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How to import ChaosGate

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model ChaosGate of the bundle ChaosGate. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file ChaosGate.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

ChaosGate
ChaosGate.mdx
Skeleton.blp
BlackRock.blp
LavaCrystal.blp
townhall.blp
TrueLava.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ChaosGate.mdx

Now Click the "Import File" Button:

Next select 'ChaosGate.mdx' in the folder which you extracted from the zip archive:

ChaosGate
ChaosGate.mdx
BlackRock.blp
LavaCrystal.blp
Skeleton.blp
townhall.blp
TrueLava.blp

The file has been properly added to the map archive:

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx

Done, you have imported the file ChaosGate.mdx.

Importing BlackRock.blp

Now Click the "Import File" Button:

Next select 'BlackRock.blp' in the folder which you extracted from the zip archive:

ChaosGate
ChaosGate.mdx
BlackRock.blp
LavaCrystal.blp
Skeleton.blp
townhall.blp
TrueLava.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx
BlackRock.blp
Image / Texture
31
war3mapimported/BlackRock.blp

Double-click the file BlackRock.blp:

BlackRock.blp
Image / Texture
31
war3mapimported/BlackRock.blp

Tick the box "Use Custom Path" and type in the correct path:

BlackRock.blp
Image / Texture
31
BlackRock.blp

The file has been properly added to the map archive:

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx
BlackRock.blp
Image / Texture
31
BlackRock.blp

Done, you have imported the file BlackRock.blp.

Importing LavaCrystal.blp

Now Click the "Import File" Button:

Next select 'LavaCrystal.blp' in the folder which you extracted from the zip archive:

ChaosGate
ChaosGate.mdx
BlackRock.blp
LavaCrystal.blp
Skeleton.blp
townhall.blp
TrueLava.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx
BlackRock.blp
Image / Texture
31
BlackRock.blp
LavaCrystal.blp
Image / Texture
22
war3mapimported/LavaCrystal.blp

Double-click the file LavaCrystal.blp:

LavaCrystal.blp
Image / Texture
22
war3mapimported/LavaCrystal.blp

Tick the box "Use Custom Path" and type in the correct path:

LavaCrystal.blp
Image / Texture
22
LavaCrystal.blp

The file has been properly added to the map archive:

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx
BlackRock.blp
Image / Texture
31
BlackRock.blp
LavaCrystal.blp
Image / Texture
22
LavaCrystal.blp

Done, you have imported the file LavaCrystal.blp.

Importing Skeleton.blp

Now Click the "Import File" Button:

Next select 'Skeleton.blp' in the folder which you extracted from the zip archive:

ChaosGate
ChaosGate.mdx
BlackRock.blp
LavaCrystal.blp
Skeleton.blp
townhall.blp
TrueLava.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx
BlackRock.blp
Image / Texture
31
BlackRock.blp
LavaCrystal.blp
Image / Texture
22
LavaCrystal.blp
Skeleton.blp
Image / Texture
43
war3mapimported/Skeleton.blp

Double-click the file Skeleton.blp:

Skeleton.blp
Image / Texture
43
war3mapimported/Skeleton.blp

Tick the box "Use Custom Path" and type in the correct path:

Skeleton.blp
Image / Texture
43
Skeleton.blp

The file has been properly added to the map archive:

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx
BlackRock.blp
Image / Texture
31
BlackRock.blp
LavaCrystal.blp
Image / Texture
22
LavaCrystal.blp
Skeleton.blp
Image / Texture
43
Skeleton.blp

Done, you have imported the file Skeleton.blp.

Importing townhall.blp

Now Click the "Import File" Button:

Next select 'townhall.blp' in the folder which you extracted from the zip archive:

ChaosGate
ChaosGate.mdx
BlackRock.blp
LavaCrystal.blp
Skeleton.blp
townhall.blp
TrueLava.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx
BlackRock.blp
Image / Texture
31
BlackRock.blp
LavaCrystal.blp
Image / Texture
22
LavaCrystal.blp
Skeleton.blp
Image / Texture
43
Skeleton.blp
townhall.blp
Image / Texture
44
war3mapimported/townhall.blp

Double-click the file townhall.blp:

townhall.blp
Image / Texture
44
war3mapimported/townhall.blp

Tick the box "Use Custom Path" and type in the correct path:

townhall.blp
Image / Texture
44
townhall.blp

The file has been properly added to the map archive:

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx
BlackRock.blp
Image / Texture
31
BlackRock.blp
LavaCrystal.blp
Image / Texture
22
LavaCrystal.blp
Skeleton.blp
Image / Texture
43
Skeleton.blp
townhall.blp
Image / Texture
44
townhall.blp

Done, you have imported the file townhall.blp.

Importing TrueLava.blp

Now Click the "Import File" Button:

Next select 'TrueLava.blp' in the folder which you extracted from the zip archive:

ChaosGate
ChaosGate.mdx
BlackRock.blp
LavaCrystal.blp
Skeleton.blp
townhall.blp
TrueLava.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx
BlackRock.blp
Image / Texture
31
BlackRock.blp
LavaCrystal.blp
Image / Texture
22
LavaCrystal.blp
Skeleton.blp
Image / Texture
43
Skeleton.blp
townhall.blp
Image / Texture
44
townhall.blp
TrueLava.blp
Image / Texture
13
war3mapimported/TrueLava.blp

Double-click the file TrueLava.blp:

TrueLava.blp
Image / Texture
13
war3mapimported/TrueLava.blp

Tick the box "Use Custom Path" and type in the correct path:

TrueLava.blp
Image / Texture
13
TrueLava.blp

The file has been properly added to the map archive:

ChaosGate.mdx
Model
46
war3mapimported/ChaosGate.mdx
BlackRock.blp
Image / Texture
31
BlackRock.blp
LavaCrystal.blp
Image / Texture
22
LavaCrystal.blp
Skeleton.blp
Image / Texture
43
Skeleton.blp
townhall.blp
Image / Texture
44
townhall.blp
TrueLava.blp
Image / Texture
13
TrueLava.blp

Done, you have imported the file TrueLava.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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