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Model validation: ChaosOrccar

ChaosOrcCar.mdx

0 errors 1 severe 21 warnings 78 unused
  • 1 4 Model
    • Missing "Death" sequence
    • Attachment 3 "Sprite Ralypoint Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 5 - "victory"
    • "victory" is not a standard name
  • 1 GlobalSequence
    • Zero length
  • 1 Texture 4 - "TeamColor00.blp" - Team color
    • Path "textures/teamcolor00.blp" and replaceable ID 1 used together
  • 1 Texture 7 - "TeamGlow00.blp" - Team glow
    • Path "textures/teamglow00.blp" and replaceable ID 2 used together
  • 4 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 6
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 7
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Bone 0 - "Wheel Lft A"
    • 4 Translation
      • Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
      • Track 11 at frame 10833 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 10900 has exactly the same value as tracks 11 and 13
  • 5 Bone 1 - "Wheel Lft B"
    • 2 Translation
      • Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
    • 3 Rotation
      • Track 29 at frame 9933 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 10367 has exactly the same value as tracks 29 and 31
      • Track 34 at frame 10733 has roughly the same value as tracks 33 and 35
  • 5 Bone 2 - "Wheel Lft C"
    • 2 Translation
      • Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
    • 3 Rotation
      • Track 29 at frame 9933 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 10367 has exactly the same value as tracks 29 and 31
      • Track 34 at frame 10733 has roughly the same value as tracks 33 and 35
  • 4 Bone 3 - "Wheel Rt A"
    • 4 Translation
      • Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
      • Track 11 at frame 10833 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 10900 has exactly the same value as tracks 11 and 13
  • 5 Bone 4 - "Wheel Rt B"
    • 2 Translation
      • Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
    • 3 Rotation
      • Track 29 at frame 9933 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 10367 has exactly the same value as tracks 29 and 31
      • Track 34 at frame 10733 has roughly the same value as tracks 33 and 35
  • 5 Bone 5 - "Wheel Rt C"
    • 2 Translation
      • Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
    • 3 Rotation
      • Track 29 at frame 9933 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 10367 has exactly the same value as tracks 29 and 31
      • Track 34 at frame 10733 has roughly the same value as tracks 33 and 35
  • 19 Bone 14 - "Bone_Arm1_R"
    • 1 Translation
      • Track 52 at frame 101800 has roughly the same value as tracks 51 and 53
    • 18 Rotation
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 2100 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3733 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4000 has exactly the same value as tracks 8 and 10
      • Track 13 at frame 5100 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 5433 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 7667 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 7900 has roughly the same value as tracks 17 and 19
      • Track 22 at frame 8667 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 8900 has exactly the same value as tracks 22 and 24
      • Track 26 at frame 9933 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 10067 has exactly the same value as tracks 26 and 28
      • Track 31 at frame 10733 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 10933 has exactly the same value as tracks 31 and 33
      • Track 35 at frame 96933 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 97167 has roughly the same value as tracks 35 and 37
      • Track 40 at frame 97933 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 98167 has exactly the same value as tracks 40 and 42
  • 1 Bone 16 - "Bone_Hand_R"
    • 1 Rotation
      • Track 7 at frame 101800 has roughly the same value as tracks 6 and 8
  • 3 Bone 17 - "Bone_Arm1_L"
    • 1 Translation
      • Track 52 at frame 101800 has roughly the same value as tracks 51 and 53
    • 2 Rotation
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 2100 has exactly the same value as tracks 4 and 6
  • 1 Bone 18 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 29 at frame 101800 has exactly the same value as tracks 28 and 30
  • 2 Bone 19 - "Bone_Hand_L"
    • 2 Rotation
      • Track 17 at frame 10900 has roughly the same value as tracks 16 and 18
      • Track 26 at frame 101800 has roughly the same value as tracks 25 and 27
  • 4 Bone 25 - "Mesh15"
    • 4 Rotation
      • Track 4 at frame 4000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 4200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4400 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4933 has roughly the same value as tracks 8 and 10
  • 1 Bone 30 - "Object01"
    • 1 Rotation
      • Track 29 at frame 10600 has exactly the same value as tracks 28 and 30
  • 3 Bone 31 - "Mesh10"
    • 3 Translation
      • Track 1 at frame 3567 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3700 has exactly the same value as tracks 1 and 3
      • Track 8 at frame 5100 has exactly the same value as tracks 7 and 9
  • 1 Bone 34 - "Object03"
    • 1 Rotation
      • Track 15 at frame 5100 has roughly the same value as tracks 14 and 16
  • 1 Bone 35 - "Object02"
    • 1 Rotation
      • Track 13 at frame 5100 has exactly the same value as tracks 12 and 14
  • 4 ParticleEmitter2 0 - "BlizParticle01"
    • 4 Emission Rate
      • Track 1 at frame 12400 is not in any sequence
      • Track 2 at frame 12433 is not in any sequence
      • Track 3 at frame 12533 is not in any sequence
      • Track 4 at frame 12567 is not in any sequence
  • 4 ParticleEmitter2 1 - "BlizParticle02"
    • 4 Emission Rate
      • Track 1 at frame 12400 is not in any sequence
      • Track 2 at frame 12433 is not in any sequence
      • Track 3 at frame 12533 is not in any sequence
      • Track 4 at frame 12567 is not in any sequence
  • 6 Camera 0 - "Camera01"
    • 2 Translation
      • Track 3 at frame 80000 is not in any sequence
      • Track 4 at frame 81667 is not in any sequence
    • 2 Target Translation
      • Track 3 at frame 80000 is not in any sequence
      • Track 4 at frame 81667 is not in any sequence
    • 2 Rotation
      • Track 3 at frame 80000 is not in any sequence
      • Track 4 at frame 81667 is not in any sequence
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