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Triggers
Chapter 2.w3m
Variables
Initialization
Melee Initialization
Hero Experience
Interlude
Manathar is Attacked
Durnholde Keep
Durnholde Keep Gate
Interlude 2
Interlude 3
Final Quest
Orb of Lightning
Manathar Attacks Base
Manathar Attacks Base 2
Manathar Attacks Base 3
Victory
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\Undead_(By_RmX17).ai (Unexpected type: 'aiscript')
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 15.00 seconds
Unit - Order Footman 0074 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Make Paladin 0038 <gen> face Footman 0074 <gen> over 8.00 seconds
Unit - Make Paladin 0039 <gen> face Footman 0074 <gen> over 8.00 seconds
Cinematic - Send transmission to (All players) from Footman 0074 <gen> named Footman : Play No sound and display Help--us!--We were attacked--by Undead!--Plague!--Arrrrghhhh!! . Modify duration: Set to 8.00 seconds and Wait
Unit - Kill Footman 0074 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 8.00 seconds
Unit - Make Paladin 0038 <gen> face Paladin 0039 <gen> over 0.50 seconds
Unit - Make Paladin 0039 <gen> face Paladin 0038 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Paulo : Play No sound and display Damn--Could that be because of the plague we came here to investigate. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Manathar : Play No sound and display Maybe. We need to keep on guard and build a base camp. Let's go! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Unit - Order Paladin 0039 <gen> to Follow . Paladin 0038 <gen>
Unit - Make Scout Tower 0030 <gen> Invulnerable
Unit - Make Farm 0028 <gen> Invulnerable
Unit - Make Farm 0032 <gen> Invulnerable
Unit - Make Lumber Mill 0023 <gen> Invulnerable
Unit - Make Lumber Mill 0022 <gen> Invulnerable
Unit - Make Workshop 0027 <gen> Invulnerable
Unit - Make Keep 0021 <gen> Invulnerable
Unit - Make Barracks 0024 <gen> Invulnerable
Unit - Make Arcane Sanctum 0025 <gen> Invulnerable
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rBuild a Base camp-Find a gold mine-Paulo must survive
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Build a Base Camp with the description The strange plague is gathering undead. To have a chance against them, you must build a base camp. , using icon path ReplaceableTextures\CommandButtons\BTNTownHall.tga
Hero Experience
Events
Unit - Paladin 0038 <gen> Gains a level
Conditions
Actions
Hero - Disable experience gain for Paladin 0038 <gen> .
Hero - Disable experience gain for (Reviving Hero) .
Interlude
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Disable user control for (All players) .
Cinematic - Fade out and back in over 7.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Unit - Move Paladin 0039 <gen> instantly to (Center of Region_005 <gen>)
Unit - Move Paladin 0038 <gen> instantly to (Center of Region_006 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 6.00 seconds
Player - Set Player 2 (Blue) . Current gold to 1500
Player - Set Player 2 (Blue) . Current lumber to 500
Wait 3.00 seconds
Unit - Order Paladin 0039 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Paladin 0038 <gen> to Move To . (Center of Region_004 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Manathar : Play No sound and display Ah a gold mine! Let's start building. . Modify duration: Set to 3.00 seconds and Wait
Unit - Create 1 Peasant for Player 2 (Blue) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to build a Town Hall at (Center of Region_008 <gen>)
Unit - Create 1 Peasant for Player 2 (Blue) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to build a Barracks at (Center of Region_009 <gen>)
Unit - Create 1 Peasant for Player 2 (Blue) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to build a Farm at (Center of Region_010 <gen>)
Wait 9.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Unit - Order Paladin 0039 <gen> to Move To . (Center of Region_011 <gen>)
Wait 5.00 seconds
Unit - Order Paladin 0039 <gen> to Patrol To . (Center of Region_014 <gen>)
Unit - Set Paladin 0039 <gen> movement speed to 200.00
Manathar is Attacked
Events
Unit - Paladin 0039 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Manathar : Play No sound and display Damn! Their attack has begun, to arms! . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|r
Wait 2 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rThe Undead-Destroy the Undead base
Quest - Create a Required quest titled The Undead with the description The Undead are attacking! Build a strike force and destroy their base. , using icon path ReplaceableTextures\CommandButtons\BTNNecropolis.tga
Quest - Flash the quest dialog button
Durnholde Keep
Events
Unit - Necropolis 0045 <gen> Dies
Conditions
Actions
Unit - Set Paladin 0039 <gen> movement speed to 270.00
Unit - Set Paladin 0039 <gen> acquisition range to 500.00
Unit - Order Paladin 0039 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Wait 40.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Manathar : Play No sound and display Good work! Now we should check out the Keep, there may be some clues there of what happened here. . Modify duration: Set to 6.00 seconds and Wait
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|r
Wait 2 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rDurnholde Keep-Check the inside of the Keep
Quest - Create a Required quest titled Durnholde Keep with the description The Undead must have attacked the Durnholde Keep. Go across the river to check it out. , using icon path ReplaceableTextures\CommandButtons\BTNKeep.tga
Unit - Order Paladin 0039 <gen> to Follow . Paladin 0038 <gen>
Durnholde Keep Gate
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Paulo : Play No sound and display Oh no. The Keep has been attacked! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Manathar : Play No sound and display Damn it! These Undead will pay for this! . Modify duration: Set to 4.00 seconds and Wait
Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST UPDATE|rDurnholde Keep-Find out who caused this attack.
Quest - Change the description of (Last created quest) to The Undead have destroyed the Keep. They must not go unpunished.
Interlude 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 2.00 seconds
Animation - Play Ghoul 0026 <gen> 's stand channel animation
Animation - Play Ghoul 0026 <gen> 's stand channel animation
Animation - Play Ghoul 0026 <gen> 's stand channel animation
Animation - Play Ghoul 0026 <gen> 's stand channel animation
Animation - Play Ghoul 0014 <gen> 's stand channel animation
Cinematic - Send transmission to (All players) from Necromancer 0029 <gen> named Necromancer : Play No sound and display What?! You're not supposed to be here. But it doesn't matter now, all your lands wil be plagued soon. And then the Ligeon will arrive! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Paulo : Play No sound and display You're insane. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Manathar : Play No sound and display We will never allow anyone to plague our lands. Attack! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Unit - Order Ghoul 0014 <gen> to Stop .
Unit - Order Ghoul 0026 <gen> to Stop .
Unit - Order Paladin 0039 <gen> to Attack-Move To . (Center of Region_020 <gen>)
Wait 10.00 seconds
Unit - Order Paladin 0039 <gen> to Follow . Paladin 0038 <gen>
Interlude 3
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Meat Wagon 0031 <gen> to Attack Ground . (Center of Region_021 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Manathar : Play No sound and display What is that wagon doing? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Paulo : Play No sound and display It looks like it's spreading the plague. Eleminate it! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Paladin 0039 <gen> to Attack . Abomination 0033 <gen>
Wait 15.00 seconds
Unit - Order Paladin 0039 <gen> to Follow . Paladin 0038 <gen>
Final Quest
Events
Unit - Meat Wagon 0031 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Manathar : Play No sound and display Wherever it came from there may be more. We need to destroy their source so they can't spread the plague. . Modify duration: Set to 4.00 seconds and Wait
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|r
Wait 2 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rThe Slaughterhouse-Destroy the Slaughterhouse
Quest - Create a Required quest titled The Slaughterhouse with the description Those Meat Wagons are spreading the plague everywhere! You must destroy the Slaughterhouse where they are made. , using icon path ReplaceableTextures\CommandButtons\BTNSlaughterhouse.tga
Orb of Lightning
Events
Unit - Paladin 0038 <gen> Acquires an item
Conditions
Actions
Quest - Display to (All players) the New Item Received message: |cff7779abNew Item Received|r - Orb of Lightning
Sound - Play ItemReceived <gen>
Manathar Attacks Base
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Entering unit) Equal to Paladin 0039 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Paladin 0039 <gen> to Attack-Move To . (Center of Region_023 <gen>)
Manathar Attacks Base 2
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Paladin 0039 <gen> to Attack-Move To . (Center of Region_023 <gen>)
Manathar Attacks Base 3
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Unit - Order Paladin 0039 <gen> to Attack-Move To . (Center of Region_023 <gen>)
Victory
Events
Unit - Slaughterhouse 0060 <gen> Dies
Conditions
Actions
Unit - Remove Ziggurat 0057 <gen> from the game
Unit - Remove Temple of the Damned 0059 <gen> from the game
Unit - Remove Crypt 0058 <gen> from the game
Unit - Remove Graveyard 0054 <gen> from the game
Unit - Remove Necropolis 0053 <gen> from the game
Unit - Remove Ziggurat 0055 <gen> from the game
Unit - Remove Haunted Gold Mine 0015 <gen> from the game
Unit - Remove Ziggurat 0056 <gen> from the game
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|r
Quest - Mark (Last created quest) as Completed
Wait 2.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Unit - Move Paladin 0039 <gen> instantly to (Center of Region_019 <gen>)
Unit - Move Paladin 0038 <gen> instantly to (Center of Region_018 <gen>)
Unit - Make Paladin 0038 <gen> face Paladin 0039 <gen> over 0.25 seconds
Unit - Make Paladin 0039 <gen> face Paladin 0038 <gen> over 0.25 seconds
Sound - Play Heroic Victory .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0.01 seconds
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Manathar : Play No sound and display Great work! At least the plague won't be spread on this area. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Paulo : Play No sound and display Yes, but there may have been more towns who received this plagued grain. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Manathar : Play No sound and display You´re right. I'll have to go to the Capital City and bring reinforcements. Can you take care of the defense of the other villages? . Modify duration: Set to 6.00 seconds and Wait
Animation - Play Paladin 0038 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Paulo : Play No sound and display Yes, Manathar. Don´t worry about me. . Modify duration: Set to 6.00 seconds and Wait
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
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