e|c007C7C7C |c00787878g|c00747474a|c00707070m|c006C6C6Ce|c00686868 |c00646464k|c00616161e|c005D5D5De|c00595959p|c00555555 |c00515151u|c004D4D4Dp|c00494949 |c00464646m|c00424242o|c003E3E3Ev|c003A3A3Ai|c00363636n|c00323232g|c002E2E2E |c002B2B2Bw|c00272727i|c00232323t|c001F1F1Fh|c001B1B1B |c00171717a|c00131313g|c000F0F0Fi|c000C0C0Cl|c00080808i|c00040404t|c00000000y|r
ll 30 left
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: |c00FF030330 more seconds|r
invurnerable
Events
Map initialization
Conditions
Actions
Unit - Make Shooter 0004 <gen> Invulnerable
Unit - Make Shooter 0003 <gen> Invulnerable
Unit - Make Shooter 0007 <gen> Invulnerable
Unit - Make Shooter 0006 <gen> Invulnerable
Unit - Make Shooter 0005 <gen> Invulnerable
Unit - Make Shooter 0009 <gen> Invulnerable
Unit - Make Shooter 0008 <gen> Invulnerable
Unit - Make Shooter 0011 <gen> Invulnerable
Unit - Make Shooter 0010 <gen> Invulnerable
Untitled Trigger 001
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Order Shooter 0003 <gen> to Attack . (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).))
Unit - Order Shooter 0004 <gen> to Attack . (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).))
Unit - Order Shooter 0005 <gen> to Attack . (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).))
Unit - Order Shooter 0006 <gen> to Attack . (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).))
Unit - Order Shooter 0007 <gen> to Attack . (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).))
Unit - Order Shooter 0008 <gen> to Attack . (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).))
Unit - Order Shooter 0009 <gen> to Attack . (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).))
Unit - Order Shooter 0010 <gen> to Attack . (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).))
Unit - Order Shooter 0011 <gen> to Attack . (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).))
Chat time work
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Trigger - Turn off cam_lock <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_005 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_005 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_005 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_005 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_005 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_005 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_005 <gen>) over 3.00 seconds
You acctually loose
Events
Conditions
Actions
Leader Board Kills
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Leaderboard - Destroy (Last created leaderboard)
Leaderboard - Create a leaderboard for (All players) titled Dodgers Alive
Set Variable Set Kills = (Last created leaderboard)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value (Number of living Dodger units owned by (Picked player))
Leaderboard - Show (Last created leaderboard)
min2 deform on
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Trigger - Turn on min2_deformation <gen>
min2 deform off
Events
Map initialization
Conditions
Actions
Trigger - Turn off min2_deformation <gen>
min2 deformation
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Environment - Create a 9.00 second Normal ripple deformation at (Center of Region_000 <gen>) with starting radius 2200.00 , ending radius 1024 , and depth 350.00 , using 3.00 second ripples spaced 300.00 apart
Terrain Deformaition
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Environment - Create a 7.00 second wave deformation from (Center of Region_003 <gen>) to (Center of Region_004 <gen>) with radius 1500.00 , depth 1000.00 , and a 0 second trailing delay
Set Variable Set Snow = (Last created terrain deformation)
Game end Timer
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Wait 0.10 seconds
Countdown Timer - Create a timer window for timer with title |c000042FFGame End|r
Countdown Timer - Start timer as a One-shot timer that will expire in 179.00 seconds
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