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Triggers
Chapter 5.w3x
Variables
Initialization
Melee Initialization
Interludes
Interlude
Interlude 2
Interlude 3
Interlude 4
Interlude 5
Hero Experience
Disable Experience Gain
Victory
Victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Order Peon 0115 <gen> to Harvest . Barrens Tree Wall 0855 <gen>
Unit - Order Peon 0116 <gen> to Harvest . Barrens Tree Wall 0856 <gen>
Unit - Order Peon 0117 <gen> to Harvest . Barrens Tree Wall 0846 <gen>
Unit - Order Peon 0118 <gen> to Harvest . Barrens Tree Wall 0844 <gen>
Unit - Order Peon 0119 <gen> to Harvest . Barrens Tree Wall 0849 <gen>
AI - Start melee AI script for Player 1 (Red) : war3mapImported\GruntMaster.ai (Unexpected type: 'aiscript')
Environment - Set sky to Generic Sky
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.01 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.01 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.75 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0.01 seconds
Unit - Make Paladin 0037 <gen> face 300.00 over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0037 <gen> named Paulo : Play No sound and display Most of the fleet hasn't arrived yet. They must have got separated in the Malestrom. . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Paladin 0037 <gen> face Captain 0038 <gen> over 0.50 seconds
Unit - Make Captain 0038 <gen> face Paladin 0037 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0037 <gen> named Paulo : Play No sound and display Captain, are all our forces accounted for? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0038 <gen> named Captain : Play No sound and display There is a ship that got destroyed, and of course, most of the fleet hasn't arrived. This is all we have. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0037 <gen> named Paulo : Play No sound and display Very well. . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Paladin 0037 <gen> face 120.00 over 0.50 seconds
Unit - Make Captain 0038 <gen> face 120.00 over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0037 <gen> named Paulo : Play No sound and display Let's move! We must find a gold mine to establish a base, but be carefull. We don't know what dangers lurk in these lands. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rA Hostile Land- Find a gold mine- Paulo must survive
Quest - Create a Required quest titled A Hostile Land with the description - Find a gold mine- Paulo must surviveTo survive in this new continent you must establish a base before trying to find a passage across The Barrens. , using icon path ReplaceableTextures\CommandButtons\BTNPig.blp
Quest - Flash the quest dialog button
Interlude
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Entering unit) Equal to Paladin 0037 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0037 <gen> named Paulo : Play No sound and display What strange creatures! They have a body of a horse! . Modify duration: Set to 3.00 seconds and Wait
Interlude 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Entering unit) Equal to Paladin 0037 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0037 <gen> named Paulo : Play No sound and display A oasis. Drink from those waters men, and you will be healed! . Modify duration: Set to 3.00 seconds and Wait
Interlude 3
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0037 <gen> named Paulo : Play No sound and display A gold mine! But it's protected by those horsemen. We're up for a ferocious fight, slay them! . Modify duration: Set to 4.00 seconds and Wait
Interlude 4
Events
Unit - Centaur Khan 0028 <gen> Dies
Conditions
Actions
Player - Add 300 to Player 2 (Blue) . Current lumber
Unit - Kill Centaur Drudge 0032 <gen>
Unit - Kill Centaur Drudge 0033 <gen>
Unit - Kill Centaur Drudge 0031 <gen>
Unit - Kill Centaur Archer 0029 <gen>
Unit - Kill Centaur Archer 0030 <gen>
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|r
Quest - Mark (Last created quest) as Completed
Cinematic - Send transmission to (All players) from Paladin 0037 <gen> named Paulo : Play No sound and display Alright! Send the peasants so that we can establish a base. . Modify duration: Set to 3.00 seconds and Wait
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rEstablish a Base- Build a Town Hall- Develop your base
Quest - Create a Required quest titled Establish a Base with the description - Build a Town Hall- Develop your baseYou finnaly found a gold mine, but you need troops and supllies before exploring. Build up your base. , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Quest - Flash the quest dialog button
Unit - Create 1 . Peasant for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_006 <gen>)
Unit - Create 1 . Peasant for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_007 <gen>)
Unit - Create 1 . Peasant for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_008 <gen>)
Interlude 5
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0037 <gen> named Paulo : Play No sound and display Orcs here! They must have followed us, kill them all now! . Modify duration: Set to 4.00 seconds and Wait
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|r
Quest - Mark (Last created quest) as Completed
Wait 2 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rOrcs- Destroy the Orc Bases protecting the passage further into The Barrens
Quest - Create a Required quest titled Orcs with the description - Destroy the Orc Bases protecting the passage further into The BarrensThe Orcish Horde seem to have also plans in The Barrens. However, Jaina Proudmoore also has plans there, you much reach the passage quickly. , using icon path ReplaceableTextures\CommandButtons\BTNGrunt.blp
Disable Experience Gain
Events
Unit - Paladin 0037 <gen> Gains a level
Conditions
Actions
Hero - Disable experience gain for Paladin 0037 <gen> .
Victory
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Entering unit) Equal to Paladin 0037 <gen>
Actions
Trigger - Turn off (This trigger)
Sound - Play Heroic Victory .
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|r
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0.01 seconds
Unit - Move Paladin 0037 <gen> instantly to (Center of Region_010 <gen>)
Unit - Create 1 . Paladin for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Make (Last created unit) face Paladin 0037 <gen> over 0.50 seconds
Unit - Make Paladin 0037 <gen> face (Last created unit) over 0.50 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Manathar : Play No sound and display Ah, Paulo! I should of known you were behind this. Looks like you took care of the Orcs all by yourself. You're better each day, lad! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Manathar : Play No sound and display I would have helped you. But I've only just arrived with miss Proudmoore. Now, let's get going, miss Proudmoore wants to check out Stonetalon Peak. . Modify duration: Set to 5.00 seconds and Wait
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
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