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Triggers
(4)HoldoutVersion8.w3x
Variables
Startup
Timer
Starting Resources
Message
Income
Player Income
Victory Conditions
Victory
Defeat
Defeat P1
Defeat P2
Defeat P3
Defeat P4
Turn On Spawns
Turn On
Spawns
Spawn Bottom Left
Advanced Spawn Bottom Left Activator
Advanced Spawn Bottom Left
Spawn Top Right
Advanced Spawn Top Right Activator
Advanced Spawn Top Right
Boss Spawn
KerriganSpawn
Mega Spawn Activator
Mega Spawn TR
Mega Spawn BL
Keep In
Leave
Goliath
Rockets
Name
Type
is_array
initial_value
ultralisk
unitcode
No
U001
Timer
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Rescue In...
Starting Resources
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 1 (Red) . Current lumber to 300
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 2 (Blue) . Current lumber to 300
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 3 (Teal) . Current lumber to 300
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 4 (Purple) . Current lumber to 300
Message
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: ComLink: We have supplied you with enough resources to start a base, we will send you more every few minutes. Teamwork is VITAL to defend your base. I am trusting you all to come back safely. Over and Out.
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
Player Income
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 1 (Red) . Current lumber
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 2 (Blue) . Current lumber
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 3 (Teal) . Current lumber
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 4 (Purple) . Current lumber
Victory
Events
Time - Elapsed game time is 1805.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl)
Unit - Kill (Picked unit)
Defeat P1
Events
Unit - Command Center 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your Command Center Was Destroyed, You Have Let Down Your Squad.
Defeat P2
Events
Unit - Command Center 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Your Command Center Was Destroyed, You Have Let Down Your Squad.
Defeat P3
Events
Unit - Command Center 0002 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Your Command Center Was Destroyed, You Have Let Down Your Squad.
Defeat P4
Events
Unit - Command Center 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Your Command Center Was Destroyed, You Have Let Down Your Squad.
Turn On
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Trigger - Turn on Spawn_Bottom_Left <gen>
Trigger - Turn on Spawn_Top_Right <gen>
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Right_Gate <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Left_Gate <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.25 seconds
Destructible - Kill Iron Gate 0000 <gen>
Destructible - Kill Iron Gate 0001 <gen>
Unit - Create 1 Hydralisk for Player 12 (Brown) at (Center of Right_Gate <gen>) facing (Center of (Playable map area))
Unit - Create 1 Hydralisk for Player 12 (Brown) at (Center of Left_Gate <gen>) facing (Center of (Playable map area))
Wait 0.10 seconds
Environment - Set sky to Felwood Sky
Environment - Create at (Playable map area) the weather effect Outland Wind (Heavy)
Game - Display to (All players) the text: Comlink: Damn it, they've destroyed the gates! Well..Looks like its time..Good luck men!
Sound - Play DarkAgents <gen>
Spawn Bottom Left
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 10 Zergling for Player 12 (Brown) at (Center of Bottom_Left_Spawn <gen>) facing (Center of (Playable map area))
Unit - Create 1 Hydralisk for Player 12 (Brown) at (Center of Bottom_Left_Spawn <gen>) facing (Center of (Playable map area))
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in Bottom_Left_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Marine_Holdout <gen>))
Advanced Spawn Bottom Left Activator
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Trigger - Turn off Spawn_Bottom_Left <gen>
Trigger - Turn on Advanced_Spawn_Bottom_Left <gen>
Advanced Spawn Bottom Left
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 20 Zergling for Player 12 (Brown) at (Center of Bottom_Left_Spawn <gen>) facing (Center of (Playable map area))
Unit - Create 4 Hydralisk for Player 12 (Brown) at (Center of Bottom_Left_Spawn <gen>) facing (Center of (Playable map area))
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in Bottom_Left_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Marine_Holdout <gen>))
Spawn Top Right
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 10 Zergling for Player 12 (Brown) at (Center of Top_Right_Spawn <gen>) facing (Center of Top_Right_Spawn <gen>)
Unit - Create 1 Hydralisk for Player 12 (Brown) at (Center of Top_Right_Spawn <gen>) facing (Center of (Playable map area))
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in Top_Right_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Marine_Holdout <gen>))
Advanced Spawn Top Right Activator
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Trigger - Turn off Spawn_Top_Right <gen>
Trigger - Turn on Advanced_Spawn_Top_Right <gen>
Advanced Spawn Top Right
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 20 Zergling for Player 12 (Brown) at (Center of Top_Right_Spawn <gen>) facing (Center of (Playable map area))
Unit - Create 2 Hydralisk for Player 12 (Brown) at (Center of Top_Right_Spawn <gen>) facing (Center of (Playable map area))
Unit - Create 1 Ultralisk for Player 12 (Brown) at (Center of Top_Right_Spawn <gen>) facing (Center of (Playable map area))
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in Top_Right_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Marine_Holdout <gen>))
Boss Spawn
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Comlink: Hey Marines, hows it going down there? Hold out for another 15 minutes or so and the dropship will arrive to pick you up.....What?! Marines look out!.....
Wait 1.00 seconds
Lightning - Create a Finger of Death lightning effect from source (Center of Right_Gate <gen>) to target (Center of Left_Gate <gen>)
Special Effect - Create a special effect at (Center of Marine_Holdout <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Unit - Create 1 Ultralisk for Player 12 (Brown) at (Center of Marine_Holdout <gen>) facing (Center of (Playable map area))
Wait 5.00 seconds
Lightning - Destroy (Last created lightning effect)
KerriganSpawn
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 Queen Of Blades for Player 12 (Brown) at (Center of Bottom_Left_Spawn <gen>) facing (Center of (Playable map area))
Mega Spawn Activator
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Trigger - Turn on Mega_Spawn_TR <gen>
Trigger - Turn on Mega_Spawn_BL <gen>
Trigger - Turn off Advanced_Spawn_Bottom_Left <gen>
Trigger - Turn off Advanced_Spawn_Top_Right <gen>
Mega Spawn TR
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 30 Zergling for Player 12 (Brown) at (Center of Top_Right_Spawn <gen>) facing (Center of (Playable map area))
Unit - Create 4 Hydralisk for Player 12 (Brown) at (Center of Top_Right_Spawn <gen>) facing (Center of (Playable map area))
Unit - Create 2 Ultralisk for Player 12 (Brown) at (Center of Top_Right_Spawn <gen>) facing (Center of (Playable map area))
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in Top_Right_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Marine_Holdout <gen>))
Mega Spawn BL
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 30 Zergling for Player 12 (Brown) at (Center of Bottom_Left_Spawn <gen>) facing (Center of (Playable map area))
Unit - Create 4 Hydralisk for Player 12 (Brown) at (Center of Bottom_Left_Spawn <gen>) facing (Center of (Playable map area))
Unit - Create 2 Ultralisk for Player 12 (Brown) at (Center of Bottom_Left_Spawn <gen>) facing (Center of (Playable map area))
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in Bottom_Left_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Marine_Holdout <gen>))
Leave
Events
Unit - A unit leaves Marine_Holdout <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: You Aren't Advised To Leave The Safety Of Your Base..
Unit - Move (Triggering unit) instantly to (Center of Marine_Holdout <gen>)
Rockets
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Goliath Rockets
Actions
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
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