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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

Cheat Pack v1.2.w3x
Variables
Cheat Pack v1.2
---------------------------
Read Before Using
ReadMe
---------------------------
CPSet
---------------------------
Do Not Touch
CPInt
Do Not Touch
---------------------------
Other(Not needed)
Int
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
CP boolean No
CP_Activator string No
CP_Colour string Yes
CP_DummyGroup group Yes
CP_PlayerGroup force Yes
CP_Players force No
CP_TempPoint location Yes
CP_TrueInt boolean Yes
//TESH.scrollpos=0
//TESH.alwaysfold=0
********************
i.  How to implant<>
ii. Commands<>
ii. How to config<>
********************

~i. How to implant<>~
(1)Open Cheatpack.w3x
(2)Open "You'r map"
(3)(Optional)Copy all "Variables" into map<If this is to hard go to next step>
(4)(Optional)Go to File>Preferences>Tick Automatically create unknown variables~
when pasteing trigger data
(5)Copy triggers to your map <Done>

[NOTE]To make cheatpack work you need to go to triggers>CPSet>Change set CP to true[NOTE]

~ii. Commands<>~
Turn cheats on
-Hive<space><space><space> (Default, You can change it)
-gold //Set gold
-lumber //Set lumber
-int  //Set unit intelligence (Selected unit)
-agi  //Set unit agility (Selected unit)
-str  //Set unit strength (Selected unit)
-aint //Add to units intelligence (Selected unit)
-aagi //Add to units agility (Selected unit)
-astr //Add to units strength (Selected unit)
-pathon //Turns path off for unit (Selected unit)
-pathoff //Turns path on for unit (Selected unit)
-clone //Clones unit (Selected unit)
-lvl  //Set unit level (Selected unit)
-xp  //Add xp to unit (Selected unit)
-xprate //Sets unit exp rate must be over 100 (Selected unit)
-hp  //Set unit hitpoints (Selected unit)
-mp  //Set unit manapoints (Selected unit)
-ms  //Set unit movement speed (Selected unit)
-debuff //Removes all buffs from selected unit (Selected unit)
-invul //Makes unit invulnerable (Selected unit)
-vul //Makes unit vulnerable (Selected unit)
-kill //Kills unit (Selected unit)
-size //Set unit's size (Selected unit)
-refresh //Restarts all cooldowns on unit (Selected unit)
-name //Sets users name
-kick //Kicks players 1-12
-cp //Change activator (Goes back to normal when you leave)
-using //Checks whos using cheats

~iii. How to config<>~

 *Things you can change*:
CP           *In CPSet* <Change this to true?>
CP_Activator *In CPSet* <Change it to your own "Activator" must have 3 spaces after it>
 *Do not touch*:
CPInt        *Will cause cheat pack to fail and not work correctly*
 
CPSet
  Events
    Map initialization
  Conditions
  Actions
    -------- ~True = CP ON, False = CP OFF~ --------
    Set VariableSet CP = True
    -------- ~~~~~~~~~~~~~ --------
    -------- ~Set CP Turn on code~ --------
    -------- ~Default Hive[ x3 Spaces]~ --------
    Set VariableSet CP_Activator = Hive
    -------- ~~~~~~~~~~~~~ --------
    -------- ~Set CP Colour Codes~ --------
    Set VariableSet CP_Colour[1] = |cffff0303
    Set VariableSet CP_Colour[2] = |cff0042ff
    Set VariableSet CP_Colour[3] = |cff1ce6b9
    Set VariableSet CP_Colour[4] = |cff540081
    Set VariableSet CP_Colour[5] = |cfffffc01
    Set VariableSet CP_Colour[6] = |cfffeba0e
    Set VariableSet CP_Colour[7] = |cff20c000
    Set VariableSet CP_Colour[8] = |cffe55bb0
    Set VariableSet CP_Colour[9] = |cff959697
    Set VariableSet CP_Colour[10] = |cff7ebff1
    Set VariableSet CP_Colour[11] = |cff106246
    Set VariableSet CP_Colour[12] = |cff4e2a04
    -------- ~~~~~~~~~~~~~ --------
CPInt
  Events
    Player - Player 1 (Red) types a chat message containing (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing (stringnoformat) as A substring
  Conditions
    CP Equal to True
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Entered chat string) Equal to CP_Activator
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            CP_TrueInt[(Player number of (Triggering player))] Equal to False
          Then - Actions
            Set VariableSet CP_TrueInt[(Player number of (Triggering player))] = True
            Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: |cffff0303Cheat Pack Enabled|r
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                CP_TrueInt[(Player number of (Triggering player))] Equal to True
              Then - Actions
                Set VariableSet CP_TrueInt[(Player number of (Triggering player))] = False
                Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: |cffff0303Cheat Pack Disabled|r
              Else - Actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            CP_TrueInt[(Player number of (Triggering player))] Equal to True
            (Substring((Entered chat string), 1, 5)) Equal to -gold
      Then - Actions
        Player - Set (Triggering player).Current gold to (Integer((Substring((Entered chat string), 6, (Length of (Entered chat string))))))
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            And - All (Conditions) are true
              Conditions
                CP_TrueInt[(Player number of (Triggering player))] Equal to True
                (Substring((Entered chat string), 1, 7)) Equal to -lumber
          Then - Actions
            Player - Set (Triggering player).Current lumber to (Integer((Substring((Entered chat string), 8, (Length of (Entered chat string))))))
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                And - All (Conditions) are true
                  Conditions
                    CP_TrueInt[(Player number of (Triggering player))] Equal to True
                    (Substring((Entered chat string), 1, 4)) Equal to -int
              Then - Actions
                Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                  Loop - Actions
                    Hero - Modify Intelligence of (Picked unit): Set to (Integer((Substring((Entered chat string), 6, (Length of (Entered chat string)))))).
                Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    And - All (Conditions) are true
                      Conditions
                        CP_TrueInt[(Player number of (Triggering player))] Equal to True
                        (Substring((Entered chat string), 1, 4)) Equal to -agi
                  Then - Actions
                    Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                    Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                    Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                      Loop - Actions
                        Hero - Modify Agility of (Picked unit): Set to (Integer((Substring((Entered chat string), 6, (Length of (Entered chat string)))))).
                    Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                    Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        And - All (Conditions) are true
                          Conditions
                            CP_TrueInt[(Player number of (Triggering player))] Equal to True
                            (Substring((Entered chat string), 1, 4)) Equal to -str
                      Then - Actions
                        Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                        Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                        Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                          Loop - Actions
                            Hero - Modify Strength of (Picked unit): Set to (Integer((Substring((Entered chat string), 5, (Length of (Entered chat string)))))).
                        Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                        Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                      Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          If - Conditions
                            And - All (Conditions) are true
                              Conditions
                                CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                (Substring((Entered chat string), 1, 3)) Equal to -ms
                          Then - Actions
                            Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                            Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                            Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                              Loop - Actions
                                Unit - Set (Picked unit) movement speed to ((Current movement speed of (Picked unit)) + (Real((Substring((Entered chat string), 4, (Length of (Entered chat string)))))))
                            Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                            Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                          Else - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                              If - Conditions
                                And - All (Conditions) are true
                                  Conditions
                                    CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                    (Substring((Entered chat string), 1, 3)) Equal to -xp
                              Then - Actions
                                Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                  Loop - Actions
                                    Hero - Add (Integer((Substring((Entered chat string), 4, (Length of (Entered chat string)))))) experience to (Picked unit), Hide level-up graphics
                                Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                              Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                  If - Conditions
                                    And - All (Conditions) are true
                                      Conditions
                                        CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                        (Substring((Entered chat string), 1, 4)) Equal to -lvl
                                  Then - Actions
                                    Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                    Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                    Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                      Loop - Actions
                                        Hero - Set (Picked unit) Hero-level to (Integer((Substring((Entered chat string), 5, (Length of (Entered chat string)))))), Hide level-up graphics
                                    Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                    Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                  Else - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                      If - Conditions
                                        And - All (Conditions) are true
                                          Conditions
                                            CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                            (Substring((Entered chat string), 1, 3)) Equal to -hp
                                      Then - Actions
                                        Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                        Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                        Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                          Loop - Actions
                                            Unit - Set life of (Picked unit) to (Real((Substring((Entered chat string), 4, (Length of (Entered chat string))))))
                                        Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                        Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                      Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            And - All (Conditions) are true
                                              Conditions
                                                CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                (Substring((Entered chat string), 1, 3)) Equal to -mp
                                          Then - Actions
                                            Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                            Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                            Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                              Loop - Actions
                                                Unit - Set mana of (Picked unit) to (Real((Substring((Entered chat string), 4, (Integer((Entered chat string)))))))
                                            Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                            Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                          Else - Actions
                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                              If - Conditions
                                                And - All (Conditions) are true
                                                  Conditions
                                                    CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                    (Substring((Entered chat string), 1, 7)) Equal to -debuff
                                              Then - Actions
                                                Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                  Loop - Actions
                                                    Unit - Remove All buffs from (Picked unit)
                                                Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                              Else - Actions
                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                  If - Conditions
                                                    And - All (Conditions) are true
                                                      Conditions
                                                        CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                        (Substring((Entered chat string), 1, 5)) Equal to -name
                                                  Then - Actions
                                                    Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, (Length of (Entered chat string))))
                                                  Else - Actions
                                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                      If - Conditions
                                                        And - All (Conditions) are true
                                                          Conditions
                                                            CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                            (Substring((Entered chat string), 1, 6)) Equal to -invul
                                                      Then - Actions
                                                        Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                        Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                        Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                          Loop - Actions
                                                            Unit - Make (Picked unit) Invulnerable
                                                        Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                        Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                      Else - Actions
                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                          If - Conditions
                                                            And - All (Conditions) are true
                                                              Conditions
                                                                CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                (Substring((Entered chat string), 1, 4)) Equal to -vul
                                                          Then - Actions
                                                            Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                            Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                            Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                              Loop - Actions
                                                                Unit - Make (Picked unit) Vulnerable
                                                            Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                            Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                          Else - Actions
                                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                              If - Conditions
                                                                And - All (Conditions) are true
                                                                  Conditions
                                                                    CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                    (Substring((Entered chat string), 1, 5)) Equal to -kill
                                                              Then - Actions
                                                                Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                                Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                                Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                                  Loop - Actions
                                                                    Unit - Kill (Picked unit)
                                                                Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                                Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                              Else - Actions
                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                  If - Conditions
                                                                    And - All (Conditions) are true
                                                                      Conditions
                                                                        CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                        (Substring((Entered chat string), 1, 8)) Equal to -refresh
                                                                  Then - Actions
                                                                    Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                                    Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                                    Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                                      Loop - Actions
                                                                        Unit - Reset ability cooldowns for (Picked unit).
                                                                    Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                                    Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                                  Else - Actions
                                                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                      If - Conditions
                                                                        And - All (Conditions) are true
                                                                          Conditions
                                                                            CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                            (Substring((Entered chat string), 1, 5)) Equal to -kick
                                                                      Then - Actions
                                                                        Game - Defeat (Player((Integer((Substring((Entered chat string), 6, (Length of (Entered chat string)))))))) with the message: You were disconnected.
                                                                      Else - Actions
                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                          If - Conditions
                                                                            And - All (Conditions) are true
                                                                              Conditions
                                                                                CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                                (Substring((Entered chat string), 1, 3)) Equal to -cp
                                                                          Then - Actions
                                                                            Set VariableSet CP_Activator = (Substring((Entered chat string), 4, (Length of (Entered chat string))))
                                                                          Else - Actions
                                                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                              If - Conditions
                                                                                And - All (Conditions) are true
                                                                                  Conditions
                                                                                    CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                                    (Substring((Entered chat string), 1, 5)) Equal to -size
                                                                              Then - Actions
                                                                                Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                                                Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                                                Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                                                  Loop - Actions
                                                                                    Animation - Change (Picked unit)'s size to ((Real((Substring((Entered chat string), 6, (Length of (Entered chat string))))))%, (Real((Substring((Entered chat string), 6, (Length of (Entered chat string))))))%, (Real((Substring((Entered chat string), 6, (Length of (Entered chat string))))))%) of its original size
                                                                                Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                                                Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                                              Else - Actions
                                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                  If - Conditions
                                                                                    And - All (Conditions) are true
                                                                                      Conditions
                                                                                        CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                                        (Substring((Entered chat string), 1, 6)) Equal to -using
                                                                                  Then - Actions
                                                                                    Set VariableSet CP_PlayerGroup[1] = (All players matching (CP_TrueInt[(Player number of (Matching player))] Equal to True).)
                                                                                    Player Group - Pick every player in CP_PlayerGroup[1] and do (Actions)
                                                                                      Loop - Actions
                                                                                        Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: (CP_Colour[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
                                                                                    Custom script: call DestroyForce( udg_CP_PlayerGroup[1] )
                                                                                  Else - Actions
                                                                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                      If - Conditions
                                                                                        And - All (Conditions) are true
                                                                                          Conditions
                                                                                            CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                                            (Substring((Entered chat string), 1, 5)) Equal to -aint
                                                                                      Then - Actions
                                                                                        Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                                                        Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                                                        Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                                                          Loop - Actions
                                                                                            Hero - Modify Intelligence of (Picked unit): Add (Integer((Substring((Entered chat string), 6, (Length of (Entered chat string)))))).
                                                                                        Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                                                        Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                                                      Else - Actions
                                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                          If - Conditions
                                                                                            And - All (Conditions) are true
                                                                                              Conditions
                                                                                                CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                                                (Substring((Entered chat string), 1, 5)) Equal to -astr
                                                                                          Then - Actions
                                                                                            Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                                                            Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                                                            Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                                                              Loop - Actions
                                                                                                Hero - Modify Strength of (Picked unit): Add (Integer((Substring((Entered chat string), 6, (Length of (Entered chat string)))))).
                                                                                            Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                                                            Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                                                          Else - Actions
                                                                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                              If - Conditions
                                                                                                And - All (Conditions) are true
                                                                                                  Conditions
                                                                                                    CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                                                    (Substring((Entered chat string), 1, 5)) Equal to -aagi
                                                                                              Then - Actions
                                                                                                Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                                                                Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                                                                Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                                                                  Loop - Actions
                                                                                                    Hero - Modify Agility of (Picked unit): Add (Integer((Substring((Entered chat string), 6, (Length of (Entered chat string)))))).
                                                                                                Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                                                                Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                                                              Else - Actions
                                                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                  If - Conditions
                                                                                                    And - All (Conditions) are true
                                                                                                      Conditions
                                                                                                        CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                                                        (Substring((Entered chat string), 1, 6)) Equal to -clone
                                                                                                  Then - Actions
                                                                                                    Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                                                                    Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                                                                    Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                                                                      Loop - Actions
                                                                                                        Unit - Create (Integer((Substring((Entered chat string), 7, (Length of (Entered chat string)))))).(Unit-type of (Picked unit)) for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
                                                                                                    Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                                                                    Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                                                                  Else - Actions
                                                                                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                      If - Conditions
                                                                                                        And - All (Conditions) are true
                                                                                                          Conditions
                                                                                                            CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                                                            (Substring((Entered chat string), 1, 8)) Equal to -pathoff
                                                                                                      Then - Actions
                                                                                                        Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                                                                        Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                                                                        Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                                                                          Loop - Actions
                                                                                                            Unit - Turn collision for (Picked unit) Off.
                                                                                                        Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                                                                        Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                                                                      Else - Actions
                                                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                          If - Conditions
                                                                                                            And - All (Conditions) are true
                                                                                                              Conditions
                                                                                                                CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                                                                (Substring((Entered chat string), 1, 7)) Equal to -pathon
                                                                                                          Then - Actions
                                                                                                            Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                                                                            Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                                                                            Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                                                                              Loop - Actions
                                                                                                                Unit - Turn collision for (Picked unit) On.
                                                                                                            Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                                                                            Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                                                                          Else - Actions
                                                                                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                              If - Conditions
                                                                                                                And - All (Conditions) are true
                                                                                                                  Conditions
                                                                                                                    CP_TrueInt[(Player number of (Triggering player))] Equal to True
                                                                                                                    (Substring((Entered chat string), 1, 7)) Equal to -xprate
                                                                                                              Then - Actions
                                                                                                                Set VariableSet CP_TempPoint[1] = (Center of (Playable map area))
                                                                                                                Set VariableSet CP_DummyGroup[1] = (Units within 1000000000.00 of CP_TempPoint[1] matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) is selected by (Triggering player).) Equal to True))).)
                                                                                                                Unit Group - Pick every unit in CP_DummyGroup[1] and do (Actions)
                                                                                                                  Loop - Actions
                                                                                                                    Hero - Make (Owner of (Picked unit)) Heroes gain (Real((Substring((Entered chat string), 8, (Length of (Entered chat string))))))% experience from future kills
                                                                                                                Custom script: call RemoveLocation(udg_CP_TempPoint[1])
                                                                                                                Custom script: call DestroyGroup(udg_CP_DummyGroup[1])
                                                                                                              Else - Actions
Int
  Events
    Map initialization
  Conditions
  Actions
    Game - Display to (All players) the text: ~Welcome to x3GlikE's Cheat Pack v1.0~~I will be adding more commands in future versions~Note: If you can't turn cheat pack on please read ReadMe