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How to import cheese cover

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model cheese cover of the bundle cheese cover. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file cheese cover.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

cheese cover
cheese cover.mdx
cheese coverB.blp
cheese coverA.blp
cheese coverC.blp
wood.blp
DungeonDoodad0.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing cheese cover.mdx

Now Click the "Import File" Button:

Next select 'cheese cover.mdx' in the folder which you extracted from the zip archive:

cheese cover
cheese cover.mdx
cheese coverA.blp
cheese coverB.blp
cheese coverC.blp
DungeonDoodad0.blp
wood.blp

The file has been properly added to the map archive:

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx

Done, you have imported the file cheese cover.mdx.

Importing cheese coverA.blp

Now Click the "Import File" Button:

Next select 'cheese coverA.blp' in the folder which you extracted from the zip archive:

cheese cover
cheese cover.mdx
cheese coverA.blp
cheese coverB.blp
cheese coverC.blp
DungeonDoodad0.blp
wood.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx
cheese coverA.blp
Image / Texture
50
war3mapimported/cheese coverA.blp

Double-click the file cheese coverA.blp:

cheese coverA.blp
Image / Texture
50
war3mapimported/cheese coverA.blp

Tick the box "Use Custom Path" and type in the correct path:

cheese coverA.blp
Image / Texture
50
cheese coverA.blp

The file has been properly added to the map archive:

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx
cheese coverA.blp
Image / Texture
50
cheese coverA.blp

Done, you have imported the file cheese coverA.blp.

Importing cheese coverB.blp

Now Click the "Import File" Button:

Next select 'cheese coverB.blp' in the folder which you extracted from the zip archive:

cheese cover
cheese cover.mdx
cheese coverA.blp
cheese coverB.blp
cheese coverC.blp
DungeonDoodad0.blp
wood.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx
cheese coverA.blp
Image / Texture
50
cheese coverA.blp
cheese coverB.blp
Image / Texture
391
war3mapimported/cheese coverB.blp

Double-click the file cheese coverB.blp:

cheese coverB.blp
Image / Texture
391
war3mapimported/cheese coverB.blp

Tick the box "Use Custom Path" and type in the correct path:

cheese coverB.blp
Image / Texture
391
cheese coverB.blp

The file has been properly added to the map archive:

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx
cheese coverA.blp
Image / Texture
50
cheese coverA.blp
cheese coverB.blp
Image / Texture
391
cheese coverB.blp

Done, you have imported the file cheese coverB.blp.

Importing cheese coverC.blp

Now Click the "Import File" Button:

Next select 'cheese coverC.blp' in the folder which you extracted from the zip archive:

cheese cover
cheese cover.mdx
cheese coverA.blp
cheese coverB.blp
cheese coverC.blp
DungeonDoodad0.blp
wood.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx
cheese coverA.blp
Image / Texture
50
cheese coverA.blp
cheese coverB.blp
Image / Texture
391
cheese coverB.blp
cheese coverC.blp
Image / Texture
28
war3mapimported/cheese coverC.blp

Double-click the file cheese coverC.blp:

cheese coverC.blp
Image / Texture
28
war3mapimported/cheese coverC.blp

Tick the box "Use Custom Path" and type in the correct path:

cheese coverC.blp
Image / Texture
28
cheese coverC.blp

The file has been properly added to the map archive:

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx
cheese coverA.blp
Image / Texture
50
cheese coverA.blp
cheese coverB.blp
Image / Texture
391
cheese coverB.blp
cheese coverC.blp
Image / Texture
28
cheese coverC.blp

Done, you have imported the file cheese coverC.blp.

Importing DungeonDoodad0.blp

Now Click the "Import File" Button:

Next select 'DungeonDoodad0.blp' in the folder which you extracted from the zip archive:

cheese cover
cheese cover.mdx
cheese coverA.blp
cheese coverB.blp
cheese coverC.blp
DungeonDoodad0.blp
wood.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx
cheese coverA.blp
Image / Texture
50
cheese coverA.blp
cheese coverB.blp
Image / Texture
391
cheese coverB.blp
cheese coverC.blp
Image / Texture
28
cheese coverC.blp
DungeonDoodad0.blp
Image / Texture
110
war3mapimported/DungeonDoodad0.blp

Double-click the file DungeonDoodad0.blp:

DungeonDoodad0.blp
Image / Texture
110
war3mapimported/DungeonDoodad0.blp

Tick the box "Use Custom Path" and type in the correct path:

DungeonDoodad0.blp
Image / Texture
110
DungeonDoodad0.blp

The file has been properly added to the map archive:

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx
cheese coverA.blp
Image / Texture
50
cheese coverA.blp
cheese coverB.blp
Image / Texture
391
cheese coverB.blp
cheese coverC.blp
Image / Texture
28
cheese coverC.blp
DungeonDoodad0.blp
Image / Texture
110
DungeonDoodad0.blp

Done, you have imported the file DungeonDoodad0.blp.

Importing wood.blp

Now Click the "Import File" Button:

Next select 'wood.blp' in the folder which you extracted from the zip archive:

cheese cover
cheese cover.mdx
cheese coverA.blp
cheese coverB.blp
cheese coverC.blp
DungeonDoodad0.blp
wood.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx
cheese coverA.blp
Image / Texture
50
cheese coverA.blp
cheese coverB.blp
Image / Texture
391
cheese coverB.blp
cheese coverC.blp
Image / Texture
28
cheese coverC.blp
DungeonDoodad0.blp
Image / Texture
110
DungeonDoodad0.blp
wood.blp
Image / Texture
24
war3mapimported/wood.blp

Double-click the file wood.blp:

wood.blp
Image / Texture
24
war3mapimported/wood.blp

Tick the box "Use Custom Path" and type in the correct path:

wood.blp
Image / Texture
24
wood.blp

The file has been properly added to the map archive:

cheese cover.mdx
Model
18
war3mapimported/cheese cover.mdx
cheese coverA.blp
Image / Texture
50
cheese coverA.blp
cheese coverB.blp
Image / Texture
391
cheese coverB.blp
cheese coverC.blp
Image / Texture
28
cheese coverC.blp
DungeonDoodad0.blp
Image / Texture
110
DungeonDoodad0.blp
wood.blp
Image / Texture
24
wood.blp

Done, you have imported the file wood.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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