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Triggers
Chapter 3.w3x
Variables
Initialization
Melee Initialization
Hero Experience
Disable Experience Gain
Draft Villagers
Draft
Timer
Timer
Spawn
Unit Spawn
Unit Spawn Copy
Unit Spawn Copy 2
Unit Spawn Copy 3
Unit Spawn Copy 3 Copy
Unit Spawn Copy 3 Copy Copy
Unit Spawn Copy 3 Copy Copy 2
Unit Spawn Copy 3 Copy Copy 2 Copy 5
Unit Spawn Copy 3 Copy Copy 2 Copy 5 Copy
Unit Spawn Copy 3 Copy Copy 2 Copy 5 Copy 2
Unit Spawn Copy 3 Copy Copy 2 Copy 5 Copy 3
Unit Spawn Copy 3 Copy Copy 2 Copy 5 Copy 4
Unit Spawn Copy 3 Copy Copy 2 Copy 6
Unit Spawn Copy 3 Copy Copy 2 Copy 7
Unit Spawn Copy 3 Copy Copy 2 Copy 8
Unit Spawn Copy 3 Copy Copy 2 Copy 8 Copy
Victory
Pre Victory Message
Victory
Name
Type
is_array
initial_value
CountdownTimer
timer
No
CountdownTimerWindow
timerdialog
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Environment - Set sky to Lordaeron Summer Sky
Unit - Change color of Guard Tower 0009 <gen> to Gray
Unit - Change color of Guard Tower 0008 <gen> to Gray
Unit - Change color of Peasant 0030 <gen> to Gray
Unit - Change color of Peasant 0031 <gen> to Gray
Unit - Change color of Peasant 0032 <gen> to Gray
Unit - Change color of Lumber Mill 0029 <gen> to Gray
Unit - Change color of Guard Tower 0007 <gen> to Gray
Unit - Change color of Guard Tower 0006 <gen> to Gray
Unit - Change color of Barracks 0027 <gen> to Gray
Unit - Change color of Rifleman 0066 <gen> to Gray
Unit - Change color of Priest 0068 <gen> to Gray
Unit - Change color of Footman 0017 <gen> to Gray
Unit - Change color of Keep 0019 <gen> to Gray
Unit - Change color of Altar of Kings 0028 <gen> to Gray
Unit - Change color of Footman 0065 <gen> to Gray
Unit - Change color of Rifleman 0067 <gen> to Gray
Unit - Change color of Peasant 0034 <gen> to Gray
Unit - Change color of Peasant 0033 <gen> to Gray
Unit - Change color of Peasant 0035 <gen> to Gray
Unit - Change color of Peasant 0036 <gen> to Gray
Unit - Change color of Peasant 0037 <gen> to Gray
Unit - Change color of Footman 0016 <gen> to Gray
Unit - Change color of Guard Tower 0010 <gen> to Gray
Unit - Change color of Guard Tower 0011 <gen> to Gray
Unit - Change color of Farm 0023 <gen> to Gray
Unit - Change color of Farm 0020 <gen> to Gray
Unit - Change color of Farm 0024 <gen> to Gray
Unit - Change color of Farm 0022 <gen> to Gray
Unit - Change color of Farm 0021 <gen> to Gray
Unit - Change color of Farm 0025 <gen> to Gray
Unit - Change color of Farm 0026 <gen> to Gray
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 2 0072 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Unit - Order Peasant 0037 <gen> to Harvest . Gold Mine 0018 <gen>
Unit - Order Peasant 0036 <gen> to Harvest . Gold Mine 0018 <gen>
Unit - Order Peasant 0034 <gen> to Harvest . Gold Mine 0018 <gen>
Unit - Order Peasant 0033 <gen> to Harvest . Gold Mine 0018 <gen>
Unit - Order Peasant 0035 <gen> to Harvest . Gold Mine 0018 <gen>
Unit - Order Peasant 0030 <gen> to Harvest . Village Tree Wall 0115 <gen>
Unit - Order Peasant 0031 <gen> to Harvest . Village Tree Wall 0122 <gen>
Unit - Order Peasant 0032 <gen> to Harvest . Village Tree Wall 0020 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.01 seconds
Unit - Order Paladin 0015 <gen> to Move To . (Center of Region_004 <gen>)
Wait 2 seconds
Unit - Order Footman 0016 <gen> to Attack-Move To . (Center of Region_005 <gen>)
Wait 3.00 seconds
Unit - Make Footman 0016 <gen> face Paladin 0015 <gen> over 0.25 seconds
Unit - Make Paladin 0015 <gen> face Footman 0016 <gen> over 0.25 seconds
Cinematic - Send transmission to (All players) from Footman 0016 <gen> named Footman : Play No sound and display Noble Paladin. What brings you to our village? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0.01 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paulo : Play No sound and display I'm here because I belive that a large Undead force is coming here to destroy this village and spread plagued grain everywhere. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0016 <gen> named Footman : Play No sound and display So the rumors were true-- I'm glad you came to help us. Please, comand our forces, they are not many but maybe with your help, we can survive. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paulo : Play No sound and display I'll try to do my best. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change color of Guard Tower 0009 <gen> to Blue
Unit - Change color of Guard Tower 0008 <gen> to Blue
Unit - Change color of Peasant 0030 <gen> to Blue
Unit - Change color of Peasant 0031 <gen> to Blue
Unit - Change color of Peasant 0032 <gen> to Blue
Unit - Change color of Lumber Mill 0029 <gen> to Blue
Unit - Change color of Guard Tower 0007 <gen> to Blue
Unit - Change color of Guard Tower 0006 <gen> to Blue
Unit - Change color of Barracks 0027 <gen> to Blue
Unit - Change color of Rifleman 0066 <gen> to Blue
Unit - Change color of Priest 0068 <gen> to Blue
Unit - Change color of Footman 0017 <gen> to Blue
Unit - Change color of Keep 0019 <gen> to Blue
Unit - Change color of Altar of Kings 0028 <gen> to Blue
Unit - Change color of Footman 0065 <gen> to Blue
Unit - Change color of Rifleman 0067 <gen> to Blue
Unit - Change color of Peasant 0034 <gen> to Blue
Unit - Change color of Peasant 0033 <gen> to Blue
Unit - Change color of Peasant 0035 <gen> to Blue
Unit - Change color of Peasant 0036 <gen> to Blue
Unit - Change color of Peasant 0037 <gen> to Blue
Unit - Change color of Footman 0016 <gen> to Blue
Unit - Change color of Guard Tower 0010 <gen> to Blue
Unit - Change color of Guard Tower 0011 <gen> to Blue
Unit - Change color of Farm 0023 <gen> to Blue
Unit - Change color of Farm 0020 <gen> to Blue
Unit - Change color of Farm 0024 <gen> to Blue
Unit - Change color of Farm 0022 <gen> to Blue
Unit - Change color of Farm 0021 <gen> to Blue
Unit - Change color of Farm 0025 <gen> to Blue
Unit - Change color of Farm 0026 <gen> to Blue
Unit - Order Paladin 0015 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Footman 0016 <gen> to Move To . (Center of Region_007 <gen>)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rBrill-Survive for 30 minutes.
Quest - Create a Required quest titled Brill with the description -Survive for 30 minutes.A large undead force is amasing and heading your way, you must protect the village of Brill and prevent the Undead from turning all its inhabbitants into undead! , using icon path ReplaceableTextures\CommandButtons\BTNFarm.blp
Quest - Flash the quest dialog button
Disable Experience Gain
Events
Unit - Paladin 0015 <gen> Gains a level
Conditions
Actions
Hero - Disable experience gain for Paladin 0015 <gen> .
Draft
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Special Effect - Destroy (Last created special effect)
Sound - Play H01VillagerM43 <gen>
Cinematic - Send transmission to (All players) from Villager 2 0072 <gen> named Villager : Play No sound and display We'll fight for Lordearon, get your swords! . Modify duration: Set to 3.22 seconds and Wait
Unit - Order Villager 1 0071 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Villager 2 0072 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order Villager 1 0073 <gen> to Move To . (Center of Region_003 <gen>)
Wait 2.50 seconds
Unit - Replace Villager 1 0071 <gen> with a Footman using The new unit's default life and mana
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Change color
Unit - Replace Villager 2 0072 <gen> with a Footman using The new unit's default life and mana
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Change color
Unit - Replace Villager 1 0073 <gen> with a Footman using The new unit's default life and mana
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Change color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Timer
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Countdown Timer - Start CountdownTimer as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for CountdownTimer with title Manathar Arrives
Set Variable Set CountdownTimerWindow = (Last created timer window)
Unit Spawn
Events
Time - Elapsed game time is 127.00 seconds
Conditions
Actions
Unit - Create 4 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Spawn Copy
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 4 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_000 <gen>)
Unit Spawn Copy 2
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 10 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Unit - Create 10 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Unit - Create 10 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy 2
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy 2 Copy 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy 2 Copy 5 Copy
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy 2 Copy 5 Copy 2
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy 2 Copy 5 Copy 3
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy 2 Copy 5 Copy 4
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy 2 Copy 6
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy 2 Copy 7
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy 2 Copy 8
Events
Time - Elapsed game time is 1700.00 seconds
Conditions
Actions
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit Spawn Copy 3 Copy Copy 2 Copy 8 Copy
Events
Time - Elapsed game time is 1760.00 seconds
Conditions
Actions
Unit - Create 6 . Abomination for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 6 . Abomination for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 6 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Meat Wagon for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_062 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Pre Victory Message
Events
Time - Elapsed game time is 1790.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paulo : Play No sound and display They're too many! We're overrun! . Modify duration: Set to 5.00 seconds and Wait
Victory
Events
Time - CountdownTimer expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Sound - Play Tragic Confrontation .
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Remove Peasant 0033 <gen> from the game
Unit - Remove Peasant 0035 <gen> from the game
Unit - Remove Peasant 0034 <gen> from the game
Unit - Remove Peasant 0036 <gen> from the game
Unit - Remove Peasant 0037 <gen> from the game
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Region_044 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 7 (Green) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 7 (Green) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 7 (Green) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 7 (Green) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 2 (Blue) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 2 (Blue) at (Center of Region_017 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0.01 seconds
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Center of Region_047 <gen>) facing Default building facing degrees
Unit - Remove Raise Dead from (Last created unit)
Unit - Create 1 . Meat Wagon for Player 4 (Purple) at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 4 (Purple) at (Center of Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of Region_051 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 2 (Blue) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 2 (Blue) at (Center of Region_022 <gen>) facing Default building facing degrees
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0.01 seconds
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of Region_011 <gen>) facing 190.00 degrees
Unit - Make (Last created unit) Invulnerable
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Hero - Create Orb of Lightning and give it to (Last created unit)
Unit - Order (Last created unit) to Hold Position .
Animation - Play (Last created unit) 's stand victory animation
Animation - Play (Last created unit) 's stand victory animation
Animation - Play (Last created unit) 's stand victory animation
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0.01 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Paulo : Play H05Arthas25 <gen> and display Hold your ground! We are the chosen of the Light! We shall not fall! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_028 <gen>) facing 200.00 degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_029 <gen>) facing 200.00 degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_030 <gen>) facing 200.00 degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_031 <gen>) facing 200.00 degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_032 <gen>) facing 200.00 degrees
Unit - Create 1 . Sorceress for Player 10 (Light Blue) at (Center of Region_036 <gen>) facing 200.00 degrees
Unit - Create 1 . Sorceress for Player 10 (Light Blue) at (Center of Region_033 <gen>) facing 200.00 degrees
Unit - Create 1 . Priest for Player 10 (Light Blue) at (Center of Region_039 <gen>) facing 200.00 degrees
Unit - Create 1 . Priest for Player 10 (Light Blue) at (Center of Region_038 <gen>) facing 200.00 degrees
Unit - Create 1 . Mortar Team for Player 10 (Light Blue) at (Center of Region_040 <gen>) facing 200.00 degrees
Unit - Create 1 . Mortar Team for Player 10 (Light Blue) at (Center of Region_034 <gen>) facing 200.00 degrees
Unit - Create 1 . Paladin for Player 10 (Light Blue) at (Center of Region_037 <gen>) facing 200.00 degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Hero - Create Claws of Attack +15 and give it to (Last created unit)
Hero - Create Crown of Kings +5 and give it to (Last created unit)
Hero - Create Ring of Protection +5 and give it to (Last created unit)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0.01 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Manathar : Play No sound and display I'm here Paulo. Looks like I arrived just in time to help you. Attack! . Modify duration: Set to 4.00 seconds and Wait
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_057 <gen>)
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Center of Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Center of Region_047 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 4 (Purple) at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 4 (Purple) at (Center of Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of Region_051 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 2 (Blue) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 2 (Blue) at (Center of Region_022 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 1.50 seconds
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of Region_011 <gen>) facing 190.00 degrees
Unit - Make (Last created unit) Invulnerable
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Hero - Create Orb of Lightning and give it to (Last created unit)
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_057 <gen>)
Wait 10.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play Heroic Victory .
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of Region_059 <gen>) facing 35.00 degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of Region_058 <gen>) facing 220.00 degrees
Unit - Change color of (Last created unit) to Light Blue
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Hero - Create Claws of Attack +15 and give it to (Last created unit)
Hero - Create Crown of Kings +5 and give it to (Last created unit)
Hero - Create Ring of Protection +5 and give it to (Last created unit)
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 0.01 seconds
Unit - Order (Last created unit) to Hold Position .
Cinematic - Send transmission to (All players) from (Last created unit) named Manathar : Play No sound and display I'm glad that's over. If the Undead weren't so many, you would have been able to protect the village. Now let´s head back to the Capital City, we've earned our rest. . Modify duration: Set to 10.00 seconds and Wait
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
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