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Triggers
Chapter 4.w3x
Variables
Initialization
Melee Initialization
Hero Experience
Hero Experience
Spawn
Spawn
Interludes
Interlude
Cages
Cages
Cages Copy
Cages Copy 2
Cages Copy 3
Cages Copy 4
Cages Copy 5
Cages Copy 6
Victory
Victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Destructible
destructable
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Fall Sky
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.01 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 4.00 seconds
Unit - Order Paladin 0004 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Captain 0008 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order Footman 0006 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Rifleman 0009 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Footman 0007 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Rifleman 0010 <gen> to Move To . (Center of Region_005 <gen>)
Cinematic - Send transmission to (All players) from Captain 0008 <gen> named Captain : Play No sound and display Are you sure your Paladin master is here? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Paulo : Play No sound and display Yes he's here. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0.01 seconds
Unit - Create 5 . Ghoul for Player 4 (Purple) at (Center of Region_013 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Paulo : Play HumanCallToArmsWhat1 <gen> and display He's probably being heavily attacked by the Undead and we must go help him as soon as possible. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0.01 seconds
Unit - Make Captain 0008 <gen> face Paladin 0004 <gen> over 0.50 seconds
Unit - Make Paladin 0004 <gen> face Captain 0008 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Paulo : Play No sound and display C'mon, let's move! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Paladin 0004 <gen> face 299.07 over 0.50 seconds
Unit - Make Captain 0008 <gen> face 299.07 over 0.50 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 2 (Blue) to standard game-view over 1.50 seconds
Wait 1.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rA Journey for Aid- Reach Manathar's Base- Paulo must survive
Quest - Create a Required quest titled A Journey for Aid with the description - Reach Manathar's Base- Paulo must surviveManathar's base has been raided several times in the past few days in the Silverpine Forest by Undead. Reach him quickly or he will be overrun. , using icon path ReplaceableTextures\CommandButtons\BTNAcorn.blp
Quest - Flash the quest dialog button
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Undead_(By_RmX17).ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\humans.ai (Unexpected type: 'aiscript')
Hero Experience
Events
Unit - Paladin 0004 <gen> Gains a level
Conditions
Actions
Hero - Disable experience gain for Paladin 0004 <gen> .
Spawn
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Ghoul for Player 4 (Purple) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 4 (Purple) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_014 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_013 <gen>)
Interlude
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Paulo : Play No sound and display Looks like these Undead have captured a few soldiers, free them! . Modify duration: Set to 3.00 seconds and Wait
Cages
Events
Destructible - Cage 6082 <gen> dies
Conditions
Actions
Unit - Create 1 . Footman for Player 9 (Gray) at (Position of Cage 6082 <gen>) facing Default building facing degrees
Cages Copy
Events
Destructible - Cage 6085 <gen> dies
Conditions
Actions
Unit - Create 1 . Rifleman for Player 9 (Gray) at (Position of Cage 6085 <gen>) facing Default building facing degrees
Cages Copy 2
Events
Destructible - Cage 6086 <gen> dies
Conditions
Actions
Unit - Create 1 . Priest for Player 9 (Gray) at (Position of Cage 6086 <gen>) facing Default building facing degrees
Cages Copy 3
Events
Destructible - Cage 6087 <gen> dies
Conditions
Actions
Unit - Create 1 . Footman for Player 9 (Gray) at (Position of Cage 6087 <gen>) facing Default building facing degrees
Cages Copy 4
Events
Destructible - Cage 6088 <gen> dies
Conditions
Actions
Unit - Create 1 . Knight for Player 9 (Gray) at (Position of Cage 6088 <gen>) facing Default building facing degrees
Cages Copy 5
Events
Destructible - Cage 6090 <gen> dies
Conditions
Actions
Unit - Create 1 . Footman for Player 9 (Gray) at (Position of Cage 6090 <gen>) facing Default building facing degrees
Cages Copy 6
Events
Destructible - Cage 6089 <gen> dies
Conditions
Actions
Unit - Create 1 . Sorceress for Player 9 (Gray) at (Position of Cage 6089 <gen>) facing Default building facing degrees
Victory
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Entering unit) Equal to Paladin 0004 <gen>
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Spawn <gen>
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|r
Wait 2 seconds
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Disable user control for (All players) .
Unit - Make Paladin 0015 <gen> Invulnerable
Unit - Make Paladin 0004 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Sound - Play Heroic Victory .
Unit - Move Paladin 0015 <gen> instantly to (Center of Region_009 <gen>) , facing 180.00 degrees
Unit - Move Paladin 0004 <gen> instantly to (Center of Region_010 <gen>) , facing 180.00 degrees
Unit - Order Paladin 0015 <gen> to Hold Position .
Unit - Order Paladin 0004 <gen> to Hold Position .
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0.01 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Manathar : Play No sound and display I'm glad you arrived in time Paulo. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Paulo : Play No sound and display Anything for a friend. . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Paladin 0015 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Manathar : Play No sound and display Now let's finish this. Attack! . Modify duration: Add 3.00 seconds and Wait
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_008 <gen>)
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_008 <gen>)
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_008 <gen>)
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_008 <gen>)
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_008 <gen>)
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_008 <gen>)
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_008 <gen>)
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_008 <gen>)
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_008 <gen>)
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_008 <gen>)
Animation - Play Paladin 0015 <gen> 's stand animation
Wait 15.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
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