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Model validation: Chen Stormstout's Storm (with Death animation!)

HeroStorm.mdx

0 errors 0 severe 13 warnings 34 unused
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 46 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 118 at frame 8000 has roughly the same value as tracks 117 and 119
  • 1 Bone 39 - "cape_01_bind_jnt"
    • 1 Rotation
      • Track 285 at frame 13766 has roughly the same value as tracks 284 and 286
  • 1 Bone 47 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 433 has roughly the same value as tracks 10 and 12
  • 1 Bone 48 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 4633 has roughly the same value as tracks 33 and 35
  • 1 Bone 49 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 4633 has roughly the same value as tracks 33 and 35
  • 2 Bone 51 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 61 at frame 6433 has roughly the same value as tracks 60 and 62
      • Track 79 at frame 8267 has roughly the same value as tracks 78 and 80
  • 2 Bone 54 - "L_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 333 has roughly the same value as tracks 5 and 7
      • Track 113 at frame 8267 has roughly the same value as tracks 112 and 114
  • 1 Bone 55 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 107 at frame 8267 has roughly the same value as tracks 106 and 108
  • 1 Bone 56 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 121 at frame 8267 has roughly the same value as tracks 120 and 122
  • 3 Bone 57 - "L_mid_finger_01_bind_jnt"
    • 3 Rotation
      • Track 1 at frame 33 has roughly the same value as tracks 0 and 2
      • Track 7 at frame 367 has roughly the same value as tracks 6 and 8
      • Track 114 at frame 8200 has roughly the same value as tracks 113 and 115
  • 3 Bone 58 - "L_mid_finger_02_bind_jnt"
    • 3 Rotation
      • Track 2 at frame 67 has roughly the same value as tracks 1 and 3
      • Track 8 at frame 400 has roughly the same value as tracks 7 and 9
      • Track 112 at frame 8200 has roughly the same value as tracks 111 and 113
  • 3 Bone 59 - "L_mid_finger_03_bind_jnt"
    • 3 Rotation
      • Track 2 at frame 100 has roughly the same value as tracks 1 and 3
      • Track 8 at frame 433 has roughly the same value as tracks 7 and 9
      • Track 110 at frame 8200 has roughly the same value as tracks 109 and 111
  • 3 Bone 60 - "L_pnk_finger_01_bind_jnt"
    • 3 Rotation
      • Track 2 at frame 67 has roughly the same value as tracks 1 and 3
      • Track 8 at frame 400 has roughly the same value as tracks 7 and 9
      • Track 115 at frame 8133 has roughly the same value as tracks 114 and 116
  • 3 Bone 61 - "L_pnk_finger_02_bind_jnt"
    • 3 Rotation
      • Track 2 at frame 100 has roughly the same value as tracks 1 and 3
      • Track 8 at frame 433 has roughly the same value as tracks 7 and 9
      • Track 108 at frame 8133 has roughly the same value as tracks 107 and 109
  • 3 Bone 62 - "L_pnk_finger_03_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 133 has roughly the same value as tracks 2 and 4
      • Track 9 at frame 467 has roughly the same value as tracks 8 and 10
      • Track 111 at frame 8133 has roughly the same value as tracks 110 and 112
  • 1 Bone 63 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 1200 has roughly the same value as tracks 10 and 12
  • 1 Bone 83 - "B_hair_05_bind_jnt"
    • 1 Translation
      • Track 40 at frame 5233 has roughly the same value as tracks 39 and 41
  • 1 Bone 117 - "R_face_fur_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 7900 has roughly the same value as tracks 119 and 121
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 91 at frame 6033 has roughly the same value as tracks 90 and 92
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 72 at frame 4900 has roughly the same value as tracks 71 and 73
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