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Model validation: Chaos Warrior

Chaos Warrior.MDX

0 errors 3 severe 34 warnings 30 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 22000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 22000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 10 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 22000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 11 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Bone 2 - "Bone_Leg1_L"
    • 1 1 Rotation
      • Track 1 has the same frame 167 as track 0
      • Track 53 at frame 11843 has exactly the same value as tracks 52 and 54
  • 1 1 Bone 3 - "Bone_Leg2_L"
    • 1 1 Rotation
      • Track 1 has the same frame 167 as track 0
      • Track 47 at frame 11843 has roughly the same value as tracks 46 and 48
  • 1 1 Bone 4 - "Bone_Foot_L"
    • 1 1 Rotation
      • Track 1 has the same frame 167 as track 0
      • Track 53 at frame 11843 has exactly the same value as tracks 52 and 54
  • 1 4 Bone 5 - "Bone_Leg1_R"
    • 1 4 Rotation
      • Track 1 has the same frame 167 as track 0
      • Track 50 at frame 11477 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 11677 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 11777 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 11843 has exactly the same value as tracks 52 and 54
  • 1 4 Bone 6 - "Bone_Leg2_R"
    • 1 4 Rotation
      • Track 1 has the same frame 167 as track 0
      • Track 53 at frame 11477 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 11677 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 11777 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 11843 has exactly the same value as tracks 55 and 57
  • 1 4 Bone 7 - "Bone_Foot_R"
    • 1 4 Rotation
      • Track 1 has the same frame 167 as track 0
      • Track 48 at frame 11477 has roughly the same value as tracks 47 and 49
      • Track 49 at frame 11677 has roughly the same value as tracks 48 and 50
      • Track 50 at frame 11777 has roughly the same value as tracks 49 and 51
      • Track 51 at frame 11843 has roughly the same value as tracks 50 and 52
  • 1 3 Bone 8 - "Bone_Chest"
    • 1 3 Rotation
      • Track 1 has the same frame 167 as track 0
      • Track 49 at frame 11677 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 11777 has roughly the same value as tracks 49 and 51
      • Track 51 at frame 11843 has roughly the same value as tracks 50 and 52
  • 1 1 Bone 11 - "Bone_Arm1_R"
    • 1 1 Rotation
      • Track 1 has the same frame 167 as track 0
      • Track 42 at frame 11843 has exactly the same value as tracks 41 and 43
  • 1 Bone 14 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 1 has the same frame 167 as track 0
  • 1 5 Helper 1
    • 1 Translation
      • Track 1 has the same frame 167 as track 0
    • 5 Rotation
      • Track 24 at frame 11477 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 11677 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 11777 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 11843 has exactly the same value as tracks 26 and 28
      • Track 36 at frame 26867 has exactly the same value as tracks 35 and 37
  • 1 1 Helper 5
    • 1 1 Rotation
      • Track 1 has the same frame 167 as track 0
      • Track 58 at frame 11843 has roughly the same value as tracks 57 and 59
  • 1 Bone 12 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 37 at frame 11843 has roughly the same value as tracks 36 and 38
  • 3 Helper 2
    • 3 Rotation
      • Track 25 at frame 11677 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 11777 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 11843 has roughly the same value as tracks 26 and 28
  • 1 Camera 0 - "Camera01"
    • 1 Rotation
      • Track 1 at frame 27933 is not in any sequence
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