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Triggers
Chaos Bringers TAG v1.00.w3x
Variables
Initialization
Start
Lets bring some chaos
Leaving rebirth area
Cannot move out man
Entering Anti camping area
Damned campers
Damned campers2
Lord's death
Lord of Light dies
Lord of Darkness dies
Lord's rebirth
White Shade dies
Black Shade dies
Lord of Light rebirths
Lord of Darkness rebirths
Main building killed
Main buildings are killed
Player leaves the game
Player left
Kill every unit
Gold Income
Chaos Income
Chaos Losing conditions
Red
Yellow
Orange
Pink
Light losing conditions
Light lose
Dark Losing Conditions
Dark lose
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Dark
integer
No
4
Light
integer
No
4
Start
Events
Map initialization
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Start_1 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Start_4 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Start_2 <gen>) for 10.00 seconds, using a Simple ping of color ( 0.00 %, 100 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of Start_3 <gen>) for 10.00 seconds, using a Simple ping of color ( 0.00 %, 100 %, 0.00 %)
Unit - Create 1 . Lord of Light for Player 2 (Blue) at (Center of Start_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Lord of Light for Player 3 (Teal) at (Center of Start_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Lord of Light for Player 9 (Gray) at (Center of Start_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Lord of Light for Player 10 (Light Blue) at (Center of Start_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Lord of Darkness for Player 11 (Dark Green) at (Center of Start_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Lord of Darkness for Player 12 (Brown) at (Center of Start_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Lord of Darkness for Player 7 (Green) at (Center of Start_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Lord of Darkness for Player 4 (Purple) at (Center of Start_3 <gen>) facing Default building facing degrees
Game - Display to (All players) for 30.00 seconds the text: |c00E10000Chaos bringers tag v 1.00.Light and darkness must run away and build a base, chaos bringers will be released in 30 seconds.Help each other, teamplay is the key to victory!Chaos bringers gain 30 gold for each lord killed and 10 for each temple, they gain also 10 gold every 30 sec.
Lets bring some chaos
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Red_Start <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of Yellow_Start <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of Orange_Start <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of Pink_Start <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Create 1 . Chaos Mauler for Player 1 (Red) at (Center of Red_Start <gen>) facing Default building facing degrees
Unit - Create 1 . Chaos Mauler for Player 5 (Yellow) at (Center of Yellow_Start <gen>) facing Default building facing degrees
Unit - Create 1 . Chaos Mauler for Player 6 (Orange) at (Center of Orange_Start <gen>) facing Default building facing degrees
Unit - Create 1 . Chaos Mauler for Player 8 (Pink) at (Center of Pink_Start <gen>) facing Default building facing degrees
Game - Display to (All players) for 15.00 seconds the text: Chaos bringers released!!!Let's put some chaos on!!!
Cannot move out man
Events
Unit - A unit leaves Central_Area <gen>
Conditions
((Unit-type of (Leaving unit)) Equal to White Shade) or ((Unit-type of (Leaving unit)) Equal to Black Shade)
Actions
Unit - Move (Leaving unit) instantly to (Center of Central_Area <gen>)
Damned campers
Events
Unit - A unit enters Anti_Camping_area <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Chaos Incursor) or (((Unit-type of (Triggering unit)) Equal to Chaos Mauler) or (((Unit-type of (Triggering unit)) Equal to Chaos Raider) or ((Unit-type of (Triggering unit)) Equal to Chaos Shaman)))
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_3 <gen>)
Damned campers2
Events
Unit - A unit enters 2nd_anti_camping_area <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Chaos Incursor) or (((Unit-type of (Triggering unit)) Equal to Chaos Mauler) or (((Unit-type of (Triggering unit)) Equal to Chaos Raider) or ((Unit-type of (Triggering unit)) Equal to Chaos Shaman)))
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_1 <gen>)
Lord of Light dies
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lord of Light
Actions
Set Variable Set Light = (Light - 1)
Player - Add 30 to (Owner of (Killing unit)) . Current gold
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
Unit - Create 1 . White Shade for (Owner of (Dying unit)) at (Center of Central_Area <gen>) facing Default building facing degrees
Lord of Darkness dies
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lord of Darkness
Actions
Set Variable Set Dark = (Dark - 1)
Player - Add 30 to (Owner of (Killing unit)) . Current gold
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
Unit - Create 1 . Black Shade for (Owner of (Dying unit)) at (Center of Central_Area <gen>) facing Default building facing degrees
White Shade dies
Events
Unit - A unit enters Central_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Lord of Light
Actions
Unit Group - Pick every unit in (Units of type White Shade) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Black Shade dies
Events
Unit - A unit enters Central_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Lord of Darkness
Actions
Unit Group - Pick every unit in (Units of type Black Shade) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Lord of Light rebirths
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to White Shade
Actions
Set Variable Set Light = (Light + 1)
Unit - Create 1 . Lord of Light for (Owner of (Dying unit)) at (Center of Start_2 <gen>) facing Default building facing degrees
Lord of Darkness rebirths
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Black Shade
Actions
Set Variable Set Dark = (Dark + 1)
Unit - Create 1 . Lord of Darkness for (Owner of (Dying unit)) at (Center of Start_2 <gen>) facing Default building facing degrees
Main buildings are killed
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Unit-type of (Dying unit)) Equal to Altar of Light) or ((Unit-type of (Dying unit)) Equal to Altar of Darkness)
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Player left
Events
Player - Player 1 (Red) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!!!)
Kill every unit
Events
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!!!)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Kill (Picked unit))
Chaos Income
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Red
Events
Unit - Chaos Bringers HQ 0064 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your HQ has been destroyed, YOU LOST!!!
Yellow
Events
Unit - Chaos Bringers HQ 0069 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Your HQ has been destroyed, YOU LOST!!!
Orange
Events
Unit - Chaos Bringers HQ 0071 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Your HQ has been destroyed, YOU LOST!!!
Pink
Events
Unit - Chaos Bringers HQ 0072 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Your HQ has been destroyed, YOU LOST!!!
Light lose
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (Light Less than or equal to 0) then do (Pick every player in (All allies of Player 2 (Blue).) and do (Defeat (Picked player) with the message: You are all dead!!!You lost!!!)) else do (Do nothing)
Dark lose
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (Dark Less than or equal to 0) then do (Pick every player in (All allies of Player 4 (Purple).) and do (Defeat (Picked player) with the message: You are all dead!!!You lost!!!)) else do (Do nothing)
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