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Model validation: ChaosOrccar
ChaosOrcCar.mdx
0errors1severe21warnings78unused
1
4
Model
Missing "Death" sequence
Attachment 3 "Sprite Ralypoint Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Sequence 5 - "victory"
"victory" is not a standard name
1
GlobalSequence
Zero length
1
Texture 4 - "TeamColor00.blp" - Team color
Path "textures/teamcolor00.blp" and replaceable ID 1 used together
1
Texture 7 - "TeamGlow00.blp" - Team glow
Path "textures/teamglow00.blp" and replaceable ID 2 used together
4
Geoset 5
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
Geoset 6
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 7
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
Bone 0 - "Wheel Lft A"
4
Translation
Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
Track 11 at frame 10833 has exactly the same value as tracks 10 and 12
Track 12 at frame 10900 has exactly the same value as tracks 11 and 13
5
Bone 1 - "Wheel Lft B"
2
Translation
Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
3
Rotation
Track 29 at frame 9933 has exactly the same value as tracks 28 and 30
Track 30 at frame 10367 has exactly the same value as tracks 29 and 31
Track 34 at frame 10733 has roughly the same value as tracks 33 and 35
5
Bone 2 - "Wheel Lft C"
2
Translation
Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
3
Rotation
Track 29 at frame 9933 has exactly the same value as tracks 28 and 30
Track 30 at frame 10367 has exactly the same value as tracks 29 and 31
Track 34 at frame 10733 has roughly the same value as tracks 33 and 35
4
Bone 3 - "Wheel Rt A"
4
Translation
Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
Track 11 at frame 10833 has exactly the same value as tracks 10 and 12
Track 12 at frame 10900 has exactly the same value as tracks 11 and 13
5
Bone 4 - "Wheel Rt B"
2
Translation
Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
3
Rotation
Track 29 at frame 9933 has exactly the same value as tracks 28 and 30
Track 30 at frame 10367 has exactly the same value as tracks 29 and 31
Track 34 at frame 10733 has roughly the same value as tracks 33 and 35
5
Bone 5 - "Wheel Rt C"
2
Translation
Track 3 at frame 9933 has exactly the same value as tracks 2 and 4
Track 4 at frame 10367 has exactly the same value as tracks 3 and 5
3
Rotation
Track 29 at frame 9933 has exactly the same value as tracks 28 and 30
Track 30 at frame 10367 has exactly the same value as tracks 29 and 31
Track 34 at frame 10733 has roughly the same value as tracks 33 and 35
19
Bone 14 - "Bone_Arm1_R"
1
Translation
Track 52 at frame 101800 has roughly the same value as tracks 51 and 53
18
Rotation
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 5 at frame 2100 has exactly the same value as tracks 4 and 6
Track 8 at frame 3733 has exactly the same value as tracks 7 and 9
Track 9 at frame 4000 has exactly the same value as tracks 8 and 10
Track 13 at frame 5100 has exactly the same value as tracks 12 and 14
Track 14 at frame 5433 has exactly the same value as tracks 13 and 15
Track 17 at frame 7667 has exactly the same value as tracks 16 and 18
Track 18 at frame 7900 has roughly the same value as tracks 17 and 19
Track 22 at frame 8667 has exactly the same value as tracks 21 and 23
Track 23 at frame 8900 has exactly the same value as tracks 22 and 24
Track 26 at frame 9933 has exactly the same value as tracks 25 and 27
Track 27 at frame 10067 has exactly the same value as tracks 26 and 28
Track 31 at frame 10733 has exactly the same value as tracks 30 and 32
Track 32 at frame 10933 has exactly the same value as tracks 31 and 33
Track 35 at frame 96933 has roughly the same value as tracks 34 and 36
Track 36 at frame 97167 has roughly the same value as tracks 35 and 37
Track 40 at frame 97933 has exactly the same value as tracks 39 and 41
Track 41 at frame 98167 has exactly the same value as tracks 40 and 42
1
Bone 16 - "Bone_Hand_R"
1
Rotation
Track 7 at frame 101800 has roughly the same value as tracks 6 and 8
3
Bone 17 - "Bone_Arm1_L"
1
Translation
Track 52 at frame 101800 has roughly the same value as tracks 51 and 53
2
Rotation
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 5 at frame 2100 has exactly the same value as tracks 4 and 6
1
Bone 18 - "Bone_Arm2_L"
1
Rotation
Track 29 at frame 101800 has exactly the same value as tracks 28 and 30
2
Bone 19 - "Bone_Hand_L"
2
Rotation
Track 17 at frame 10900 has roughly the same value as tracks 16 and 18
Track 26 at frame 101800 has roughly the same value as tracks 25 and 27
4
Bone 25 - "Mesh15"
4
Rotation
Track 4 at frame 4000 has exactly the same value as tracks 3 and 5
Track 5 at frame 4200 has exactly the same value as tracks 4 and 6
Track 6 at frame 4400 has exactly the same value as tracks 5 and 7
Track 9 at frame 4933 has roughly the same value as tracks 8 and 10
1
Bone 30 - "Object01"
1
Rotation
Track 29 at frame 10600 has exactly the same value as tracks 28 and 30
3
Bone 31 - "Mesh10"
3
Translation
Track 1 at frame 3567 has exactly the same value as tracks 0 and 2
Track 2 at frame 3700 has exactly the same value as tracks 1 and 3
Track 8 at frame 5100 has exactly the same value as tracks 7 and 9
1
Bone 34 - "Object03"
1
Rotation
Track 15 at frame 5100 has roughly the same value as tracks 14 and 16
1
Bone 35 - "Object02"
1
Rotation
Track 13 at frame 5100 has exactly the same value as tracks 12 and 14
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