Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Chapter 6.w3x
Variables
Initialization
Melee Initialization
Cinematics
Intro
Interlude
Interlude 2
Interlude 3
Landslide
Orc Camp
Peons Working
Peons Working Copy
Peons Working Copy 2
Peons Working Copy 3
Region Trigger
Region Trigger Copy
Region Trigger Copy 2
Region Trigger Copy 3
Region Trigger 2
Region Trigger 2 Copy
Region Trigger 2 Copy 2
Region Trigger 2 Copy 3
Peons Lumber
Orc Fight
Victory/Defeat
Defeat
Defeat 2
Victory
Zeppelin
Change Color
Quillboar Boss
Razormane Chieftain
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Environment - Set sky to Generic Sky
Trigger - Run Intro <gen> (checking conditions)
Trigger - Run Peons_Working <gen> (checking conditions)
Trigger - Run Peons_Working_Copy <gen> (checking conditions)
Trigger - Run Peons_Working_Copy_2 <gen> (checking conditions)
Trigger - Run Peons_Working_Copy_3 <gen> (checking conditions)
Trigger - Run Orc_Fight <gen> (checking conditions)
Trigger - Run Peons_Lumber <gen> (checking conditions)
Unit - Change color of Paladin 0010 <gen> to Light Blue
Unit - Change color of Zeppelin 0051 <gen> to Red
Unit - Make Zeppelin 0051 <gen> Rescuable by Player Group - Player 2 (Blue)
Unit - Hide Shadow Hunter 0012 <gen>
Intro
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.01 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order Paladin 0009 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Paladin 0010 <gen> to Move To . (Center of Region_009 <gen>)
Wait 2.50 seconds
Unit - Make Paladin 0009 <gen> face 270.00 over 0.50 seconds
Unit - Make Paladin 0010 <gen> face 270.00 over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0009 <gen> named Paulo : Play No sound and display Finnaly we're here. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Manathar : Play No sound and display Yes, but we still have to get down there or something to spy on the orcs and this side of the mountain holds many perils. . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Paladin 0009 <gen> face Paladin 0010 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0.01 seconds
Cinematic - Send transmission to (All players) from Paladin 0009 <gen> named Paulo : Play No sound and display What do you mean? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Paladin 0010 <gen> face Paladin 0009 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Manathar : Play No sound and display The scouts that ventured around here found an isolated tribe of quillboars, do to the lack of food they are even more wild than their cousins from below. . Modify duration: Set to 6.00 seconds and Wait
Unit - Make Paladin 0009 <gen> face 270.00 over 0.50 seconds
Unit - Make Paladin 0010 <gen> face 270.00 over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Manathar : Play No sound and display We'll need to be extra careful if we want to make back to Miss Proudmoore in one piece. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0009 <gen> named Paulo : Play No sound and display You're right. Let's move! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Wait 3.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rBoar Hollow- Pass through the Quillboars and find a way to scout the region- Paulo and Manathar must survive- Paulo and Manathar must not be seen by the Orcs
Quest - Create a Required quest titled Boar Hollow with the description Boar Hollow- Pass through the Quillboars and search for a way to scout the region- Paulo and Manathar must not be seen by the Orcs- Paulo and Manathar must surviveTo complete the scouting mission ordered by Jaina Proudmoore to study the orc force you must find a way down to the Barrens and avoid the Quilboars. , using icon path ReplaceableTextures\CommandButtons\BTNRazorback.blp
Interlude
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Trigger - Turn on Defeat <gen>
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0009 <gen> named Paulo : Play No sound and display A Zeppelin! It must have driven off from the orcs. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Manathar : Play No sound and display Perfect! We'll scout and be concealed on the Zeppelin. . Modify duration: Set to 3.00 seconds and Wait
Interlude 2
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Entering unit) Equal to Zeppelin 0051 <gen>
Actions
Wait 2 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0.01 seconds
Unit - Order Zeppelin 0051 <gen> to Stop .
Cinematic - Send transmission to (All players) from Grunt 0069 <gen> named Grunt : Play No sound and display Move it you slackers! The kodos must be ready within the hour for departure! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 4.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Manathar : Play No sound and display It seems they are ready to move soon, and they have a large group of soldiers here, I wonder if more are joining them. . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.01 seconds
Trigger - Turn off (This trigger)
Interlude 3
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Entering unit) Equal to Zeppelin 0051 <gen>
Actions
Trigger - Turn off Defeat <gen>
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Zeppelin 0051 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0.01 seconds
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of Region_014 <gen>) facing 236.54 degrees
Unit - Order (Last created unit) to Move To . (Center of Region_016 <gen>)
Wait 3.00 seconds
Unit - Make (Last created unit) face Far Seer 0011 <gen> over 0.50 seconds
Unit - Make Far Seer 0011 <gen> face (Last created unit) over 0.50 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Grunt : Play No sound and display Warchief, we are ready to move out for the base of the mountain as you ordered. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0011 <gen> named Thrall : Play No sound and display Good, we must reach the Oracle at the summit today! Even if we have to cut through every single human on this land! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 2 seconds
Animation - Play Far Seer 0011 <gen> 's spell animation
Wait 2 seconds
Animation - Reset Far Seer 0011 <gen> 's animation
Unit - Order (Last created unit) to Move To . (Center of Region_014 <gen>)
Wait 3.00 seconds
Unit - Remove (Last created unit) from the game
Unit - Make Far Seer 0011 <gen> face Raider 0073 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Far Seer 0011 <gen> named Thrall : Play No sound and display Raider, I want you to take that Zeppelin and scout the summit while we set up camp. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0073 <gen> named Raider : Play No sound and display As you order Warchief! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Far Seer 0011 <gen> face 309.08 over 0.50 seconds
Unit - Order Raider 0073 <gen> to Board . Zeppelin 0054 <gen>
Wait 2.00 seconds
Unit - Order Zeppelin 0054 <gen> to Move To . (Center of Region_017 <gen>)
Wait 4.00 seconds
Unit - Remove Zeppelin 0054 <gen> from the game
Unit - Remove Raider 0073 <gen> from the game
Cinematic - Send transmission to (All players) from Paladin 0009 <gen> named Paulo : Play No sound and display I think we've got what we came for, we should return to Miss Proudmoore. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Manathar : Play No sound and display You're right we know enough let's go back to the pass we came from and continue from there around the mountain side but this time by zeppelin. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.01 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Defeat <gen>
Trigger - Turn on Landslide <gen>
Landslide
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|r
Quest - Mark (Last created quest) as Completed
Wait 3.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Set Zeppelin 0051 <gen> movement speed to 80.00
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0.01 seconds
Unit - Move Zeppelin 0051 <gen> instantly to (Center of Region_019 <gen>)
Unit - Order Zeppelin 0051 <gen> to Move To . (Center of Region_020 <gen>)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_032 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_034 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_035 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_036 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_037 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_040 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_041 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_042 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_043 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_044 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_046 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Sound - Play EarthquakeLoop1 <gen>
Camera - Shake the camera for Player 2 (Blue) with magnitude 100.00
Cinematic - Send transmission to (All players) from Paladin 0009 <gen> named Paulo : Play No sound and display Landslide! The mountain is coming down on us! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play BuildingDeathLargeHuman <gen>
Wait 5.00 seconds
Sound - Stop EarthquakeLoop1 <gen> After fading
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Special Effect - Create a special effect at (Center of Region_048 <gen>) using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect at (Center of Region_049 <gen>) using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge1.mdl
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect at (Center of Region_051 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_048 <gen>) using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect at (Center of Region_048 <gen>) using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Unit - Remove Zeppelin 0051 <gen> from the game
Unit - Remove Paladin 0010 <gen> from the game
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of Region_055 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 7 , Hide level-up graphics
Item - Create Orb of Lightning at (Center of Region_052 <gen>)
Hero - Give (Last created item) to (Last created unit)
Item - Create Ring of Protection +5 at (Center of Region_052 <gen>)
Hero - Give (Last created item) to (Last created unit)
Item - Create Crown of Kings +5 at (Center of Region_052 <gen>)
Hero - Give (Last created item) to (Last created unit)
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Sound - Play TragicConfrontation <gen>
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0.01 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Paulo : Play No sound and display By the Light! I can't believe we survived. . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit - Change color of (Last created unit) to Light Blue
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Item - Create Claws of Attack +15 at (Center of Region_052 <gen>)
Hero - Give (Last created item) to (Last created unit)
Item - Create Crown of Kings +5 at (Center of Region_052 <gen>)
Hero - Give (Last created item) to (Last created unit)
Item - Create Ring of Protection +5 at (Center of Region_052 <gen>)
Hero - Give (Last created item) to (Last created unit)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Manathar : Play No sound and display We were very fortunate. However without the zeppelin, we'll have to climb the whole mountain since we can't go up there. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0009 <gen> named Paulo : Play No sound and display That will take us a day if not more! And the orcs are already on the move, we must hurry! The road into Stonetalon is straight north of us. . Modify duration: Set to 6.00 seconds and Wait
Unit - Make (Last created unit) face 332.68 over 0.50 seconds
Unit - Remove Paladin 0009 <gen> from the game
Unit - Remove Raider 0076 <gen> from the game
Unit - Remove Far Seer 0011 <gen> from the game
Unit - Remove Shaman 0093 <gen> from the game
Unit - Remove Burrow 0089 <gen> from the game
Unit - Remove Shaman 0094 <gen> from the game
Unit - Remove Burrow 0090 <gen> from the game
Unit - Remove Barracks 0091 <gen> from the game
Unit - Remove Headhunter 0112 <gen> from the game
Unit - Remove Witch Doctor 0095 <gen> from the game
Unit - Remove Headhunter 0113 <gen> from the game
Unit - Remove Grunt 0108 <gen> from the game
Unit - Remove Grunt 0107 <gen> from the game
Unit - Remove Grunt 0109 <gen> from the game
Unit - Remove Grunt 0110 <gen> from the game
Unit - Remove Raider 0072 <gen> from the game
Unit - Remove Grunt 0069 <gen> from the game
Unit - Remove Grunt 0070 <gen> from the game
Unit - Remove Raider 0071 <gen> from the game
Unit - Remove Kodo Beast 0079 <gen> from the game
Unit - Remove Kodo Beast 0074 <gen> from the game
Unit - Remove Kodo Beast 0075 <gen> from the game
Unit - Remove Kodo Beast 0077 <gen> from the game
Unit - Remove Kodo Beast 0078 <gen> from the game
Unit - Remove Grunt 0086 <gen> from the game
Unit - Remove Grunt 0084 <gen> from the game
Unit - Remove Raider 0087 <gen> from the game
Unit - Remove Grunt 0085 <gen> from the game
Unit - Remove Peon 0080 <gen> from the game
Unit - Remove Peon 0081 <gen> from the game
Unit - Remove Peon 0082 <gen> from the game
Unit - Remove Peon 0083 <gen> from the game
Unit - Remove Peon 0098 <gen> from the game
Unit - Remove Peon 0099 <gen> from the game
Unit - Remove War Mill 0097 <gen> from the game
Unit - Remove Burrow 0103 <gen> from the game
Unit - Remove Peon 0102 <gen> from the game
Unit - Remove Pig 0105 <gen> from the game
Unit - Remove Pig 0104 <gen> from the game
Unit - Remove Pig 0106 <gen> from the game
Unit - Remove Peon 0100 <gen> from the game
Unit - Remove Peon 0101 <gen> from the game
Unit - Remove War Mill 0096 <gen> from the game
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Trigger - Turn on Victory <gen>
Peons Working
Events
Conditions
Actions
Unit - Order Peon 0080 <gen> to Move To . (Center of Region_000 <gen>)
Wait 0.01 seconds
Animation - Play Peon 0080 <gen> 's walk gold animation
Peons Working Copy
Events
Conditions
Actions
Unit - Order Peon 0081 <gen> to Move To . (Center of Region_002 <gen>)
Wait 0.01 seconds
Animation - Play Peon 0081 <gen> 's walk gold animation
Peons Working Copy 2
Events
Conditions
Actions
Unit - Order Peon 0082 <gen> to Move To . (Center of Region_004 <gen>)
Wait 0.01 seconds
Animation - Play Peon 0082 <gen> 's walk gold animation
Peons Working Copy 3
Events
Conditions
Actions
Unit - Order Peon 0083 <gen> to Move To . (Center of Region_006 <gen>)
Wait 0.01 seconds
Animation - Play Peon 0083 <gen> 's walk gold animation
Region Trigger
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Animation - Play Peon 0080 <gen> 's walk animation
Unit - Order Peon 0080 <gen> to Move To . (Center of Region_001 <gen>)
Region Trigger Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Animation - Play Peon 0081 <gen> 's walk animation
Unit - Order Peon 0081 <gen> to Move To . (Center of Region_003 <gen>)
Region Trigger Copy 2
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Animation - Play Peon 0082 <gen> 's walk animation
Unit - Order Peon 0082 <gen> to Move To . (Center of Region_005 <gen>)
Region Trigger Copy 3
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Animation - Play Peon 0083 <gen> 's walk animation
Unit - Order Peon 0083 <gen> to Move To . (Center of Region_007 <gen>)
Region Trigger 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Trigger - Run Peons_Working <gen> (checking conditions)
Region Trigger 2 Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Trigger - Run Peons_Working_Copy <gen> (checking conditions)
Region Trigger 2 Copy 2
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Trigger - Run Peons_Working_Copy_2 <gen> (checking conditions)
Region Trigger 2 Copy 3
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Trigger - Run Peons_Working_Copy_3 <gen> (checking conditions)
Peons Lumber
Events
Conditions
Actions
Unit - Order Peon 0100 <gen> to Harvest . Barrens Tree Wall 1078 <gen>
Unit - Order Peon 0101 <gen> to Harvest . Barrens Tree Wall 1067 <gen>
Unit - Order Peon 0099 <gen> to Harvest . Barrens Tree Wall 0877 <gen>
Unit - Order Peon 0098 <gen> to Harvest . Barrens Tree Wall 0872 <gen>
Orc Fight
Events
Conditions
Actions
Unit - Order Grunt 0108 <gen> to Attack . Grunt 0107 <gen>
Unit - Order Grunt 0107 <gen> to Attack . Grunt 0108 <gen>
Defeat
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Zeppelin 0051 <gen>
Then - Actions
Do nothing
Else - Actions
Trigger - Turn off (This trigger)
Player - For Player 1 (Red) , turn Alliance (non-aggression) Off toward Player 2 (Blue)
Quest - Display to (All players) the Quest Failed message: |cffffcc00MAIN QUEST FAILED|rYou were discovered.
Wait 4.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: |cffffcc00MAIN QUEST FAILED|r
Wait 3.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Victory
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Wait 2 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Change Color
Events
Unit - Zeppelin 0051 <gen> Is rescued
Conditions
Actions
Unit - Change color of Zeppelin 0051 <gen> to Red
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Razormane Chieftain
Events
Unit - Razormane Chieftain 0065 <gen> Dies
Conditions
Actions
Hero - Add 700 experience to Paladin 0009 <gen> , Show level-up graphics
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.