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Triggers
THE CHAOTIC ORDER OF RANDOM BALANCE.w3m
Variables
indestructable
cant be killed
map initalization
map initalization triggers
INFO
HIT FOR INFO
set lives to 5
lives 5
magic shop
magic shop is yours
weather
rain
snow
magic
red fog lights
start level 1
level 1 title
start level 2
level 2 title
start level 3
level 3 title
start level 4
level 4 title
start level 5
level 5 title
start level 6
level 6 title
start level 7
level 7 title
start level 8
level 8 title
cage
cage dies
rat
cheese
cheese2
cheese3
rat 2
rat 2 cheese
rat 2 cheese2
rat 2 cheese3
spikes
ouch
ouch 2
spider scare
spider spawn
BABY SEAL
SEAL DIES
question mark item
hahaha
run
door run
runrun
runrunrun
runrunrunrun
kill ogre magi
boss 1 door open
boss 1 door opens
boss 1 door opens no key
boss 1 door closed
boss 1 door closes
boss 1 dies
boss 1 dies open doors
boss 2 door open
boss 2 door opens
boss 2 door opens no key
boss 2 door closed
boss 2 door closes
boss 2 dies
boss 2 dies open doors
boss 3 door open
boss 3 door opens
boss 3 door opens no key
boss 3 door closed
boss 3 door closes
boss 3 dies
boss 3 dies open doors
boss 4 door open
boss 4 door opens
boss 4 door opens no key
boss 4 door closed
boss 4 door closes
boss 4 dies
boss 4 dies open doors
boss 5 door open
boss 5 door opens
boss 5 door opens no key
boss 5 door closed
boss 5 door closes
boss 5 dies
boss 5 dies open doors
boss 6 door open
boss 6 door opens
boss 6 door opens no key
boss 6 door closed
boss 6 door closes
boss 6 dies
boss 6 dies open doors
boss 7 door open
boss 7 door opens
boss 7 door opens no key
boss 7 door closed
boss 7 door closes
boss 7 dies
boss 7 dies open doors
boss 8 door open
boss 8 door opens
boss 8 door opens no key
boss 8 door closed
boss 8 door closes
boss 8 dies
boss 8 dies open doors
boss 9 door open
boss 9 door opens
boss 9 door opens no key
boss 9 door closed
boss 9 door closes
boss 9 dies
boss 9 dies open doors
soul
soul open
soul no key
level 9 spawn zombie
zombies
level 9 spawn ghost
ghost
level 9 spawn wraith
wraith
level 9 spawn skeleton
skeleton
level 9 spawn burning archer
burning archer
level 9 spawn skeletal marksman
skeletal marksman
level 9 spawn giant skeleton
giant skeleton
help woman
help the woman
help the woman end
bandits die
bandits die reward
timer expires
bandits die reward2
destroydoors
doors destroyed
destroydoors2
dd2
extra lives
extra lives trigger
greed
secret level
secret level quest
revive dies
give 1up
revive dies2
give 1up 2
lives
lives count
choose info secret level level 10
info
level 10
level 10 no soul
secret level
secret level no key
secret level warp back
sheep
sheep die
sheep die 2
sheep die 3
sheep die 4
sheep die 5
sheep die 6
sheep die 7
sheep die 8
sheep die 9
sheep die 10
sheep die 11
sheep die 12
sheep die 13
sheep die 14
sheep die 15
sheep die 16
sheep die 17
sheep die 18
sheep die 19
sheep die 20
sheep die 21
sheep die 22
sheep die 23
sheep die 24
sheep die 25
victory
win
satan dies
defeat
hero dies
Name
Type
is_array
initial_value
greenfog
weathereffect
No
magic
weathereffect
No
rain
weathereffect
No
redfog
weathereffect
No
snow
weathereffect
No
timer
timer
No
TOWER
unitcode
No
ndgt
cant be killed
Events
Map initialization
Conditions
Actions
Destructible - Make Dungeon Tree Wall 0006 <gen> Invulnerable
Destructible - Make Dungeon Tree Wall 0000 <gen> Invulnerable
Destructible - Make Iron Gate 0383 <gen> Invulnerable
Destructible - Make Iron Gate 0384 <gen> Invulnerable
Destructible - Make Iron Gate 0385 <gen> Invulnerable
Destructible - Make Iron Gate 0386 <gen> Invulnerable
Destructible - Make Iron Gate 0387 <gen> Invulnerable
Destructible - Make Iron Gate 0388 <gen> Invulnerable
Destructible - Make Iron Gate 0389 <gen> Invulnerable
Destructible - Make Iron Gate 0390 <gen> Invulnerable
Destructible - Make Iron Gate 0391 <gen> Invulnerable
Destructible - Make Iron Gate 0392 <gen> Invulnerable
Destructible - Make Iron Gate 0393 <gen> Invulnerable
Destructible - Make Iron Gate 0394 <gen> Invulnerable
Destructible - Make Iron Gate 0395 <gen> Invulnerable
Destructible - Make Iron Gate 0396 <gen> Invulnerable
Destructible - Make Iron Gate 0397 <gen> Invulnerable
Destructible - Make Iron Gate 0398 <gen> Invulnerable
Destructible - Make Iron Gate 0399 <gen> Invulnerable
Destructible - Make Iron Gate 0400 <gen> Invulnerable
Destructible - Make Iron Gate 0401 <gen> Invulnerable
Destructible - Make Iron Gate 0402 <gen> Invulnerable
Destructible - Make Iron Gate 0405 <gen> Invulnerable
Destructible - Make Iron Gate 0406 <gen> Invulnerable
Destructible - Make Iron Gate 0407 <gen> Invulnerable
Destructible - Make Iron Gate 0408 <gen> Invulnerable
Destructible - Make Iron Gate 0409 <gen> Invulnerable
Destructible - Make Iron Gate 0410 <gen> Invulnerable
Destructible - Make Iron Gate 0411 <gen> Invulnerable
Destructible - Make Iron Gate 0412 <gen> Invulnerable
Destructible - Make Iron Gate 0413 <gen> Invulnerable
Destructible - Make Iron Gate 0414 <gen> Invulnerable
Destructible - Make Iron Gate 0415 <gen> Invulnerable
Destructible - Make Iron Gate 0416 <gen> Invulnerable
Destructible - Make Iron Gate 0417 <gen> Invulnerable
Destructible - Make Iron Gate 0418 <gen> Invulnerable
Destructible - Make Iron Gate 0419 <gen> Invulnerable
Destructible - Make Iron Gate 0420 <gen> Invulnerable
Destructible - Make Iron Gate 0422 <gen> Invulnerable
Destructible - Make Iron Gate 0423 <gen> Invulnerable
Destructible - Make Iron Gate 0424 <gen> Invulnerable
Destructible - Make Iron Gate 0425 <gen> Invulnerable
Destructible - Make Iron Gate 0426 <gen> Invulnerable
Destructible - Make Iron Gate 0427 <gen> Invulnerable
Destructible - Make Iron Gate 0428 <gen> Invulnerable
Destructible - Make Iron Gate 0431 <gen> Invulnerable
Destructible - Make Iron Gate 0432 <gen> Invulnerable
Unit - Make guard tower 0157 <gen> Invulnerable
Unit - Make guard tower 0154 <gen> Invulnerable
Unit - Make guard tower 0153 <gen> Invulnerable
Unit - Make guard tower 0245 <gen> Invulnerable
Unit - Make guard tower 0134 <gen> Invulnerable
Unit - Make guard tower 0142 <gen> Invulnerable
Unit - Make guard tower 0140 <gen> Invulnerable
Unit - Make guard tower 0136 <gen> Invulnerable
Unit - Make guard tower 0255 <gen> Invulnerable
Unit - Make guard tower 0138 <gen> Invulnerable
Unit - Make guard tower 0256 <gen> Invulnerable
Unit - Make guard tower 0147 <gen> Invulnerable
Unit - Make guard tower 0145 <gen> Invulnerable
Unit - Make guard tower 0156 <gen> Invulnerable
Unit - Make guard tower 0161 <gen> Invulnerable
Unit - Make guard tower 0144 <gen> Invulnerable
Unit - Make guard tower 0158 <gen> Invulnerable
map initalization triggers
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 25.00 % experience from future kills
Unit - Make Rat 0087 <gen> Invulnerable
Unit - Make Rat 0287 <gen> Invulnerable
Unit - Make Rat 0087 <gen> Explode on death
Unit - Make Rat 0287 <gen> Explode on death
Unit - Make MILF 0205 <gen> Invulnerable
Unit - Make SLUT MUFFIN 0241 <gen> Invulnerable
Unit - Make BJ QUEEN 0390 <gen> Invulnerable
Unit - Make HEALTH AND MANA FOUNTAIN 0133 <gen> Vulnerable
Hero - Create Book of the Dead and give it to BOSS LEVEL 5 0283 <gen>
Hero - Create Book of the Dead and give it to BOSS LEVEL 5 0283 <gen>
Hero - Create Book of the Dead and give it to BOSS LEVEL 5 0283 <gen>
Hero - Create Book of the Dead and give it to BOSS LEVEL 5 0283 <gen>
Hero - Create Book of the Dead and give it to BOSS LEVEL 5 0283 <gen>
Hero - Create Book of the Dead and give it to BOSS LEVEL 5 0283 <gen>
Hero - Create Red Drake Egg and give it to BOSS LEVEL 9 - SON OF SATAN 0361 <gen>
Hero - Create Red Drake Egg and give it to BOSS LEVEL 9 - SON OF SATAN 0361 <gen>
Hero - Create Red Drake Egg and give it to BOSS LEVEL 9 - SON OF SATAN 0361 <gen>
Hero - Create Red Drake Egg and give it to BOSS LEVEL 9 - SON OF SATAN 0361 <gen>
Hero - Create Red Drake Egg and give it to BOSS LEVEL 9 - SON OF SATAN 0361 <gen>
Hero - Create Red Drake Egg and give it to BOSS LEVEL 9 - SON OF SATAN 0361 <gen>
Quest - Create a Optional quest titled SECRET LEVEL with the description THE SECRET LEVEL IS RIGHT BEFORE THE FINAL BOSS, TO REACH THE SECRET LEVEL YOU MUST:1. FIND 3 EXTRA LIVES2. KILL 2 RATS3. FIND THE MEANING OF LIFEwhen completed the key will be right in front of the secret level teleporter, just pick up the key and stand on the teleporter. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Unit - Set UNCLE GRAND DADDY 0000 <gen> movement speed to 3000.00
Sound - Play H09MalGanis25 <gen>
HIT FOR INFO
Events
Unit - HIT FOR INFO 0520 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: INFO: find secrets, find keys, kill enemies, kill boses.DOOR STUCK: (only if you get stuck at a door not because u dont want to look for the key) there is always a way through somehow, for example when u get teleporting units later on in the game u can use them or u can use ur 2 wolves to help trigger a door open.SECRETS: tons of secrets to find but u must find 3 extra lives, kill 2 rats and find the meaning of life...when completed the key will be right in front of the secret level teleporter, just pick up the key and stand on the teleporter. (its an optional quest to find these secrets but well worth it)LIVES: start with 5 lives and u can find 3 extra lives.GLITCHES: only glitches are sometimes doors lock you out.
lives 5
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 5
Trigger - Turn off lives_5 <gen>
magic shop is yours
Events
Unit - A unit enters magic_shop <gen>
Conditions
Actions
Unit - Change ownership of MAGIC SHOP 0097 <gen> to Player 1 (Red) and Change color
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: THE MAGIC SHOP: WHERE ALL YOUR DREAMS COME TRUE, WELL KIND OF... COME BACK AS OFTEN AS YOU LIKE!
Trigger - Turn off magic_shop_is_yours <gen>
rain
Events
Unit - A unit enters start_level_3 <gen>
Conditions
Actions
Environment - Create at rain <gen> the weather effect Ashenvale Rain (Heavy)
snow
Events
Unit - A unit enters start_level_5 <gen>
Conditions
Actions
Environment - Create at snow <gen> the weather effect Northrend Blizzard
magic
Events
Unit - A unit enters start_level_8 <gen>
Conditions
Actions
Environment - Create at magic <gen> the weather effect Dalaran Shield
red fog lights
Events
Unit - A unit enters ch_level_10 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across red_fog <gen>
level 1 title
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 1: SHROOM CITYno smurfs just spiderspress F9 for info on secret level and press F12 to reread any messages.
level 2 title
Events
Unit - A unit enters start_level_2 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 2: DOORS AND ROCKSjim morrison meets rocky balboa
Sound - Play U05ATichondrius01 <gen>
Trigger - Turn off level_2_title <gen>
level 3 title
Events
Unit - A unit enters start_level_3 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 3: DRAIN THE LIZARDyes, it's an urinating pun
Sound - Play U05ATichondrius01 <gen>
Trigger - Turn off level_3_title <gen>
level 4 title
Events
Unit - A unit enters start_level_4 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 4: HOMETOWN HEROsave the town, get the girl
Sound - Play U05ATichondrius01 <gen>
Trigger - Turn off level_4_title <gen>
level 5 title
Events
Unit - A unit enters start_level_5 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 5: A NIGHTMARE BEFORE CHRISTMASjesus loves you, santa likes you, and i hate you
Sound - Play U05ATichondrius01 <gen>
Trigger - Turn off level_5_title <gen>
level 6 title
Events
Unit - A unit enters start_level_6 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 6: THE ONLY BAD ORGYthe previous 5 bosses, 1 room, 0 condoms
Sound - Play U05ATichondrius01 <gen>
Trigger - Turn off level_6_title <gen>
level 7 title
Events
Unit - A unit enters start_level_7 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 7: DEATH ROW1on1 10 evil heros in a row
Sound - Play U05ATichondrius01 <gen>
Trigger - Turn off level_7_title <gen>
level 8 title
Events
Unit - A unit enters start_level_8 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 8: MAGICAL MAGIC LANDsorry, no unicorns are here
Sound - Play U05ATichondrius01 <gen>
Trigger - Turn off level_8_title <gen>
cage dies
Events
Destructible - Cage 0444 <gen> dies
Conditions
Actions
Item - Create Orb of Frost at (Center of cage_dies <gen>)
cheese
Events
Unit - A unit enters rat <gen>
Conditions
((Entering unit) has an item of type Cheese) Equal to True
Actions
Item - Remove (Item carried by (Entering unit) of type Cheese)
Unit - Make Rat 0087 <gen> Vulnerable
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: THE RAT ATE THE CHEESE AND GAVE YOU NOTHING,AND HE CALLED YOU A GAY FISH!
cheese2
Events
Unit - A unit enters rat <gen>
Conditions
((Entering unit) has an item of type Cheese) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FEED ME BITCH!!!
cheese3
Events
Unit - Rat 0087 <gen> Dies
Conditions
Actions
Trigger - Turn off cheese <gen>
Trigger - Turn off cheese2 <gen>
rat 2 cheese
Events
Unit - A unit enters rat_5_cheese <gen>
Conditions
((Entering unit) has an item of type Cheese) Equal to True
((Entering unit) has an item of type Cheese) Equal to True
((Entering unit) has an item of type Cheese) Equal to True
((Entering unit) has an item of type Cheese) Equal to True
((Entering unit) has an item of type Cheese) Equal to True
Actions
Item - Remove (Item carried by (Entering unit) of type Cheese)
Item - Remove (Item carried by (Entering unit) of type Cheese)
Item - Remove (Item carried by (Entering unit) of type Cheese)
Item - Remove (Item carried by (Entering unit) of type Cheese)
Item - Remove (Item carried by (Entering unit) of type Cheese)
Unit - Make Rat 0287 <gen> Vulnerable
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: THE RAT ATE THE CHEESE AND GAVE YOU NOTHING,AND HE CALLED YOU A GAY FISH!
rat 2 cheese2
Events
Unit - A unit enters rat_5_cheese <gen>
Conditions
((Entering unit) has an item of type Cheese) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FEED ME BITCH!!!5 PIECES OF CHEESE
rat 2 cheese3
Events
Unit - Rat 0287 <gen> Dies
Conditions
Actions
Unit - Create 5 . Dire Frost Wolf for Neutral Hostile at (Center of rat_5_cheese <gen>) facing Default building facing degrees
Trigger - Turn off rat_2_cheese <gen>
Trigger - Turn off rat_2_cheese2 <gen>
ouch
Events
Unit - A unit enters spikes <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 50.00 %
ouch 2
Events
Unit - A unit enters spikes2 <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 50.00 %
spider spawn
Events
Unit - HEALTH AND MANA FOUNTAIN 0512 <gen> Dies
Conditions
Actions
Unit - Create 25 . Forest Spider for Neutral Hostile at (Center of spider_scare <gen>) facing Default building facing degrees
SEAL DIES
Events
Unit - BABY SEAL 0494 <gen> Dies
Conditions
Actions
Unit - Create 1 . PETA for Neutral Hostile at (Center of babysealdragon <gen>) facing Default building facing degrees
Player - Add 2000 to Player 1 (Red) . Current gold
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: YOU KILLED A BABY SEAL!HERE COMES PETA!
hahaha
Events
Time - Every 1.00 seconds of game time
Conditions
(UNCLE GRAND DADDY 0000 <gen> has an item of type ???) Equal to True
Actions
Player - Add -1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: YOU LOST A LIFE(lumber) HAHAHA, BUT HEY, ATLEAST YOU STILL HAVE YOUR VIRGINITY!
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type ???)
door run
Events
Unit - A unit enters z_door_run <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0433 <gen>
Sound - Play FrostmourneChant1 <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: SCARY!!!YOUR SHIT JUST SHIT IT'S PANTS!
runrun
Events
Unit - A unit enters run_reason <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0433 <gen>
Destructible - Make Demonic Gate 0433 <gen> Invulnerable
runrunrun
Events
Unit - A unit enters run <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: RUN RUN RUN RUN RUN
Unit - Create 1 . LADY GAGA for Neutral Hostile at (Center of run_reason <gen>) facing Default building facing degrees
Destructible - Open Demonic Gate 0434 <gen>
Trigger - Turn off runrunrun <gen>
runrunrunrun
Events
Unit - A unit enters run_close_doors <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0434 <gen>
Destructible - Make Demonic Gate 0434 <gen> Invulnerable
Trigger - Turn off runrun <gen>
kill ogre magi
Events
Unit - A unit enters run_kill_ogre_magi <gen>
Conditions
Actions
Destructible - Open Iron Gate 0431 <gen>
Destructible - Open Demonic Gate 0433 <gen>
Destructible - Open Demonic Gate 0434 <gen>
Destructible - Open Iron Gate 0427 <gen>
Destructible - Open Iron Gate 0424 <gen>
Destructible - Open Iron Gate 0423 <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: DOORS ARE OPEN
boss 1 door opens
Events
Unit - A unit enters boss_1_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BOSS LEVEL 1SPIDERMAN'S KIDS
Destructible - Open Dungeon Gate 0314 <gen>
Destructible - Make Dungeon Gate 0314 <gen> Vulnerable
Trigger - Turn off boss_1_door_opens_no_key <gen>
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type DOOR KEY)
Unit - Change ownership of KEY HOLE 0496 <gen> to Player 1 (Red) and Change color
boss 1 door opens no key
Events
Unit - A unit enters boss_1_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FIND THE KEY
Destructible - Make Dungeon Gate 0314 <gen> Invulnerable
boss 1 door closes
Events
Unit - A unit enters boss_1_door_close <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 0314 <gen>
boss 1 dies open doors
Events
Unit - BOSS LEVEL 1 0050 <gen> Dies
Unit - BOSS LEVEL 1 0051 <gen> Dies
Conditions
Actions
Destructible - Destroy Dungeon Gate 0314 <gen>
Destructible - Destroy Dungeon Gate 0315 <gen>
Trigger - Turn off boss_1_door_closes <gen>
Trigger - Turn off boss_1_door_opens <gen>
boss 2 door opens
Events
Unit - A unit enters boss_2_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BOSS LEVEL 2MR. SNUGGLES
Destructible - Open Demonic Gate 0435 <gen>
Destructible - Make Demonic Gate 0435 <gen> Vulnerable
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type DOOR KEY)
Trigger - Turn off boss_2_door_opens_no_key <gen>
Unit - Change ownership of KEY HOLE 0497 <gen> to Player 1 (Red) and Change color
boss 2 door opens no key
Events
Unit - A unit enters boss_2_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FIND THE KEY
Destructible - Make Demonic Gate 0435 <gen> Invulnerable
boss 2 door closes
Events
Unit - A unit enters boss_2_door_close <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0435 <gen>
boss 2 dies open doors
Events
Unit - BOSS LEVEL 2 0098 <gen> Dies
Conditions
Actions
Destructible - Destroy Demonic Gate 0435 <gen>
Destructible - Destroy Demonic Gate 0436 <gen>
Trigger - Turn off boss_2_door_closes <gen>
Trigger - Turn off boss_2_door_opens <gen>
Unit - Change ownership of REVIVE HERO 0284 <gen> to Player 1 (Red) and Change color
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: NOW YOU CAN REVIVE HERO HERE
Camera - Pan camera for Player 1 (Red) to (Center of x2 <gen>) over 0.01 seconds
boss 3 door opens
Events
Unit - A unit enters boss_3_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BOSS LEVEL 3THE DINOSAUR FORMERLY KNOWN AS LICKALOTTAPUSS
Destructible - Open Elven Gate 0326 <gen>
Destructible - Make Elven Gate 0326 <gen> Vulnerable
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type DOOR KEY)
Trigger - Turn off boss_3_door_opens_no_key <gen>
Unit - Change ownership of KEY HOLE 0498 <gen> to Player 1 (Red) and Change color
boss 3 door opens no key
Events
Unit - A unit enters boss_3_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FIND THE KEY
Destructible - Make Elven Gate 0326 <gen> Invulnerable
boss 3 door closes
Events
Unit - A unit enters boss_3_door_close <gen>
Conditions
Actions
Destructible - Close Elven Gate 0326 <gen>
boss 3 dies open doors
Events
Unit - BOSS LEVEL 3 0127 <gen> Dies
Conditions
Actions
Destructible - Destroy Elven Gate 0326 <gen>
Destructible - Destroy Elven Gate 0325 <gen>
Trigger - Turn off boss_3_door_closes <gen>
Trigger - Turn off boss_3_door_opens <gen>
Unit - Change ownership of REVIVE HERO 0285 <gen> to Player 1 (Red) and Change color
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: NOW YOU CAN REVIVE HERO HERE
Camera - Pan camera for Player 1 (Red) to (Center of x3 <gen>) over 0.01 seconds
boss 4 door opens
Events
Unit - A unit enters boss_4_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BOSS LEVEL 4MIDGET ONTHEMOUNTAIN
Destructible - Open Iron Gate 0702 <gen>
Destructible - Make Iron Gate 0702 <gen> Vulnerable
Trigger - Turn off boss_4_door_opens_no_key <gen>
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type DOOR KEY)
Item - Remove (Item carried by SLUT MUFFIN 0241 <gen> of type DOOR KEY)
Item - Remove (Item carried by BJ QUEEN 0390 <gen> of type DOOR KEY)
Unit - Change ownership of KEY HOLE 0500 <gen> to Player 1 (Red) and Change color
boss 4 door opens no key
Events
Unit - A unit enters boss_4_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FIND THE KEY
Destructible - Make Iron Gate 0702 <gen> Invulnerable
boss 4 door closes
Events
Unit - A unit enters boss_4_door_close <gen>
Conditions
Actions
Destructible - Close Iron Gate 0702 <gen>
boss 4 dies open doors
Events
Unit - BOSS LEVEL 4 0244 <gen> Dies
Conditions
Actions
Destructible - Destroy Iron Gate 0703 <gen>
Destructible - Destroy Iron Gate 0702 <gen>
Trigger - Turn off boss_4_door_closes <gen>
Trigger - Turn off boss_4_door_opens <gen>
Unit - Change ownership of REVIVE HERO 0286 <gen> to Player 1 (Red) and Change color
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: NOW YOU CAN REVIVE HERO HERE
Camera - Pan camera for Player 1 (Red) to (Center of x4 <gen>) over 0.01 seconds
boss 5 door opens
Events
Unit - A unit enters boss_5_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BOSS LEVEL 5VANILLA ICE
Destructible - Open Elven Gate 1207 <gen>
Destructible - Make Elven Gate 1207 <gen> Vulnerable
Item - Remove (Item carried by BJ QUEEN 0390 <gen> of type DOOR KEY)
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type DOOR KEY)
Item - Remove (Item carried by SLUT MUFFIN 0241 <gen> of type DOOR KEY)
Trigger - Turn off boss_5_door_opens_no_key <gen>
Unit - Change ownership of KEY HOLE 0501 <gen> to Player 1 (Red) and Change color
boss 5 door opens no key
Events
Unit - A unit enters boss_5_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FIND THE KEY
Destructible - Make Elven Gate 1207 <gen> Invulnerable
boss 5 door closes
Events
Unit - A unit enters boss_5_door_close <gen>
Conditions
Actions
Destructible - Close Elven Gate 1207 <gen>
boss 5 dies open doors
Events
Unit - BOSS LEVEL 5 0283 <gen> Dies
Conditions
Actions
Destructible - Destroy Elven Gate 1320 <gen>
Destructible - Destroy Elven Gate 1207 <gen>
Trigger - Turn off boss_5_door_closes <gen>
Trigger - Turn off boss_5_door_opens <gen>
Unit - Change ownership of REVIVE HERO 0282 <gen> to Player 1 (Red) and Change color
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BOSS LEVEL 5 SAYS: THE MOMENT BEFORE I DIED I STOLE YOUR SOUL AND PUT IT INTO THIS BOX! HAHAHA AND HA!
boss 6 door opens
Events
Unit - A unit enters boss_6_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BOSS LEVEL 6THE PREVIOUS 5 BOSSES
Destructible - Open Dungeon Gate 1241 <gen>
Destructible - Make Dungeon Gate 1241 <gen> Vulnerable
Trigger - Turn off boss_6_door_opens_no_key <gen>
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type DOOR KEY)
Item - Remove (Item carried by SLUT MUFFIN 0241 <gen> of type DOOR KEY)
Item - Remove (Item carried by BJ QUEEN 0390 <gen> of type DOOR KEY)
Unit - Change ownership of KEY HOLE 0505 <gen> to Player 1 (Red) and Change color
boss 6 door opens no key
Events
Unit - A unit enters boss_6_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FIND THE KEY
Destructible - Make Dungeon Gate 1241 <gen> Invulnerable
boss 6 door closes
Events
Unit - A unit enters boss_6_door_close <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 1241 <gen>
boss 6 dies open doors
Events
Unit - KILL ME 0307 <gen> Dies
Conditions
Actions
Destructible - Destroy Dungeon Gate 1243 <gen>
Destructible - Destroy Dungeon Gate 1241 <gen>
Trigger - Turn off boss_6_door_closes <gen>
Trigger - Turn off boss_6_door_opens <gen>
Unit - Change ownership of REVIVE HERO 0308 <gen> to Player 1 (Red) and Change color
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: NOW YOU CAN REVIVE HERO HERE
Camera - Pan camera for Player 1 (Red) to (Center of x6 <gen>) over 0.01 seconds
boss 7 door opens
Events
Unit - A unit enters boss_7_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BOSS LEVEL 7YOUR OWN WORST ENEMY...YOURSELF
Destructible - Open Dungeon Gate 1993 <gen>
Destructible - Make Dungeon Gate 1993 <gen> Vulnerable
Trigger - Turn off boss_7_door_opens_no_key <gen>
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type DOOR KEY)
Item - Remove (Item carried by SLUT MUFFIN 0241 <gen> of type DOOR KEY)
Item - Remove (Item carried by BJ QUEEN 0390 <gen> of type DOOR KEY)
Unit - Change ownership of KEY HOLE 0502 <gen> to Player 1 (Red) and Change color
boss 7 door opens no key
Events
Unit - A unit enters boss_7_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FIND THE KEY
Destructible - Make Dungeon Gate 1993 <gen> Invulnerable
boss 7 door closes
Events
Unit - A unit enters boss_7_door_close <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 1993 <gen>
boss 7 dies open doors
Events
Unit - BOSS LEVEL 7 0318 <gen> Dies
Conditions
Actions
Destructible - Destroy Dungeon Gate 1993 <gen>
Destructible - Destroy Dungeon Gate 1992 <gen>
Trigger - Turn off boss_7_door_closes <gen>
Trigger - Turn off boss_7_door_opens <gen>
Unit - Change ownership of REVIVE HERO 0319 <gen> to Player 1 (Red) and Change color
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: NOW YOU CAN REVIVE HERO HERE
Camera - Pan camera for Player 1 (Red) to (Center of x7 <gen>) over 0.01 seconds
boss 8 door opens
Events
Unit - A unit enters boss_8_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BOSS LEVEL 8MAGIC JOHNSON
Destructible - Open Dungeon Gate 0572 <gen>
Destructible - Make Dungeon Gate 0572 <gen> Vulnerable
Trigger - Turn off boss_8_door_opens_no_key <gen>
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type DOOR KEY)
Item - Remove (Item carried by SLUT MUFFIN 0241 <gen> of type DOOR KEY)
Item - Remove (Item carried by BJ QUEEN 0390 <gen> of type DOOR KEY)
Unit - Change ownership of KEY HOLE 0503 <gen> to Player 1 (Red) and Change color
boss 8 door opens no key
Events
Unit - A unit enters boss_8_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FIND THE KEY
Destructible - Make Dungeon Gate 0572 <gen> Invulnerable
boss 8 door closes
Events
Unit - A unit enters boss_8_door_close <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 0572 <gen>
boss 8 dies open doors
Events
Unit - BOSS LEVEL 8 0349 <gen> Dies
Conditions
Actions
Destructible - Destroy Dungeon Gate 0572 <gen>
Destructible - Destroy Dungeon Gate 0573 <gen>
Trigger - Turn off boss_8_door_closes <gen>
Trigger - Turn off boss_8_door_opens <gen>
Unit - Change ownership of REVIVE HERO 0360 <gen> to Player 1 (Red) and Change color
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: NOW YOU CAN REVIVE HERO HERE
Camera - Pan camera for Player 1 (Red) to (Center of x8 <gen>) over 0.01 seconds
boss 9 door opens
Events
Unit - A unit enters boss_9_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BOSS LEVEL 9SON OF SATAN AKA HITLER
Destructible - Open Dungeon Gate 2045 <gen>
Destructible - Make Dungeon Gate 2045 <gen> Vulnerable
Trigger - Turn off boss_9_door_opens_no_key <gen>
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type DOOR KEY)
Item - Remove (Item carried by SLUT MUFFIN 0241 <gen> of type DOOR KEY)
Item - Remove (Item carried by BJ QUEEN 0390 <gen> of type DOOR KEY)
Unit - Change ownership of KEY HOLE 0504 <gen> to Player 1 (Red) and Change color
boss 9 door opens no key
Events
Unit - A unit enters boss_9_door_open <gen>
Conditions
((Entering unit) has an item of type DOOR KEY) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: FIND THE KEY
Destructible - Make Dungeon Gate 2045 <gen> Invulnerable
boss 9 door closes
Events
Unit - A unit enters boss_9_door_close <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 2045 <gen>
boss 9 dies open doors
Events
Unit - BOSS LEVEL 9 - SON OF SATAN 0361 <gen> Dies
Conditions
Actions
Destructible - Destroy Dungeon Gate 2045 <gen>
Destructible - Destroy Dungeon Gate 2044 <gen>
Trigger - Turn off boss_9_door_closes <gen>
Trigger - Turn off boss_9_door_opens <gen>
Unit - Change ownership of REVIVE HERO 0391 <gen> to Player 1 (Red) and Change color
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: NOW YOU CAN REVIVE HERO HERE
Camera - Pan camera for Player 1 (Red) to (Center of x9 <gen>) over 0.01 seconds
soul open
Events
Unit - A unit enters soul <gen>
Conditions
((Entering unit) has an item of type SOUL) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 9: ROUTE 666 - THE ROAD TO HELLno speed limit, no red lights, no cops...wait, is this heaven?
Destructible - Open Dungeon Gate 0612 <gen>
Destructible - Make Dungeon Gate 0612 <gen> Vulnerable
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type SOUL)
Item - Remove (Item carried by SLUT MUFFIN 0241 <gen> of type SOUL)
Item - Remove (Item carried by BJ QUEEN 0390 <gen> of type SOUL)
Trigger - Turn off soul_no_key <gen>
Sound - Play U08Archimonde20 <gen>
Trigger - Turn off soul_open <gen>
Unit - Change ownership of SOUL HOLE 0351 <gen> to Player 1 (Red) and Change color
soul no key
Events
Unit - A unit enters soul <gen>
Conditions
((Entering unit) has an item of type SOUL) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: TO ENTER YOU MUST SELL YOUR SOUL
Destructible - Make Dungeon Gate 0612 <gen> Invulnerable
zombies
Events
Unit - A unit enters a9_trigger1 <gen>
Conditions
Actions
Unit - Create 10 . Zombie for Neutral Hostile at (Center of a9_trigger1_above_zombie <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Neutral Hostile at (Center of a9_trigger1_below_zombie <gen>) facing Default building facing degrees
Trigger - Turn off zombies <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ZOMBIES!!!THEY WANT YOUR BRAINS, WAIT NEVERMIND THEY ARE VEGETARIANS
ghost
Events
Unit - A unit enters a9_trigger2 <gen>
Conditions
Actions
Unit - Create 10 . Ghost for Neutral Hostile at (Center of a9_trigger2_above_ghost <gen>) facing Default building facing degrees
Unit - Create 10 . Ghost for Neutral Hostile at (Center of a9_trigger2_below_ghost <gen>) facing Default building facing degrees
Trigger - Turn off ghost <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: GHOSTS!!!HOPE THERE'S NO PATRICK SWAYZE FROM THE MOVIE GHOST
wraith
Events
Unit - A unit enters a9_trigger3 <gen>
Conditions
Actions
Unit - Create 10 . Wraith for Neutral Hostile at (Center of a9_trigger3_above_wraith <gen>) facing Default building facing degrees
Unit - Create 10 . Wraith for Neutral Hostile at (Center of a9_trigger3_below_wraith <gen>) facing Default building facing degrees
Trigger - Turn off wraith <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: MORE GHOST!!!AHHH IT'S PATRICK SWAYZE
skeleton
Events
Unit - A unit enters a9_trigger4 <gen>
Conditions
Actions
Unit - Create 10 . Skeleton Archer for Neutral Hostile at (Center of a9_trigger4_above_skeleton <gen>) facing Default building facing degrees
Unit - Create 10 . Skeleton Archer for Neutral Hostile at (Center of a9_trigger4_below_skeleton <gen>) facing Default building facing degrees
Trigger - Turn off skeleton <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: SKELETONS!!!WONDER IF THEY HAVE A BONER?
burning archer
Events
Unit - A unit enters a9_trigger5 <gen>
Conditions
Actions
Unit - Create 10 . Burning Archer for Neutral Hostile at (Center of a9_trigger5_above_burning_archer <gen>) facing Default building facing degrees
Unit - Create 10 . Burning Archer for Neutral Hostile at (Center of a9_trigger5_below_burning_archer <gen>) facing Default building facing degrees
Trigger - Turn off burning_archer <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: MORE SKELETONS!!!ARE THEY FROM YOUR CLOSET?
skeletal marksman
Events
Unit - A unit enters a9_trigger6 <gen>
Conditions
Actions
Unit - Create 10 . Skeletal Marksman for Neutral Hostile at (Center of a9_trigger6_above_skeletal_marksman <gen>) facing Default building facing degrees
Unit - Create 10 . Skeletal Marksman for Neutral Hostile at (Center of a9_trigger6_below_skeletal_marksman <gen>) facing Default building facing degrees
Trigger - Turn off skeletal_marksman <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: EVEN MORE SKELETONS!!!GUESS THEY HAVE A BONE TO PICK WITH YOU
giant skeleton
Events
Unit - A unit enters a9_trigger7 <gen>
Conditions
Actions
Unit - Create 10 . Giant Skeleton Warrior for Neutral Hostile at (Center of a9_trigger7_above_giant_skeleton <gen>) facing Default building facing degrees
Unit - Create 10 . Giant Skeleton Warrior for Neutral Hostile at (Center of a9_trigger7_below_giant_skeleton <gen>) facing Default building facing degrees
Trigger - Turn off giant_skeleton <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: WOW EVEN MORE SKELETONS!!!I THINK I SEE MARY-KATE AND ASHLEY OLSEN
help the woman
Events
Unit - A unit enters help_the_woman <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: HELP!!! FOLLOW ME!
Unit - Order MILF 0205 <gen> to Move To . (Center of help_follow_the_woman <gen>)
Destructible - Make Iron Gate 0703 <gen> Invulnerable
Trigger - Turn off help_the_woman <gen>
help the woman end
Events
Unit - A unit enters help_follow_the_woman <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: WOMAN SAYS: THE BANDITS BURNED AND KILLED MOST OF THE TOWN! PLEASE HELP US! THEY EVEN ATE MY HUSBAND!!!YOU SAY: SO THAT MAKES YOU SINGLE?
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across bandit_vision <gen>
Trigger - Turn off help_the_woman_end <gen>
bandits die reward
Events
Unit - Bandit Lord 0225 <gen> Dies
Conditions
(teleporter 0135 <gen> is A structure) Equal to (teleporter 0135 <gen> is alive)
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: YOU KILLED THEIR LEADER!NOW DESTROY THE TELEPORTER SO THEY CAN'T RETURN! U ONLY HAVE 30 SECONDS!
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across teleporter <gen>
Countdown Timer - Start timer as a One-shot timer that will expire in 30.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title CLOCK
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Trigger - Turn off bandits_die_reward <gen>
timer expires
Events
Time - timer expires
Conditions
(teleporter 0135 <gen> is A structure) Equal to (teleporter 0135 <gen> is alive)
Actions
Unit - Create 5 . Bandit Lord for Neutral Hostile at (Center of bandit_vision <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn off timer_expires <gen>
bandits die reward2
Events
Unit - teleporter 0135 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: THANK YOU!AS A REWARD YOU CAN HAVE MY DAUGHTERS!(they are not the tigers they are the ones riding the tigers, but they are all tigers in bed...wink wink!)[HINT: use them to carry items and to teleport places like the magic shop or anything white on the minimap. you can teleport all of your group if they are right beside each other, or just 1 if they aren't.]
Hero - Create Potion of Healing and give it to SLUT MUFFIN 0241 <gen>
Hero - Create Potion of Healing and give it to SLUT MUFFIN 0241 <gen>
Hero - Create Potion of Healing and give it to SLUT MUFFIN 0241 <gen>
Hero - Create Potion of Mana and give it to SLUT MUFFIN 0241 <gen>
Hero - Create Potion of Mana and give it to SLUT MUFFIN 0241 <gen>
Hero - Create Potion of Mana and give it to SLUT MUFFIN 0241 <gen>
Hero - Create Potion of Healing and give it to BJ QUEEN 0390 <gen>
Hero - Create Potion of Healing and give it to BJ QUEEN 0390 <gen>
Hero - Create Potion of Healing and give it to BJ QUEEN 0390 <gen>
Hero - Create Potion of Mana and give it to BJ QUEEN 0390 <gen>
Hero - Create Potion of Mana and give it to BJ QUEEN 0390 <gen>
Hero - Create Potion of Mana and give it to BJ QUEEN 0390 <gen>
Unit - Move UNCLE GRAND DADDY 0000 <gen> instantly to (Center of bandit_reward <gen>)
Unit - Move MILF 0205 <gen> instantly to (Center of bandit_reward <gen>)
Unit - Change ownership of SLUT MUFFIN 0241 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of BJ QUEEN 0390 <gen> to Player 1 (Red) and Change color
Hero - Disable experience gain for SLUT MUFFIN 0241 <gen> .
Hero - Disable experience gain for BJ QUEEN 0390 <gen> .
Camera - Pan camera for Player 1 (Red) to (Center of bandit_reward <gen>) over 0.01 seconds
doors destroyed
Events
Unit - A unit enters destroydoors <gen>
Conditions
Actions
Destructible - Destroy Iron Gate 0383 <gen>
Destructible - Destroy Iron Gate 0385 <gen>
Destructible - Destroy Iron Gate 0387 <gen>
Destructible - Destroy Iron Gate 0388 <gen>
Destructible - Destroy Iron Gate 0389 <gen>
Destructible - Destroy Iron Gate 0393 <gen>
Destructible - Destroy Iron Gate 0395 <gen>
Destructible - Destroy Iron Gate 0396 <gen>
Destructible - Destroy Iron Gate 0397 <gen>
Destructible - Destroy Iron Gate 0398 <gen>
Destructible - Destroy Iron Gate 0399 <gen>
Destructible - Destroy Iron Gate 0401 <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: DOORS ARE OPEN
dd2
Events
Unit - A unit enters destroydoors2 <gen>
Conditions
Actions
Destructible - Destroy Iron Gate 0400 <gen>
Destructible - Destroy Iron Gate 0402 <gen>
Destructible - Destroy Iron Gate 0394 <gen>
Destructible - Destroy Iron Gate 0392 <gen>
Destructible - Destroy Iron Gate 0391 <gen>
Destructible - Destroy Iron Gate 0407 <gen>
Destructible - Destroy Iron Gate 0408 <gen>
Destructible - Destroy Iron Gate 0410 <gen>
Destructible - Destroy Iron Gate 0412 <gen>
Destructible - Destroy Iron Gate 0390 <gen>
Destructible - Destroy Iron Gate 0386 <gen>
Destructible - Destroy Iron Gate 0384 <gen>
Destructible - Destroy Iron Gate 0413 <gen>
Destructible - Destroy Iron Gate 0418 <gen>
Destructible - Destroy Iron Gate 0419 <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: DOORS ARE OPEN
extra lives trigger
Events
Time - Every 1.00 seconds of game time
Conditions
(UNCLE GRAND DADDY 0000 <gen> has an item of type EXTRA LIFE) Equal to True
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: 1 UP...JUST LIKE MARIO BROTHERS, YAY!sorry princess is in another castle!
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type EXTRA LIFE)
greed
Events
Time - Every 1.00 seconds of game time
Conditions
(UNCLE GRAND DADDY 0000 <gen> has an item of type GREED: -1 LIFE(lumber) +5000 GOLD) Equal to True
Actions
Player - Add 5000 to Player 1 (Red) . Current gold
Player - Add -1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: YOU LOST 1 LIFE(lumber) AND GAINED 5000 GOLD
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type GREED: -1 LIFE(lumber) +5000 GOLD)
secret level quest
Events
Unit - A unit enters choose_info <gen>
Conditions
(REVIVE HERO 0009 <gen> is dead) Equal to True
(REVIVE HERO 0284 <gen> is dead) Equal to True
(REVIVE HERO 0285 <gen> is dead) Equal to True
(Rat 0087 <gen> is dead) Equal to True
(Rat 0287 <gen> is dead) Equal to True
(THE MEANING OF LIFE 0352 <gen> is dead) Equal to True
Actions
Quest - Mark (Last created quest) as Completed
Item - Create SECRET LEVEL KEY at (Center of secret_level_key <gen>)
Quest - Display to Player Group - Player 1 (Red) the Quest Completed message: CONGRATS! YOU FOUND ALL THE SECRETS!NOW YOU CAN ENTER THE SECRET LEVEL RIGHT BEFORE THE FINAL 10TH LEVEL!
Trigger - Turn off secret_level_quest <gen>
give 1up
Events
Unit - REVIVE HERO 0284 <gen> Dies
Conditions
Actions
Item - Create EXTRA LIFE at (Center of x2 <gen>)
give 1up 2
Events
Unit - REVIVE HERO 0285 <gen> Dies
Conditions
Actions
Item - Create EXTRA LIFE at (Center of x3 <gen>)
lives count
Events
Unit - UNCLE GRAND DADDY 0000 <gen> Dies
Conditions
Actions
Player - Add -1 to Player 1 (Red) . Current lumber
Hero - Instantly revive UNCLE GRAND DADDY 0000 <gen> at (Center of die_respawn <gen>) , Show revival graphics
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: YOU LOST A LIFE(lumber) HAHAHA, BUT HEY, ATLEAST YOU STILL HAVE YOUR VIRGINITY!
Camera - Pan camera for Player 1 (Red) to (Center of die_respawn <gen>) over 0.01 seconds
info
Events
Unit - A unit enters choose_info <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: <---LEVEL 10__________SECRET LEVEL--->
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across choose_info_vision <gen>
level 10
Events
Unit - A unit enters choose_level_10 <gen>
Conditions
((Entering unit) has an item of type SOULS OF A 1000 CHILDREN) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 10: SATAN (FINAL BOSS)no level just the final battle
Unit - Move UNCLE GRAND DADDY 0000 <gen> instantly to (Center of ch_level_10 <gen>)
Unit - Move SLUT MUFFIN 0241 <gen> instantly to (Center of ch_level_10 <gen>)
Unit - Move BJ QUEEN 0390 <gen> instantly to (Center of ch_level_10 <gen>)
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type SOULS OF A 1000 CHILDREN)
Item - Remove (Item carried by SLUT MUFFIN 0241 <gen> of type SOULS OF A 1000 CHILDREN)
Item - Remove (Item carried by BJ QUEEN 0390 <gen> of type SOULS OF A 1000 CHILDREN)
Camera - Pan camera for Player 1 (Red) to (Center of ch_level_10 <gen>) over 0.01 seconds
Unit - Change ownership of REVIVE HERO 0391 <gen> to Player 1 (Red) and Change color
Trigger - Turn off level_10 <gen>
Trigger - Turn off level_10_no_soul <gen>
Sound - Play U08Archimonde19 <gen>
Unit - Change ownership of SOUL HOLE 0389 <gen> to Player 1 (Red) and Change color
level 10 no soul
Events
Unit - A unit enters choose_level_10 <gen>
Conditions
((Entering unit) has an item of type SOULS OF A 1000 CHILDREN) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: BRING THE SOULS OF A 1000 CHILDREN
secret level
Events
Unit - A unit enters choose_secret_level <gen>
Conditions
((Entering unit) has an item of type SECRET LEVEL KEY) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: YOU HAVE 1 MINUTETO KILL AS MANY SHEEP AS YOU CAN
Unit - Move UNCLE GRAND DADDY 0000 <gen> instantly to (Center of ch_secret_level <gen>)
Unit - Move SLUT MUFFIN 0241 <gen> instantly to (Center of ch_secret_level <gen>)
Unit - Move BJ QUEEN 0390 <gen> instantly to (Center of ch_secret_level <gen>)
Item - Remove (Item carried by UNCLE GRAND DADDY 0000 <gen> of type SECRET LEVEL KEY)
Item - Remove (Item carried by SLUT MUFFIN 0241 <gen> of type SECRET LEVEL KEY)
Item - Remove (Item carried by BJ QUEEN 0390 <gen> of type SECRET LEVEL KEY)
Countdown Timer - Start timer as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title CLOCK
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - Pan camera for Player 1 (Red) to (Center of ch_secret_level <gen>) over 0.01 seconds
Trigger - Turn off secret_level <gen>
Trigger - Turn off secret_level_no_key <gen>
Unit - Change ownership of KEY HOLE 0388 <gen> to Player 1 (Red) and Change color
secret level no key
Events
Unit - A unit enters choose_secret_level <gen>
Conditions
((Entering unit) has an item of type SECRET LEVEL KEY) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: YOU MUST FIND ALL THE SECRETSTO ENTER THE SECRET LEVEL
secret level warp back
Events
Time - timer expires
Conditions
(BOSS LEVEL 9 - SON OF SATAN 0361 <gen> is A ground unit) Equal to (BOSS LEVEL 9 - SON OF SATAN 0361 <gen> is dead)
Actions
Unit - Move UNCLE GRAND DADDY 0000 <gen> instantly to (Center of warp_back <gen>)
Unit - Move SLUT MUFFIN 0241 <gen> instantly to (Center of warp_back <gen>)
Unit - Move BJ QUEEN 0390 <gen> instantly to (Center of warp_back <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: HERE IS YOUR REWARDYOU RECIEVED 1 FOR EACH SHEEP DEATH
Countdown Timer - Destroy (Last created timer window)
Camera - Pan camera for Player 1 (Red) to (Center of warp_back <gen>) over 0.01 seconds
Trigger - Turn off secret_level_warp_back <gen>
sheep die
Events
Unit - BAAAAD SHEEP 0363 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 2
Events
Unit - BAAAAD SHEEP 0362 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 3
Events
Unit - BAAAAD SHEEP 0364 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 4
Events
Unit - BAAAAD SHEEP 0365 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 5
Events
Unit - BAAAAD SHEEP 0366 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 6
Events
Unit - BAAAAD SHEEP 0367 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 7
Events
Unit - BAAAAD SHEEP 0368 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 8
Events
Unit - BAAAAD SHEEP 0375 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 9
Events
Unit - BAAAAD SHEEP 0374 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 10
Events
Unit - BAAAAD SHEEP 0369 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 11
Events
Unit - BAAAAD SHEEP 0370 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 12
Events
Unit - BAAAAD SHEEP 0371 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 13
Events
Unit - BAAAAD SHEEP 0373 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 14
Events
Unit - BAAAAD SHEEP 0372 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 15
Events
Unit - BAAAAD SHEEP 0387 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 16
Events
Unit - BAAAAD SHEEP 0386 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 17
Events
Unit - BAAAAD SHEEP 0376 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 18
Events
Unit - BAAAAD SHEEP 0385 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 19
Events
Unit - BAAAAD SHEEP 0383 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 20
Events
Unit - BAAAAD SHEEP 0384 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 21
Events
Unit - BAAAAD SHEEP 0377 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 22
Events
Unit - BAAAAD SHEEP 0378 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 23
Events
Unit - BAAAAD SHEEP 0379 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 24
Events
Unit - BAAAAD SHEEP 0380 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
sheep die 25
Events
Unit - BAAAAD SHEEP 0381 <gen> Dies
Conditions
Actions
Item - Create intelligence +4 at (Center of give_items <gen>)
Sound - Play PolymorphTargetAir1 <gen>
win
Events
Unit - A unit enters end_game <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
satan dies
Events
Unit - SATAN 0382 <gen> Dies
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across satan_dies_lights <gen>
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: AWESOME U BEAT THE GAME!NOW U R THE NEW RULER OF HELL, THE NEW SATAN!LOOK AROUND THE MAP TO SEE WHAT ALL U MISSED!WHEN U WANT TO END THE GAME GO TO THE TOP RIGHT CORNER OF THE MAP!(everything in the top right was added after u won, just to give you more stuff to destroy! the sheep close to the top right was the secret level...if u didn't find the secret level try destroying everything u can on the map, u will find it)
Unit - Move SATAN 2.0 0393 <gen> instantly to (Center of red_fog <gen>)
Unit - Change ownership of SATAN 2.0 0393 <gen> to Player 1 (Red) and Change color
Trigger - Turn off hero_dies <gen>
Player - Set Player 1 (Red) . Current lumber to 666
Unit - Change ownership of UNCLE GRAND DADDY 0000 <gen> to Neutral Passive and Change color
Player - Set Player 1 (Red) . Current gold to 666
Camera - Pan camera for Player 1 (Red) to (Center of red_fog <gen>) over 0.01 seconds
Default melee game initialization for all players
hero dies
Events
Player - Player 1 (Red) 's Current lumber becomes Equal to 0.00
Conditions
(UNCLE GRAND DADDY 0000 <gen> is dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: YOU DIED A DEADLY DEATH!TRY AGAIN
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