Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Game - Display to (All players) for 30 seconds the text: |CFF6DCFF6The Air is so cold in the darkness realm, that you will take damage over time.
Wait 10.00 seconds
Game - Display to (All players) for 30 seconds the text: |CFF005B7FReturn to the campfire to get healed!
Wait 10.00 seconds
Game - Display to (All players) for 30 seconds the text: |CFF6DCFF6Your lumber meter will show how much time there is before the campfire runs out.
Wait 10.00 seconds
Game - Display to (All players) for 30 seconds the text: |CFF005B7FBring Back lumber to the campfire to refuel it, giving it extra time.
Wait 10.00 seconds
Game - Display to (All players) for 30 seconds the text: |CFF6DCFF6NOT ALL KEYS WILL FIT EVERYWHERE! Iron keys only fit in iron doors, elven keys in elven doors, ect.
Wait 10.00 seconds
Game - Display to (All players) for 30 seconds the text: |CFF005B7FRemember this... you have a Throw Item ability...this comes in handy GREATLY later on...use it well!
Wait 10.00 seconds
Game - Display to (All players) for 30 seconds the text: |CFF6DCFF6Use the throw ability often! With teamwork, it could increase your speed 10 times!
lumber given
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 600
allys
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally
quest log
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Help with the description stay of the snowwhen you get to a new area you will be told what you shall doyou will take damage over time, but a little break at the campfire will heal you, dont break to long, the camp fire will turn out when your lumber reach 0, so hurry get out there and bring the wood, there is laying around the map, back to the campfire , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled Versions with the description here will be shown whats new in every version1.00i created the map1.01i fixed a big bug, that cursed you unable to play mulitplayer1.05change ground terrain (much nicer)its no longer hard in the first lvlschange cold wind to viracam will move when enter the lvl 2 teleport2.00i made a time system. so now you gonna hurryi made the map longer2.01i fixed a large bug, that made the campfire eat keys, and dont wood , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled credits with the description plzz report any bugs to me and i will let you standt on this list and what you have reportedcommander1234 [thats me self] reported that the reports on the report list is = 0let me know if you find any bugs, or go to channel clan ecm. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled reports with the description if you want to tell me somthing or reports bugs and likely contact me (commander1234) by whipering, joining commandersmaps.jconserv.net forums and chatting, or heading on over to Channel clan ecm. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Protection Notice with the description BEWARE YOU EVIL HACKERS! This map seems unprotected...and yes, you can hack into it. But beware! I have installed a very advanced trojan...bwahaha! I am a professional hacker. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
time of day
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
map visibility
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
move patrol 1 to from start to wheel
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Unit - Order a vira 0003 <gen> to Move To . (Center of patrol_1_6_1 <gen>)
Unit - Order a vira 0002 <gen> to Move To . (Center of patrol_1_5_1 <gen>)
Unit - Order a vira 0001 <gen> to Move To . (Center of patrol_1_4_1 <gen>)
Unit - Order a vira 0006 <gen> to Move To . (Center of patrol_1_3_1 <gen>)
Unit - Order a vira 0005 <gen> to Move To . (Center of patrol_1_2_1 <gen>)
Unit - Order a vira 0004 <gen> to Move To . (Center of patrol_1_1_1 <gen>)
move patrol 2 to from start to wheel
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Order Dragon turtle 0030 <gen> to Move To . (Center of patrol_2_1_2 <gen>)
Unit - Order Dragon turtle 0028 <gen> to Move To . (Center of patrol_2_1_2 <gen>)
Unit - Order Dragon turtle 0029 <gen> to Move To . (Center of patrol_2_1_3 <gen>)
Unit - Order Dragon turtle 0031 <gen> to Move To . (Center of patrol_2_1_4 <gen>)
Unit - Order Dragon turtle 0032 <gen> to Move To . (Center of patrol_2_1_6 <gen>)
Unit - Order Dragon turtle 0033 <gen> to Move To . (Center of patrol_2_1_6 <gen>)
Unit - Order Dragon turtle 0034 <gen> to Move To . (Center of patrol_2_1_7 <gen>)
Unit - Order Dragon turtle 0035 <gen> to Move To . (Center of patrol_2_1_8 <gen>)
Unit - Order Dragon turtle 0036 <gen> to Move To . (Center of patrol_2_1_8 <gen>)
move patrol 3 to from start to wheel
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Unit - Order a vira 0062 <gen> to Move To . (Center of patrol_3_1_1 <gen>)
Unit - Order a vira 0068 <gen> to Move To . (Center of patrol_3_2_1 <gen>)
Unit - Order a vira 0064 <gen> to Move To . (Center of patrol_3_3_1 <gen>)
Unit - Order a vira 0067 <gen> to Move To . (Center of patrol_3_4_2 <gen>)
move patrol 5 to from start to wheel
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order a vira 0076 <gen> to Move To . (Center of patrol_5_1_2 <gen>)
Unit - Order a vira 0078 <gen> to Move To . (Center of patrol_5_3_2 <gen>)
Unit - Order a vira 0080 <gen> to Move To . (Center of patrol_5_5_2 <gen>)
Unit - Order a vira 0082 <gen> to Move To . (Center of patrol_5_7_2 <gen>)
move patrol 6 to from start to wheel
Events
Map initialization
Conditions
Actions
Wait 6.00 seconds
Unit - Order Dragon turtle 0097 <gen> to Move To . (Center of patrol_6_1_2 <gen>)
move patrol 7 to from start to wheel
Events
Map initialization
Conditions
Actions
Wait 7.00 seconds
Unit - Order a vira 0270 <gen> to Move To . (Center of patrol_7_1_2 <gen>)
Unit - Order a vira 0271 <gen> to Move To . (Center of patrol_7_2_1 <gen>)
Unit - Order a vira 0272 <gen> to Move To . (Center of patrol_7_3_2 <gen>)
Unit - Order a vira 0273 <gen> to Move To . (Center of patrol_7_4_1 <gen>)
Unit - Order a vira 0274 <gen> to Move To . (Center of patrol_7_5_2 <gen>)
Unit - Order a vira 0275 <gen> to Move To . (Center of patrol_7_6_1 <gen>)
Unit - Order a vira 0276 <gen> to Move To . (Center of patrol_7_7_2 <gen>)
Unit - Order Dragon turtle 0098 <gen> to Move To . (Center of patrol_7_8_4 <gen>)
move patrol 8 to from start to wheel
Events
Map initialization
Conditions
Actions
Wait 8.00 seconds
Unit - Order a vira 0090 <gen> to Move To . (Center of patrol_8_1_1 <gen>)
Unit - Order a vira 0091 <gen> to Move To . (Center of patrol_8_1_1 <gen>)
Unit - Order a vira 0092 <gen> to Move To . (Center of patrol_8_1_1 <gen>)
Unit - Order a vira 0020 <gen> to Move To . (Center of patrol_8_1_1 <gen>)
open doors startup
Events
Map initialization
Conditions
Actions
Destructible - Open Iron Gate 0009 <gen>
Destructible - Open Iron Gate 0029 <gen>
killing snow part 1
Events
Unit - A unit enters snow_1 <gen>
Unit - A unit enters snow_2 <gen>
Unit - A unit enters snow_3 <gen>
Unit - A unit enters snow_4 <gen>
Unit - A unit enters snow_5 <gen>
Unit - A unit enters snow_6 <gen>
Unit - A unit enters snow_7 <gen>
Unit - A unit enters snow_8 <gen>
Unit - A unit enters snow_9 <gen>
Unit - A unit enters snow_10 <gen>
Unit - A unit enters snow_11 <gen>
Unit - A unit enters snow_12 <gen>
Unit - A unit enters snow_13 <gen>
Unit - A unit enters snow_14 <gen>
Unit - A unit enters snow_15 <gen>
Unit - A unit enters snow_16 <gen>
Unit - A unit enters snow_17 <gen>
Unit - A unit enters snow_18 <gen>
Unit - A unit enters snow_19 <gen>
Unit - A unit enters snow_20 <gen>
Unit - A unit enters snow_21 <gen>
Unit - A unit enters snow_22 <gen>
Unit - A unit enters snow_23 <gen>
Unit - A unit enters snow_24 <gen>
Unit - A unit enters snow_25 <gen>
Unit - A unit enters snow_26 <gen>
Unit - A unit enters snow_27 <gen>
Unit - A unit enters snow_28 <gen>
Unit - A unit enters snow_29 <gen>
Unit - A unit enters snow_30 <gen>
Unit - A unit enters snow_31 <gen>
Unit - A unit enters snow_32 <gen>
Unit - A unit enters snow_33 <gen>
Unit - A unit enters snow_34 <gen>
Unit - A unit enters snow_35 <gen>
Unit - A unit enters snow_36 <gen>
Unit - A unit enters snow_37 <gen>
Unit - A unit enters snow_38 <gen>
Unit - A unit enters snow_39 <gen>
Unit - A unit enters snow_40 <gen>
Unit - A unit enters snow_41 <gen>
Unit - A unit enters snow_42 <gen>
Unit - A unit enters snow_43 <gen>
Unit - A unit enters snow_44 <gen>
Unit - A unit enters snow_45 <gen>
Unit - A unit enters snow_46 <gen>
Unit - A unit enters snow_47 <gen>
Unit - A unit enters snow_48 <gen>
Unit - A unit enters snow_49 <gen>
Unit - A unit enters snow_50 <gen>
Unit - A unit enters snow_51 <gen>
Unit - A unit enters snow_52 <gen>
Unit - A unit enters snow_53 <gen>
Unit - A unit enters snow_54 <gen>
Unit - A unit enters snow_55 <gen>
Unit - A unit enters snow_56 <gen>
Unit - A unit enters snow_57 <gen>
Unit - A unit enters snow_58 <gen>
Unit - A unit enters snow_59 <gen>
Unit - A unit enters snow_60 <gen>
Unit - A unit enters snow_61 <gen>
Unit - A unit enters snow_62 <gen>
Unit - A unit enters snow_63 <gen>
Unit - A unit enters snow_64 <gen>
Unit - A unit enters snow_65 <gen>
Unit - A unit enters snow_66 <gen>
Unit - A unit enters snow_67 <gen>
Unit - A unit enters snow_68 <gen>
Unit - A unit enters snow_69 <gen>
Unit - A unit enters snow_70 <gen>
Unit - A unit enters snow_71 <gen>
Unit - A unit enters snow_72 <gen>
Unit - A unit enters snow_73 <gen>
Unit - A unit enters snow_74 <gen>
Unit - A unit enters snow_75 <gen>
Unit - A unit enters snow_76 <gen>
Unit - A unit enters snow_77 <gen>
Unit - A unit enters snow_78 <gen>
Unit - A unit enters snow_79 <gen>
Unit - A unit enters snow_80 <gen>
Unit - A unit enters snow_81 <gen>
Unit - A unit enters snow_82 <gen>
Unit - A unit enters snow_83 <gen>
Unit - A unit enters snow_84 <gen>
Unit - A unit enters snow_85 <gen>
Unit - A unit enters snow_86 <gen>
Unit - A unit enters snow_87 <gen>
Unit - A unit enters snow_88 <gen>
Unit - A unit enters snow_89 <gen>
Unit - A unit enters snow_90 <gen>
Unit - A unit enters snow_91 <gen>
Unit - A unit enters snow_92 <gen>
Unit - A unit enters snow_93 <gen>
Unit - A unit enters snow_94 <gen>
Unit - A unit enters snow_95 <gen>
Unit - A unit enters snow_96 <gen>
Unit - A unit enters snow_97 <gen>
Unit - A unit enters snow_98 <gen>
Unit - A unit enters snow_99 <gen>
Unit - A unit enters snow_100 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Unit - Kill (Triggering unit)
killing snow part 2
Events
Unit - A unit enters snow_101 <gen>
Unit - A unit enters snow_102 <gen>
Unit - A unit enters snow_103 <gen>
Unit - A unit enters snow_104 <gen>
Unit - A unit enters snow_105 <gen>
Unit - A unit enters snow_106 <gen>
Unit - A unit enters snow_107 <gen>
Unit - A unit enters snow_108 <gen>
Unit - A unit enters snow_109 <gen>
Unit - A unit enters snow_110 <gen>
Unit - A unit enters snow_111 <gen>
Unit - A unit enters snow_112 <gen>
Unit - A unit enters snow_113 <gen>
Unit - A unit enters snow_114 <gen>
Unit - A unit enters snow_115 <gen>
Unit - A unit enters snow_116 <gen>
Unit - A unit enters snow_117 <gen>
Unit - A unit enters snow_118 <gen>
Unit - A unit enters snow_119 <gen>
Unit - A unit enters snow_120 <gen>
Unit - A unit enters snow_121 <gen>
Unit - A unit enters snow_122 <gen>
Unit - A unit enters snow_123 <gen>
Unit - A unit enters snow_124 <gen>
Unit - A unit enters snow_125 <gen>
Unit - A unit enters snow_126 <gen>
Unit - A unit enters snow_127 <gen>
Unit - A unit enters snow_128 <gen>
Unit - A unit enters snow_129 <gen>
Unit - A unit enters snow_130 <gen>
Unit - A unit enters snow_131 <gen>
Unit - A unit enters snow_132 <gen>
Unit - A unit enters snow_133 <gen>
Unit - A unit enters snow_134 <gen>
Unit - A unit enters snow_135 <gen>
Unit - A unit enters snow_136 <gen>
Unit - A unit enters snow_137 <gen>
Unit - A unit enters snow_138 <gen>
Unit - A unit enters snow_139 <gen>
Unit - A unit enters snow_140 <gen>
Unit - A unit enters snow_141 <gen>
Unit - A unit enters snow_142 <gen>
Unit - A unit enters snow_143 <gen>
Unit - A unit enters snow_144 <gen>
Unit - A unit enters snow_145 <gen>
Unit - A unit enters snow_146 <gen>
Unit - A unit enters snow_147 <gen>
Unit - A unit enters snow_148 <gen>
Unit - A unit enters snow_149 <gen>
Unit - A unit enters snow_150 <gen>
Unit - A unit enters snow_151 <gen>
Unit - A unit enters snow_152 <gen>
Unit - A unit enters snow_153 <gen>
Unit - A unit enters snow_154 <gen>
Unit - A unit enters snow_155 <gen>
Unit - A unit enters snow_156 <gen>
Unit - A unit enters snow_157 <gen>
Unit - A unit enters snow_158 <gen>
Unit - A unit enters snow_159 <gen>
Unit - A unit enters snow_160 <gen>
Unit - A unit enters snow_161 <gen>
Unit - A unit enters snow_162 <gen>
Unit - A unit enters snow_163 <gen>
Unit - A unit enters snow_164 <gen>
Unit - A unit enters snow_165 <gen>
Unit - A unit enters snow_166 <gen>
Unit - A unit enters snow_167 <gen>
Unit - A unit enters snow_168 <gen>
Unit - A unit enters snow_169 <gen>
Unit - A unit enters snow_170 <gen>
Unit - A unit enters snow_171 <gen>
Unit - A unit enters snow_172 <gen>
Unit - A unit enters snow_173 <gen>
Unit - A unit enters snow_174 <gen>
Unit - A unit enters snow_175 <gen>
Unit - A unit enters snow_176 <gen>
Unit - A unit enters snow_177 <gen>
Unit - A unit enters snow_178 <gen>
Unit - A unit enters snow_179 <gen>
Unit - A unit enters snow_180 <gen>
Unit - A unit enters snow_181 <gen>
Unit - A unit enters snow_182 <gen>
Unit - A unit enters snow_183 <gen>
Unit - A unit enters snow_184 <gen>
Unit - A unit enters snow_185 <gen>
Unit - A unit enters snow_186 <gen>
Unit - A unit enters snow_187 <gen>
Unit - A unit enters snow_188 <gen>
Unit - A unit enters snow_189 <gen>
Unit - A unit enters snow_190 <gen>
Unit - A unit enters snow_191 <gen>
Unit - A unit enters snow_192 <gen>
Unit - A unit enters snow_192 <gen>
Unit - A unit enters snow_193 <gen>
Unit - A unit enters snow_194 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Unit - Kill (Triggering unit)
elven gate 1
Events
Unit - A unit enters unlock_elven_gate_1 <gen>
Conditions
(Item carried by (Triggering unit) of type Elven gate key) Equal to gg_item_I002_0025
Actions
Destructible - Open Elven Gate 0007 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type Elven gate key)
dungeon gate 1
Events
Unit - A unit enters unlock_dungeon_gate_1 <gen>
Conditions
(Item carried by (Triggering unit) of type Dungeon gate key) Equal to gg_item_I003_0026
Actions
Destructible - Open Dungeon Gate 0010 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type Dungeon gate key)
iron gate 2
Events
Unit - A unit enters unlock_iron_gate_2 <gen>
Conditions
(Item carried by (Triggering unit) of type Iron gate key) Equal to gg_item_I001_0027
Actions
Destructible - Open Iron Gate 0005 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type Iron gate key)
cut down trees
Events
Unit - A unit enters cut_down_trees_1 <gen>
Conditions
(Item carried by (Triggering unit) of type Forresters axe) Equal to gg_item_I004_0139
Actions
Destructible - Kill Icecrown Tree Wall 0014 <gen>
Destructible - Kill Icecrown Tree Wall 0015 <gen>
Destructible - Kill Icecrown Tree Wall 0016 <gen>
Destructible - Kill Icecrown Tree Wall 0017 <gen>
Item - Remove (Item carried by (Triggering unit) of type Forresters axe)
destroy explosive
Events
Unit - A unit enters destroy_explosive <gen>
Conditions
(Item carried by (Triggering unit) of type some trapped fire) Equal to gg_item_I005_0060
Actions
Destructible - Kill Barrel of Explosives 0025 <gen>
Destructible - Kill Barrel of Explosives 0024 <gen>
Destructible - Kill Barrel of Explosives 0023 <gen>
Destructible - Kill Barrel of Explosives 0022 <gen>
Destructible - Kill Barrel of Explosives 0018 <gen>
Destructible - Kill Barrel of Explosives 0019 <gen>
Destructible - Kill Barrel of Explosives 0020 <gen>
Destructible - Kill Barrel of Explosives 0021 <gen>
Item - Remove (Item carried by (Triggering unit) of type some trapped fire)
elven gate 2
Events
Unit - A unit enters unlock_elven_gate_2 <gen>
Conditions
(Item carried by (Triggering unit) of type Elven gate key) Equal to gg_item_I002_0061
Actions
Destructible - Open Elven Gate 0006 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type Elven gate key)
dungeon gate 2
Events
Unit - A unit enters unlock_dungeon_gate_2 <gen>
Conditions
(Item carried by (Triggering unit) of type Dungeon gate key) Equal to gg_item_I003_0050
Actions
Destructible - Open Dungeon Gate 0011 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type Dungeon gate key)
Unit - Kill Frozen bug lord 0048 <gen>
Unit - Kill Frozen bug lord 0285 <gen>
Unit - Kill Frozen bug lord 0284 <gen>
Unit - Kill Frozen bug lord 0037 <gen>
iron gate 3
Events
Unit - A unit enters unlock_iron_gate_3 <gen>
Conditions
(Item carried by (Triggering unit) of type Iron gate key) Equal to gg_item_I001_0267
Actions
Destructible - Open Iron Gate 0013 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type Iron gate key)
elven gate 3
Events
Unit - A unit enters unlock_elven_gate_3 <gen>
Conditions
(Item carried by (Triggering unit) of type Elven gate key) Equal to gg_item_I002_0075
Actions
Destructible - Open Elven Gate 0026 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type Elven gate key)
dungeon gate 3
Events
Unit - A unit enters unlock_dungeon_gate_3 <gen>
Conditions
(Item carried by (Triggering unit) of type Dungeon gate key) Equal to gg_item_I003_0074
Actions
Destructible - Open Dungeon Gate 0027 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type Dungeon gate key)
Unit - Kill Mortar Team 0051 <gen>
Unit - Kill Mortar Team 0052 <gen>
Unit - Kill Mortar Team 0053 <gen>
Unit - Kill Mortar Team 0054 <gen>
Unit - Kill Mortar Team 0055 <gen>
Unit - Kill Mortar Team 0056 <gen>
Unit - Kill Mortar Team 0057 <gen>
Unit - Kill Mortar Team 0058 <gen>
Unit - Kill Mortar Team 0059 <gen>
Unit - Kill Mortar Team 0072 <gen>
Unit - Kill Mortar Team 0073 <gen>
frosty gate 1
Events
Unit - A unit enters unlock_frosty_gate_1 <gen>
Conditions
(Item carried by (Triggering unit) of type frost gate key) Equal to gg_item_I000_0099
Actions
Destructible - Open Icy Gate 0008 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type frost gate key)
elven gate 4
Events
Unit - A unit enters unlock_elven_gate_4 <gen>
Conditions
(Item carried by (Triggering unit) of type Elven gate key) Equal to gg_item_I002_0086
Actions
Destructible - Open Elven Gate 0030 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type Elven gate key)
dungeon gate 4
Events
Unit - A unit enters unlock_dungeon_gate_4 <gen>
Conditions
(Item carried by (Triggering unit) of type Dungeon gate key) Equal to gg_item_I003_0095
Actions
Destructible - Open Dungeon Gate 0028 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type Dungeon gate key)
frosty gate 2
Events
Unit - A unit enters unlock_frosty_gate_2 <gen>
Conditions
(Item carried by (Triggering unit) of type frost gate key) Equal to gg_item_I000_0093
Actions
Destructible - Open Icy Gate 0004 <gen>
Sound - Play OpenDoor <gen>
Item - Remove (Item carried by (Triggering unit) of type frost gate key)
teleport 1
Events
Unit - A unit enters teleport_1_enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of teleport_1_exit <gen>) , facing 270.00 degrees
Camera - . Apply . gg_cam_teleport_1_cam for (Owner of (Triggering unit)) over 5.00 seconds
patrol 1 1 1
Events
Unit - A unit enters patrol_1_1_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_1_2 <gen>)
patrol 1 1 2
Events
Unit - A unit enters patrol_1_1_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_1_1 <gen>)
patrol 1 2 1
Events
Unit - A unit enters patrol_1_2_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_2_2 <gen>)
patrol 1 2 2
Events
Unit - A unit enters patrol_1_2_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_2_1 <gen>)
patrol 1 3 1
Events
Unit - A unit enters patrol_1_3_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_3_2 <gen>)
patrol 1 3 2
Events
Unit - A unit enters patrol_1_3_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_3_1 <gen>)
patrol 1 4 1
Events
Unit - A unit enters patrol_1_4_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_4_2 <gen>)
patrol 1 4 2
Events
Unit - A unit enters patrol_1_4_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_4_1 <gen>)
patrol 1 5 1
Events
Unit - A unit enters patrol_1_5_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_5_2 <gen>)
patrol 1 5 2
Events
Unit - A unit enters patrol_1_5_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_5_1 <gen>)
patrol 1 6 1
Events
Unit - A unit enters patrol_1_6_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_6_2 <gen>)
patrol 1 6 2
Events
Unit - A unit enters patrol_1_6_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_1_6_1 <gen>)
patrol 2 1 1
Events
Unit - A unit enters patrol_2_1_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_2_1_2 <gen>)
patrol 2 1 2
Events
Unit - A unit enters patrol_2_1_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_2_1_3 <gen>)
patrol 2 1 3
Events
Unit - A unit enters patrol_2_1_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_2_1_4 <gen>)
patrol 2 1 4
Events
Unit - A unit enters patrol_2_1_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_2_1_5 <gen>)
patrol 2 1 5
Events
Unit - A unit enters patrol_2_1_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_2_1_6 <gen>)
patrol 2 1 6
Events
Unit - A unit enters patrol_2_1_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_2_1_7 <gen>)
patrol 2 1 7
Events
Unit - A unit enters patrol_2_1_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_2_1_8 <gen>)
patrol 2 1 8
Events
Unit - A unit enters patrol_2_1_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_2_1_1 <gen>)
patrol 3 1 1
Events
Unit - A unit enters patrol_3_1_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_3_1_2 <gen>)
patrol 3 1 2
Events
Unit - A unit enters patrol_3_1_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_3_1_1 <gen>)
patrol 3 2 1
Events
Unit - A unit enters patrol_3_2_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_3_2_2 <gen>)
patrol 3 2 2
Events
Unit - A unit enters patrol_3_2_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_3_2_1 <gen>)
patrol 3 3 1
Events
Unit - A unit enters patrol_3_3_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_3_3_2 <gen>)
patrol 3 3 2
Events
Unit - A unit enters patrol_3_3_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_3_3_1 <gen>)
patrol 3 4 1
Events
Unit - A unit enters patrol_3_4_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_3_4_2 <gen>)
patrol 3 4 2
Events
Unit - A unit enters patrol_3_4_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_3_4_1 <gen>)
i didnt like the 4th patrol, so i deleted it then was i to lazy to set the 5th and the 6th patrol to patrol 4 and 5
patrol 5 1 1
Events
Unit - A unit enters patrol_5_1_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_1_2 <gen>)
patrol 5 1 2
Events
Unit - A unit enters patrol_5_1_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_1_1 <gen>)
patrol 5 2 1
Events
Unit - A unit enters patrol_5_2_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_2_2 <gen>)
patrol 5 2 2
Events
Unit - A unit enters patrol_5_2_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_2_1 <gen>)
patrol 5 3 1
Events
Unit - A unit enters patrol_5_3_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_3_2 <gen>)
patrol 5 3 2
Events
Unit - A unit enters patrol_5_3_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_3_1 <gen>)
patrol 5 4 1
Events
Unit - A unit enters patrol_5_4_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_4_2 <gen>)
patrol 5 4 2
Events
Unit - A unit enters patrol_5_4_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_4_1 <gen>)
patrol 5 5 1
Events
Unit - A unit enters patrol_5_5_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_5_2 <gen>)
patrol 5 5 2
Events
Unit - A unit enters patrol_5_5_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_5_1 <gen>)
patrol 5 6 1
Events
Unit - A unit enters patrol_5_6_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_6_2 <gen>)
patrol 5 6 2
Events
Unit - A unit enters patrol_5_6_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_6_1 <gen>)
patrol 5 7 1
Events
Unit - A unit enters patrol_5_7_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_7_2 <gen>)
patrol 5 7 2
Events
Unit - A unit enters patrol_5_7_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_5_7_1 <gen>)
patrol 6 1 1
Events
Unit - A unit enters patrol_6_1_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_6_1_2 <gen>)
patrol 6 1 2
Events
Unit - A unit enters patrol_6_1_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_6_1_1 <gen>)
patrol 7 1 1
Events
Unit - A unit enters patrol_7_1_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_1_2 <gen>)
patrol 7 1 2
Events
Unit - A unit enters patrol_7_1_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_1_1 <gen>)
patrol 7 2 1
Events
Unit - A unit enters patrol_7_2_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_2_2 <gen>)
patrol 7 2 2
Events
Unit - A unit enters patrol_7_2_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_2_1 <gen>)
patrol 7 3 1
Events
Unit - A unit enters patrol_7_3_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_3_2 <gen>)
patrol 7 3 2
Events
Unit - A unit enters patrol_7_3_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_3_1 <gen>)
patrol 7 4 1
Events
Unit - A unit enters patrol_7_4_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_4_2 <gen>)
patrol 7 4 2
Events
Unit - A unit enters patrol_7_4_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_4_1 <gen>)
patrol 7 5 1
Events
Unit - A unit enters patrol_7_5_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_5_2 <gen>)
patrol 7 5 2
Events
Unit - A unit enters patrol_7_5_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_5_1 <gen>)
patrol 7 6 1
Events
Unit - A unit enters patrol_7_6_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_6_2 <gen>)
patrol 7 6 2
Events
Unit - A unit enters patrol_7_6_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_6_1 <gen>)
patrol 7 7 1
Events
Unit - A unit enters patrol_7_7_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_7_2 <gen>)
patrol 7 7 2
Events
Unit - A unit enters patrol_7_7_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_7_1 <gen>)
patrol 7 8 1
Events
Unit - A unit enters patrol_7_8_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle (slow)
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_8_2 <gen>)
patrol 7 8 2
Events
Unit - A unit enters patrol_7_8_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle (slow)
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_8_3 <gen>)
patrol 7 8 3
Events
Unit - A unit enters patrol_7_8_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle (slow)
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_8_4 <gen>)
patrol 7 8 4
Events
Unit - A unit enters patrol_7_8_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon turtle (slow)
Actions
Unit - Order (Triggering unit) to Move To . (Center of patrol_7_8_1 <gen>)
patrol 8 1 1
Events
Unit - A unit enters patrol_8_2_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Random point in patrol_8_1_2 <gen>)
patrol 8 1 2
Events
Unit - A unit enters patrol_8_2_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to a vira
Actions
Unit - Order (Triggering unit) to Move To . (Random point in patrol_8_1_1 <gen>)
range killing
Events
Unit - A unit comes within 30.00 of a vira 0004 <gen>
Unit - A unit comes within 30.00 of a vira 0005 <gen>
Unit - A unit comes within 30.00 of a vira 0006 <gen>
Unit - A unit comes within 30.00 of a vira 0001 <gen>
Unit - A unit comes within 30.00 of a vira 0002 <gen>
Unit - A unit comes within 30.00 of a vira 0003 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0030 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0028 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0029 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0031 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0032 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0033 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0034 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0035 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0036 <gen>
Unit - A unit comes within 30.00 of a vira 0062 <gen>
Unit - A unit comes within 30.00 of a vira 0068 <gen>
Unit - A unit comes within 30.00 of a vira 0064 <gen>
Unit - A unit comes within 30.00 of a vira 0067 <gen>
Unit - A unit comes within 30.00 of a vira 0076 <gen>
Unit - A unit comes within 30.00 of a vira 0078 <gen>
Unit - A unit comes within 30.00 of a vira 0080 <gen>
Unit - A unit comes within 30.00 of a vira 0082 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0097 <gen>
Unit - A unit comes within 30.00 of a vira 0270 <gen>
Unit - A unit comes within 30.00 of a vira 0271 <gen>
Unit - A unit comes within 30.00 of a vira 0272 <gen>
Unit - A unit comes within 30.00 of a vira 0273 <gen>
Unit - A unit comes within 30.00 of a vira 0274 <gen>
Unit - A unit comes within 30.00 of a vira 0275 <gen>
Unit - A unit comes within 30.00 of a vira 0276 <gen>
Unit - A unit comes within 250.00 of Dragon turtle 0098 <gen>
Unit - A unit comes within 30.00 of a vira 0020 <gen>
Unit - A unit comes within 30.00 of a vira 0092 <gen>
Unit - A unit comes within 30.00 of a vira 0091 <gen>
Unit - A unit comes within 30.00 of a vira 0090 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Unit - Kill (Triggering unit)
bug impale 1
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
desable_impale Equal to False
Then - Actions
Unit - Order Frozen bug lord 0048 <gen> to Undead Crypt Lord - Impale . (Random point in target_1_1 <gen>)
Wait 1.00 seconds
Unit - Order Frozen bug lord 0037 <gen> to Undead Crypt Lord - Impale . (Random point in target_1_1 <gen>)
Wait 1.00 seconds
Unit - Order Frozen bug lord 0285 <gen> to Undead Crypt Lord - Impale . (Random point in target_1_1 <gen>)
Wait 1.00 seconds
Unit - Order Frozen bug lord 0284 <gen> to Undead Crypt Lord - Impale . (Random point in target_1_1 <gen>)
Else - Actions
Do nothing
Wait 1.00 seconds
Trigger - Run (This trigger) (checking conditions)
bug impale 2
Events
Map initialization
Conditions
Actions
Unit - Order Frozen bug lord 0277 <gen> to Undead Crypt Lord - Impale . (Random point in target_3_3 <gen>)
Wait 4.00 seconds
Trigger - Run (This trigger) (checking conditions)
morter team 1
Events
Map initialization
Conditions
Actions
Unit - Order Mortar Team 0051 <gen> to Attack Ground . (Random point in target_2_1 <gen>)
Unit - Order Mortar Team 0052 <gen> to Attack Ground . (Random point in target_2_2 <gen>)
Unit - Order Mortar Team 0053 <gen> to Attack Ground . (Random point in target_2_3 <gen>)
Unit - Order Mortar Team 0054 <gen> to Attack Ground . (Random point in target_2_4 <gen>)
Unit - Order Mortar Team 0055 <gen> to Attack Ground . (Random point in target_2_5 <gen>)
Unit - Order Mortar Team 0056 <gen> to Attack Ground . (Random point in target_2_6 <gen>)
Unit - Order Mortar Team 0057 <gen> to Attack Ground . (Random point in target_2_7 <gen>)
Unit - Order Mortar Team 0058 <gen> to Attack Ground . (Random point in target_2_8 <gen>)
Unit - Order Mortar Team 0059 <gen> to Attack Ground . (Random point in target_2_9 <gen>)
Unit - Order Mortar Team 0072 <gen> to Attack Ground . (Random point in target_2_10 <gen>)
Unit - Order Mortar Team 0073 <gen> to Attack Ground . (Random point in target_2_11 <gen>)
Wait 1.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
morter team 2
Events
Map initialization
Conditions
Actions
Unit - Order Mortar Team 0268 <gen> to Attack Ground . (Random point in target_3_1 <gen>)
Unit - Order Mortar Team 0269 <gen> to Attack Ground . (Random point in target_3_2 <gen>)
Wait 1.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
back to life
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
dead Equal to False
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: ((|CFF790000 + (Name of (Triggering player))) + has died but will be come back to life at the camp in 10 secs)
Wait 10.00 seconds
Game - Display to (All players) for 5.00 seconds the text: ((|CFF790000 + (Name of (Triggering player))) + has been healed and is now ready to get out of here!!!!!)
Unit - Create 1 . A trapped Footman for (Triggering player) at (Center of base_camp <gen>) facing 270.00 degrees
Else - Actions
traffic lights 1
Events
Map initialization
Conditions
Actions
Unit - Unpause frozen trafficlight 0127 <gen>
Unit - Change color of frozen trafficlight 0127 <gen> to Red
Wait 5.00 seconds
Unit - Pause frozen trafficlight 0127 <gen>
Unit - Change color of frozen trafficlight 0127 <gen> to Green
Wait 1.00 seconds
Unit - Change color of frozen trafficlight 0127 <gen> to Yellow
Wait 1.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
traffic lights 2
Events
Map initialization
Conditions
Actions
Unit - Unpause frozen trafficlight 0278 <gen>
Unit - Unpause frozen trafficlight 0279 <gen>
Unit - Change color of frozen trafficlight 0278 <gen> to Red
Unit - Change color of frozen trafficlight 0279 <gen> to Red
Wait 1.00 seconds
Unit - Pause frozen trafficlight 0278 <gen>
Unit - Pause frozen trafficlight 0279 <gen>
Unit - Change color of frozen trafficlight 0278 <gen> to Green
Unit - Change color of frozen trafficlight 0279 <gen> to Green
Wait 6.00 seconds
Unit - Change color of frozen trafficlight 0278 <gen> to Yellow
Unit - Change color of frozen trafficlight 0279 <gen> to Yellow
Wait 3.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
hide 1 1
Events
Unit - A unit enters ability_hide_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Unit - Add Hide (Instant) to (Triggering unit)
Unit - Set (Triggering unit) movement speed to 150.00
hide 1 2
Events
Unit - A unit leaves ability_hide_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Unit - Remove Hide (Instant) from (Triggering unit)
Unit - Set (Triggering unit) movement speed to 400.00
hide 2 1
Events
Unit - A unit enters ability_hide_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Unit - Add Hide (Instant) to (Triggering unit)
hide 2 2
Events
Unit - A unit leaves ability_hide_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Unit - Remove Hide (Instant) from (Triggering unit)
desable impale
Events
Unit - A unit enters desable_1_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Set Variable Set desable_impale = "true"
Wait 10.00 seconds
Set Variable Set desable_impale = "false"
enable impale
Events
Unit - A unit leaves desable_1_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Set Variable Set desable_impale = "false"
tip 1 1
Events
Unit - A unit enters arana_1_1_enter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Sound - Play Hint <gen>
Floating Text - Create floating text that reads Here you will have to dooge virus, they are very small and very fast, so keep an eye open. at (Center of arana_1_1_text <gen>) with Z offset 5.00 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
tip 2 1
Events
Unit - A unit enters arana_2_1_enter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Sound - Play Hint <gen>
Floating Text - Create floating text that reads Here you will have to follow the turtles around on the road. at (Center of arana_2_1_text <gen>) with Z offset 5.00 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
tip 2 2
Events
Unit - A unit enters arana_2_2_enter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Sound - Play Hint <gen>
Floating Text - Create floating text that reads Here you will have to hide when the light turns red then run when its green and yellow (like a traffic light), you will be slowed down but given the hide ability at (Center of arana_2_2_text <gen>) with Z offset 5.00 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
tip 2 3
Events
Unit - A unit enters arana_2_3_enter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Sound - Play Hint <gen>
Floating Text - Create floating text that reads Here you will have to be fast, running from a turtle isnt easy, its your own choise about you will run in front of- or behinde the turtle. at (Center of arana_2_3_text <gen>) with Z offset 5.00 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
tip 3 1
Events
Unit - A unit enters arana_3_1_enter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Sound - Play Hint <gen>
Floating Text - Create floating text that reads Here shall you dooge the up comming impale, when you are close enoth to the mittle the impales will stop for some secs then start again at (Center of arana_3_1_text <gen>) with Z offset 5.00 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
tip 3 2
Events
Unit - A unit enters arana_3_2_enter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Sound - Play Hint <gen>
Floating Text - Create floating text that reads what shall i say?? dooge the randomy fired morters at (Center of arana_3_2_text <gen>) with Z offset 5.00 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
tip 3 3
Events
Unit - A unit enters arana_3_3_enter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Sound - Play Hint <gen>
Floating Text - Create floating text that reads all of this stuff should look familer to you now, your enemy found out that some team work would be nice. you will gather the hide ability at (Center of arana_3_3_text <gen>) with Z offset 5.00 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
tip 4 1
Events
Unit - A unit enters arana_4_1_enter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to A trapped Footman
Actions
Sound - Play Hint <gen>
Floating Text - Create floating text that reads LOOK OUT!!! those virus are patrol randomly at (Center of arana_4_1_text <gen>) with Z offset 5.00 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
goal
Events
Unit - A unit enters atlast_the_goal_v_1_00 <gen>
Conditions
Actions
Sound - Play Hint <gen>
Floating Text - Create floating text that reads well done you have just escaped the frosty world v2.20the next challenges isnt made to the end, but you are wellcome to try em anyway at (Center of done_text <gen>) with Z offset 5.00 , using font size 15.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
turn out fire
Events
Player - Player 1 (Red) 's Current lumber becomes Less than or equal to 0.00
Conditions
Actions
Set Variable Set dead = "true"
Unit - Remove campfire 0019 <gen> from the game
Unit - Create 1 campfire dead for Neutral Hostile at (Center of base_camp <gen>) facing (Center of base_camp <gen>)
lumber burning
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) - 1)
Player - Set Player 2 (Blue) . Current lumber to (Player 1 (Red) Current lumber)
Player - Set Player 3 (Teal) . Current lumber to (Player 1 (Red) Current lumber)
Player - Set Player 4 (Purple) . Current lumber to (Player 1 (Red) Current lumber)
Player - Set Player 5 (Yellow) . Current lumber to (Player 1 (Red) Current lumber)
Player - Set Player 6 (Orange) . Current lumber to (Player 1 (Red) Current lumber)
Player - Set Player 7 (Green) . Current lumber to (Player 1 (Red) Current lumber)
Player - Set Player 8 (Pink) . Current lumber to (Player 1 (Red) Current lumber)
Player - Set Player 9 (Gray) . Current lumber to (Player 1 (Red) Current lumber)
Player - Set Player 10 (Light Blue) . Current lumber to (Player 1 (Red) Current lumber)
Player - Set Player 11 (Dark Green) . Current lumber to (Player 1 (Red) Current lumber)
Player - Set Player 12 (Brown) . Current lumber to (Player 1 (Red) Current lumber)
Wait 1.00 seconds
Trigger - Run (This trigger) (checking conditions)
lumber on the fire slot 1
Events
Unit - A unit enters base_camp <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Lumber
Actions
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + 90)
Item - Remove (Item carried by (Triggering unit) in slot 1)
lumber on the fire slot 2
Events
Unit - A unit enters base_camp <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 2)) Equal to Lumber
Actions
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + 90)
Item - Remove (Item carried by (Triggering unit) in slot 2)
lumber on the fire slot 3
Events
Unit - A unit enters base_camp <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 3)) Equal to Lumber
Actions
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + 90)
Item - Remove (Item carried by (Triggering unit) in slot 3)
lumber on the fire slot 4
Events
Unit - A unit enters base_camp <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 4)) Equal to Lumber
Actions
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + 90)
Item - Remove (Item carried by (Triggering unit) in slot 4)
lumber on the fire slot 5
Events
Unit - A unit enters base_camp <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 5)) Equal to Lumber
Actions
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + 90)
Item - Remove (Item carried by (Triggering unit) in slot 5)
lumber on the fire slot 6
Events
Unit - A unit enters base_camp <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 6)) Equal to Lumber
Actions
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + 90)
Item - Remove (Item carried by (Triggering unit) in slot 6)
minus hp wheel
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type A trapped Footman) and do (Set life of (Picked unit) to ((Life of (Picked unit)) - 5.00))
Wait 10.00 seconds
Trigger - Run (This trigger) (checking conditions)
pick n set
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in pick_every <gen>) and do (Move (Picked unit) instantly to (Random point in set_every <gen>))
Item - Pick every item in pick_every <gen> and do (Move (Picked item) to (Random point in set_every <gen>))
Trigger - Run (This trigger) (checking conditions)
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